So here we have today's update, just a little late due to the server being down for maintenance.
Now as I detailed in the last update real life has to take priority of this hobby and the start of the year has been a challenge for a chunk of the TF members and as such work isn't progressing particularly fast...but it is progressing.
Due to the nature of the way the team works, members are able to work on their own areas and also help in others but eventually it will reach a bottleneck where a feature has to be created or progressed for others to continue and that is where parts of the MOD currently are. It's not ideal but it's the way we work and have worked and eventually the flow will start again and progress move much faster again.
So on with today's update. As I mentioned work is slow but steady and as such most of the progress we are seeing is in the 3D work.
Firstly here is work being created on the Blenheim to improve it for our players. The work is detailed and intensive for our modeller but the attention to detail I hope you'll agree is worthwhile?
Mount1.png Screen shot 2014-12-16 at 6.55.37 PM.png Screen shot 2014-12-16 at 6.56.29 PM.png Screen shot 2014-12-16 at 6.57.13 PM.png
Screen Shot 2015-01-11 at 1.17.22 PM.png untitled.jpg untitled2.jpg untitled1.jpg
Next a look at the work that is continuing on the Wellington cockpit. The details are certainly starting to show how nice it will look once you get a chance to take to the skies in her
Panl_0.jpg Wpit_38.jpg Wpit_39.jpg Wpit_40.jpg Wpit_41.jpg
And just a quick image of the high def. glim lamp
Glim HP.jpg
Now, hand on heart, there are 3D model images I would love to add here but after conversations with the leadership it's been decided that we should hold off a little longer until we are ready to announce the new theatre. Honestly behind the scenes even TF members were buzzing with excitement at the new aircraft (yes 'new') and the model is looking truly stunning.
Another of the aircraft in Cliffs already has had a cockpit donated by a community member and the polygon count was vast. This is steadily being reduced to allow it to be included but once in it will be another great aircraft for players to enjoy
Similarly there are a lot of 3D models that are and have been created for the new theatre, but I/we can't show these in any updates until we are ready to announce it, but it will be worth the wait when we announce it as we'll have a lot of work to show-off
Work is continuing on the British Landscape and the new theatre landscape/textures/details. The new theatre is currently having original WW2 maps overlaid on it and the details added as accurately as possible. Again, once we are ready to announce the theatre this detail will be shown in screenshot WiP and you'll see just how intensive it is.
Other work continues while some is on hold while our members deal with real-life work and hone-life. We are dedicated to getting v5.00 out but there just isn't a timescale we can offer you yet, we have lots of work to go into it, lots completed, lots WiP and some needing help but we will get there, so keep the faith!
As always, here is the bugtracker information compiled and supplied by Artist:
From the Team Fusion Bugtracker
The bugtracker (http://tfbt.nuvturais.de/projects/il2clodtf) keeps accumulating data: Since the last published update on December, 12th, 26 new users brought the total up to 827 registered users of which 94 have been active since then. We currently have 165 open issues (113 bugs and 52 feature requests). 2 have already been resolved with patch 4.312 and 17 are currently in progress to be fixed or implemented.
23 new issues have been raised since the last update, among them are (no judgment implied):
- Reported Bug #729: "RAF Gravesend runway too long for 1940 + improvements" (New)
- Reported Bug #726: "Spline Roads Textures" (New)
- Reported Bug #724: "He-111 H-2/P-2: incorrect instalation of motor pump" (New)
- Reported Bug #722: "Ju 88 A-1: "Kursgeberrose" and "Kursrose" of the "Kurszeiger" are erroneous reversed" (New)
- Reported Bug #718: "Ju-88: Sight cannot be moved to the left and to right" (Feedback)
The issues with the highest (summary) vote currently are:
- 44: #581: "RAF fighter engines incorrectly start cold in Multiplayer" (New)
- 37: #614: "Large cloud formations do not appear in replay of track (.TRK) files" (New)
- 34: #602: "Defensive AI Gunner Skill Levels Set Too High" (New)
- 32: #610: "Navigational Illumination Functionality: Smudge pots, Glim Lamps" (In Progress)
There are a number of issues set on "Feedback". We kindly ask the authors to respond:
- #489: "All Static Objects should have a destroyed model
- #604: "Blenheim: fuel cocks incorrectly labeled
- #669: "Bf 110: Navigational Lights
- #670: "Bf 110: Landing Lights
- #707: "Map near Folkestone
- #716: "Texture
- #718: "Ju-88: Sight cannot be moved to the left and to right
We invite all pilots to participate in the bugtracker either by reporting bugs, requesting features, and/or vote on issues. But before you do anything, please read the guidelines and FAQ here: http://tfbt.nuvturais.de/projects/il2clodtf/boards/4
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This will be my final update for a while as I have to step away for 2-3 months to work on my Checkertails Documentary, Part 3, "The Last Voices of the Checkertail Clan" and this is going to by very time consuming. The 325th Fighter Group will be having it's 70th and final ever reunion at Tyndall Airforce base (Florida) in October and I need to prepare narration and video to illustrate the interviews I have captured since 2007 of which 8 veterans no-longer survive.
Currently I am unsure of who will be giving the next update or what it will contain but I do aim to return once I have finished my own work.
This isn't goodbye from me but I'd like to thank the community for understanding my need to take a break while I concentrate on this long-term project I have a personal interest in completing.
Salute, Neil "Mysticpuma" Pugh
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