Don B
EVGA X79 Dark MB | Intel I-7 4820K@4.50 ghz | Corsair H100i Cooling System | 16 GB Corsair Dominator Platinum 2133 Mhz ram | EVGA GTX 1080 FTW|2 ea Samsung 840 Pro 256 GB SSD's |NZXT Phantom 820 Case | TM Warthog w/ 7.5cm Ext by Sajah|MFG Crosswinds Pedals|Oculus Rift|Windows 10 64 Bit |
Seeing as my last post didnt really adress the vive v Rift question below are some quotes from the iracing forum from a thread entitled 'Rift v Vive - which is better'
"also the rift comes with its own headphones which IMO have a very impressive sound about them"
"I like the Oculus software, especially ATW and ASW, for making things a bit smoother than OpenVR currently has (but may be closing the gap in the future). With the Vive headphone strap, that's no longer a differentiator. Comfort can be, if you can try the two out. I think the Vive works a bit better with glasses, but both can get lens inserts."
"Another consideration is that the Rift can be bought without the touch controllers so it's cheaper to get started (and you can upgrade later). The Vive Lighthouse system for tracking can be simpler as it doesn't require a USB3.0 port, and can just be mounted on the wall. "
"The Rift is more comfortable to wear for long periods of time - it's a bit lighter and more balanced on your head. I also hear it's a bit more breathable, but having used both I didn't feel like there was a noticeable difference there."
"On the other hand, the Vive does roomscale tracking a bit better than the Rift. The lighthouse system is more consistent and doesn't lose tracking as easily. But if you're planning on mostly sim racing and only using a bit of roomscale or standing VR, the Rift will perform admirably."
"The big difference for me (I race just as much as I play roomscale VR games) was the controllers for each. The Vive's controllers are fine, but the Rift's are SO much better, and way more immersive."
"Oh, and lastly, the Vive is a bit brighter, which is nice because...well...it's brighter, but also lends itself to a more noticeable screen door effect. "
"Rift at home Vive at work." - what job must this guy do? Ill get fired if my boss found me at my desk wearing a VR HMD
"For me the Rift offered a couple benefits over the Vive. One, it was cheaper as I only use it for seated VR and not roomscale stuff. It also offered nicer headphones for the asking price. For my head, the Rift was also more comfortable and I found it easier to mov my head around with as it is lighter and had only a single cord. The Vive picture was brighter overall, but for some reason I feel text is easier to read text in the Rift. Overall image quality is basically the same between both sets I felt. "
Hope thats useful
S!
Im actually genuinely tempted.... but. .. Basically my rig is pretty much centred on cliffs of Dover. I'm actually a bit scared if I'm honest that rift might have the potential to drag me away.
Sounds dumb on one level.... if something else is better do that.... but on another....
Cliffs is home. id hate to suddenly play it and feel it was somehow.... substandard.
Fear of that is what is stopping me.
Also.... I want my mummy.
- ASUS ROG MAXIMUS Z790 HERO - i9-13900k - ASUS ROG STRIX RTX 4090 OC - 32GB Corsair Dominator Platinum DDR5 5600MHz -
- CORSAIR 1200w HX Series PSU - Corsair H100x Hydro Series CPU Cooler -
- Big Screen Beyond -
- Virpil T50 Mongoos Flight Stick -
- TM Warthog Throttle -
- Slaw Device 109 Cam Rudder Pedals -
Highseas Peripherals
- Engine Switch Panel - Munitions Switch Panel - Throttle Quadrant Trim Box - Helicopter Collective - Analogue Brake Lever -
Operated by a 1972 Standard Issue Talking Monkey
I really think most of the "one is better than the other" crowd are merely people trying to convince themselves and the world that the HMD they bought was the better option. You get a new bike as a kid and its the best bike in the world as far as your concerned. I have had the opportunity to experience both the 'big' name units and a couple lesser known HMDs and have to say, the experience is pretty damn similar. Now that Oculus room scale is out of beta we can check that off the "I'm better than you" list as well.
I personally own Oculus so that is what I suggest to friends when they ask, but I bet if I owned a Vive instead that would be my suggestion.
DS
You are off topic, DS!
Please refrain from judging the guys trying to help me when I asked for pros and cons from people with sim experience. I need those opinions in order for me to get a base of which to form my own and I am quite capable of sifting though what is what.
Objectivity is by nature impossible and we all know it. But we try anyway.
Thanks to all your guys who have taken the time to write your thoughs in order to help me.
My decision on what to buy wont be made before I have the money available. But you though have given me an idea of what to look for.
Cheers
"....Perspective only comes from knowing more than you need to know"
- Chris Kubasik
"But ignorence still prevails" -Starfire
Oculus Rift Price Slashed Amid Sales Concerns
http://news.sky.com/story/oculus-rif...sales-10943409
$399 USD
https://www.theverge.com/2017/7/10/1...-cut-vr-bundle
If you want one get one while you still can. If Oculus loses its current court case they will be shut down from selling any permanently.
ZeniMax, the holding company behind popular games like "Doom" and "Fallout," is seeking a permanent injunction against sales of the Oculus Rift headset
Federal judge will soon rule if FB can continue to sell Oculus Rift headsets, after jury ruled company stole computer code used for their development.
All this as Facebook shifts focus to Unveil cheaper Wireless VR Headset for the Masses
Last edited by Robusti; Jul-14-2017 at 02:51.
He's not off topic at all.
I've tried both and found them both to be fairly equal in the image and experience or at least neither stood out from the other.
Think the Vive sort of had an edge with the room scale thing, but as all I need is a headset to use in flight sims, room scale meant nothing to me.
I have now bought a Rift, but only because Oculus have slashed prices and the CV1 is nearly half the cost.
If the Vive had done the same I'd have bought the Vive.
Win 11 - Intel Core i9 11900 - MSI MPG Z590 GAMING CARBON MB - 32Gig Corsair Vengeance 3600 - GeForce RTX 3080 GAMING OC (497.09)
Valve Index (Steam VR render @150% - 2468x2740) - SteamVR and Blitz installed on C: on M2 NVMe.
Warthog stick base with 20cm extension and Chebb KG12 - Warthog Throttle - Slaw 109 ver1 Rudder Pedals
I have played both CloD & BoS since the beginning of both& am more or less addicted to them both.Obviously they have their differences but I try not to get involved in that sort of discussion.Two weeks ago I bought Oculus Rift along with a 1080 graphics card & all else that goes into supporting Rift.Originally I had a 1070 card but opted to pay for a 1080 installed iinstead at an extra cost & honestly I can't tell much difference) With HUD on ( an FPS killer BTW ) I get an average of 45-50 with Rift in BoX ( of course much higher in Clod using Track IR)
In" Discussions" section I gave a brief review, but to sum up Rift is simply the most immersive utility I have ever seen in game play- the cliche 'game-changer' has it just about right! 3D effect on eyes 7 brain simply has to be seen to be believed. In things like landing & takeoff,formation flying its effect really puts you there with a much better sensation of depth.It is not without faults: I find detail in middle to far away is pretty blurry compared with Track IR and without HUD I'd say identification of any aircraft beyond 1.0 nearly impossible.We're told changes are on the way & within 2 years these clarity problems will be a long ways to be being solve...but i simply couldn't wait & you know I'm glad I didn't because even with its flaws it is mind bending-ly worth itfor the experience. I hope at some stage CloD makes it possible to use this technology, but I can wait...after all 5.0 is comong & I simply can't wait for that!
( BTW I sort of pity the guys who duplicated a WW2 cockpit in their game space because with VR its all there & better that any of us could duplicate!}
Also anybody want to buy a 1070 card at discount just PM me if interested.?
- ASUS ROG MAXIMUS Z790 HERO - i9-13900k - ASUS ROG STRIX RTX 4090 OC - 32GB Corsair Dominator Platinum DDR5 5600MHz -
- CORSAIR 1200w HX Series PSU - Corsair H100x Hydro Series CPU Cooler -
- Big Screen Beyond -
- Virpil T50 Mongoos Flight Stick -
- TM Warthog Throttle -
- Slaw Device 109 Cam Rudder Pedals -
Highseas Peripherals
- Engine Switch Panel - Munitions Switch Panel - Throttle Quadrant Trim Box - Helicopter Collective - Analogue Brake Lever -
Operated by a 1972 Standard Issue Talking Monkey
"....Perspective only comes from knowing more than you need to know"
- Chris Kubasik
"But ignorence still prevails" -Starfire
Does anyone have any experiance with the FOVE?
(https://www.getfove.com/)
I know that it is still in development, but it seems that we will see a non-developer version in 2017.
2560x1440 display compared to 2160x1200, eyetracking and a resolution which adapt to where your eyes are focused (I wonder how that will work or not with our peripheral vision???)
"....Perspective only comes from knowing more than you need to know"
- Chris Kubasik
"But ignorence still prevails" -Starfire
I see the rift is at £399 now including the touch controllers. Wonder when they will offer just the headset at say.... £225
- ASUS ROG MAXIMUS Z790 HERO - i9-13900k - ASUS ROG STRIX RTX 4090 OC - 32GB Corsair Dominator Platinum DDR5 5600MHz -
- CORSAIR 1200w HX Series PSU - Corsair H100x Hydro Series CPU Cooler -
- Big Screen Beyond -
- Virpil T50 Mongoos Flight Stick -
- TM Warthog Throttle -
- Slaw Device 109 Cam Rudder Pedals -
Highseas Peripherals
- Engine Switch Panel - Munitions Switch Panel - Throttle Quadrant Trim Box - Helicopter Collective - Analogue Brake Lever -
Operated by a 1972 Standard Issue Talking Monkey
I don't quite understand eye tracking. They want to to take a fixed image in front of your face and move it based on your eye movement? It seems like it would be very disorienting.
The only disadvantage with looking around in vr at the moment is that looking at the edge of the screen can cause some blur because of the distortion of the lenses. Otherwise its like wearing goggles.
With eye tracking your eye movement when looking around would be greater than 1:1, and your eyes wouldn't be focused on the center of the lense. it seems like an odd solution.
You've read it wrong, he doesn't say that at all. He just says that once the user has bought one or the other they may end up having a bias.
There have been many arguements going on here and on the BoS forum around what is the better headset.
He goes on to say that the 2 headsets are not too disimilar and that he recommends the CV1 because that is the one he owns, but also says he might recommend the Vive if he owned that.
After owning the DK2 and trying the Vive, I ended up buying the CV1. But only because it costs £399 nearly half of what a Vive costs. Not because I think either outshines the other.
Last edited by J2_SteveF; Jul-25-2017 at 04:17.
Win 11 - Intel Core i9 11900 - MSI MPG Z590 GAMING CARBON MB - 32Gig Corsair Vengeance 3600 - GeForce RTX 3080 GAMING OC (497.09)
Valve Index (Steam VR render @150% - 2468x2740) - SteamVR and Blitz installed on C: on M2 NVMe.
Warthog stick base with 20cm extension and Chebb KG12 - Warthog Throttle - Slaw 109 ver1 Rudder Pedals
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