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Thread: question from mrs. D

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    Supporting Member Little_D's Avatar
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    question from mrs. D

    Hi gents,

    my wife ask me an interesting question:

    Why we have always nice weather on the maps in our little war and no rain?

    i told here, that i think it is because of:

    1. to hard for the pc or server
    2. not possible in CoD
    3. no one wants a map like this

    but i told here we have now wind on the maps

    so what do you think about a map with havy rain, when it is possible?

    i would love it , even when it means that i have to fly low

    regards

    Little_D
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    Re: question from mrs. D

    With the blasted winter we've had this year on the coast of Maine, USA, it's rather soothing to come into game and have a beautiful CAVU day!
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    Manual Creation Group Continu0's Avatar
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    Re: question from mrs. D

    Totally in for this! I don`t care how bad the weather is, as long as it`s immersive to fly...

    And I imagine it beeing very immersive to hardly see the bombers you should escort trough the rain, losing orientation, finally be forced to use the compas to navigate...
    Well, in short: Rain, Snow, etc... it would be a dream come true...
    Last edited by Continu0; Apr-03-2014 at 07:23.
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    Supporting Member DUI's Avatar
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    Re: question from mrs. D

    I think that a lot of MP pilots do not want to get distracted too much from basic dogfighting. Personally, I like having some clouds and some wind but as soon as you have to concentrate too much on the environment conditions and too less on your squadron mates or opponents it would become stressful in a negative way. The only hurricane I want to see in MP is the one you can set on fire.

    But I would be totally fine with not always flying in perfect daylight conditions. I think starting the mission in a late sunrise time would add something. I definitely would prefer it over a mission with a sunset scenario.

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    Re: question from mrs. D

    Always dogfighting in ideal conditions is boooring.
    It`s a simulation, so let's simulate, heavy cloud cover where bombers are hiding on their way to the targets.
    A small thunderstorm makes flying through it a challenge, and a chance to escape when the opponent isn't daring enough.
    9/10 cloud cover between 1500 to 3000 m on the way to the target, where are the navigators?
    Diversity is the way to success, imo.

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    Veteran Combat pilot Mudcat's Avatar
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    Re: question from mrs. D

    With the weather, whether it is implemented or not, just take Aldertag, the start of which was delayed a few days due to... poor weather conditions. Plus even if you had modern radar and navigation would you want to be in a ww2 fighter/bomber and have this happen?



    There's weather you'd fly in and weather you wouldn't, even during war.

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    Re: question from mrs. D

    Quote Originally Posted by Little_D View Post
    Hi gents,

    my wife ask me an interesting question:

    Why we have always nice weather on the maps in our little war and no rain?

    i told here, that i think it is because of:

    1. to hard for the pc or server
    2. not possible in CoD
    3. no one wants a map like this

    but i told here we have now wind on the maps

    so what do you think about a map with havy rain, when it is possible?

    i would love it , even when it means that i have to fly low

    regards

    Little_D


    I'm impressed your wife had a constructive question on Clod My wife also ask Clod related questions sometimes, but they are more in line with "How long are you going to sit in front of that thing tonight?"

    As much as I would love to see rain in Clod it's way down the TF to-do list -an enormous amount of work for an effect that very few desire to flight in anyway
    ...and Mudcat does have a very valid point -operations where generally postponed during bad weather

    Cheers/m

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    Supporting Member Little_D's Avatar
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    Re: question from mrs. D

    Quote Originally Posted by Mattias View Post
    I'm impressed your wife had a constructive question on Clod My wife also ask Clod related questions sometimes, but they are more in line with "How long are you going to sit in front of that thing tonight?" Cheers/m
    Hi Mattias,

    she also flys from time to time, she gets the 109 on the runway, can take of, flys straight, can climb and turn. over here landings we dont need to talk

    i also here the same from my wife, but as an smart sim-fan i know how to please my wife, so i have enough time to fly, beta test, post some thinks, etc. or other way around i traind me wife well
    and i give here space for here stupit FarmVille 2 and she reads most of the threads here in english and german forum to understand why here Little_D gets sometimes mad and loud when
    he plays this game

    normaly we all that have wifes/girlfriends should carry them on hands, that they let us play this game for hours

    regards

    Little_D
    Last edited by Little_D; Apr-03-2014 at 10:47.
    1./JG2_Little_D
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    "The one who has 12, leads. The one who has six, follows."

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    Novice Pilot SG1_Lud's Avatar
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    Re: question from mrs. D

    Solved.
    & Your wife will love it Mattias

    2012-05-07-eetimes-jh-nexcom.jpg

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    Re: question from mrs. D

    Quote Originally Posted by SG1_Lud View Post
    Solved.
    & Your wife will love it Mattias

    2012-05-07-eetimes-jh-nexcom.jpg

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    Re: question from mrs. D

    @Mudcat
    I've read so many books where there were accidents because of the weather, even on take off.
    I believe you've would be surprised how 'no fly' weather was defined then.

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    Re: question from mrs. D

    Quote Originally Posted by Little_D View Post
    Hi Mattias,

    she also flys from time to time, she gets the 109 on the runway, can take of, flys straight, can climb and turn. over here landings we dont need to talk

    i also here the same from my wife, but as an smart sim-fan i know how to please my wife, so i have enough time to fly, beta test, post some thinks, etc. or other way around i traind me wife well
    and i give here space for here stupit FarmVille 2 and she reads most of the threads here in english and german forum to understand why here Little_D gets sometimes mad and loud when
    he plays this game

    normaly we all that have wifes/girlfriends should carry them on hands, that they let us play this game for hours

    regards

    Little_D


    Hehe, I'm happy you found a sound balance and I must say me and my wife got a good balance as well -her spoiled horse needs constant service and I usually manage to schedule my Clod time accordingly

    Cheers/m

    Quote Originally Posted by SG1_Lud View Post
    Solved.
    & Your wife will love it Mattias

    2012-05-07-eetimes-jh-nexcom.jpg
    I'll better keep this trick away from her

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    Re: question from mrs. D

    Water droplets/condensation on the screens would be nice as in BOS, very nice effect.
    =BKHZ=

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    Re: question from mrs. D

    Quote Originally Posted by DUI View Post
    I think that a lot of MP pilots do not want to get distracted too much from basic dogfighting. Personally, I like having some clouds and some wind but as soon as you have to concentrate too much on the environment conditions and too less on your squadron mates or opponents it would become stressful in a negative way. The only hurricane I want to see in MP is the one you can set on fire.

    But I would be totally fine with not always flying in perfect daylight conditions. I think starting the mission in a late sunrise time would add something. I definitely would prefer it over a mission with a sunset scenario.
    The ATAG Full AI server has ground fog and sunrise mission, check it out. For those who don't wanna be distracted dogfighting in weather, then check out the dogfight server. I don't know if the code is hidden, or it was never fully developed, but it is a must for TF 5.0ish. The current ATAG server seems to be slightly graphically reduced in terms of cloud and sunrise/sunset missions.
    Last edited by darkside3/4; Apr-03-2014 at 12:42.

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    Re: question from mrs. D

    I'd like to see a completely overcast mission with an oasis of bright sunshine above the cloud; I'd hate to see our framerates though.

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    Re: question from mrs. D

    Quote Originally Posted by ATAG_Keller View Post
    I'd like to see a completely overcast mission with an oasis of bright sunshine above the cloud; I'd hate to see our framerates though.
    Let me guess...
    And you also want a break in the clouds just above the target you're bombing, right?

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    Re: question from mrs. D

    Quote Originally Posted by ATAG_Colander View Post
    Let me guess...
    And you also want a break in the clouds just above the target you're bombing, right?
    Haha, yes please!

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    Re: question from mrs. D

    Or dropping blind, with a working 'Knickebein' nav aid system

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    Re: question from mrs. D

    ~S~ All,

    Back in IL-2 I seem to recall some bad weather coops that, while really immersive (in a stressfull way), were also pretty frustrating. Very difficult to spot contacts or ground targets, turbulence made aiming very difficult, and navigation was job number 1. Sorties were often fruitless, as in real life. Probably be like the night mission that was in ATAG circulation for a while...very difficult to find and engage.

    I would like to see more cloud cover in occasional missions, however I get this weird anomaly when in heavy cloud missions where at certain altitudes (draw distance?), the clouds will blink off and on as I scan the sky. Sometimes my gunsight disappears during the same instances...very annoying. Not sure if it's a limitation of my equipment (i5-760, GTX770, 8GB RAM) or code-related. Hardware Monitor graph following such occurrences doesn't seem to indicate that my components are overly taxed.

    V/R,

    AKA Knutsac

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    Re: question from mrs. D

    I get this weird anomaly when in heavy cloud missions where at certain altitudes (draw distance?), the clouds will blink off and on as I scan the sky. Sometimes my gunsight disappears during the same instances...
    This is a problem that has existed since day 1 and is due to too many cloud/smoke particles which causes the whole 'drawing pass' to be rejected- and the increased cloud now used by mission builders shows this up occasionally.
    Sometimes zooming in a couple of clicks CAN ameliorate the effect.

    This is known to TF (see bugtracker #497) and it is being looked at- it is a tricky little bugger tho

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    Re: question from mrs. D

    I get a weird effect where I seem to be coming out of the cloud and can see ahead but if I turn my head 45 degrees there is no visibility at all. The dense cloud just switches on & off at a certain angle. Not a major issue though as it only happens at the boundary I think.

    Re. The comment about solid cloud cover causing bad framerate issues, I have always thought that if you put on a solid layer of featureless stratus then the framerates above the cloud would be extremely good because there is no ground detail to draw, just solid white. It would have been a problem while we still had the bug that caused 'dots' below the cloud to appear above the cloud but the last patch has fixed that.
    Perhaps there is something about the way solid stratus is drawn that means my assumption is wrong though.
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    Supporting Member LuseKofte's Avatar
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    Re: question from mrs. D

    Bad wether was one of the reasons for D-Day outcome. Close air support was not effective . Paratroopers dropped on wrong places. Invationfleet was not attacked by airplanes.
    Low overcast made flying very little effective and resulted in aborted missions, This is why wether are mostly good when we fly.
    For me this is totally not interesting, flying bombers I cannot aim at my target.
    Windy conditions make high altitude more challenging and could be a option for some maps, but put on all it ultimately will frustrate the crap out of any bomber pilot.
    I understand why you asking, but this should be on a fighter only server

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    Re: question from mrs. D

    Adverse weather is interesting in Clod, it's indeed weird to always fly in good weather. However, I feel clouds are modeled in a strange way in this game. Sometimes you can look straight forward and see what's going on at 2 o'clock, then turn your heads towards 2 o'clock and suddenly a clous is there to block your vision.

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