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Thread: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;)

  1. #241
    Team Fusion LARRY69's Avatar
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    Quote Originally Posted by Continu0 View Post
    @Mimak, could you share your sweetFX-Settings? Thx!
    +1

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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    Thx guys !
    Here comes my Sweet Fx settings:

    Code:
    /*-----------------------------------------------------------.
    / Choose effects /
    '-----------------------------------------------------------*/
    
    // Set to 1 for ON or 0 for OFF
    #define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines.
    #define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
    #define USE_BLOOM 0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)
    #define USE_HDR 0 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
    #define USE_TECHNICOLOR 1 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
    #define USE_DPX 0 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
    #define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
    #define USE_TONEMAP 1 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
    #define USE_VIBRANCE 0 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    #define USE_CURVES 0 //[0 or 1] Curves : Contrast adjustments using S-curves.
    #define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image.
    #define USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.
    #define USE_DITHER 0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)
    #define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.
    
    
    /*-----------------------------------------------------------.
    / SMAA Anti-aliasing settings /
    '-----------------------------------------------------------*/
    
    #define SMAA_THRESHOLD 0.05 // [0.05 to 0.20] Edge detection threshold
    #define SMAA_MAX_SEARCH_STEPS 32 // [0 to 98] Determines the radius SMAA will search for aliased edges
    #define SMAA_MAX_SEARCH_STEPS_DIAG 16 // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges
    #define SMAA_CORNER_ROUNDING 25 // [0 to 100] Determines the percent of antialiasing to apply to corners.
    
    // -- Advanced SMAA settings --
    #define COLOR_EDGE_DETECTION 1 // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)
    #define SMAA_DIRECTX9_LINEAR_BLEND 0 // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.
    
    
    /*-----------------------------------------------------------.
    / LumaSharpen settings /
    '-----------------------------------------------------------*/
    // -- Sharpening --
    #define sharp_strength 1.0 // [0.10 to 3.00] Strength of the sharpening
    #define sharp_clamp 0.035 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
    
    // -- Advanced sharpening settings --
    #define pattern 2 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
    #define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
    // I designed the pattern for offset_bias 1.0, but feel free to experiment.
    
    
    // -- Debug sharpening settings --
    #define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)
    
    
    /*-----------------------------------------------------------.
    / Bloom settings /
    '-----------------------------------------------------------*/
    #define BloomThreshold 23.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
    #define BloomPower 1.5 //[0.0000 to 8.0000] Strength of the bloom
    #define BloomWidth 0.0142 //[0.0000 to 1.0000] Width of the bloom
    
    
    /*-----------------------------------------------------------.
    / HDR settings /
    '-----------------------------------------------------------*/
    #define HDRPower 1.30 //[0.0 to 8.0] Strangely lowering this makes the image brighter
    #define radius2 0.87 //[0.0 to 8.0] Raising this seems to make the effect stronger and also brighter
    
    
    /*-----------------------------------------------------------.
    / TECHNICOLOR settings /
    '-----------------------------------------------------------*/
    #define TechniAmount 0.20 //[0.0 to 1.0]
    #define TechniPower 10.0 //[0.0 to 8.0]
    #define redNegativeAmount 0.80 //[0.0 to 1.0]
    #define greenNegativeAmount 1.00 //[0.0 to 1.0]
    #define blueNegativeAmount 0.50 //[0.0 to 1.0]
    
    
    /*-----------------------------------------------------------.
    / Cineon DPX settings /
    '-----------------------------------------------------------*/
    #define Red 8.0 //[1.0 to 15.0]
    #define Green 8.0 //[1.0 to 15.0]
    #define Blue 8.0 //[1.0 to 15.0]
    
    #define ColorGamma 2.5 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
    #define DPXSaturation 3.0 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.
    
    #define RedC 0.36 //[0.6 to 0.2]
    #define GreenC 0.36 //[0.6 to 0.2]
    #define BlueC 0.34 //[0.6 to 0.2]
    
    #define Blend 0.2 //[0.0 to 0.1] How strong the effect should be.
    
    
    /*-----------------------------------------------------------.
    / Lift Gamma Gain settings /
    '-----------------------------------------------------------*/
    #define RGB_Lift float3(0.400000, 0.400000, 0.400000) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue
    #define RGB_Gamma float3(1.200, 1.200, 1.200) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
    #define RGB_Gain float3(0.950, 0.950, 0.950) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue
    
    
    /*-----------------------------------------------------------.
    / Tonemap settings /
    '-----------------------------------------------------------*/
    #define Gamma 1.15 //[0.00 to 2.00] Adjust midtones
    
    #define Exposure 0.01 //[-1.00 to 1.00] Adjust exposure
    
    #define Saturation 1.000 //[-1.00 to 1.00] Adjust saturation
    
    #define Bleach 0.25 //[0.00 to 1.00] Brightens the shadows and fades the colors
    
    #define Defog 0.055 //[0.00 to 1.00] How much of the color tint to remove
    #define FogColor float3(0.60, 0.30, 0.40) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue
    
    
    /*-----------------------------------------------------------.
    / Vibrance settings /
    '-----------------------------------------------------------*/
    #define Vibrance -0.15 //[-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    
    
    /*-----------------------------------------------------------.
    / Curves settings /
    '-----------------------------------------------------------*/
    #define Curves_contrast 0.00 //[-1.0 to 1.0] The amount of contrast you want
    
    // -- Advanced curve settings --
    #define Curves_formula 7 //[1|2|3|4|5|6|7] The constrast s-curve you want to use.
    
    
    /*-----------------------------------------------------------.
    / Sepia settings /
    '-----------------------------------------------------------*/
    #define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image
    #define GreyPower 0.11 //[0.0 to 1.0] How much desaturate the image before tinting it
    #define SepiaPower 0.58 //[0.0 to 1.0] How much to tint the image
    
    
    
    /*-----------------------------------------------------------.
    / Vignette settings /
    '-----------------------------------------------------------*/
    #define VignetteRadius 1.00 //[-1.00 to 3.00] lower values = stronger radial effect from center
    #define VignetteAmount -1.00 //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.
    #define VignetteSlope 8 //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
    #define VignetteCenter float2(0.500, 0.500) //[0.00 to 1.00] Center of effect.
    
    
    /*-----------------------------------------------------------.
    / Dither settings /
    '-----------------------------------------------------------*/
    //No settings yet, beyond switching it on or off in the top section.
    
    //Note that the checkerboard pattern used by Dither, makes an image harder to compress.
    //This can make your screenshots and video recordings take up more space.
    
    
    /*-----------------------------------------------------------.
    / Splitscreen settings /
    '-----------------------------------------------------------*/
    #define splitscreen_mode 3 //[1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split

  3. #243
    Team Fusion LARRY69's Avatar
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    thanks Mikmak...

    LARRY69

  4. #244
    ATAG Member ATAG_Lolsav's Avatar
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    Impressive

  5. #245
    ATAG Member ATAG_Flare's Avatar
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    Quote Originally Posted by Mysticpuma View Post
    Tracers coming from the Do 17, no enemy planes in area, is TF making this on flyable too?

    flare

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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    Instances.
    Attached Images Attached Images
    • File Type: jpg 1.jpg (928.1 KB, 222 views)
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  7. #247
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    Outcomes.
    Attached Images Attached Images

  8. #248
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    Keep posting your screenshots!!!!

    We transfer selected images to the Team Fusion Facebook page into a "Community Screenshot" photo album.

    They are a BIG HIT.

    Team Fusion Facebook page is up to 624 "Likes"...continues to grow at a fast pace. https://www.facebook.com/teamfusionmod


  9. #249
    ATAG Member ATAG_Flare's Avatar
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    Must post screenshot to gain internet fame:



    flare

  10. #250
    ATAG Member ATAG_Lolsav's Avatar
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    Quote Originally Posted by flare2000x View Post
    Must post screenshot to gain internet fame:

    flare


    Great screenie btw

  11. #251
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    Some distinctive skins/liveries
    Attached Images Attached Images
    • File Type: jpg 1.jpg (895.8 KB, 202 views)
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  12. #252
    ATAG Member ATAG_Lolsav's Avatar
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    That 110 looks badass! I didnt knew Fins had Hurricanes? And also i saw a "portuguese skin" on a Hurricane (think there were a few, but not quite sure).

  13. #253
    Ace Mysticpuma's Avatar
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    Sunrise bailout:





    Sunrise patrol:



    Let him have it!:













    The Big Sky:

    "The needs of the Flight Sim Community outweigh the needs of the one or the few"

  14. #254
    ATAG Member ATAG_Lolsav's Avatar
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    I always enjoyed the clouds in CLOD. Nice picture!

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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    Very nice screenshots here, particularly the sunset one.

  16. #256
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    these more class 109 HS.




  17. #257
    Team Fusion OBT~Mikmak's Avatar
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;




  18. #258
    Novice Pilot Placid's Avatar
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;
















  19. #259
    Ace Mysticpuma's Avatar
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    Took the Gladiator and Wellington on a little flight today:

    Gladiator sunrise:














    Flying the Wellington:













    "The needs of the Flight Sim Community outweigh the needs of the one or the few"

  20. #260
    ATAG Member ATAG_Lolsav's Avatar
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    "I had a farm in Africa" - Karen Blitzen - "Out of Africa" - the movie title?



    Excellent pics MysticPanda - you wouldnt thought i forgot about that one, did you?

  21. #261
    Supporting Member FZG_Immel's Avatar
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    Quote Originally Posted by Placid View Post















    Beatiful. care to detail your graphic settings and nvidia settings =?
    Asus Maximus VII Ranger - Intel I7 4970k@ 4.4Ghz - 16Gb Kingston fury - MSI GTX 970 4G - Cougar FSSB + Cougar NN_Dan - Saitek Combat Pedals - Track IR3 Pro VE

  22. #262
    Novice Pilot Placid's Avatar
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    Quote Originally Posted by FZG_Immel View Post
    Beatiful. care to detail your graphic settings and nvidia settings =?

    Thanks, I'm running Cliffs of Dover TF 4.312 with every setting on maximum. My graphic card is an ATI (not the best choice for CloD), I'm not using Sweet Fx or any kind of post production effect on the screenshots. One thing that adds a lot to the atmosphere are the skins, made by cptfarrels for the 109s and by myself for the Spitfires.

  23. #263
    Team Fusion Cybermat47's Avatar
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    Quote Originally Posted by Mysticpuma View Post
    Took the Gladiator and Wellington on a little flight today:


    Nice screensh- wait, WHAT?!

    This is what happens when I'm away for too long

  24. #264
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    Quote Originally Posted by Mysticpuma View Post
    Dat fire effect though . . . Awesome!

    flare

  25. #265
    Team Fusion OBT~Mikmak's Avatar
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    Last edited by OBT~Mikmak; Nov-15-2014 at 14:27.

  26. #266
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    Very good MikMak

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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;


  28. #268
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;


  29. #269
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;


  30. #270
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    Re: Team Fusion v4.3 Screenshot thread - Post your pictures here from the new patch ;

    Beautifull colours. Almost real!

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