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Thread: Gunnery assistance please!

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    Novice Pilot Campbell's Avatar
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    Gunnery assistance please!

    Today I spent a few hours on the practice server just working on my gunnery skills. It is beyond horribly pathetic how bad my gunnery is. I can't for the life of me put bullets on target. Even when leading and shooting where their gonna be I still miss. Do you guys have some recommendations? What's a good load out and convergence? How should I setup and use my gun sight? Thanks
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    Re: Gunnery assistance please!

    Convergence it's totally personal.
    I've gone through tests and experiments for over a year.
    I started with a normal 300mt on all guns, then tried a "shotgun" convergence that was good in certain situation but worse in others.
    Then tried a very long convergence of 400mt that was awesome for marksman shooting but poor for me on bounces.
    Now I'm using a very close convergence 250-200 and I have to say that I'm very happy with it. It's perfect for bounces, for deflection shooting and good even at distance if you calculate some elevation.
    I made a lots of tries and saw that I tend to shoot only when really close so that's why I fit a very close convergence.

    My suggestion would be of going in fast dogfight server with icons and do some test. Focus on a target and see how far away you usually shot. Then you can set the convergence at that distance and see how it fits you. It's a good starting point.

    If you need clarification just let me know!

    Inviato dal mio Moto G (4) utilizzando Tapatalk

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  4. #3
    ATAGMAN1
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    Re: Gunnery assistance please!

    Its been said before but its still true,practice,practice and more practice..............like landing, good aiming takes time..goodluck.

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    Re: Gunnery assistance please!

    Campbell,

    I have never tried the practice server but as ATAGMAN1 mentioned below, it's practice practice practice! I think reps are important here as you need to develop a combination of muscle memory.

    There is an excellent practice method posted by GloriousRuse, here:
    http://theairtacticalassaultgroup.co...ad.php?t=24317

    For me, this has been the best way to practice to my heart's content. If you practice online, you may get one or two opportunities to fire your guns per hour, but using GloriousRuse's method, you will get a chance every couple of minutes! It's all about getting into different firing situations and being familiar with what's going to happen when you pull the trigger - mathematically, there is an unlimited number combinations of your and your enemy's relative speed, angle-off, etc., each with a "correct" lead. Thanks to the human brain, after a while it slowly starts to become intuitive. It will also make you less nervous and jumpy when you do get into a good firing position online, since you've seen the "picture" of the enemy in front of you many times. Calm nerves definitely help.

    You can also change up your convergence whenever you'd like using this practicing method and see how it works for you. Unfortunately, I don't think you can change loadouts in single player.

    I was a horrible shot two months ago but after doing these exercises (a few hours a week, maybe 20 or so minutes a day when I have a bit of free time during the week - weekends are mainly for playing with others!!) I am starting to get some hits online. By no means am I an amazing shot like gr00ve or Karaya but I can definitely notice myself improving.

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    Re: Gunnery assistance please!

    Soft and smooth trigger pulls, or have a dead zone set up on your stick so your plane doesn't get bumped every time you pull the trigger if you tend to be aggressive and jerky. What everyone above said as well.

    Start practicing on stationary soft targets, then you'll get an idea about aiming and smooth pulls. I tend to get tense when fighting, the more you can relax the better your aim.

    Not sure the gun sight you need help with, but set the distance to what your convergence is or near it

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    Re: Gunnery assistance please!

    Another thing is to watch plenty of YouTube vids...

    I have everything on 183m...which is 200 yrds....and I have no tracer...at the moment...

    I have a few convergence and ammo setups below if you want to try them...Their is a 'Readme' to show how to install them too...and each file has a brief explanation as to what they are...Have a play with them...Remember to save your current one and experiment with these...

    RAF Fighter Gun and Convergence Setups

    I have found that often I don't give a setup the time it requires to get use to it...They take a while to get use to...different for different folks but takes me about a week if I fly every evening to figure out if the setup is ok or not...

    Again it is preference as to when you want to open fire and at what range you want to have most impact...or a spread that gives you a little bit at different ranges...There are also tricks..for instance if your setup is close then you can still get hits on enemy from afar if you aim to one side of the target and get guns from one wing hitting it...

    Gunnery is massively complex...Shells drop due to gravity so what ever angle you are on your target you may have to account for that...For instance if you are inverted then shells from your POV will drop upwards from your aircraft...So in a dogfight you are making adjustments to your gunnery all the time...

    The other thing is here is that a lot of folks adjust the gunsight for specific ranges...I don't because I know in respect to my reticule the approximate distance to the target...



    ...Lew...
    Last edited by ATAG_Lewis; Mar-23-2017 at 00:05.
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    Re: Gunnery assistance please!

    There are so many variables in gunnery which you never know exactly. My approach is to have a few reference cases where I know how much to lead, and in any real situation quickly estimate which of my reference cases I'm closest to. For example, 90 degrees crossing angle at typical speeds I want 2-3 gunsight radii of lead, 30 degrees crossing angle half of that, and so on. I reference everything to the main gunsight circle which I believe is 100 milliradians diameter for most planes. I agree with GloriousRuse's suggestion of using single player missions, target drones is about all the AI is good for.

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    Re: Gunnery assistance please!

    "The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt.'' - Bertrand Russell
    1.618 - You know this number?
    My Turing machine :CPU: Intel Core i7 2700K 3.50GHz Sandybridge, Motherboard: Asus Maximus IV Extreme -Z Intel Z68 (Socket 1155) PCI-Express DDR3,
    RAM: 8GB (2x4GB) DDR3 Dual Channel Kit, Graphics Card: Nvidia GeForce GTX 970 4096MB GDDR5, OS:Windows 10
    Joystick: Microsoft Sidewinder II ForceFeedback Joystick, Throttle: CH Products Pro Throttle
    ATAG_Lewis Youtube Channel

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    Re: Gunnery assistance please!

    I absolutely agree that practice is everyting.

    I also used and still use some of the training missions/methods mentioned above. Another interesting and educational method is to use single player missionslike the 'Bader' mission from Heinkill (available here in the download section). Lots of targets and, to spice things up and distract you a little bit, escort fighters. That makes for a bit more of realism, because you have to watch your six, while attacking a bomber. If you don't like that, you can just turn the enemy fighters off. The real brilliant thing is that in the de-briefing screen you get the percentage of bullets that actually hit a target. When I did this first I was utterly shocked to learn that about 85 % of my shots just went into the blue air. After some time I got to about 35 % of hits, which is still abysmal but can bring a bomber or two down.
    Give it a try and see which settings give you a better result.

    Don't forget that you have to set load-out and convergence for each and every gun seperately
    !

    Good advice from the community made me change my load-out to alternating 'armour piercing' and 'De Wilde' only, with every twelfth round in the outer guns only a tracer. That works quite well online, but somehow whatever I do, in single player missions I always see much more tracers than I should. Also the convergence seems to change itself from time to time.
    ...
    It`s CloD!


    S!

    DerDa

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    Re: Gunnery assistance please!

    Convergence is best decided by how you fly. If your the long distance spray and pray you dont want incendiary. If your the up close and personal kind like I am, then incendiary may just be for you. Like Lew I usually use 183 on my guns. Trying 200 at the moment for something different. Experience at shooting in close allows me to lead my shots just right to connect on target. Very rarely do I shoot from distance unless its a very short burst to panic someone in front running away into turning allowing me to close the distance.

    Experience will be your judge. Coming in close isnt for everyone. Ping times, lag, ability to react to sudden manouvres on the part of the other pilot may dictate success or a violent end through crashing. Close or far, its best to choose what you are already used to or comfortable with in terms of aircraft seperation on closing. Experience, ammunition, aircraft and type of target will dictate how effective you will be no matter what loadout you choose.

    You can change your convergence file in your user.ini which is located in your C:\Users\Owner\Documents\1C SoftClub\il-2 sturmovik cliffs of dover - MOD
    folder (if using default installation).

    Heres my current setup for a Spit Mk1a. No doubt theres a better setup out there, but I am comfortable with this one as it suits my style of play.

    [Aircraft.SpitfireMkIa]
    conv _Gun03 Gun.Browning303MkII 131.584 200.88
    conv _Gun06 Gun.Browning303MkII 155.588 200.88
    conv _Gun00 Gun.Browning303MkII 183.164 200.88
    conv _Gun01 Gun.Browning303MkII 155.588 200.88
    conv _Gun07 Gun.Browning303MkII 183.164 200.88
    conv _Gun02 Gun.Browning303MkII 155.588 200.88
    conv _Gun05 Gun.Browning303MkII 155.588 200.88
    conv _Gun04 Gun.Browning303MkII 131.584 200.88
    belt _Gun03 Gun.Browning303MkII MainBelt 11 11 11 11 9 Residual 40 ResidueBelt 10 11 11 11
    belt _Gun06 Gun.Browning303MkII MainBelt 11 11 11 11 9
    belt _Gun00 Gun.Browning303MkII MainBelt 10 11 11 11 11 9 Residual 40 ResidueBelt 11
    belt _Gun01 Gun.Browning303MkII MainBelt 11 11 11 11 9
    belt _Gun07 Gun.Browning303MkII MainBelt 10 11 11 11 11 9 Residual 40 ResidueBelt 11
    belt _Gun02 Gun.Browning303MkII MainBelt 11 11 11 11 9
    belt _Gun05 Gun.Browning303MkII MainBelt 11 11 11 11 9
    belt _Gun04 Gun.Browning303MkII MainBelt 11 11 11 11 9 Residual 40 ResidueBelt 10 11 11 11
    beltPreset "standard 200 load" _Gun03 Gun.Browning303MkII MainBelt 11 9 11 9 Residual 40 ResidueBelt 11 9 11 9 10
    beltPreset "standard 200 load" _Gun06 Gun.Browning303MkII MainBelt 11 11 9 11 9
    beltPreset "standard 200 load" _Gun00 Gun.Browning303MkII MainBelt 11 9 9 11 11 10 Residual 40 ResidueBelt 11 11 9 11 9
    beltPreset "standard 200 load" _Gun01 Gun.Browning303MkII MainBelt 11 11 9 11 9
    beltPreset "standard 200 load" _Gun07 Gun.Browning303MkII MainBelt 11 9 9 11 11 10 Residual 40 ResidueBelt 11 11 9 11 9
    beltPreset "standard 200 load" _Gun02 Gun.Browning303MkII MainBelt 11 11 9 11 9
    beltPreset "standard 200 load" _Gun05 Gun.Browning303MkII MainBelt 11 11 9 11 9
    beltPreset "standard 200 load" _Gun04 Gun.Browning303MkII MainBelt 11 11 9 9 Residual 40 ResidueBelt 11 9 11 9 10

    There is, or was, a gun convergence program out there somewhere. If you can find it, or someone knows where it is, it may help you with convergence experimentation until you find that sweet spot.

    Remember while a close convergence may be a gods send for the 6 of a 109, it will likely prove your demise if you try it with a 110, especially if you are leading the shot as they turn and climb.
    Last edited by SIA_Sp00k; Mar-23-2017 at 08:20.
    https://imgur.com/VCUiXpY

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    Re: Gunnery assistance please!

    Quote Originally Posted by DerDa View Post
    That works quite well online, but somehow whatever I do, in single player missions I always see much more tracers than I should. Also the convergence seems to change itself from time to time.
    ...
    It`s CloD!


    S!

    DerDa
    Just a clarification: The loadout is fixed on singleplayer by mission designer. You can only change it by editing the mission itself. Ie, maybe the mission designer was aware of shortage of "DeWilde" ammunition back then and wants to simulate the difficulties of pilots to bring a bomber down

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    Re: Gunnery assistance please!

    Quote Originally Posted by TWC_Sp00k View Post
    Convergence is best decided by how you fly. If your the long distance spray and pray you dont want incendiary. If your the up close and personal kind like I am, then incendiary may just be for you. Like Lew I usually use 183 on my guns. Trying 200 at the moment for something different. Experience at shooting in close allows me to lead my shots just right to connect on target. Very rarely do I shoot from distance unless its a very short burst to panic someone in front running away into turning allowing me to close the distance.

    Experience will be your judge. Coming in close isnt for everyone. Ping times, lag, ability to react to sudden manouvres on the part of the other pilot may dictate success or a violent end through crashing. Close or far, its best to choose what you are already used to or comfortable with in terms of aircraft seperation on closing. Experience, ammunition, aircraft and type of target will dictate how effective you will be no matter what loadout you choose.

    You can change your convergence file in your user.ini which is located in your C:\Users\Owner\Documents\1C SoftClub\il-2 sturmovik cliffs of dover - MOD
    folder (if using default installation).

    Heres my current setup for a Spit Mk1a. No doubt theres a better setup out there, but I am comfortable with this one as it suits my style of play.

    [Aircraft.SpitfireMkIa]
    conv _Gun03 Gun.Browning303MkII 131.584 200.88
    conv _Gun06 Gun.Browning303MkII 155.588 200.88
    conv _Gun00 Gun.Browning303MkII 183.164 200.88
    conv _Gun01 Gun.Browning303MkII 155.588 200.88
    conv _Gun07 Gun.Browning303MkII 183.164 200.88
    conv _Gun02 Gun.Browning303MkII 155.588 200.88
    conv _Gun05 Gun.Browning303MkII 155.588 200.88
    conv _Gun04 Gun.Browning303MkII 131.584 200.88
    belt _Gun03 Gun.Browning303MkII MainBelt 11 11 11 11 9 Residual 40 ResidueBelt 10 11 11 11
    belt _Gun06 Gun.Browning303MkII MainBelt 11 11 11 11 9
    belt _Gun00 Gun.Browning303MkII MainBelt 10 11 11 11 11 9 Residual 40 ResidueBelt 11
    belt _Gun01 Gun.Browning303MkII MainBelt 11 11 11 11 9
    belt _Gun07 Gun.Browning303MkII MainBelt 10 11 11 11 11 9 Residual 40 ResidueBelt 11
    belt _Gun02 Gun.Browning303MkII MainBelt 11 11 11 11 9
    belt _Gun05 Gun.Browning303MkII MainBelt 11 11 11 11 9
    belt _Gun04 Gun.Browning303MkII MainBelt 11 11 11 11 9 Residual 40 ResidueBelt 10 11 11 11
    beltPreset "standard 200 load" _Gun03 Gun.Browning303MkII MainBelt 11 9 11 9 Residual 40 ResidueBelt 11 9 11 9 10
    beltPreset "standard 200 load" _Gun06 Gun.Browning303MkII MainBelt 11 11 9 11 9
    beltPreset "standard 200 load" _Gun00 Gun.Browning303MkII MainBelt 11 9 9 11 11 10 Residual 40 ResidueBelt 11 11 9 11 9
    beltPreset "standard 200 load" _Gun01 Gun.Browning303MkII MainBelt 11 11 9 11 9
    beltPreset "standard 200 load" _Gun07 Gun.Browning303MkII MainBelt 11 9 9 11 11 10 Residual 40 ResidueBelt 11 11 9 11 9
    beltPreset "standard 200 load" _Gun02 Gun.Browning303MkII MainBelt 11 11 9 11 9
    beltPreset "standard 200 load" _Gun05 Gun.Browning303MkII MainBelt 11 11 9 11 9
    beltPreset "standard 200 load" _Gun04 Gun.Browning303MkII MainBelt 11 11 9 9 Residual 40 ResidueBelt 11 9 11 9 10

    There is, or was, a gun convergence program out there somewhere. If you can find it, or someone knows where it is, it may help you with convergence experimentation until you find that sweet spot.

    Remember while a close convergence may be a gods send for the 6 of a 109, it will likely prove your demise if you try it with a 110, especially if you are leading the shot as they turn and climb.
    Sp00k

    Why doesn't your belt match your preset? and how does this affect whats fired? Ie does it fire a crap load of DW as per the belt or a mix as per the preset? - and which of the two shows up in the loadout?
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    Re: Gunnery assistance please!

    Here's a fun setup....Vertical Convergence is 3000 mtrs...this is the max I think as the game crashes with anything over this size...I have put in some red tracers...Try it....lol

    [Aircraft.SpitfireMkIIa]
    conv _Gun03 Gun.Browning303MkII 183 3000
    conv _Gun06 Gun.Browning303MkII 183 3000
    conv _Gun00 Gun.Browning303MkII 183 3000
    conv _Gun01 Gun.Browning303MkII 183 3000
    conv _Gun07 Gun.Browning303MkII 183 3000
    conv _Gun02 Gun.Browning303MkII 183 3000
    conv _Gun05 Gun.Browning303MkII 183 3000
    conv _Gun04 Gun.Browning303MkII 183 3000
    belt _Gun03 Gun.Browning303MkII MainBelt 9 5 11 Residual 25 ResidueBelt 10 10 10 10 10 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
    belt _Gun06 Gun.Browning303MkII MainBelt 9 5
    belt _Gun00 Gun.Browning303MkII MainBelt 9 5 11
    belt _Gun01 Gun.Browning303MkII MainBelt 9 5
    belt _Gun07 Gun.Browning303MkII MainBelt 9 5 11
    belt _Gun02 Gun.Browning303MkII MainBelt 9 5
    belt _Gun05 Gun.Browning303MkII MainBelt 9 5
    belt _Gun04 Gun.Browning303MkII MainBelt 9 5 Residual 25 ResidueBelt 10 10 10 10 10 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
    beltPreset 26/11/2012 _Gun03 Gun.Browning303MkII MainBelt 9 Residual 25 ResidueBelt 10 10 10 10 10 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
    beltPreset 26/11/2012 _Gun06 Gun.Browning303MkII MainBelt 9
    beltPreset 26/11/2012 _Gun00 Gun.Browning303MkII MainBelt 9
    beltPreset 26/11/2012 _Gun01 Gun.Browning303MkII MainBelt 9
    beltPreset 26/11/2012 _Gun07 Gun.Browning303MkII MainBelt 9
    beltPreset 26/11/2012 _Gun02 Gun.Browning303MkII MainBelt 9
    beltPreset 26/11/2012 _Gun05 Gun.Browning303MkII MainBelt 9
    beltPreset 26/11/2012 _Gun04 Gun.Browning303MkII MainBelt 9 Residual 25 ResidueBelt 10 10 10 10 10 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
    "The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt.'' - Bertrand Russell
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    Re: Gunnery assistance please!

    Quote Originally Posted by ATAG_Lewis View Post
    Another thing is to watch plenty of YouTube vids...

    I have everything on 183m...which is 200 yrds....and I have no tracer...at the moment...

    I have a few convergence and ammo setups below if you want to try them...Their is a 'Readme' to show how to install them too...and each file has a brief explanation as to what they are...Have a play with them...Remember to save your current one and experiment with these...

    RAF Fighter Gun and Convergence Setups

    I have found that often I don't give a setup the time it requires to get use to it...They take a while to get use to...different for different folks but takes me about a week if I fly every evening to figure out if the setup is ok or not...

    Again it is preference as to when you want to open fire and at what range you want to have most impact...or a spread that gives you a little bit at different ranges...There are also tricks..for instance if your setup is close then you can still get hits on enemy from afar if you aim to one side of the target and get guns from one wing hitting it...

    Gunnery is massively complex...Shells drop due to gravity so what ever angle you are on your target you may have to account for that...For instance if you are inverted then shells from your POV will drop upwards from your aircraft...So in a dogfight you are making adjustments to your gunnery all the time...

    The other thing is here is that a lot of folks adjust the gunsight for specific ranges...I don't because I know in respect to my reticule the approximate distance to the target...



    ...Lew...
    This is awesome! I'm gonna try some of these and see if I can find something I like. I have for sure notice that 200 yds. is very close. I have to get used to seeing that visual. I thought I was opening up with guns when close, but my close and 200 close are very different.
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    Re: Gunnery assistance please!

    I put a comprehensive 'ReadMe' in there...Tells you how the game reads the numbers...

    This is how I set my guns up with 'notepad'...Copy and paste for each aircraft takes a few seconds without the faffing ingame...
    "The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt.'' - Bertrand Russell
    1.618 - You know this number?
    My Turing machine :CPU: Intel Core i7 2700K 3.50GHz Sandybridge, Motherboard: Asus Maximus IV Extreme -Z Intel Z68 (Socket 1155) PCI-Express DDR3,
    RAM: 8GB (2x4GB) DDR3 Dual Channel Kit, Graphics Card: Nvidia GeForce GTX 970 4096MB GDDR5, OS:Windows 10
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    Re: Gunnery assistance please!

    Quote Originally Posted by ATAG_Lewis View Post
    Here's a fun setup....Vertical Convergence is 3000 mtrs...this is the max I think as the game crashes with anything over this size...I have put in some red tracers...Try it....lol
    lordy no !!

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    Re: Gunnery assistance please!

    Thanks for the help guys. I was able to try some different load outs and convergence settings. Being patient and allowing myself to get much closer has helped a lot. Spent some time today practicing and was able to finally put bullets on target.


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    Re: Gunnery assistance please!

    As the Aces say:

    "Get right up close... when you think you are close enough... get in closer..."

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  28. #19
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    Re: Gunnery assistance please!

    What Buzzsaw said.

    A lot of British aces had theirs at 180 yards which is about 165 metres and this is where I keep mine for 109s and Spits. Communication in the RAF wasn't fantastic so more than one person came up with that range and applied it on their own.

    Hurricanes I stretch out to 183M which is 200 yards.

    A lot of shooting is positioning and patience. Wait till you have a good shot. Here is a video Lachs did from a video I sent. It's yoyos and shows waiting to get the right position to get that shot.





    While I did this in a 109 if you do some of this in a Spitfire you can be deadly. The Spitfire is great in an energy fight. Keep that speed as long as you can. 109s bleed speed in quickly in hard maneuvers. It has leading edge slats that drop out and the create a lot of drag and lift.
    Last edited by 7./JG26_SMOKEJUMPER; Mar-23-2017 at 22:00.

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    Re: Gunnery assistance please!

    I like to get close before shooting.

    I have my inner guns at 120. 3 and 6 at 260 for a long pot shot like Spook described and 183 the rest.

    If you have 200 as an example but find yourself closer, just aim a bit off centre so at least 4 of your guns hit the main body. It is still devastating damage wise.

    You will find what works for you soon enough

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    Re: Gunnery assistance please!

    I set all eight guns in either the Spit or Hurri at 200 meters and I rarely fire at ranges above that.

    If you set your gunsight to the equivalent in yards, which is 218, that means if you also set the diameter of the reticule to 32 ft, (wingspan of a 109E) then that means when both of a 109's wings just touch the circle you are at convergence.

    At that range, you don't need to lead the target much in most situations, just aim at the prop cone tip or perhaps a couple feet ahead, and you are going to get hits. And with all eight guns connecting at convergence, you can kill the pilot, set the fuel tank on fire, or damage the engines with a one second burst.

    I do have confidence in my ability to shoot at those ranges... others prefer to spread out their guns in all manner of convergences, in hopes of a hit, but they will rarely get an instant kill unless they are very lucky.

  31. #22
    Ace SIA_Sp00k's Avatar
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    Re: Gunnery assistance please!

    Quote Originally Posted by Boosterdog View Post
    Sp00k

    Why doesn't your belt match your preset? and how does this affect whats fired? Ie does it fire a crap load of DW as per the belt or a mix as per the preset? - and which of the two shows up in the loadout?
    Short answer Boo, Cause I play with stuff I normally know better than to touch.

    I do know when I fire those guns in close and I am on target, it tends to tear them to pieces and I have an abnormally (seemingly) high number of flamers. That said, I am also particular as to where I shoot. Good fire discipline is essential. Waiting for the right distance, constantly trimming with the hat on the way in and always waiting for a wing root shot or 40 to 60 shot from behind. (The odd lucky snap shot not withstanding in circumstances of high closure).

    Will have to check the PC when I get home to advise which one show up in load out. Never checked.
    https://imgur.com/VCUiXpY

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  33. #23
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    Re: Gunnery assistance please!

    not flown in a while but, for spits I have all my guns set at 120 120 with 50/50 ball/dewild no tracers. you may want to use tracers with different ammo load outs you try just to see where the bullets are flying, but i dont like to let jerry know im shooting at him until im putting holes in his plane.

    I find that landing the majority of rounds from short burst is much easier and much more effective at short range. With only 12 seconds of ammo you cant afford speculative shots imo.

    At 120, after a while, you will find yourself not only trying to hit an aircraft, but will be deciding what part of that plane you want to hit. I aim for the the pilots ass, from a little below when shooting from behind (i.e the fuel tank). landing 1 second of a 2-3 second burst here with lights them up i find. If my aim is a bit off i can still hit vital systems) I find deflection shooting in spits difficult because of the small rounds. When I tried longer range shooting i found that if i led a target correctly and hit the target their would be a few hits spread out over the target. Might get lucky and hit something vital but more times not i found. With higher focus, closer range, I did more often. When i did hit it did more damage.

    I set my gun site to minimum distance (150 i think) with aircraft width at 34. I know this doesnt quite match what it should be but when the wings are that the edges of the gunsite the damage is done.

  34. #24
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    Re: Gunnery assistance please!

    http://theairtacticalassaultgroup.co...downloadid=121

    Just uploaded Dexals RAF convergence calculators to the ATAG download section in the above if its of use to anyone want to try diffent stuff out. One for the spit - one for the hurri.

    Regards

    BOO
    My Rig: Samsung 40" TV, 5600X on Air, RTX3080 FE, 32GB Gskill Neo 3600 CL16 RAM, M2 Gen 4 Drives, Corsair RM850X PSU, MFG Crosswinds, TM WH Throttle, Virpil Mongoose T50CM w/100mm extension, TIR5, EDtracker pro.


    " Better a thorn on the outside than a prick on the inside"

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    Re: Gunnery assistance please!

    Quote Originally Posted by Boosterdog View Post
    http://theairtacticalassaultgroup.co...downloadid=121

    Just uploaded Dexals RAF convergence calculators to the ATAG download section in the above if its of use to anyone want to try diffent stuff out. One for the spit - one for the hurri.

    Regards

    BOO
    Awesome! Thanks


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