View Full Version : Full Mission Builder and Scripts

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  1. Placing Humans......Where am I going wrong with this?
  2. Setting up an airfield as a target/objective
  3. Creating and scripting the destroy area tgt trigger- how to?
  4. Randomising sub-mission loading - cant quite get it to work
  5. FMB help!!
  6. Script help Checkin AI are all dead
  7. How do i write London Calling in German?
  8. London Ruft - an update and teaser..
  9. Screenshots while in mission builder?
  10. Channel Dash/ Operation Donnerkeil
  11. Launching a random sub-mission TUTORIAL
  12. More Randomness - INTERMEDIATE TUTORIAL
  13. Logging game events
  14. Runways in FMB
  15. Can I start the FBM without having to start the game?
  16. What values are the SKILL levels?
  17. Any way to step out of the FMB once in?
  18. 92 Sqn. Philstyle's sirfield templates
  19. Cameas: What do I need to know?!
  20. Search lights
  21. Quick Mission and the foe taking a nap after a few minutes of dog fighting.
  22. Where are the trees?
  23. What do I do in FMB to create a 9 JG26 Me109 I can fly ?
  24. Identifying which position the Player is in?
  25. Oil drum fires
  26. does the Lighthouse object work
  27. Server Drops without any messages or errors..
  28. Barrage ballons
  29. Local Weather object graphics glitch
  30. OnActorDead Question
  31. Ideas on how to reduce stutters when a trigger spawns an iar group
  32. complete freeze
  33. Cooperative multiplayer mission building questions
  34. Problem Building Factories in FMB
  35. Script damage aircraft
  36. Sal's useful scripts - Random aircraft damage/failure on takeoff
  37. english and german soldiers
  38. Sal's Useful Scripts - Tree collisions
  39. Success or Failure!
  40. Getting AI to land
  41. Anyway to force realism settings in single player missions?
  42. Static aircraft; skins
  43. possible to change an AI Aircraft's purpose with a script
  44. Spawn Point for Single Player Mission
  45. Using Strategy.THIS.GamePlay in seperate class
  46. Making a new airgroup on the fly
  47. Can anyone help with a super basic mission to drive a tank?
  48. How can I set the realism and icon in a mis in FMB?
  49. Question for the Mission Builders
  50. Edit "training" missions
  51. Question for mission builders
  52. delaying AI-flights
  53. Spawning flak guns.
  54. Override LW-twin engine 9-bomber limit in FMB?
  55. OnBuildingKilled
  56. SP mission building - no runway boards or windsock, what am I missing?
  57. Spline Road & Runtime Error
  58. Bombing Parameters
  59. Flak guns and flak generally
  60. Being lazy - and trying to understand the script event-model when using FMB
  61. Install Visual Studio and Add CLOD libraries in 7 steps in Windows 10
  62. Auto-generate ground vehicles for missions script - Ambulance, fire truck, fuel truck
  63. A couple of FMB questions...
  64. PilotsInGame.exists...?
  65. Converting single player missions to multiplayer?
  66. AI Flak Gunners
  67. Making an auto landing script
  68. Lobby scripting help please.
  69. !aircraft.IsAirborne()
  70. Stopping a Battle
  71. ok having been successful at the start I now have an issue
  72. Static ships colliding
  73. Object scripts library
  74. Destroying actors and other objects
  75. FMB - Get Flight to fly endless patrol?
  76. Game class extensions
  77. Adding weather fronts.
  78. Class Extensions - GamePlay
  79. Possible To Compile Missions To DLL's?
  80. ATOM 1.0 - Neat!
  81. airfield icons not showing up in MB
  82. Rearm-Refuel function
  83. Air raid siren object
  84. Flying Boat Take off and landing
  85. Script for random composition of air units
  86. Where is realistic cloud choice option ?
  87. How to delete all ground vehicles, ships, artillery, other statics in CLOD
  88. Moving spawnbases
  89. Accessing an aircraft/AiAirgroup's serial number, skin, loadout, etc?
  90. Transfer a group.
  91. Balloons and aircraft with markings
  92. ATAG is boring for bombers
  93. Taxiing.....
  94. Bare Map
  95. need a bit of help here please
  96. Get GPS coordinates
  97. What new game ON-events would you like to see?
  98. Airfields.
  99. Setting up a private server
  100. Script extension dll for mission builders
  101. Newbie build Manston mission
  102. Help with my Tab 4 mission menu script
  103. A Funny thing happened on the way to the FMB folder
  104. Start time for Luft bombers disallows suitable start time for RAF fighters intercept.
  105. Can someone explain spawns and what a spawn area is for ?
  106. Can Missions be used from other users and is there a library of such ?
  107. Why dont my Ju88As bomb when I have done target set and clicked on hanger ?
  108. Can one turn clock backward if missing a good part of the action for a photo ?
  109. Swapping positions give false bail out code
  110. Airfield templates - by Ajay
  111. How do we add Belfast Truss hangers ?
  112. Creating Me110 defensive circles
  113. Zoom to ground for object placement loses location for final zoom scale.
  114. Question for TF....New or same scripting?
  115. Background sound
  116. Is there an aircraft carrier under the British flag in the FMB ?
  117. Can I ask a favour of our mission building community? Need a couple of missions
  118. Is it possible to change the text in a mission to change the map but keep the mission
  119. Script help - how add a pause.
  120. TWC MIssion Server Source Code release
  121. So, I create a small mission. How do I add it to Quick Mission with Icon?
  122. Multiplayer missions getting stuck at 99% loading for a long time - any ideas?
  123. spawnpoints
  124. spawnpoints1
  125. IPlayerStat kill count ?
  126. Naming Spawn Points - Why FMB won't take what you type
  127. New TFS 4.5 Watchdog
  128. 4.5 - C# way of detecting players have left the aircraft seems to no longer work
  129. Mission editor TF v4,50
  130. Stationary ini. ?
  131. FMB bomber spawn ?
  132. Blitz and FMB is there an easy way to bring missions and skins etc in ?
  133. Customized airfields
  134. How does one create a spitfire parked on grass and fire mguns on Hawkinge ?
  135. What needs doing to get an aircraft to adopt a spawn point and place trees around it?
  136. Placing trees and airfield base graphics ?
  137. Denying game use of certain default aircraft spawn points ?
  138. Tech Skin for static aircraft in FMB how do we access LW skins used in flying ac ?
  139. How does one view static objects as if in game ?
  140. Is there a lawn mower tool ?
  141. adding music
  142. adding aircraft to your flight?
  143. FMB controls question
  144. bone head wingman
  145. Getting AI to Skip Bomb?
  146. Cameras along mission route to make a movie
  147. Why airport spawn points/airdrome points sometimes or often don't work - with solutio
  148. Why do my Ju88 jump to runway and then not bomb target ?
  149. Using 'ban' command in CloD server console to ban players
  150. New script for running a CloD server - starting missions, running a mission queue etc
  151. How to get maddox.game.world.Strategy.DamagerList for crash-landed aircraft ?
  152. Fmb 101
  153. Best AI Skill settings?
  154. Trees and bushes
  155. Code Question
  156. Naughty Germans bombed the chip shop not airfield first mission help needed !
  157. RAF Maidstone/RAF West Malling
  158. Spectator View ?
  159. Compiler Error CS0246: namespace name 'IPLAYER' could not be found
  160. How to access code from various submissions from each other, using a dll
  161. Question for TF about airdrome points.
  162. Splines and electrical pole
  163. Nissen hut
  164. Can someone test this Larry mis file as my aircraft get destroyed instantly.
  165. where can one download other players missions ?
  166. Raising and lowering static objects in FMB
  167. Are Bf 110s fighters or bombers ?
  168. White Cross-T Marker.
  169. Gatwick race track map
  170. The wind is pulling out my (h)air!
  171. TF Wiki - Weather
  172. Wind
  173. Template RAF Hawkinge
  174. Creating new maps?