v1.4 changelog:
- Added Frontlines script by LG1_Vogler.
- Reviewed AAA placement.
- Add light MG AA defenses to all spawn points (Zwillingssockel36).
- Removed Theville as a target and replaced with Crepon.
I liked the idea of Theville as a target...the Reds could force back Blue bombers to take off only from Caen losing time and making them more difficult to reach targets. Also Ford or Shoreham could be set as targets on the other side to make it fair. Anyway, this is one of the best maps. We had a nice mission Wednesday with three He111s (me, Spinal and Godfather) escorted by a pair of 109s (I don't remember the names, sorry), intercepted by a Spitfire south of the Isle of Wight at 5000 m. but still able to reach Portsmouth and drop. Great fun!
I see what you're saying Marcast but it's already pretty far from Theville mate! Caen is just... well, I personally think it's far too far if the needed bomb tonnage is the same. The Theville bomber spawn was a massive positive change for this map, much needed for many of us. I guarantee if Theville was knocked out then the map would just be a stale-mate 'time out' result in all but the most populated days of play.
Great to hear about the fun in the Heinkels. Did ya get all 6000kg of bombs on target and destroy the port? Spinal was leading with the Lotfe?
Last edited by trademe900; Apr-18-2014 at 11:14.
No, Marcast lead that mission, did an excellent job. GF was moaning about the "slow ass heinkels" but i think secretly he enjoyed it. In any case, I agree with marcast that the blues should get one more objective, since the reds really have no chance of winning if sides are even and no one is bombing their own targets.
Eleven! Exactly. One louder.
Not only is the Heinkel better at its job, it can survive a fighter attack. Best Bomber in this game for sure
I appreciate the heinkel's strengths and it's a great looking airframe, however I will still take the 2400kg bombload any day fellas.
Having a great battle on the Kanalkampf map currently, i wonder if a couple of things could be looked at though please?
Westhampnett Airfield is awash with bad spawn points. It seems that when you spawn at some points you cannot move at all without the aircraft bouncing up into the air.
The <rr has the bug where the first time it empties your fuel tank in this map, and using a percentage figure does not seem to work at all. You have to use the <rr command, <rr60 (or whatever %) does not work.
Many thanks.
Is the damage script that forces AI to bail from an abandoned plane applied to the bombers in this mission and others?
I have seen quite a few player bombers bail out but no kill is awarded - others have noticed that they just fly on untill they de-spawn. Same on other maps.
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