Hi everyone, Happy New Year
Looking back at 2013, Team Fusion made a huge impact with it's Mods. With the release of v3.00 and v3.01 it was great to see the community support gradually increase and aviation fans returning to what we consider to be the best WW2 Flight Sim currently available.
On the day we announced that v4.00 was to be released Team Fusion members watched the ATAG forums steadily fill up with visitors and we hit just short of 900 visitors in the run up to it's release, all online and waiting for v4.00 to hit the forums.
So now we start the New Year and behind the Team Fusion doors, many advances and improvements have and are being made. The new theatre is progressing well as are the objects and new aircraft and it's amazing to see how talented the members in our small team really are. As of yet, we are still not prepared to announce the Theatre or new aircraft/variants/flyables as there is still some work to be done that is crucial to their success, currently that's being worked on and is the final stepping stone in moving forward and us progressing much more efficiently
Please appreciate that the last two-weeks have been, as they have for many, a time where we take the Christmas break and relax. I know, everyone wants us working non-stop...but blimey, we just took some 'chill out' time
That said, some of our members didn't! We are very keen to get v4.01 out to the Community and there has been a lot of work ongoing to fix bugs brought on by v4.00 and also new features that are to be included. Yes, not only have we been fixing bugs, but also adding even more features. In the next week I hope to have more details about the new features but I feel happy in saying that take-off and landing will be much more realistic than before with a complete revision of the ground handling. More details will be released soon, but behind TF doors, many aircraft have been lost on the digital runways in an effort to bring this feature to you...
As always, it's difficult to show you what has been done because so much of it is in the coding and inside the engine than is easy to visibly represent. Hopefully as we get nearer to finishing testing, v4.01 will be online very soon....but as this will most likely be the last release before v5.00 (many months off), we want to make sure it is as complete as we possibly can before it goes live. When it does though, it will be announced here.
So, here are a few images to keep you interested until the next update, cheers, MP/TF
All images are current Work in Progress. Depending on bugs found and issues raised they are not guaranteed to be included.
Current contrail effects which have the right-angle effect at certain points:
TFWiP-Before-1.jpg
New effect (not for v4.01) is under testing. Sadly there does seem to be a bug with it, but it is something we are keen to look at as it looks much more natural.
TFWiP-Before-2.jpg
New altitude Hedgerow effects:
TFWiP-Before-3.jpg
Low altitude Hedgerow effects. Again, this is very WiP and is only just being looked at. Sadly the hedges cause approx. 9fps drop when set on maximum. This isn't acceptable and that is why it is still WiP and not for v4.01. It's nice to show you though that we are looking at ways of enhancing the landscape but not releasing fps decreasing features unless we can make them optional or we can improve the fps.
TFWiP-Before-5.jpg
Some new textures just enhance terrain and sharpen it at distance for Summer Map
TFWiP-Before-6.jpg
More WiP on one of the new models being worked on
TFWiP-Before-7.jpg
Currently experimenting with texture effects. Heavily bombed area?
TFWiP-Before-4.jpg
As always, please feel free to discuss the update here and share it. We can't promise to answer questions about development, but we do like to try and be as open as we can where possible
Cheers, MP
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