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Thread: Fall Rot (Case Red)

  1. #31
    Supporting Member 92 Sqn. Philstyle (QJ-P)'s Avatar
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    Re: Fall Rot (Case Red)

    Quote Originally Posted by DUI View Post
    I am quite positive that you have to hit the buildings and equipment but that you only have to destroy a certain percentage of the target to achieve the goal. Or in other words you do not have to hit the last truck on this airfield - the same for the other targets.
    Correct.

  2. #32
    Supporting Member EG14_Marcast's Avatar
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    Re: Fall Rot (Case Red)

    Quote Originally Posted by DUI View Post
    I am quite positive that you have to hit the buildings and equipment but that you only have to destroy a certain percentage of the target to achieve the goal. Or in other words you do not have to hit the last truck on this airfield - the same for the other targets.
    Everything's clear now, thanks

  3. #33
    Ace 9./JG52 Hans Gruber's Avatar
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    Re: Fall Rot (Case Red)

    v2.0 has been submitted to ATAG.

    Changelog:

    - Ligescourt target fixed.
    - Incorrect grid references corrected in briefings.
    - Additional airfield targets for red added at Barly (BE13.2) & Arras Saint-Liger (BI13.3).
    - When airfield targets are destroyed the spawn point at the airfield will now be removed as well. This creates an interesting new approach to the mission as both sides can effectively push the opposing air force away from the front. For example, it is possible for red to eliminate all Bf 109 spawns south of Tramecourt and for blue to push the Spitfires spawns to the rear. Special thanks to 92 Sqn. Reddog for providing the code to make this work.

    The briefing in the OP has been updated. Please report any problems you find.


  4. #34
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    Re: Fall Rot (Case Red)

    Very Nice Hans! S!
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  5. #35
    Supporting Member EG14_Marcast's Avatar
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    Re: Fall Rot (Case Red)

    This map is a paradise for bomber pilots; a lot of targets and good navigation practice. I love it

  6. #36
    Supporting Member LuseKofte's Avatar
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    Re: Fall Rot (Case Red)

    Yes this map is my favorite, I cannot think of one thing I would change in it.

    It really give us Bomberpilots room to operate in. We can choose targets all over the map and it is not easy to find us

  7. #37
    Supporting Member EG14_Marcast's Avatar
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    Re: Fall Rot (Case Red)

    Quote Originally Posted by LG1.Jaeger View Post
    ......... and it is not easy to find us
    Eh, I would like I could say that.....but actually this is maybe the only map where I never returned to base

  8. #38
    Supporting Member LuseKofte's Avatar
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    Re: Fall Rot (Case Red)

    Yoiu know I use you as bait, then I fly another way and voilla I am not shot down

  9. #39
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    Re: Fall Rot (Case Red)

    Quote Originally Posted by LG1.Jaeger View Post
    Yoiu know I use you as bait, then I fly another way and voilla I am not shot down

  10. #40
    Supporting Member 9./JG52_J-HAT's Avatar
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    Re: Fall Rot (Case Red)

    Hahahaha Jaeger!

    Last time I played, the Spitfires got our AI bombers heading to Le Havre. The ones that survived turned before droppping.

    Edit: not Dieppe, but Le Havre.
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  11. #41
    Ace 9./JG52 Hans Gruber's Avatar
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    Re: Fall Rot (Case Red)

    v2.1 changelog:

    - Removed Br.20 from mission.
    - All airfield targets are now area bombing targets & will show a % destroyed message when a bomb explodes within the airfield perimeter.
    - Opened some spawn points up at Le Havre.
    - Updated despawn script to remove fire effect. Abandoned planes will no longer jettison canopies.
    - Removal of AI flights to test server stability.
    - Added windsocks on main runways to each spawn.

  12. #42
    Supporting Member LuseKofte's Avatar
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    Re: Fall Rot (Case Red)

    This map I think is my favorite, I like to go bomb LeHavre but if I am short of time I can find something closer. Wonderful mission this . Many thanks for your effort. I just want to inform you it is highly appreciated

  13. #43
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    Re: Fall Rot (Case Red)

    A bug Roblex and I found in the map.

    http://theairtacticalassaultgroup.co...t=9052&p=99866

  14. #44
    Ace 9./JG52 Hans Gruber's Avatar
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    Re: Fall Rot (Case Red)

    Quote Originally Posted by Chuck_Owl View Post
    A bug Roblex and I found in the map.

    http://theairtacticalassaultgroup.co...t=9052&p=99866
    As indicated in the changelog I opened up some more spawn points at Le Havre. Until 4.2 is released you will probably spawn inside a small hangar at Le Havre and Dieppe. The Spitfire & Hurricane do not rotate when their engine starts like the 109 so this should not be a problem. Just hold brakes when the engine starts and taxi straight out. When 4.2 is released the hangars are removed.

  15. #45
    Supporting Member EG14_Marcast's Avatar
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    Re: Fall Rot (Case Red)

    Quote Originally Posted by 9./JG52 Hans Gruber View Post
    v2.1 changelog:

    - Removed Br.20 from mission.
    - All airfield targets are now area bombing targets & will show a % destroyed message when a bomb explodes within the airfield perimeter.
    - Opened some spawn points up at Le Havre.
    - Updated despawn script to remove fire effect. Abandoned planes will no longer jettison canopies.
    - Removal of AI flights to test server stability.
    - Added windsocks on main runways to each spawn.
    I tried the new version last night and I'd say that you succeded in making better something that was already very good. Airfields as area targets facilitate altitude bombing, made more challenging by the increased amount of low clouds. No nostalgy of AI raids as there was a good amount of human bombers on both sides to feed the fighters.


  16. #46
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    Re: Fall Rot (Case Red)

    Bad MK1a Spit spawn points at Le Havre (see vid). Plane flips, explodes and player killed.

    The Mk1a was only available at Le Havre, previously it was also avaialble at a second base (can't remember the name) but south of Montdidier ( which was reliable regards Spawn points).


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  17. #47
    Ace 9./JG52 Hans Gruber's Avatar
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    Re: Fall Rot (Case Red)

    v2.2 changelog:

    - Added a 4 m/s (8 knot) wind from the SW.
    - Added a wind sock at every spawn point in line with the way the boards will face. The wind sock indicates the start of the runway.
    - Added an air raid siren at every spawn point.
    - Blocked off bad spawn points at Le Havre.

  18. #48
    Supporting Member Gromit's Avatar
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    Re: Fall Rot (Case Red)

    Hans can you have a look at the AAA defences at Poix Nord, they are currently situated in a field with a woods between them and the airfield, so you can't defend the field with Bofors at present!

    Thanks

    Gromit

  19. #49
    Ace 9./JG52 Hans Gruber's Avatar
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    Re: Fall Rot (Case Red)

    I admit I did not consider humans using the guns. I moved the AAA into the tree lines to protect them from being destroyed as the AI see through the trees. For the time being my only advise is to turn off forests in graphics options if you want to man the guns.

  20. #50
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    Re: Fall Rot (Case Red)

    Is re-fuel/re-arm enabled on this mission, if yes, is it only available at selected spawn bases?
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  21. #51
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    Re: Fall Rot (Case Red)

    Hiya chaps. I was flying this mission the other day, and was killed twice on spawning by friendly 'bofors'. As far as I can recall it was at two different bases, too. Has friendly AAA somehow been captured by the enemy?

  22. #52
    Ace 9./JG52 Hans Gruber's Avatar
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    Re: Fall Rot (Case Red)

    Quote Originally Posted by ATAG_EvangelusE View Post
    Is re-fuel/re-arm enabled on this mission, if yes, is it only available at selected spawn bases?
    <rr is server based and needs to be updated to work with 4.312. I'm sure it's on Colander's to-do list.

  23. #53
    Ace 9./JG52 Hans Gruber's Avatar
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    Re: Fall Rot (Case Red)

    v2.3 changelog:
    - Added Frontlines script by LG1_Vogler.
    - Reviewed AAA placement.
    - Add light MG AA defenses to all spawn points (Zwillingssockel36).

  24. #54
    ATAG Member ATAG_Lolsav's Avatar
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    Re: Fall Rot (Case Red)

    Hoping im posting on the correct map thread - The "battle of france" map, right?

    Recently ive noticed this map crashes after 10 minutes into flight. It has happen 2 nights in a row. First i tought it was a coincidence, but from chat on TS seems to be frequent. Any clue on whats going on?

  25. #55
    Ace 9./JG52 Hans Gruber's Avatar
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    Re: Fall Rot (Case Red)

    Quote Originally Posted by ATAG_Lolsav View Post
    Hoping im posting on the correct map thread - The "battle of france" map, right?

    Recently ive noticed this map crashes after 10 minutes into flight. It has happen 2 nights in a row. First i tought it was a coincidence, but from chat on TS seems to be frequent. Any clue on whats going on?
    What time? A hard crash where the server restarts? How many players on at the time?

    I've noticed Steam has gone done several nights this week (~2100 EST) which would kill the server.

  26. #56
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    Re: Fall Rot (Case Red)

    Hi Chaps,

    I suspected Steam for last night's crash. I had problems seeing any servers and re-connecting to Steam for a few minutes after the crash.

    Septic.
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  27. #57
    Supporting Member EG14_Marcast's Avatar
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    Re: Fall Rot (Case Red)

    Quote Originally Posted by ATAG_Septic View Post
    Hi Chaps,

    I suspected Steam for last night's crash. I had problems seeing any servers and re-connecting to Steam for a few minutes after the crash.

    Septic.
    Yes, also on Wednesday night it was a Steam crash. They happened at different time (around 1.00 CET Wednesday, 2.00 CET yesterday), but both about at 10/15 min. from the beginning of Fall Rot.

  28. #58
    ATAG Member ATAG_Lolsav's Avatar
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    Re: Fall Rot (Case Red)

    The time its as Marcast says. I also tought it was steam at start, but evry other server was up. On both nights.

  29. #59
    Supporting Member EG14_Marcast's Avatar
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    Re: Fall Rot (Case Red)

    Quote Originally Posted by ATAG_Lolsav View Post
    The time its as Marcast says. I also tought it was steam at start, but evry other server was up. On both nights.
    On my pc I was getting the message "no server found". I checked the site http://www.issteamdown.com/ and Steam was down, on both nights. Strange that it happened at the same point of the same map, but maybe it's really a coincidence.

  30. #60
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    Re: Fall Rot (Case Red)

    Lets just keep a close eye on this one. I hope it was episodic and it wont repeat again.

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