Hey, everyone. I've just recently finished upgrading my rig, and was hoping to get this game running smoothly now that my hardware - by my estimation - ought to massively overpower it in every way. Sadly, this doesn't appear to be the case - the game chugs ponderously along, dropping to 30 or 45 fps when it should be at 60, and often plunging into the 20 fps zone. Lowering graphics settings - while I shouldn't have to - doesn't appear to do anything, either. Even changing my resolution from 1080p to 1440p has rather little effect; it still chugs, and introduces other issues from playing with a non-native resolution. I've also noticed several graphical issues that I don't recall being present before I rebuilt. Before I get to that, though, here are my system specs:
Motherboard: Asrock Z75 Pro3
CPU: Intel i5 3570k (OCed to 4.4 GHz)
RAM: 8GB DDR3 1600
GPU: EVGA GTX 780 ACX SC (Driver version 332.21; up to date)
HDD: Samsung 840 EVO 250GB SSD
Operating System: Windows 8.1 Pro 64-Bit
Here are some screenshots of the display issues. I've also included some of my diagnostic software on the side, so you can see performance statistics while ingame.
Muddy ground textures:
http://i.imgur.com/jh09heh.jpg
Banded shadows:
http://i.imgur.com/y3nTNxS.jpg
Low FPS, odd CPU/GPU utilization:
http://i.imgur.com/QTWdfgr.jpg
And the album of the same at 1080p:
http://imgur.com/a/35a4t
Another two issues I was unable to screenshot are shimmering ground shadows, and that the game doesn't upscale at 1080p - it just occupies a small box in the center of the screen, rather than being fullscreen and blurry, as is normal. No other games I have do this. These aren't particularly important, as I plan on playing in 1440p anyway, and shimmering shadows mean very little in actual gameplay, but I thought they might be relevant to the rest of this. Additionally, grass appears to have -negative- draw distance - while taxiing forward, I'll find myself on a bare patch of ground, with the grass 'popping in' only after I've progressed well into an area without any. It's jarring, and ruins immersion.
I found a poster on the 1C forums with a very similar system setup and the exact same card as I who appears to have been getting far better performance in the exact same track, as well. This is what I find particularly off-putting - if it's just a badly-optimized game being a badly-optimized game, there's nothing to be done about it! But if someone with a similar rig is getting much better performance...besides that, many of the posters here seem to have less powerful hardware than this, but have few or no complaints about performance! My processor shouldn't be bottlenecking me; the only real difference between a 3570k and a 3770k is the L3 cache size and HyperThreading - and the latter, I'm told, does little or nothing for gaming. (I've heard it can be detrimental to CloD's performance, additionally.) CPU usage as displayed by the Resource Monitor is a bit different than how the Task Manager shows it, as well - I ran another test with it visible, but didn't document it. It hovers around 40%-55%, never going above 60%. At times, the graphics card would clock down to 966MHz, while the framerate continued to linger in the 20s.
I am using the NVidia Control Panel settings and conf.ini settings recommended on this board, and running Launcher.exe in Compatibility Mode for Windows 7 - although, oddly, I never had any problems running the game in normal mode, even without mods.
Does anyone have any advice, or know any optimization tricks that might help me? Am I simply missing some crucial aspect of system configuration? Cliffs of Dover is notoriously finicky, so I'm quite willing to believe I've just overlooked some detail.
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