Home
Rules
Forum
Roster
Donate
Register
Help
Remember Me?
What's New?
▼
Activity Stream
New Articles
New Events
New Blog Entries
Mark Forums Read
STATS PAGES
Direct Connect to ATAG Server
Forum
▼
FAQ
Calendar
Forum Actions
Mark Forums Read
Quick Links
View Site Leaders
Thanks / Like Statistics
Hottest Threads / Posts
Track Editor
Live Chat
Team Fusion Bug Tracker
Team Fusion Wiki
ATAG TeamSpeak
Downloads
▼
Browse Files
Donations
Advanced Search
Home
Activity Stream
If this is your first visit, be sure to check out the
FAQ
by clicking the link above. You may have to
register
before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
Activity Stream
Filter
Sort By
Time
Show
Recent
Recent
Popular
Popular
Anytime
Anytime
Last 24 Hours
Last 24 Hours
Last 7 Days
Last 7 Days
Last 30 Days
Last 30 Days
All
All
Photos
Photos
Forum
Forums
Articles
Articles
Blog
Blogs
New Activity (
)
Please reload this page to view the 200+ new activity items that have been created.
Older Activity
Today,
05:06
Yo-Yo
started a thread
Full fuel?
in
The IL2 Lounge
Does anyone know if historically during the BoB whether the RAF (and associated serivces/squadrons) would always send the fighters up with a full...
see more
0 replies | 8 view(s)
Yesterday,
16:50
ATAG_Oskar
replied to a thread
Script for play a .wav sound
in
Full Mission Builder and Scripts
That code looks fine, but only in SP. In that scenario the sim loads the audio file from your local hard drive. In MP you would need every player...
see more
16 replies | 2448 view(s)
Yesterday,
07:53
BlacKnight
replied to a thread
Script for play a .wav sound
in
Full Mission Builder and Scripts
Oskar can you do this with a Trigger for specific AirGroup or AirArmy RED or Blue fly through? Example: Sub Mission loads and in flying over...
see more
16 replies | 2448 view(s)
Yesterday,
05:31
Fred901
replied to a poll
Stream Spline in the FMB
in
Full Mission Builder and Scripts
It could be reused like an asphalt taxyway for airfield !:D
see more
8 replies | 410 view(s)
Yesterday,
04:23
ATAG_Pattle
replied to a thread
69th_Red}{awk
in
General - Pilots Bar
Lucky!!! Great to hear from you mate. Hope all is well. Great to hear Redhawk is travelling well. How's the rest of the 69 crew going? ...
see more
3 replies | 137 view(s)
Mar-28-2023,
19:42
ATAG_Snapper
replied to a thread
69th_Red}{awk
in
General - Pilots Bar
That is so good to hear, Lucky. Thank you!!! :salute: Yes, please say hello for me. He told me tales that amazed me. When his book comes out I’m...
see more
3 replies | 137 view(s)
Mar-28-2023,
19:06
69th-LuckyHawk
replied to a thread
69th_Red}{awk
in
General - Pilots Bar
Red}{awk is doing fine. I will pass this inquiry on to 69th_Red}{awk. Nice to see your post Snapper, lots of good memories. Hope to get back flying...
see more
3 replies | 137 view(s)
Mar-28-2023,
16:34
RAF74_Buzzsaw
replied to a thread
Hawker Typhoon Project Underway in British Columbia, Canada
in
General - Pilots Bar
I know the group which is building this... they have also done work on Spitfires. (as you can see in the story, they know their way around Merlins) ...
see more
2 replies | 140 view(s)
Mar-28-2023,
15:06
BlacKnight
replied to a thread
Despawning Trains on Trigger
in
Full Mission Builder and Scripts
Can we not just load a mission from the main script and then use a destroy script like this to remove the train: train.miss and train.cs ...
see more
11 replies | 288 view(s)
Mar-28-2023,
14:43
checkhov
replied to a thread
Messerschmitt Me 262
in
General - Pilots Bar
I dont think the Germans were desperate more a lack of raw material to build turbojet engines i think they used alum coated steel in stead of high...
see more
9 replies | 258 view(s)
Mar-28-2023,
12:42
BlacKnight
started a thread
Patrol Missions
in
Full Mission Builder and Scripts
I have seperate patrol mission loading and was looking at this script anyone complete this and get it to work? I am trying to get the patrols to...
see more
0 replies | 32 view(s)
Mar-28-2023,
04:26
Amarok
replied to a thread
Bordschütze steuern
in
Allgemeine Diskussion - Allgemeine Themen rund um Il 2 Cliffs of Dover und anderes
Nicht aktivieren sondern deaktivieren, damit die Position gewechselt werden kann!
see more
6 replies | 138 view(s)
Mar-28-2023,
03:48
Ghostfacekalle
replied to a thread
Bordschütze steuern
in
Allgemeine Diskussion - Allgemeine Themen rund um Il 2 Cliffs of Dover und anderes
Vielen Dank. Das muss man ja auch erstmal wissen das man das erst aktivieren muss... ;)
see more
6 replies | 138 view(s)
Mar-27-2023,
19:27
ATAG_Snapper
started a thread
69th_Red}{awk
in
General - Pilots Bar
Hi everyone, It’s been some time since we’ve heard from our good friend, Redhawk. Does anyone have any word on how he’s doing? Thanks, ...
see more
3 replies | 137 view(s)
Mar-27-2023,
18:00
69th-LuckyHawk
replied to a thread
Hawker Typhoon Project Underway in British Columbia, Canada
in
General - Pilots Bar
Rejoined forum after years away. The first post I clicked on was about the Hawker Typhoon. Being a Vancouver Island resident I had no idea this...
see more
2 replies | 140 view(s)
Mar-27-2023,
17:54
ATAG_Snapper
replied to a thread
External View Utility for Recorded Tracks
in
Utilities and Tools
Mon ami, You now have access! Cheers! Snapper :salute:
see more
1548 replies | 418833 view(s)
Mar-27-2023,
17:46
Amarok
replied to a thread
External View Utility for Recorded Tracks
in
Utilities and Tools
Moin comrades, it would be great, when I have also access to the wonderfull tool. Thanks in advance.
see more
1548 replies | 418833 view(s)
Mar-27-2023,
16:21
ATAG_Oskar
replied to a thread
Despawning Trains on Trigger
in
Full Mission Builder and Scripts
Just noticed a bug in my code. Here's a different approach. using System.Collections.Generic; using System.Diagnostics; using...
see more
11 replies | 288 view(s)
Mar-27-2023,
15:58
Bonditaria
replied to a thread
Bordschütze steuern
in
Allgemeine Diskussion - Allgemeine Themen rund um Il 2 Cliffs of Dover und anderes
Bitte in den Realismus-Einstellungen aktivieren, um die Sitzplätze wechseln zu können
see more
6 replies | 138 view(s)
Mar-27-2023,
14:05
ATAG_Oskar
replied to a thread
Despawning Trains on Trigger
in
Full Mission Builder and Scripts
I don't see any obvious way to do it but destroying the whole train with one call would be desirable. I'll investigate.
see more
11 replies | 288 view(s)
Mar-27-2023,
14:02
ATAG_Oskar
replied to a thread
Despawning Trains on Trigger
in
Full Mission Builder and Scripts
Simpler like this. using System.Diagnostics; using maddox.game; using maddox.game.world; public class Mission : AMission
see more
11 replies | 288 view(s)
Mar-27-2023,
13:54
polak94000
replied to a thread
BF 110 raid over England 27th of february 2023 1900 GMT
in
Major Online Events!!!!
Thanks guys it’s the very first time for me to make a video, it s a lot of work but the actors were really good:salute:
see more
51 replies | 2094 view(s)
Mar-27-2023,
13:47
BlacKnight
replied to a thread
Despawning Trains on Trigger
in
Full Mission Builder and Scripts
Ok I noticed anything with wagons are not removed. The simple Train without cars follows the script but the other train just sits there. So I...
see more
11 replies | 288 view(s)
Mar-27-2023,
11:31
BlacKnight
replied to a thread
Despawning Trains on Trigger
in
Full Mission Builder and Scripts
Ok Here is the Script I am Trying was sent to me a while ago by Oskar: using System; using System.Collections; using System.Collections.Generic;...
see more
11 replies | 288 view(s)
More Activity
No More Results
No Recent Activity