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Thread: Some where could be better in 5.0

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    Some where could be better in 5.0

    1. Ju87, the whistel is work after the air brake is down even if the plane moves on the ground.
    2. RAF, the hatch could be opened above 3000m

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    Team Fusion Salmo's Avatar
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    Re: Some where could be better in 5.0

    Quote Originally Posted by hipparch View Post
    1. Ju87, the whistel is work after the air brake is down even if the plane moves on the ground.
    This bug has been already been reported on the bugtracker HERE. Please feel free to add details to the report to help TF track this bug down.
    Quote Originally Posted by hipparch View Post
    2. RAF, the hatch could be opened above 3000m
    Can you provide any empirical evidence for this. At the moment the flight models include hatch opening/closing times & a drag coefficient, but no height or speed limitation on whether the hatch will open or not. Therefore, additional hatch features would have to be coded into the game. I suggest you make this a 'feature request' in the bugtracker.
    Example - Spitfire Mk1 FM
    Hatch0 Mechanical Motion Type Sliding Time 1.0 sec DragS Open 400 cm2

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    Re: Some where could be better in 5.0

    Quote Originally Posted by Salmo View Post
    This bug has been already been reported on the bugtracker HERE. Please feel free to add details to the report to help TF track this bug down.

    Can you provide any empirical evidence for this. At the moment the flight models include hatch opening/closing times & a drag coefficient, but no height or speed limitation on whether the hatch will open or not. Therefore, additional hatch features would have to be coded into the game. I suggest you make this a 'feature request' in the bugtracker.
    Example - Spitfire Mk1 FM
    Hatch0 Mechanical Motion Type Sliding Time 1.0 sec DragS Open 400 cm2
    OK I see,thank you
    the Oxygen mask isn't available so.....
    Last edited by hipparch; Dec-24-2015 at 22:49.

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    Team Fusion Salmo's Avatar
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    Re: Some where could be better in 5.0

    Quote Originally Posted by hipparch View Post
    OK I see,thank you
    the Oxygen mask isn't available so.....
    Oxygen use is not modeled in the game. Again this would require more coding work. Make a 'feature request' at the bugtracker.

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