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Thread: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

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    Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Team Fusion have not only been making the Flak act more like Flak, so now it actually tracks the target and also is more deadly. Also we have been improving the Flak visual effects to save processor cycles and therefore make it more frames-per-second friendly.

    This video contains footage of the new audio and visual effects. Everything you see will be available to use in the upcoming patch, now designated v4.3

    Cheers, MP



    https://vimeo.com/88809767

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Thanks MP!

    Those poor 109s...

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    Veteran Combat pilot Wulf's Avatar
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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Very impressive. The flak appears dangerous and believable. Great work.

    The gun sounds on the 109; a triumph! Can't wait.

    Thanks Team...

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    +1 on the sound fx, it gives out a hair-raising awesome sound!

    I can't wait to see working flak, no more vulching! (Or not as much)

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Looking forward to seeing it in action.

    Now we just need Beaufighters to take on some flack suppression missions! to help support the Bombers!
    In the past, aggressive Australian patrols have caused the enemy great embarrassment by unremittingly harassing his line of communications, destroying his dumps, and generally indulging in a "spot of bastardry." – Notes for Platoon & Section Leaders distributed to Allied Land Forces in SouthWest Pacific Area-Operations 1943.

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Absolutely wonderful effects....but as a bomber pilot I can't miss to be concerned about the future of ground attacks. This game is getting more and more exciting!

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    great video MP!

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Awesome but did they have to keep killing the pilots? I was hoping to see one of the new bail sequences

    Is the ack going to be a bit more accurate at altitude as well? We don't want bombers being regularly sniped at 10,000ft but currently the ack seems very random. From a defenders PoV all we know is that there may be something around this altitude within a mile of the airfield but little idea of which direction. It would be nice if we could see some sort of progression as it tried to zero in on the target though maybe what has actually been modelled is based on shooting at a formation and just trying to make a dangerous 'screen'. We would not want to see all the ack concentrating on just one bomber out of an AI formation of 9 (unless the random inaccuracy makes that work for the formation anyway?)
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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Please use Spit or Hurri as target in the next Video

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Quote Originally Posted by JG4_sKylon View Post
    Please use Spit or Hurri as target in the next Video
    +1

    Not only the flak also the gunners of the bombers did quite some aimed shots. Attacking such a well-protected airfield at low altitude seems to be a suicide mission.

    Well done, the visuals and sound effects are amazing! Can't wait to jump into one of those flak guns myself. Most preferrably placed on a ship being part of a convoy that is just under attack by some poor Blenheims...

    Btw: nice new intro sequence.
    Last edited by DUI; Mar-12-2014 at 06:55.

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Can mission designers set the skill levels for AA batteries?

    Cheers!
    In the past, aggressive Australian patrols have caused the enemy great embarrassment by unremittingly harassing his line of communications, destroying his dumps, and generally indulging in a "spot of bastardry." – Notes for Platoon & Section Leaders distributed to Allied Land Forces in SouthWest Pacific Area-Operations 1943.

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Nooo I've always had bad luck with the flak (also from my own side), now I won't get even near any flak area nymore

    It looks deadly! The black explosions concentrated around your plane, just like those footages from ships shooting at attacking bombers.
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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Brilliant!

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Just be aware guys, this is eight 40mm flak guns shooting at you. Most airfields on the ATAGserver have far less than eight flak guns! The video is just to show you what it could look like if you run into many guns

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    You guys are crazy....GOOD

    Thats one of the best vids. Nice sounds and effects.

    Well done

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Wow, looks amazing thank you!!
    Don B

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Oh, Can I take all of this in one week?
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    click here for fixes if you have stutters in Cliffs Of Dover

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    It looks fantastic. Thx for keeping us informed.
    Last edited by 310_cibule; Mar-12-2014 at 07:52.
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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Holy Sh*t!!!!!!!!!!!!!

    that looks and sounds absolutely incredible! the balloon strike, it's new; right?

    happy Fridays just got happier.

    amazing.

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    great job
    wait for me in their tails!
    9./JG54 GERMANWOLF

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Great video as always MP!

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Looks very good indeed.

    Seemed like the damage being dealt was from the bomber gunners though? Except perhaps that wing shot near the end.

    Nice to see a vid where the Luftwaffe gets some for a change!

    Eagerly anticipating the patch.

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Quote Originally Posted by No.401_Wolverine View Post
    Looks very good indeed.

    Seemed like the damage being dealt was from the bomber gunners though? Except perhaps that wing shot near the end.

    Nice to see a vid where the Luftwaffe gets some for a change!

    Eagerly anticipating the patch.
    I'm unclear as to why that wing-tip came off. I reviewed it in stop motion and did not see any hits just before separation (unless they happened before and weakened the wing) - it separated in a straight line as though stress fractured. The aileron on that side did show some prior damage. Just curious if there are any further damage model adjustments on the 109 wing.
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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Quote Originally Posted by ATAG_Catseye View Post
    I'm unclear as to why that wing-tip came off. I reviewed it in stop motion and did not see any hits just before separation (unless they happened before and weakened the wing) - it separated in a straight line as though stress fractured. The aileron on that side did show some prior damage. Just curious if there are any further damage model adjustments on the 109 wing.
    The 109 has some of the weakest wings in the game so if any tweaking was to be done it would not be to make the 109 wing more fragile

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Quote Originally Posted by Roblex View Post
    Is the ack going to be a bit more accurate at altitude as well?
    Flak is more accurate at height too. Gone are the days where the flak exploded at 1k feet when the bombers where at 10k.
    This doesn't mean that every single flak will hit a plane though.

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Its a great vid, but kind of worrying too. Hope my concern is misplaced...

    http://simhq.com/forum/ubbthreads.ph...ew#Post3923698

    H

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Quote Originally Posted by heinkill View Post
    Its a great vid, but kind of worrying too. Hope my concern is misplaced...

    http://simhq.com/forum/ubbthreads.ph...ew#Post3923698

    H
    I saw your post and it is.
    Flak was not made a super weapon. Basically what was done was fixing aiming and shrapnel bugs.
    For example, I made a test mission with 10 bombers flying straight and level at 5Km over a corridor of flak guns for about 10 minutes. It took about 10 re-runs of the mission for a bomber to be seriously damaged but, they will get more hits from shrapnel (you will even see some of the crew getting killed).

    The trick is not to fly straight and level which will reduce drastically the chances of getting hit.

    Now, low on the deck is a different story. Bullets don't take seconds to get to target so your chances of getting hit are a higher but still, guns don't turn in a microsecond so as long as you are not flying straight and/or in the imaginary line gun<----->plane, they will have a harder time aiming.


    Oh, and about the bomber gunners. The fix was the removal of the 5m/s limit.
    Last edited by ATAG_Colander; Mar-12-2014 at 14:16.

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    In the closeup of the first victim from 0:57 onwards there appears to be something dripping from the engine. Is that a side effect of the fire animation or is it fuel/glycol leaking due to the damage?
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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    Quote Originally Posted by heinkill View Post
    Hope my concern is misplaced..
    I share your general concerns about flak and gunner accuracy.

    The fighter pilot in me does not want to get shot down every time I am diving on a bomber with full speed and performing immediate evasive manouvers. On the other side, as a bomber pilot I hope the days are gone when a single enemy fighter was able to make himself comfortable in my six without having to fear getting shot down by my gunners (or the other gunners in the formation).

    With flak it is also quite tricky: while flying on high-altitude I would not like to fear getting shot down by flak all the time. But I would like to get my heart beat up while strafing a well-protected airfield.

    I think it is all about finding the right balance (speed, height, manouvering, etc. of the aircraft mixed with a reasonable coincidence-factor). I am quite sure that TF 4.3 will be far away from perfectly realistic conditions. But I have high confidence that it is a big improvement compared to the situation so far. We will see soon...

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    Re: Team Fusion WiP upcoming patch v4.3 - Into the heart of the Flak

    -There are no changes to weaken the 109's.

    -Everyone should understand there are eight 40mm Bofors firing in this video... normally a British airfield in 1940 would have a single battery of four Bofors.

    -It's up to mission builders to specify how much flak they want... in the pre-4.3 missions, builders would place as many as 16 or 32 Bofors protecting a field... now they only need to place 4, and they will have a more dangerous defense... better for frame rates, better realism.

    -Realistically, aircraft could not simply loiter over enemy fields the way players were able to do in Vanilla, TF 3.0/3.01/4.0. Now there are more historical and demanding factors players need to consider.

    -Bombing, even dive bombing, or glide bombing, typically happened at much higher heights than what we have seen in the game up to this point. Real Pilots would drop their bombs from 750 meters, 2000 ft. A Stuka would begin its dive at 3000 meters, release the bomb at 1000 meters, and pull out by 750 meters.

    -It's up to mission builders to set the victory conditions and targets such that they can be hit by bombers... less pinpoint taking out of individual vehicles, and more area targets.

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