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Thread: Airfield Templates

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    Supporting Member 92 Sqn. Philstyle (QJ-P)'s Avatar
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    Airfield Templates

    All,

    I've built (and am continuing to build) a series of low-object (i.e. high performance) airfield templates that map-makers can cut-and-paste.
    You can find the ones I have built so far here; http://www.92-squadron.com/tech-help.html
    Just scroll down to "Cliffs of Dover FMB Tools".

    Each airfield should have;
    1. Working active Runways with yellow boards.
    2. Safe spawn chains (none down cliffs, or int he long grass). You will still need to add a "spawn area"
    3. Spline roads for new taxy-ways and runways
    4. wind socks
    6. control towers, extra hangars and a little bit of eye candy
    7. Working Air-raid sirens

    I have NOT placed any flak.

    If you would like to use these, please credit "92 Sqn. philstyle" in your mission briefs.

    Here is a "how to" video that explains in more detail;


    There are currently 15 airfields (11 when I made the video). I intend to have about 25 or so made in total.
    I will NOT be making fields for Hawkinge/ Lympne/ Coquelles/ Wissant. I ma against the use of those bases, in principle

    I will respond to errors and anything broken in these. So feedback is appreciated.

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    Re: Airfield Templates

    That's curious, why do you dislike Hawkinge/ Lympne/ Coquelles/ Wissant ?

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    Supporting Member 92 Sqn. Philstyle (QJ-P)'s Avatar
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    Re: Airfield Templates

    Quote Originally Posted by Incog View Post
    That's curious, why do you dislike Hawkinge/ Lympne/ Coquelles/ Wissant ?
    Because they often result in the same map (i.e. a supply chain of aircraft traversing between Cap-Griz-Nez and St. Mary's Bay) being played out again, and again, and again.

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    Veteran Combat pilot No601_Swallow's Avatar
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    Re: Airfield Templates

    Looks like a labour of love! It's great, also, to have the ol' video tutorial, to help people get fancy with the copying and pasting.

    Perhaps it's worth repeating that the .mis file can seem confusing, but it is logical: the items are named in a - I suppose - naming section, like "Splines", and then they're defined in their own sub-sections. With the subsections you need to include the subsection heading, whereas with the "naming section", you don't - I think.

    Something that you didn't mention was that you've got to be a bit careful when placing the "Spawn Point" object for MP maps. You've got to make sure it's closer on the map to the new airdrome point than the old grey default airdrome point. So, at your Manston, the spawn point must be nearer the south-east corner, rather than near the centre.

    [Here's something! I've never actually tried "the method" with SP missions. I wonder what the game does if you tell the waypoint to "spawn parked", etc. Must test!]

    A question: it's great that you've manually renamed all the statics and other objects. For airdromes, does this mean you don't have to renumber them? This would be a minor breakthrough in airfield lore! As for the statics - why? I've never had a problem with the game doing what it does and juggling the statics and buildings around as it loads the .mis file. Have you encountered problems?

    One more thing! I'm assuming, for completeness' sake, that the "Buildings" objects still don't load if they're in submissions?

    And another thing, if it's OK I'll link to this library in our old "Airfield Workshop" (See sig: lots more templates and bits and bobs for people to try out!)?

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    Supporting Member 92 Sqn. Philstyle (QJ-P)'s Avatar
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    Re: Airfield Templates

    Quote Originally Posted by No601_Swallow View Post
    A question: it's great that you've manually renamed all the statics and other objects. For airdromes, does this mean you don't have to renumber them? ?
    correct. The "name" gives the object a unique ID. So you don't need to renumber.

    For example;
    In the Manston File I have; "static1 cat"
    In the Eastchurch file I also have; "static1 cat"

    However, when I rename them I get:
    "staticMANSTON1 cat"
    StaticEASTCHURCH1 cat"

    So now each object is unique. And it's easy to find them too, in order to edit them. Want to delete Manston? Just remove all the "manston" named objects etc...

    These can then be merged into one file without need for renumbering.

    All that is required, is a copy/paste of the airfield name into each object within it's own mission file. This takes about 2 minutes.

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    Re: Airfield Templates

    [Edit: another thing. It's great that the runways align with the runway textures and the new added spline textures. If people want to get more anally retentive about lining their added runways up, there's some information here.]

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    Re: Airfield Templates

    Quote Originally Posted by 92 Sqn. Philstyle (QJ-P) View Post

    So now each object is unique. And it's easy to find them too, in order to edit them. Want to delete Manston? Just remove all the "manston" named objects etc...

    These can then be merged into one file without need for renumbering.

    All that is required, is a copy/paste of the airfield name into each object within it's own mission file. This takes about 2 minutes.
    Genius! I feel like I want to give you a Clouseau-like gallic kiss on both cheeks!

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    Re: Airfield Templates

    Quote Originally Posted by 92 Sqn. Philstyle (QJ-P) View Post
    Because they often result in the same map (i.e. a supply chain of aircraft traversing between Cap-Griz-Nez and St. Mary's Bay) being played out again, and again, and again.
    Hehe, fair enough. That's why I really like the French campaign map. Kanalkampf is also a fun map if you're hunting Blenheims, less fun if you try to do sweeps over England. Sealion and Hellfire are both good maps but indeed, attacking ships just off of Dover, or coastial objectives, does sometimes get repetitive.

    If I had the time I might have taught myself how to make maps and made my own. I have this little scenario in my head, based off of historical anecdotes. I'll post it, since it lines up with your distaste of the 4 airfields you just mentioned. If anyone wants to steal it, it would be my pleasure. I would have put this in spoiler tags so as to not muck up your thread with a huge post but I don't think we have those here.


    Let's see. The setting would be the historical preparation of Sealion, when Germany was regrouping a lot of barges from all over, as well as assembling their tactical assault air force. Britain in the mean time is trying to break the invasion before it happens by destroying barges, attacking airfields and attacking the Luftwaffe. The ensuing mission/map would basically be what might have happened had Hitler not opted to bomb London. Not sure if feasible due to performance issues but compromises can always be found.


    Britain

    Objectives:
    Barges at Calais Harbor
    Barges at Boulogne
    Barges in the canal west of Abbeville
    Airfields with assault aircraft in them (boulogne and le toquet especially)
    X amount of Barges moving along the coast (hopefully randomly scripted, as targets of opportunity)
    Y amount of bomber/assault aircraft (e.g. if you're blue and flying JU 87/ JU 88/ HE 111, you're a target)

    Germany

    Objectives:

    Airfields Littlestone, Lymphe, Hawkinge, Manston, Ramsgate, Canterbury OR 4 of the above mentioned airfields and Eastchurch
    Destruction of Z amount of RAF aircraft


    Time: Dusk.. it would be set so the last 15-20 minutes of the map would be during the night (maybe have to wait for TF 5.0 ?). This is historical since Blennies liked attacking at dusk, afaik, so they could get back under the cover of darkness. Also for diversity.

    Weather: If possible, weather that isn't pure blue skies, maybe a little more clouds (overcast-ish, for blennies)? Wouldn't this impact performance? Could the weather be scripted to change? ie overcast at start of the map, then skies get clear, then night hits.


    Basically Britain is doing everything in its power to stop Germany from amassing the equipment required for Sealion, Germany is doing what it "should" have done during the war, destroying the RAF and taking air control over SE England.

    An emphasis would be put spreading map objectives at other places than right next to Dover/Calais. No more ships in the straits of Dover either. Historically though, Calais had them barges, so it remains an objective. Aircraft would become actual objectives, not sure if that would encourage or deter on-the-deck dogfights though. Britain seems to have a lot of objectives compared to Germany, then again, you have a lot to do when you're trying to prevent someone from invading your country. You could balance out objectives through the variables X, Y and Z and through the tonnage required from bombs. Britain also has the disadvantage of being forced to go past Calais/Coquelles/trifields/etc. So perhaps it would be good, in the name of a fair map, to limit the amount of fighter aircraft there or something. You could privelege St Omer, Ligescourt, Tramecourt, Desvres, Colembert and so on as fighter bases.
    ~Something along those lines.

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    Supporting Member 92 Sqn. Philstyle (QJ-P)'s Avatar
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    Re: Airfield Templates

    Quote Originally Posted by No601_Swallow View Post
    [Edit: another thing. It's great that the runways align with the runway textures and the new added spline textures. If people want to get more anally retentive about lining their added runways up, there's some information here.]
    What I do (or rather, what I've been doing for the more recent ones - learning as I go), is I place the "aerodrome" runway on the map, THEN I build the spline road underneath it to match. Very easy and requires hardly any time at all.

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    Re: Airfield Templates

    That's cheating!

    I've just tried out West Malling. Gorgeous stuff. The splines really do add to the look of the place! (And I'm an idiot - no need to add spawn areas - they're already in the template.)



    (I've just gotta say again, though, what a pity we'll mostly never be able to get near the historical layouts of many of the airfields. What a missed opportunity the channel map was!)

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    Supporting Member 92 Sqn. Philstyle (QJ-P)'s Avatar
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    Re: Airfield Templates

    Quote Originally Posted by No601_Swallow View Post
    The splines really do add to the look of the place!
    I totally agree. It's amazing what a few taxy-ways and an extra runway will do to improve and airfield. And what's more, they are really, really low FPS drain, unlike buildings and objects.

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    Re: Airfield Templates

    In a little test, I've combined the West Malling (Maidstone) and the Bakesbury (Cantebury) airfields into a new mission. All well and good (although there isn't a spawn area at Bakesbury), but just for academic interest really, the FMB's habit of rewriting the "Buildings section" continues!

    Here's the section after I saved it in the text editor but before I loaded it into the FMB:

    Code:
    [Buildings]  
      0_WestMallingbld buildings.House$EnglandGeneralServiceShed1916 1 180794.19 249227.93 -15.00
      1_WestMallingbld buildings.House$EnglandGeneralServiceShed1916 1 180828.28 249319.85 -15.00
      2_WestMallingbld buildings.House$EnglandGeneralServiceShed1916 1 180971.90 248288.41 40.00
      3_WestMallingbld buildings.House$EnglandGeneralServiceShed1916 1 181114.54 248188.40 80.00
      4_WestMallingbld buildings.House$EnglandGeneralServiceShed1916 1 181460.09 248253.49 85.00
      5_WestMallingbld buildings.House$EnglandGeneralServiceShed1916 1 180830.12 248703.12 10.00
      6_WestMallingbld buildings.House$EnglandGeneralServiceShed1916 1 180852.43 248618.20 20.00
      7_WestMallingbld buildings.House$EnglandFortWatchOffice207_36 1 181195.15 248907.54 5.00
      8_WestMallingbld buildings.House$EnglandDispersalHut 1 181021.31 249231.41 -190.00
      9_WestMallingbld buildings.House$EnglandGunneryWorkshop 1 181401.31 248270.74 -95.00
      10_WestMallingbld buildings.House$EnglandGeneralServiceShed1916 1 181683.33 248631.12 -155.00
      11_WestMallingbld buildings.House$EnglandMechTransportShed4501_37 1 181694.33 248593.05 -155.00
      12_WestMallingbld buildings.House$EnglandRespiratorWorkshop 1 181714.69 248576.93 -155.00
      13_WestMallingbld buildings.House$EnglandDispersalHut 1 181714.87 248604.91 -155.00
      14_WestMallingbld buildings.House$EnglandDispersalHut 1 181744.09 248617.48 -155.00
      15_WestMallingbld buildings.House$EnglandCountryClub00 1 181738.93 248552.45 -155.00
      16_WestMallingbld buildings.House$EnglandUrbanHouse3_15 1 181627.95 248821.32 -155.00
      0Bakesbury_bld buildings.House$EnglandGeneralServiceShed1916 1 234364.65 248578.44 70.00
      1Bakesbury_bld buildings.House$EnglandGeneralServiceShed1916 1 234303.10 248600.56 70.00
      2Bakesbury_bld buildings.House$EnglandGeneralServiceShed1916 1 234537.04 248327.57 35.00
      3Bakesbury_bld buildings.House$EnglandGeneralServiceShed1916 1 234670.66 248232.25 65.00
      4Bakesbury_bld buildings.House$EnglandGeneralServiceShed1916 1 234605.81 248261.85 65.00
      5Bakesbury_bld buildings.House$EnglandDispersalHut 1 234111.47 248730.46 275.00
    And here's what it's rewritten as after loading in the FMB and saving:

    Code:
    [Buildings]  
      0_bld buildings.House$EnglandGeneralServiceShed1916 1 180794.19 249227.93 -15.00
      1_bld buildings.House$EnglandGeneralServiceShed1916 1 180828.28 249319.85 -15.00
      2_bld buildings.House$EnglandGeneralServiceShed1916 1 180971.90 248288.41 40.00
      3_bld buildings.House$EnglandGeneralServiceShed1916 1 181114.54 248188.40 80.00
      4_bld buildings.House$EnglandGeneralServiceShed1916 1 181460.09 248253.49 85.00
      5_bld buildings.House$EnglandGeneralServiceShed1916 1 180830.12 248703.12 10.00
      6_bld buildings.House$EnglandGeneralServiceShed1916 1 180852.43 248618.20 20.00
      7_bld buildings.House$EnglandFortWatchOffice207_36 1 181195.15 248907.54 5.00
      8_bld buildings.House$EnglandDispersalHut 1 181021.31 249231.41 -190.00
      9_bld buildings.House$EnglandGunneryWorkshop 1 181401.31 248270.74 -95.00
      10_bld buildings.House$EnglandGeneralServiceShed1916 1 181683.33 248631.12 -155.00
      11_bld buildings.House$EnglandMechTransportShed4501_37 1 181694.33 248593.05 -155.00
      12_bld buildings.House$EnglandRespiratorWorkshop 1 181714.69 248576.93 -155.00
      13_bld buildings.House$EnglandDispersalHut 1 181714.87 248604.91 -155.00
      14_bld buildings.House$EnglandDispersalHut 1 181744.09 248617.48 -155.00
      15_bld buildings.House$EnglandCountryClub00 1 181738.93 248552.45 -155.00
      16_bld buildings.House$EnglandUrbanHouse3_15 1 181627.95 248821.32 -155.00
      17_bld buildings.House$EnglandGeneralServiceShed1916 1 234364.65 248578.44 70.00
      18_bld buildings.House$EnglandGeneralServiceShed1916 1 234303.10 248600.56 70.00
      19_bld buildings.House$EnglandGeneralServiceShed1916 1 234537.04 248327.57 35.00
      20_bld buildings.House$EnglandGeneralServiceShed1916 1 234670.66 248232.25 65.00
      21_bld buildings.House$EnglandGeneralServiceShed1916 1 234605.81 248261.85 65.00
      22_bld buildings.House$EnglandDispersalHut 1 234111.47 248730.46 275.00
    There's no practical difference except it's a shame to have all those handcrafted names rewritten! (And of course if you wanted to remove the Bakesbury objects, you'd have to do a scorched earth thingy in the FMB.)
    Last edited by No601_Swallow; May-21-2014 at 05:40.

  13. #13
    Supporting Member 92 Sqn. Philstyle (QJ-P)'s Avatar
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    Re: Airfield Templates

    Is it only the buildings that get re-named? nothing else?

  14. #14
    Veteran Combat pilot No601_Swallow's Avatar
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    Re: Airfield Templates

    Everything else seems fine. The statics get jubbled up weirdly, as usual, too, but they keep their names, it seems.

    Code:
    [Stationary]  
      Static59WestMalling Artillery.Beaverette_III gb 181149.22 248174.80 -49.10 /timeout 0/radius_hide 0
      Static7WestMalling Stationary.HurricaneMkI_dH5-20 gb 181037.03 248210.17 65.00 
      Static9WestMalling Stationary.AnsonMkI gb 181558.91 248242.47 80.00 
      Static33WestMalling Stationary.Environment.Polotnische_X_white_1 nn 181812.36 248327.95 0.00 
      Static34WestMalling Stationary.Environment.Windsock_Strong nn 181812.45 248328.02 0.00 
      Static31WestMalling Stationary.Environment.Hedgehog_01 nn 181810.42 248565.00 -155.00 
      Static30WestMalling Stationary.Environment.Hedgehog_01 nn 181814.33 248572.03 -155.00 
      Static5WWestMallingestMalling Stationary.HurricaneMkI_dH5-20 gb 180758.86 248634.52 5.00 
      Static13WestMalling Stationary.Austin_10_Tilly gb 180822.84 248681.50 20.00 
      Static14WestMalling Stationary.Austin_K2_Ambulance gb 180850.33 248684.13 20.00 
      Static57WestMalling Artillery.Beaverette_III gb 181683.28 248701.30 305.00 /timeout 0/radius_hide 0
      Static4WestMalling Stationary.HurricaneMkI_dH5-20 gb 180732.67 248755.53 -5.00 
      Static58WestMalling Artillery.Beaverette_III gb 181672.11 248725.09 220.00 /timeout 0/radius_hide 0
      Static60WestMalling Stationary.Environment.CamoNetHowitizer nn 181578.41 248795.52 -200.00 
      Static55WestMalling Artillery.Bofors_StandAlone gb 181581.75 248794.69 -35.00 /timeout 0/radius_hide 0
      Static3WestMalling Stationary.HurricaneMkI_dH5-20 gb 180726.16 248845.16 -15.00 
      Static22WestMalling Stationary.Environment.TentTroopLarge_GER1 gb 181196.39 248895.16 5.00 
      Static16WestMalling Stationary.Environment.TentMedicLarge_UK1 gb 180664.05 248948.64 5.00 
      Static19WestMalling Stationary.Environment.TentTroopLarge_GER1 gb 180684.55 248941.78 5.00 
      Static2WestMalling Stationary.HurricaneMkI_dH5-20 gb 180723.66 248955.88 -15.00 
      Static21WestMalling Stationary.Environment.TentTroopLarge_GER1 gb 181207.91 248896.36 5.00 
      Static38WestMalling Stationary.Environment.Windsock_Strong nn 181188.66 248917.39 0.00 
      Static37WestMalling Stationary.Environment.Polotnische_X_white_1 nn 181188.56 248917.34 0.00 
      Static24WestMalling Stationary.Environment.Portable_Siren_UK1 gb 181196.66 248916.09 -85.00 
      Static20WestMalling Stationary.Environment.TentTroopLarge_GER1 gb 181207.14 248906.25 -85.00 
      Static39WestMalling Stationary.Austin_10_Tilly gb 181201.73 248914.42 80.00 
      Static23WestMalling Stationary.Environment.Fire_pump_UK gb 181205.80 248915.34 5.00 
      Static15WestMalling Stationary.Austin_K2_Ambulance gb 180664.36 248982.75 20.00 
      StaticBakesbury9 Stationary.AnsonMkI gb 234599.23 248183.91 430.00 
      Static0WestMalling Stationary.HurricaneMkI_dH5-20 gb 180732.39 249055.67 -15.00 
      StaticBakesbury8 Stationary.AnsonMkI gb 234525.97 248215.63 430.00 
      StaticBakesbury2 Stationary.Environment.Polotnische_X_white_1 nn 235013.92 248241.86 0.00 
      StaticBakesbury3 Stationary.Environment.Windsock_Strong nn 235014.02 248241.91 0.00 
      StaticBakesbury7 Stationary.AnsonMkI gb 234553.30 248277.05 220.00 
      Static54WestMalling Artillery.Bofors_StandAlone gb 180739.23 249155.13 -35.00 /timeout 0/radius_hide 0
      Static27WestMalling Stationary.Airfield.blister_hangar nn 180951.58 249192.16 -190.00 
      Static40WestMalling Stationary.Austin_10_Tilly gb 180960.56 249205.61 35.00 
      Static53WestMalling Stationary.AnsonMkI gb 180968.53 249218.28 -5.00 
      Static26WestMalling Stationary.Airfield.blister_hangar nn 180961.92 249253.30 -190.00 
      Static52WestMalling Stationary.Scammell_Pioneer_R100 gb 181013.73 249219.81 -65.00 
      Static43WestMalling Stationary.Austin_10_Tilly gb 181021.72 249221.03 -35.00 
      Static51WestMalling Stationary.Environment.Stool_UK-GER_1 nn 181026.05 249223.73 -10.00 
      Static25WestMalling Stationary.Environment.Portable_Siren_UK1 gb 181026.77 249223.25 -85.00 
      Static44WestMalling Stationary.Environment.Bench_UK-GER_1 nn 181026.56 249232.98 -10.00 
      Static46WestMalling Stationary.Environment.Table_empty_UK-GER_1 nn 181027.44 249231.95 -10.00 
      Static49WestMalling Stationary.Environment.Table_w_chess_UK-GER_1 nn 181027.69 249233.34 -10.00 
      StaticBakesbury0 Stationary.Environment.Polotnische_X_white_1 nn 234006.28 248596.16 0.00 
      StaticBakesbury1 Stationary.Environment.Windsock_Strong nn 234006.38 248596.22 0.00 
      StaticBakesbury5 Stationary.Austin_10_Tilly gb 234263.98 248605.38 125.00 
      StaticBakesbury4 Stationary.Austin_10_Tilly gb 234268.05 248614.13 125.00 
      Static35WestMalling Stationary.Environment.Polotnische_X_white_1 nn 181179.77 249412.97 0.00 
      Static36WestMalling Stationary.Environment.Windsock_Strong nn 181179.86 249413.03 0.00 
      StaticBakesbury6 Stationary.Austin_10_Tilly gb 234123.31 248732.28 290.00

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    Re: Airfield Templates

    You'd probably be better off keeping all the files separate, then creating a simple c# program to combine templates you wanted to use on a case by case basis. Maybe even building up a database of objects and locations, to drag and drop in and out of the template at will. Maybe I'll have a go at doing something like that, I'm keen to try out a full blown c# project.

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    Re: Airfield Templates

    Great work as usual Phil. Shame the spline runways & taxiways don't show up in multiplayer

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    Re: Airfield Templates

    Quote Originally Posted by 92 Sqn. Reddog (QJ-R) View Post
    You'd probably be better off keeping all the files separate, then creating a simple c# program to combine templates you wanted to use on a case by case basis. Maybe even building up a database of objects and locations, to drag and drop in and out of the template at will. Maybe I'll have a go at doing something like that, I'm keen to try out a full blown c# project.
    You can do something similar already in FMB. Build your objects, slelect all the objects (highlighted in red) then right-click & save-as .... In other missions you can right-click again & paste-from .... Bam! All your objects placed in one step. I have all my different objects groups saved in seperate folders under headings like Harbour, Artillery, bunkers, AAA batteries. eg. In my harbour folder there's groups of warves, piers in different configurations like high-warves, low-warves, jettys. Same for AA batteries, several different battery configurations in the AA batteries folder. .
    Last edited by Salmo; May-21-2014 at 12:31.

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    Re: Airfield Templates

    True Salmo, but doing it that way doesn't save the location. So you have to faff around with it. I think a tool to combine multiple mis files into a single one simply by drag and drop would be a good idea.

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    Re: Airfield Templates

    Quote Originally Posted by 92 Sqn. Reddog (QJ-R) View Post
    True Salmo, but doing it that way doesn't save the location. So you have to faff around with it. I think a tool to combine multiple mis files into a single one simply by drag and drop would be a good idea.
    You mean like this .....


  20. #20
    Supporting Member 92 Sqn. Philstyle (QJ-P)'s Avatar
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    Re: Airfield Templates

    Quote Originally Posted by Salmo View Post
    You mean like this .....

    sexy!

    nice one Salmo

  21. #21
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    Re: Airfield Templates

    Precisely. We really are on the same wavelength. It's spooky.

  22. #22
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    Re: Airfield Templates

    Are these templates still available? It looks like the website the link points to is now defunct... So is there anywhere else I can grab them?

    Cheers

    SD

  23. #23
    Team Fusion ♣_Spiritus_♣'s Avatar
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    Re: Airfield Templates

    Quote Originally Posted by the_soupdragon View Post
    Are these templates still available? It looks like the website the link points to is now defunct... So is there anywhere else I can grab them?

    Cheers

    SD
    I think its because the 92nd changed their website. Not sure if they have them linked up yet but I thought I read somewhere that they were gonna try to link them here:

    http://www.stormofwar.org/

  24. #24
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    Re: Airfield Templates

    This is a great effort, but I just have to point out (you probably already know) that the airfield at Canterbury didn't play much of a role in the war. My understanding is it was only activated for a couple of months in the Spring or 1940, and then only for a Lysander squadron, never for fighters. And as I've noted before (ad nauseum), the fighter airfields were considered "vulnerable points" and would each have had four Bofors guns and a bunch of light MG emplacements.

    ~S~

    AKA Knutsac

  25. #25
    Veteran Combat pilot No601_Swallow's Avatar
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    Re: Airfield Templates

    Good info, but of all the travesties concerning airfields on the channel map, Canterbury comes very far down on the list. And as I understand it, Phil's Canterbury is almost a "proof of concept" type of thing. Sadly, the spline textures that Phil used don't show up in MP (and for me crash the game if they're in the DF folder).

  26. #26
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    Re: Airfield Templates

    Quote Originally Posted by AKA_Knutsac View Post
    This is a great effort, but I just have to point out (you probably already know) that the airfield at Canterbury didn't play much of a role in the war. My understanding is it was only activated for a couple of months in the Spring or 1940, and then only for a Lysander squadron, never for fighters. And as I've noted before (ad nauseum), the fighter airfields were considered "vulnerable points" and would each have had four Bofors guns and a bunch of light MG emplacements.

    ~S~

    AKA Knutsac
    only 4? I would have thought it would be more like 10+ ...seems like 4 would not do much
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