ok DK here is what i have so far, the PS3 EYE ($15 at game stop) works very well, constant 29 fps and very smooth, I found this profile at simhq by jimmyblonde, save the code below as CLOD.ini and drop it in your FTN settings folder, then load it when FTN starts, NUMPAD7 =center NUMPAD1=on/off
If you are going to use a PS3 EYE you will need this driver http://codelaboratories.com/get/cl-eye-driver/ and this program http://download.manycam.com/
start manycam first then FTN
Code:
[Tracking]
Smooth=50
NeutralZone=3
sensYaw=500
sensPitch=500
sensRoll=500
sensX=500
sensY=500
sensZ=500
invertYaw=false
invertPitch=true
invertRoll=false
invertX=true
invertY=false
invertZ=false
useEWMA=true
redYaw=100
redPitch=100
redRoll=100
redX=100
redY=100
redZ=100
minSmooth=1
powCurve=25
maxSmooth=1
[GameProtocol]
Selection=4
[KB_Shortcuts]
Keycode_Center=71
Shift_Center=false
Ctrl_Center=false
Alt_Center=false
Keycode_StartStop=79
Shift_StartStop=false
Ctrl_StartStop=false
Alt_StartStop=false
Keycode_GameZero=0
Shift_GameZero=false
Ctrl_GameZero=false
Alt_GameZero=false
SetZero=true
SetEngineStop=true
Keycode_Inhibit=0
Shift_Inhibit=false
Ctrl_Inhibit=false
Alt_Inhibit=false
Inhibit_Pitch=false
Inhibit_Yaw=false
Inhibit_Roll=false
Inhibit_X=false
Inhibit_Y=false
Inhibit_Z=false
Enable_ReverseAxis=false
RA_Yaw=40
RA_ZPos=-20
RA_ToZPos=50
[FTIR]
useTIRViews=false
useDummyExe=true
[TrackerSource]
Selection=0
[Curves]
Yaw_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0)
Yaw_point2=@Variant(\0\0\0\x1a@B\0\0\0\0\0\0@I\0\0\0\0\0\0)
Yaw_point3=@Variant(\0\0\0\x1a@`@\0\0\0\0\0@7\0\0\0\0\0\0)
Yaw_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0)
Pitch_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0)
Pitch_point2=@Variant(\0\0\0\x1a@B\x80\0\0\0\0\0@I\0\0\0\0\0\0)
Pitch_point3=@Variant(\0\0\0\x1a@`\x80\0\0\0\0\0@7\0\0\0\0\0\0)
Pitch_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0)
Roll_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0)
Roll_point2=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@:\0\0\0\0\0\0)
Roll_point3=@Variant(\0\0\0\x1a@B\0\0\0\0\0\0@?\0\0\0\0\0\0)
Roll_point4=@Variant(\0\0\0\x1a@S\0\0\0\0\0\0@I\0\0\0\0\0\0)
X_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0)
X_point2=@Variant(\0\0\0\x1a@1\0\0\0\0\0\0@>\0\0\0\0\0\0)
X_point3=@Variant(\0\0\0\x1a@\\\x80\0\0\0\0\0@&\0\0\0\0\0\0)
X_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0)
Y_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0)
Y_point2="@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@,\0\0\0\0\0\0)"
Y_point3=@Variant(\0\0\0\x1a@\\\x80\0\0\0\0\0@8\0\0\0\0\0\0)
Y_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0)
Z_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0)
Z_point2=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@*\0\0\0\0\0\0)
Z_point3=@Variant(\0\0\0\x1a@\\\x80\0\0\0\0\0@9\0\0\0\0\0\0)
Z_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0)
[SMTracker]
FilterLevel=2
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