I've installed the team fusion patch (returning from a long absence) and I get that weird bug. I don't know if it's normal.
But the AI can't take turns on ground, when it's taxiing the plane.
For instance, the second Training mission "Take-Off" doesn't work for me.
The mission starts in a Tiger Moth. And at the beginning the AI instructor takes control of the plane while talking. It starts the engine, the plane moves forward and then it's stuck at the first turn.
It tries to turn, by using the rudder, but the plane is stuck. It can't turn. It even slides slowly on the ground...and the mission can't be completed.
Maybe I did something wrong during the installation. Maybe it's a normal behaviour, I don't know.
My "anthropomorphic controls" option is unchecked, as it can interefere with the rudder.
Am I the only one to have that problem?
I have noticed that the training mission works well until patch 4.0. But with patches 4.3 and 4.312, the plane get stuck.
So I wonder maybe it's normal. With all the changes induced by the latest patch, especially for the flight model, the script in the training mission doesn't work anymore.
Ok so all is well. That's exactly what I was thinking.
The training mission are obsolete because of the improvements to the flight model (especially the engine management system).
It's a detail because the game works beautifully overall.
It's gorgeous, the flight model is fantastic, the missions are great. And I am amazed every time I play the game.
And I agree that those training missions should be erased in the next iteration of the patch. As it confuses newcomers who first try to fly the training.