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  1. Setting up an airfield as a target/objective
  2. Creating and scripting the destroy area tgt trigger- how to?
  3. Randomising sub-mission loading - cant quite get it to work
  4. FMB help!!
  5. Script help Checkin AI are all dead
  6. How do i write London Calling in German?
  7. London Ruft - an update and teaser..
  8. Screenshots while in mission builder?
  9. Channel Dash/ Operation Donnerkeil
  10. Launching a random sub-mission TUTORIAL
  11. More Randomness - INTERMEDIATE TUTORIAL
  12. Logging game events
  13. Runways in FMB
  14. Can I start the FBM without having to start the game?
  15. What values are the SKILL levels?
  16. Any way to step out of the FMB once in?
  17. 92 Sqn. Philstyle's sirfield templates
  18. Cameas: What do I need to know?!
  19. Search lights
  20. Quick Mission and the foe taking a nap after a few minutes of dog fighting.
  21. Where are the trees?
  22. What do I do in FMB to create a 9 JG26 Me109 I can fly ?
  23. Identifying which position the Player is in?
  24. Oil drum fires
  25. does the Lighthouse object work
  26. Server Drops without any messages or errors..
  27. Barrage ballons
  28. Local Weather object graphics glitch
  29. OnActorDead Question
  30. Ideas on how to reduce stutters when a trigger spawns an iar group
  31. complete freeze
  32. Cooperative multiplayer mission building questions
  33. Problem Building Factories in FMB
  34. Script damage aircraft
  35. Sal's useful scripts - Random aircraft damage/failure on takeoff
  36. english and german soldiers
  37. Sal's Useful Scripts - Tree collisions
  38. Success or Failure!
  39. Getting AI to land
  40. Anyway to force realism settings in single player missions?
  41. Static aircraft; skins
  42. possible to change an AI Aircraft's purpose with a script
  43. Spawn Point for Single Player Mission
  44. Using Strategy.THIS.GamePlay in seperate class
  45. Making a new airgroup on the fly
  46. Can anyone help with a super basic mission to drive a tank?
  47. How can I set the realism and icon in a mis in FMB?
  48. Question for the Mission Builders
  49. Edit "training" missions
  50. Question for mission builders
  51. delaying AI-flights
  52. Spawning flak guns.
  53. Override LW-twin engine 9-bomber limit in FMB?
  54. OnBuildingKilled
  55. SP mission building - no runway boards or windsock, what am I missing?
  56. Spline Road & Runtime Error
  57. Bombing Parameters
  58. Flak guns and flak generally
  59. Being lazy - and trying to understand the script event-model when using FMB
  60. Install Visual Studio and Add CLOD libraries in 7 steps in Windows 10
  61. Auto-generate ground vehicles for missions script - Ambulance, fire truck, fuel truck
  62. A couple of FMB questions...
  63. PilotsInGame.exists...?
  64. Converting single player missions to multiplayer?
  65. AI Flak Gunners
  66. Making an auto landing script
  67. Lobby scripting help please.
  68. !aircraft.IsAirborne()
  69. Stopping a Battle
  70. ok having been successful at the start I now have an issue
  71. Static ships colliding
  72. Object scripts library
  73. Destroying actors and other objects
  74. FMB - Get Flight to fly endless patrol?
  75. Game class extensions
  76. Adding weather fronts.
  77. Class Extensions - GamePlay
  78. Possible To Compile Missions To DLL's?
  79. ATOM 1.0 - Neat!
  80. airfield icons not showing up in MB
  81. Rearm-Refuel function
  82. Air raid siren object
  83. Flying Boat Take off and landing
  84. Script for random composition of air units
  85. Where is realistic cloud choice option ?
  86. How to delete all ground vehicles, ships, artillery, other statics in CLOD
  87. Moving spawnbases
  88. Accessing an aircraft/AiAirgroup's serial number, skin, loadout, etc?
  89. Transfer a group.
  90. Balloons and aircraft with markings
  91. ATAG is boring for bombers
  92. Taxiing.....
  93. Bare Map
  94. need a bit of help here please
  95. Get GPS coordinates
  96. What new game ON-events would you like to see?
  97. Airfields.
  98. Setting up a private server
  99. Script extension dll for mission builders
  100. Newbie build Manston mission
  101. Help with my Tab 4 mission menu script
  102. A Funny thing happened on the way to the FMB folder
  103. Start time for Luft bombers disallows suitable start time for RAF fighters intercept.
  104. Can someone explain spawns and what a spawn area is for ?
  105. Can Missions be used from other users and is there a library of such ?
  106. Why dont my Ju88As bomb when I have done target set and clicked on hanger ?
  107. Can one turn clock backward if missing a good part of the action for a photo ?
  108. Swapping positions give false bail out code
  109. Airfield templates - by Ajay
  110. How do we add Belfast Truss hangers ?
  111. Creating Me110 defensive circles
  112. Zoom to ground for object placement loses location for final zoom scale.
  113. Question for TF....New or same scripting?
  114. Background sound
  115. Is there an aircraft carrier under the British flag in the FMB ?
  116. Can I ask a favour of our mission building community? Need a couple of missions
  117. Is it possible to change the text in a mission to change the map but keep the mission
  118. Script help - how add a pause.
  119. TWC MIssion Server Source Code release
  120. So, I create a small mission. How do I add it to Quick Mission with Icon?
  121. Multiplayer missions getting stuck at 99% loading for a long time - any ideas?
  122. spawnpoints
  123. spawnpoints1
  124. IPlayerStat kill count ?
  125. Naming Spawn Points - Why FMB won't take what you type
  126. New TFS 4.5 Watchdog
  127. 4.5 - C# way of detecting players have left the aircraft seems to no longer work
  128. Mission editor TF v4,50
  129. Stationary ini. ?
  130. FMB bomber spawn ?
  131. Blitz and FMB is there an easy way to bring missions and skins etc in ?
  132. Customized airfields
  133. How does one create a spitfire parked on grass and fire mguns on Hawkinge ?
  134. What needs doing to get an aircraft to adopt a spawn point and place trees around it?
  135. Placing trees and airfield base graphics ?
  136. Denying game use of certain default aircraft spawn points ?
  137. Tech Skin for static aircraft in FMB how do we access LW skins used in flying ac ?
  138. How does one view static objects as if in game ?
  139. Is there a lawn mower tool ?
  140. adding music
  141. adding aircraft to your flight?
  142. FMB controls question
  143. bone head wingman
  144. Getting AI to Skip Bomb?
  145. Cameras along mission route to make a movie
  146. Why airport spawn points/airdrome points sometimes or often don't work - with solutio
  147. Why do my Ju88 jump to runway and then not bomb target ?
  148. New script for running a CloD server - starting missions, running a mission queue etc
  149. How to get maddox.game.world.Strategy.DamagerList for crash-landed aircraft ?
  150. Fmb 101
  151. Best AI Skill settings?
  152. Trees and bushes
  153. Code Question
  154. Naughty Germans bombed the chip shop not airfield first mission help needed !
  155. RAF Maidstone/RAF West Malling
  156. Spectator View ?
  157. Compiler Error CS0246: namespace name 'IPLAYER' could not be found
  158. How to access code from various submissions from each other, using a dll
  159. Question for TF about airdrome points.
  160. Splines and electrical pole
  161. Nissen hut
  162. Can someone test this Larry mis file as my aircraft get destroyed instantly.
  163. where can one download other players missions ?
  164. Raising and lowering static objects in FMB
  165. Are Bf 110s fighters or bombers ?
  166. White Cross-T Marker.
  167. Gatwick race track map
  168. The wind is pulling out my (h)air!
  169. TF Wiki - Weather
  170. Wind
  171. Template RAF Hawkinge
  172. Creating new maps?
  173. Main Maps
  174. Object browser
  175. The new ReArm, Refuel, Repair - issue when running mission as MultiPlayer
  176. Skins in FMB ?
  177. Troubleshoot script problem?
  178. issue with Full Mission builder (4.56) new and old single missions.
  179. Weather Fronts
  180. Could someone create a script that sets an engine on fire after a certain time?
  181. Help with a script needed
  182. I found an oil/fuel refinery on the map once... Any idea where they are?
  183. Aircraft placement (minus default skins)
  184. More armies more colours!
  185. My Full Mission builder freezes
  186. about buildings
  187. Humans in Cliffs of Dover
  188. Full Mission Builder Bafflement
  189. "Player Skins "
  190. Zero point for aircraft (and other?) models?
  191. Question about Flight0 syntax in .mis files, Full Mission Builder
  192. Customized airfields follow-up
  193. unable to change landing to take off for waypoint
  194. How to tell which exact position a Player is currently in--2 possible, which active?
  195. Formula for converting True Air Speed to Indicated Air Speed in CloD, and/or . . .
  196. Posts about CloD FMB scripting problems & solutions-groundstationaries, birthplaces..
  197. Can't delete/remove smoke or fire via Clod FMB script - any solutions or ideas?
  198. ground types and airfields
  199. ground types and airfields mission
  200. Recursive Timeout stops randomly - help!?
  201. Calculate altitude/height of ground at any given point on the map?
  202. Template RAF North Weald
  203. Launcher64 client crashing in certain multiplayemissions under certain circumstances?
  204. How to start & run a Cliffs of Dover Server - Launcher64.exe -server
  205. Will there be an official FMB Guide after the release of Desert Wings?
  206. Static plane skins
  207. Basic things I should know...
  208. Script headache
  209. Visual studio - can't find references
  210. Adding a timer for a message
  211. Trigger on destroyed
  212. Define an actor?
  213. FMB consideration
  214. Airfields and their runways
  215. Choosing where the player spawns parked in SP
  216. CloD Speech folder .OGG files X Windows 10
  217. Sunderland - Landing
  218. Cover, Escort, Attack Fighters, Attack Bombers
  219. How can I use the gray spawn points in FMB?
  220. Tobruk Mission BuilderProblems
  221. AI planes flying "wave Tops" / "tree tops" not working
  222. Setting up a campaign - Changed since 5.0?
  223. Mission success in a campaign
  224. External camera/
  225. FMB waypoint action "ESCORT"
  226. Static cameras
  227. Continiuous loop
  228. Default Commands for Mission Builder?
  229. Automatic Bomb Release
  230. Some questions about possibilities via scripting
  231. Yo-Yo's SP FMB guide for beginners
  232. onAircraftDamaged - for scripted spawned aircraft
  233. isAiControlledPlane
  234. Why onActorDamaged not working?
  235. How to: Make the trigger of submission appear in the script file of main mission
  236. Using Trigger/Action in FMB scripting; Action in .mis disabled=0, enabled=1?
  237. Run a multiplayer server: random crash and weird behaviour
  238. Puzzle for the day: How to identify in code which map you are on?
  239. Delay the next waypoint? - is it possible?
  240. Script action don't work.
  241. Stupid question: What is onTickGame
  242. Ground unit scripted spawn
  243. FMB - Templates for objects
  244. FLAK battery.
  245. Add pilot 3d model in FMB
  246. Script creation
  247. Bizarre behavior/bug of the day: Two "LANDING" in a row make Stuka/JU-87 drop bombs
  248. ATTACK_AIR Task - How to fix it?
  249. AI jumping to last waypoint after ATTACK AIR task
  250. How to make a spawn point for drivable vehicles/artillery/AA in FMB