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Thread: Update

  1. #1
    Supporting Member Mastiff's Avatar
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    Update

    http://forum.il2sturmovik.com/topic/...iary/?p=261087

    "Zak"
    #97

    Hi Everybody!

    After a three week break our developer blog is back, dear pilots! Fresh BOM content is regularly added to the project at this stage, which means that we'll have a lot of nice images to share with you in the up-coming weeks.

    This time we've prepared a pack of fresh screenshots with I-16 type 24 that were made in the game. In 6-8 weeks the plane will be available to everyone who's already pre-ordered Battle of Moscow on our site.

    i16 12.jpg i16 1.jpg i16 123.jpg

    Each and every day is getting us closer to the Early access program of BOM. The time has come to decide what camo patterns each plane gets (in total at least 100 skins will be released, 10 per aircraft). Last year's cooperation with players turned out to be fruitfull, so we'd like to invite you to join us in selecting those skins for planes in Battle of Moscow. Your knowledge can actually help us to choose better content for the game.

    The forum section where all suggestions are gathered can be found here: http://forum...skins...-battle-moscow/

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    Supporting Member LuseKofte's Avatar
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    Re: Update

    To me this is the game with the most desirable planes. Plane porn deluxe I often get to be frustrated playing it. But god how I love those Russian planes

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    Re: Update

    The I-16 was always one of my favourite planes in the original series. Good to see it getting some love.
    In the past, aggressive Australian patrols have caused the enemy great embarrassment by unremittingly harassing his line of communications, destroying his dumps, and generally indulging in a "spot of bastardry." – Notes for Platoon & Section Leaders distributed to Allied Land Forces in SouthWest Pacific Area-Operations 1943.

  5. #4
    Supporting Member Mastiff's Avatar
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    Re: Update

    "Zak"

    98


    Hi Everybody!


    Starting the 98th dev blog post, the 98th report about the work that has been completed you realize how massive and complex flight sim development is. And the anniversary is really close - the 100th Friday post in last 2,5 years. It's more than a fancy tradition, or a public relations trick - it's somewhat a natural event. There are dev blogs ergo there is IL-2 Sturmovik.

    Meanwhile the team is busy creating the project's future. New chapters of the Stalingrad campaign are to be released along with two extra seasonal maps that will be given out for free to all BOS players in a few months. At the same time we keep working on technologies that will improve gameplay in many aspects. Such enchancements are often very hard to describe and even harder - to show, however there's one of the those which you'll probably notice on the last screenshot below. And please remember that BOS and BOM are sharing all of our technological and creative achievements, it's a united project and we care about both parts of it equally.

    Here comes the DD's most popular part - fresh screenshots. This time we're revealing the looks of P-40E-1, textured and flying in BOS. Note that the plane may probably get some extra polishing before going to early access.
    p40-ebom1.jpg p40-ebom12.jpg p40-ebom123.jpg p40-ebom1234.jpg

    P.S. let me remind you that BOS screenshot contest is about to end. But you still have time to share some pics from the game and try to win. http://forum.il2sturmovik.com/topic/...here/?p=255028

    http://forum.il2sturmovik.com/topic/...iary/?p=262780

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    Combat pilot AA_Engadin's Avatar
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    Re: Update

    Quote Originally Posted by LuseKofte View Post
    Plane porn deluxe

    100% agree with you. In my wildest dreams I dance so tightly close to an I-16 in bikini I always get my brains blown out in lust.

    AA_Engadin
    Reality is everything that happens when you run out of battery. But it also can be an alteration of the perception due to a forced lack of alcohol, though. Should both coincide in time, a plan B is compulsory to overcome a deadly overdose of reality.

  7. #6
    Supporting Member Mastiff's Avatar
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    Re: Update

    "Zak"
    99


    Hi Everybody,

    Today we have first Bf 110 screenshots for you.

    bf110BOM1.jpg bf110BOM12.jpg

    bf110BOM123.jpg bf110BOM1234.jpg

    And one summer shot with new grass and a good old Lagg sunbathing.

    bf110BOM12345.jpg


    You can discuss the news in this thread

    http://forum.il2sturmovik.com/topic/...99-discussion/

    http://forum.il2sturmovik.com/topic/...iary/?p=264124

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  9. #7
    Combat pilot Roland's Avatar
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    Re: Update

    The big sadness is we only see these planes fully in screenshots or videos. When we play any flight game it is too much action when we try to kill them down, so we do not see them as nicely. 110s look like a shark for me. A fat shark.

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    Supporting Member LuseKofte's Avatar
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    Re: Update

    To me the BF 110 is the best design of the WW2 maybe beaten by the ME 410 . Maybe not in performance . They look like winners. 777 make nice models

  11. #9
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    Re: Update

    Best point is we get to fly them prior to the release of BOM in BOS.
    IMHO the CLoD bf110 was a great interpretation. Hard to beat, with its clickable features.
    Hopefully, the BOM flight model will be an improvement.

    Plus the summer map! The white background can be good for picking up aircraft below but is a test to navigate over.

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    Re: Update

    It seems that the magneto unit for both planes, Bf 109 E-7 left and Bf 109 E-1 right, have the same fate
    Magneto_BoS.jpg Magneto_BoB.jpg

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  14. #11
    Supporting Member Mastiff's Avatar
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    Re: Update

    "Zak"
    99.99

    Hi Everybody!

    Even though we love our Bf 109 E-7 cabin and screenshots with summer scenery, new rivers and old trees, we just could not give this dev blog number 100. It's just not cool enough for an anniversary of our diary. Besides we have some really good news for you, coming up next week.

    Without a further adieu I name thee Dev Blog #99.99!

    And this blog presents you the model of cockpit in Bf 109 E-7 (there won't be a mod with transparent wing coating.

    E-7cockpit1.jpg E-7cockpit12.jpg E-7cockpit123.jpg
    Also our map artist have generously shared us screenshots with a test version of new river technology that is being developed for the summer Stalingrad. The territories are huge, the rivers are many, the trees are incalculable - unlike the PC's traditionally low performance limits. That makes the job of recreating natural beauty on vast virtual territories a pretty hard one.

    p40summer1.jpg p40summer12.jpg

    http://il2sturmovik.com/store/
    And yes, a few hours ago the big sale for all editions and additional paid content for Battle of Stalingrad started. Those 50% discounts are really rare, and it's unlikely that they may happen again before the BOM Early access begins. You can buy BOS for half-price in our official store and on the game's page on Steam.

    http://il2sturmovik.com/store/

    http://store.steampowered.com/app/307960

    You can discuss the news in this thread http://forum.il2sturmovik.com/topic/...99-discussion/

  15. #12
    Supporting Member Mastiff's Avatar
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    Re: Update

    "Zak"

    100
    Hi Everybody,

    DD #100 is here to bring good news which it does! Let’s start with Battle of Stalingrad.

    First of all, BOS is becoming more affordable as soon as the sale is over. Starting June 22nd the Standard Edition will cost $49.99 and $79.99 for Premium. The next big thing is that BOS will get a map expansion this Fall. It will contain seasonal maps for the earlier stages of the battle along with corresponding Campaign Chapters. So you can see that we are actually are working on the two projects heavily. Furthermore, BOM development allows us to retroactively improve BOS. Upcoming features and changes we will be revealed in future dev diaries.

    Meanwhile, we’re announcing the start of BOM Standard Edition sales. You’ll be able to pre-order a Standard for $49.99 starting June 22nd - the day when Operation Barbarossa was unleashed on the Soviet Union in 1941.

    Early access to BOM is scheduled to begin in July. We’re doing our best to follow this plan precisely. If everything goes as planned, BOM pre-order owners will enter the Early Access stage inside the virtual cockpit of the I-16 also known as the “Rata”.

    Note that owners of the BOM Standard Edition will get their early access invitations a little later in October, according to the current plan. And here’s what to expect from the first months of early access:

    July - I-16 Type 24
    August - MC.202 Series VIII
    September - P-40 E -1
    October - Bf 109 E-7
    November - Bf 110 E-2

    Release dates for the other 5 planes will be published later during the early access period.

    This summer will be a fruitful one for Sturmovik simmers!

    Check out these screenshots of the I-16 interior – Premium owners will be hopping into it in just a few weeks!

    i16cockpit1.jpg i16cockpit12.jpg i16cockpit123.jpg

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  17. #13
    Team Fusion Cybermat47's Avatar
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    Re: Update

    Here's my reaction to the EA schedule:



    And yes, I know that she was getting excited over a Panzer IV, and I'm getting excited over a I-16, but... I don't care. I mean... we're getting an I-16
    Author of the Their Finest Hour, Their Greatest Challenge, Desert Hawks, Eagles over Tobruk, On Ne Passe Pas!, and Rising from the Ashes campaigns for Cliffs of Dover Blitz and Desert Wings - Tobruk.

  18. #14
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    Re: Update

    BoS developement is taking up some speed:

    Features:

    1. I-16 fighter is now available to pilots who preordered Battle of Moscow. Players who don’t have it will be able to fight with it;
    2. HDR can be turned off;
    3. SSAO can be turned off;
    4. Draw distance can now be increased with a dedicated setting option;
    5. New Choose plane screen added to Quick Mission builder;
    6. F11 free camera is now available;
    7. Your plane should be shaking because of explosions nearby;
    8. Improved sun visuals on dusk and dawn;
    9. More precise (realistic) calculation of the earth's curvature;
    10. Max number of players per server increased to 64;
    11. An automated chat warning about insufficient server performance capabilities added;
    12. Variations of bomb aerodynamics added for more realistic bomb spread;
    13. Bombs can now ricochet if dropped at a low angle;
    14. Snap view settings can now be reset with the Reset user settings option;
    15. Bombing tips added to the bombsight mode, press “?” to show them;
    16. Ammo counter for the hand signal pistol added to GUI;
    17. The following rules are now applied to server names:
    first 3 letters of the name must be latin;
    first 3 letters cannot be a single letter repeated 3 times;
    names that include text from the config file are prohibited;
    names that consist of latin letters, numbers, spaces and ( ) - / . , : = only are allowed;
    a letter cannot be repeated more than 3 times in a row (aaa - okay, aaaa - not okay);
    names can be not longer than 128 symbols;
    symbols (not letters or numbers) can be repeated 2 times in a row max (== - okay, === - not okay)
    18. Added cameras attachable to objects:
    call in the currently selected object - LAlt + F2;

  19. #15
    Supporting Member Mastiff's Avatar
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    Re: Update

    "Zak"
    101

    Hi Everybody!

    This diary, as many of you requested, is devoted to the new things coming to our game. Version 1.101 will bring a lot of cool features along with important fixes for the old ones. You've asked for some of them pretty eloquently. We are listening. We do care.

    Version 1.101 is the major preparation to the Early access program for Battle of Moscow. So, here's what we're preparing for you and what out testers will get to check first in a couple of days (or even less):

    Features:

    1. I-16 fighter is now available to pilots who preordered Battle of Moscow. Players who don’t have it will be able to fight with it;
    2. HDR can be turned off;
    3. SSAO can be turned off;
    4. Draw distance can now be increased with a dedicated setting option;
    5. New Choose plane screen added to Quick Mission builder;
    6. F11 free camera is now available;
    7. Your plane should be shaking because of explosions nearby;
    8. Improved sun visuals on dusk and dawn;
    9. More precise (realistic) calculation of the earth's curvature;
    10. Max number of players per server increased to 64;
    11. An automated chat warning about insufficient server performance capabilities added;
    12. Variations of bomb aerodynamics added for more realistic bomb spread;
    13. Bombs can now ricochet if dropped at a low angle;
    14. Snap view settings can now be reset with the Reset user settings option;
    15. Bombing tips added to the bombsight mode, press “?” to show them;
    16. Ammo counter for the hand signal pistol added to GUI;
    17. The following rules are now applied to server names:
    •first 3 letters of the name must be latin;
    •first 3 letters cannot be a single letter repeated 3 times;
    •names that include text from the config file are prohibited;
    •names that consist of latin letters, numbers, spaces and ( ) - / . , : = only are allowed;
    •a letter cannot be repeated more than 3 times in a row (aaa - okay, aaaa - not okay);
    •names can be not longer than 128 symbols;
    •symbols (not letters or numbers) can be repeated 2 times in a row max (== - okay, === - not okay)

    18. Added cameras attachable to objects:
    •call in the currently selected object - LAlt + F2;
    •customisable configs are available here: <game_folder>\data\LuaScripts\WorldObjects\fixcame ras

    Take a break from reading for a second:

    ju52summer1.jpg

    And we proceed with the list of Fixes:

    19. Watching game recordings should no longer cause game crashes;
    20. Abrupt lightning changes at sunset time were fixed;
    21. The issue with the camera jumping to a map corner instead of showing the player’s plane when crashed was fixed;
    22. Wind correction setting for bombsights was changes. Now, when all settings are correct the target should not move in the sight when the wind is blowing;
    23. The issue with bomb falling through the ground with no explosion fixed;
    24. Heavy AA guns will be using contact fuses when shooting ground targets with HE rounds;
    25. Pilots gestures in MP fixed;
    26. Pilot’s heavy breathing should no longer be heard on the external cameras;
    27. Incorrect drag caused by bomb holders on Fw 190 was fixed (thanks to the report submitted by Ze_Hairy);
    28. Config files responsible for weather settings was changed (they are now divided adequately to different seasons. Missions that were made before this update must be reconfigured using the new weather config structure;
    29. Airfield choice should no longer be instantly reset with a click on the map in Campaign;
    30. Server list will not shake when scrolling it;
    31. A rare issue with text lines in the list of scenarios only showing when under the mouse cursor was fixed;
    32. The issue with the Start button unavailable for some time after entering an MP match as a gunner was fixed;
    33. The gunner icon was fixed in MP;
    34. The distance controlling element of the He 111 bombsight was fixed (it doesn’t jump anymore);
    35. The bubble is moving smoother now in the Pe-2 bombsight (partially because we have one similar device in the office);

    PE2bombsight1.jpg

    36. Spontaneous bomb release in Auto and Scope bombsight modes on He 11 fixed;
    37. The issue with NaN values shown on the dashboard right after a start in MP fixed;
    38. The bug with chat message colors in MP fixed;
    39. The 3d marker showing the center of an attack zone was fixed (swords instead of a yellow border);
    40. The exploit of avoiding navigation markers with a map on/off trick in MP was fixed;
    41. Resetting control settings should also reset inverted axis;
    42. Several bugs related to inverting axis (including those bound to mouse) were fixed;
    43. Scroll bars in the GUI are now working in a more traditional way.

    You can discuss the news in this thread



    enjoy
    Last edited by Mastiff; Jul-04-2015 at 09:58.

  20. #16
    Supporting Member Mastiff's Avatar
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    Re: Update

    "BlackSix"
    #102


    Hello Everybody!

    In this diary I'd like to tell you about how we're changing the Campaign in the nearest future.

    We've been thinking a lot about improving this game mode and making it more like the campaign you wish to have. We are 100% aware about all drawbacks and weeks spots of what we have right now (including fictional awards that annoy some of you too). But trust me when I tell you that with the time limits and budgeting that we had for our project we've chosen the best opportunity possible. And now, a year after release we're going to answer the question if anything can be done to make the campaign better.

    A whole lot of ideas have been considered including those gathered on the forum (oh yeah, all that feedback doesn't just vanish in the cold dark catacombs deep below 1C's office, as some of you believe). Unfortunately, we've always been under the pressure of limited resources - primarily human and time resources that we can use for this or that development task. I believe you've read about it many times in the past in devs' answers to community's questions. But I had to mention it again because it's important.

    Among the ideas that were abandoned there was old IL-2 static missions. I understand that it could sound really disappointing to some pilots but such missions would be an impossible task for the team. The significantly more complex editor and massive briefing texts that need to be translated properly into several languages make creation of 2 campaign with at least 20 missions each a really big problem. Speaking of time, we'd need up to 10 months for that. But as always you need them "yesterday", and new content for BOS is in works, and BOM is scheduled for release next year...

    As a result, we've approved a quite interesting idea but first things first.

    As you know, we'll be releasing a major addon to Battle of Stalingrad this fall. It will feature new summer and autumn seasonal maps and a new single player campaign that will tell the history of military operations and battles from late August till mid November, 1942. And before you start asking - yes, the campaign starts at noon on August 23rd when the city had already suffered from Luftwaffe's massive bomb raids. Why are we not starting Chapter I in July 1942? Well, you already know the answer: we don't have enough resources to build a copy if the city with undamaged buildings within the time limits.

    Alright, beck to the campaign. It will consist of three chapters and will inherit the general structure of the campaign that we have now (and that was completed entirely by so many of you). However this time we have a chance to experiment and try new things. And since the addon is going to be released quite soon, we'll have enough time to get your feedback, examine it, and make necessary corrections it our plans for the bigger campaign in BOM.

    This long prolog was needed to explain the situation we're in and give you an idea why this or that decision is being made.

    Well, here's what comes to the game with the major update in Fall, 2015:

    1) The video cutscenes will be different. In fact, all key events of the Battle of Stalingrad were shown in short videos that come with the vanilla campaign. There's not much sense in showing the same events again. Also the time limits doesn't allow us to give full and comprehensive backgrounds for tactical steps of both armies. So we decided to let the numerous films and books do the educating part. This time our video cutscenes will be telling history with some more art and emotional approach in them.

    2) Difficulty levels will be tweaked for both new and old campaigns. Of course, it doesn't involve the CFS veterans or those who's level-capped already, but it should really help the rookies. The curve will be less steep: enemies' numbers and mastery, AAA's precision and reaction speed, gunners' accuracy, etc.. We expect that to make campaign easier which is good because we'd like to show all of you those new targets, like Volga fleet's gun boats and others.

    3) And the last but the most important feature - changes in the very mode's structure. Since we don't have resources for a big static campaign, we've approved an idea to borrow separate elements of it and add career missions to every chapter.

    Here's how it'll work. In the beginning you'll be offered 1 mission per side that you'll have to complete to advance further. Of course, we are not making the campaign more difficult with this. Completing career missions will not be a problem.

    These missions will have long briefings telling the unique stories, and special hand-made mission scenarios. Writing these stories I attempted to deliver a gradual change of mood and spirit of both pilots as the battle evolves. As for Luftwaffe it was the feeling of absolute domination and even a bit of despise to the enemy which are being replaced with annoyance caused by lingering attack on Stalingrad. As for the Soviet pilot it was pessimistic and partly panic state of mind caused by tragic events that happened by the end of summer, but still a phantom hope to overcome all odds appears by late October 1942.

    As a result, with this new campaign you're getting 6 career missions. In theory we'll be able to increase their numbers in future letting you play them in each newly opened chapter. This time everything depends on your feedback about this feature. Meanwhile it's just an experiment that we (not without risk, BTW) can afford.

    So let's wait for the autumn to finally try the new stuff! By that time we sure will be working hard to make it happen. See you!

    P.S.: we've practically finished work on the summer map.

    i16summer1.jpg i16summer12.jpg i16summer123.jpg

    You can discuss the news in this thread
    Last edited by Mastiff; Jul-04-2015 at 10:44.

  21. #17
    Supporting Member Mastiff's Avatar
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    Re: Update

    http://forum.il2sturmovik.com/topic/...-7th/?p=270649
    07/06/15
    Posted Today, 06:43

    Dear pilots.

    Tomorrow the game will be updated to version 1.101 that's why we are going to turn the Master server off for a technical maintenance that will take place on July 7th from 9:00 till 12:00 GMT.

  22. #18
    Supporting Member Mastiff's Avatar
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    summer mapRe: Update

    http://forum.il2sturmovik.com/topic/...sion/?p=270592

    "Zues"
    "'307_Banzai', on 03 Jul 2015 - 10:46, said:
    What about Velkiye Luki summer map , is there a chance we will get it sooner or do you want to keep summer reveal for the Stalingrad map.
    Hi. About summer version of VL map."

    We've no official plans to make Velikiye Luki summer map, but I'll try to finish this map in my free time.

    summer12.jpg summer1.jpg summer123.jpg summer1234.jpg

  23. #19
    Supporting Member Mastiff's Avatar
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    Re: Update

    "BlackSix"

    Version 1.101

    Dear pilots!


    Today we're not only deploying the major update 1.101 but also we're starting the long-awaited early access to IL-2 Sturmovik: Battle of Moscow! This is an important step in the project's development, and we're proud that together with the testers we managed to release this new version in schedule, without any delay.

    Everyone who's pre-ordered (or will pre-order) Premium edition of BOM gets access to the first game's plane - I-16 type 24. The release plan for 4 more aircraft is as follows:

    i_16_01.png

    August - MC.202 Series VIII
    September - P-40 E-1
    October - Bf 109 E-7
    November - Bf 110 E-2

    Owners of Standard edition pre-order will get access to the early game builds of BOM later in October 2015.

    Complete change log to v.1.101:

    1. I-16 fighter is now available to pilots who preordered Battle of Moscow. Players who don’t have it will be able to fight with it;
    2. HDR can be turned off;
    3. SSAO can be turned off;
    4. Terrain Texture Draw distance can now be increased with a dedicated setting option;
    5. New Choose plane screen added to Quick Mission builder;
    6. F11 free camera is now available;
    7. Your plane's camera should be shaking because of explosions nearby in external view with Cinematic Camera turned on;
    8. Improved sun visuals on dusk and dawn;
    9. More precise (realistic) calculation of the earth's curvature;
    10. Max number of players per server increased to 64;
    11. An automated chat warning about insufficient server performance capabilities added;
    12. Variations of bomb aerodynamics added for more realistic bomb spread;
    13. Bombs can now ricochet if dropped at a low angle;
    14. Snap view settings can now be reset with the Reset user settings option;
    15. Bombing tips added to the bombsight mode, press “?” to show them;
    16. Ammo counter for the hand signal pistol added to GUI;
    17. The following rules are now applied to server names:
    •first 3 letters of the name must be latin;
    •first 3 letters cannot be a single letter repeated 3 times;
    •names that include text from the config file are prohibited;
    •names that consist of latin letters, numbers, spaces and ( ) - / . , : = only are allowed;
    •a letter cannot be repeated more than 3 times in a row (aaa - okay, aaaa - not okay);
    •names can be not longer than 128 symbols;
    •symbols (not letters or numbers) can be repeated 2 times in a row max (== - okay, === - not okay)

    18. Added cameras attachable to objects:
    •call in the currently selected object - LAlt + F2;
    •customisable configs are available here: <game_folder>\data\LuaScripts\WorldObjects\fixcame ras

    19. Watching game recordings should no longer cause game crashes;
    20. Abrupt lightning changes at sunset time were fixed;
    21. The issue with the camera jumping to a map corner instead of showing the player’s plane when crashed was fixed;
    22. Wind correction setting for bombsights was changes. Now, when all settings are correct the target should not move in the sight when the wind is blowing;
    23. The issue with bomb falling through the ground with no explosion fixed;
    24. Heavy AA guns will be using contact fuses when shooting ground targets with HE rounds;
    25. Pilots gestures in MP fixed;
    26. Pilot’s heavy breathing should no longer be heard on the external cameras;
    27. Incorrect drag caused by bomb holders on Fw 190 was fixed (thanks to the report submitted by Ze_Hairy);
    28. Config files responsible for weather settings was changed (they are now divided adequately to different seasons. Missions that were made before this update must be reconfigured using the new weather config structure;
    29. Airfield choice should no longer be instantly reset with a click on the map in Campaign;
    30. Server list will not shake when scrolling it;
    31. A rare issue with text lines in the list of scenarios only showing when under the mouse cursor was fixed;
    32. The issue with the Start button unavailable for some time after entering an MP match as a gunner was fixed;
    33. The gunner icon was fixed in MP;
    34. The distance controlling element of the He 111 bombsight was fixed (it doesn’t jump anymore);
    35. The bubble is moving smoother now in the Pe-2 bombsight;
    36. Spontaneous bomb release in Auto and Scope bombsight modes on He 11 fixed;
    37. The issue with NaN values shown on the dashboard right after a start in MP fixed;
    38. The bug with chat message colors in MP fixed;
    39. The 3d marker showing the center of an attack zone was fixed (swords instead of a yellow border);
    40. The exploit of avoiding navigation markers with a map on/off trick in MP was fixed;
    41. Resetting control settings should also reset inverted axis;
    42. Several bugs related to inverting axis (including those bound to mouse) were fixed;
    43. Scroll bars in the GUI are now working in a more traditional way;

    44. Pe-2 wings could appear randomly broken (fixed);

    45. Fw 190 additional guns status lamps are added to start and stop sequences (so they are turned off on parking);

    46. Fw 190 flight stick texture error fixed;

    47. Bf 109 F-4 и 109 G-2: Z-fighting on seat back and canopy fixed;

    48. Enemy AAA should no longer appear close to player airifield in quick missions.


    You can discuss the version in this thread

  24. #20
    Supporting Member Mastiff's Avatar
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    Re: Update


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    Re: Update #103 MC202

    http://forum.il2sturmovik.com/topic/...iary/?p=273474

    Update#103

    Hi Everybody!

    Today's diary should be particularly interesting to those who tracks the Battle of Moscow development.

    As you already know MC.202 Series VIII is the next aircraft in our list of early access releases. I finally have a few fresh screenshots showing the plane's cockpit. It's almost complete, and the August is coming in a couple of weeks already, so you won't need to wait long to get to try it.


    MC202cockpit1.jpg MC202cockpit12.jpg MC202cockpit123.jpg

    Also we've started changing pilots' outfit. The German pilot already wears his summer gear.

    MC202cockpit1234.jpg
    Last edited by Mastiff; Jul-19-2015 at 02:11.

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    Re: Update Hot Fix 16 July 2015 - 06:22

    http://forum.il2sturmovik.com/topic/...open/?p=273239

    Posted 16 July 2015 - 06:22
    Version 1.101 hotfix:s

    1. Game crashes / dramatic performance drops when destroying ground target were fixed;
    2. Some drawbacks of I-16 cockpit's 3D model were fixed;
    3. Axis inverting option should be available when playing a mission;
    4. Bomb sight's shaking when all bombs dropped was fixed;
    5. Bomb sight should no longer pop up when reaching angle 63°;
    6. Mission editor should no longer stutter/freeze when deleting objects.

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    Re: Update

    Quote Originally Posted by Mastiff View Post
    "Zak"

    98


    Hi Everybody!


    Starting the 98th dev blog post, the 98th report about the work that has been completed you realize how massive and complex flight sim development is. And the anniversary is really close - the 100th Friday post in last 2,5 years. It's more than a fancy tradition, or a public relations trick - it's somewhat a natural event. There are dev blogs ergo there is IL-2 Sturmovik.

    Meanwhile the team is busy creating the project's future. New chapters of the Stalingrad campaign are to be released along with two extra seasonal maps that will be given out for free to all BOS players in a few months. At the same time we keep working on technologies that will improve gameplay in many aspects. Such enchancements are often very hard to describe and even harder - to show, however there's one of the those which you'll probably notice on the last screenshot below. And please remember that BOS and BOM are sharing all of our technological and creative achievements, it's a united project and we care about both parts of it equally.

    Here comes the DD's most popular part - fresh screenshots. This time we're revealing the looks of P-40E-1, textured and flying in BOS. Note that the plane may probably get some extra polishing before going to early access.
    p40-ebom1.jpg p40-ebom12.jpg p40-ebom123.jpg p40-ebom1234.jpg

    P.S. let me remind you that BOS screenshot contest is about to end. But you still have time to share some pics from the game and try to win. http://forum.il2sturmovik.com/topic/...here/?p=255028

    http://forum.il2sturmovik.com/topic/...iary/?p=262780
    This is the plane I'm looking forward to .... but even though this is just an early rendering, do you suppose the tail wheel will be retractable?

    Chief
    SERVING THE ROF AND BOS COMMUNITY

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    Re: Update

    The P-40E-1 did have a retractable tailwheel so you'd expect the same to be in BOS. Haven't heard confirmation yet though. The 6x.50cal should be interesting. Hopefully it's got some maneuvering ability at low to medium altitudes as it's rate of climb against even the E-7 is nowhere close.

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    Re: Update

    "Zak"

    104

    Hi Everybody,

    MC.202 entered the final stage of beta-testing. And it’s coming to the game really soon. Both visual and flight models are ready, and we’re testing them as a part of the version 1.102 release candidate. Speaking of the plane itself we can’t but share some of our observations, especially these five particularly interesting ones:
    1.Macchi is quite a well armed plane. It’s to high caliber machine guns are surely effective especially for taking down enemy fighters;
    2.A very good dive speed. The reference documents confirm that during flight tests the aircraft reached 765 km/h with no problem at all. This presumes that you can run this bird as fast as 850 km/h or even faster.
    3.Surprisingly its G-limit according to the original docs is 15.6;
    4.Impressive differences between specific planes within the same model and production series;
    5.Quite peculiar construction features such as: different wing size, reversed throttle controls, a designated marker drawn directly on the sight reflector and a fold-out metal back sight to be used with it, etc..

    We hope you’ll like your first date with this Italian beauty. Here are a few pics with the Macchi for you, pilots. It’s coming really soon to Il-2 Strumovik: Battle of Moscow early access program.


    MC202v1102.jpg MC202v11022.jpg MC202v11023.jpg MC202v11024.jpg

    MC202v11025.jpg



    You can discuss the news in this topic.

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    Re: Update

    http://forum.il2sturmovik.com/topic/...ates/?p=278103

    "ZAK"

    Version 1.102: Macchi in early access

    Earlier today the 1.1.02 update has been released. It's full content you can find below. The main features are Macchi in BOM's early access and a package of several specific improvements.

    1. MC.202 series 8 is available to all players who pre-ordered premium edition of Battle of Moscow and is now participating in the early access;
    2. A sound bug at all Bf 109’s was fixed, and engine should sound different when under stress load (at same revs but with different prop pitch;
    3. Bomb release sequence changed for 50kg bombs used on German fighters;
    4. “Distant landscape texture details” graphic option should be some more effective;
    5. The fuel tank simulation was improved to predict correctly how much of the remaining fuel can be pumped to the engine before it falls into negative G;
    6. Ground troops were taught how to use signal flares more adequately;
    7. Aim assist feature should now work independently from the Bomb and Rocket sight option;
    8. Bad ping limiter should work not only at start but also during a match, giving the user a chat warning and then removing them from the server);
    9. The F2 camera was tuned properly not to let one zoom into the plane, or invert it when the plane’s parked;
    10. The missing gun reloading sounds that were missing have been fixed.

    mc202smr1.jpg

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    Re: Update

    Posted Today, 09:43

    "Zak"
    105


    Hi Everybody!


    We really hope that you enjoy flying Macchi which was released a week ago. But there's still a lot to do, both for BOS and BOM, and here what we're working at now:


    - autumn map for the free add-on to Battle of Stalingrad. We'll be glad to show the WIP screenshots as soon as possible;

    - new Campaign mission for the Early Battle of Stalingrad which will be set in summer and autumn settings. A few days ago these missions entered the testing stage;

    - the engineers are working at flight models of MiG-3, Bf 110, Bf 109 E-7 and P-40;

    - our artist team is making 3D models for MiG-3, Bf 110, and P-40. Soon we'll be able to show you screenshots of Bf 110's cockpit since the model is almost ready;

    - all the vehicles need to have appropriate summer camo, so we're painting them green, brown, etc. Some of P-40 skins are also ready, and we'll present them later to you.

    - also we're making new Multiplayer modes but it's a bit too early to disclaim the details.

    Today, a few days after the version 1.102 release we're not ready to show any new planes, but we've got a lot of square kilometers of summer Stalingrad map - why not to share some of its images with you!

    stalinpipessmr1.jpg t34smr1.jpg pzkpwsmr1.jpg


    You can discuss the news in this topic.

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    Re: Update

    "Zak"

    106

    Fall is coming! The new seasonal map will soon be complete, and today we're finally ready to give you a sneak peek at what we've got. The rest of the development is going as planned, so let's keep fingers crossed for the BOS add-on to be published in time. That's up to us to make this possible, and everyone in the dev team is doing their best to make it happen. Also we've started to work on the Moscow map - right in time according to the project plan, so soon we'll be sharing some WIP screenshots from it as well.

    And today - a few fresh screenshots from the autumn Stalingrad.

    bossumr3.jpg bossumr4.jpg bossumr5.jpg bossumr6.jpg bossumr7.jpg

    You can discuss the news in this topic.


    P.S there be ships, and gunboats, and barge's....
    http://forum.il2sturmovik.com/topic/...sion/?p=281215
    Last edited by Mastiff; Aug-22-2015 at 18:22.

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