Originally Posted by
GloriousRuse
Pirabee:
As Reinhart mentioned, the fuel issues were a result of the link up time needed to assemble large formations, the distance flown (London is about twice as far away from even the Calais area as any ATAG objectives except maybe the Boos - Theville run in relinquish, and the attacks over the western channel were of course worse) and of course the oft misinterpretation that they only had twenty minutes of flight. They actually had twenty minutes of full combat maneuvering after completing a long trip and link up time. Twenty minutes is a lot of combat.
As for climbing - don't zoom climb under 350. The spits will cover the distance as you plod upwards. That's time for a max sustained climb, maybe slowly losing speed down to the 250s. And as with all 109 isms, it won't save you from stupid. If you wheel about on the deck feeling mighty proud of yourself for shooting someone and are going 270, and a spit comes in from 1km higher, well, your SOL. As a side note to this, saving other players is good. But a lot of players will just drag you to your death with them - they think that turning and scissoring is really going to save them, and eventually they get a bullet in the rads because hey, you know they aren't going to out turn a spit, and unless they're top 5% they can't bleed the spit's E off with roll well enough to survive it. In the mean time they just drug you through a bunch of turns and scissors rather than give clean passes, and now your bait too.
Diving you get a short bunt while the carburettors kick out, but its not huge. Just a little bit of space. So, if you already have space, you can dive away gently. To outdive a close in opponent you need to be rockin the 700 kph line on the dial, anything less and they can hold with you.
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