View Full Version : Full Mission Builder and Scripts

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  1. rearm and refuel
  2. Balancing Sides ...
  3. Radar and radio on maps
  4. Customs skins online
  5. "Kanalkampf" July 1940 Setup [WIP]
  6. ABattle - For Reference
  7. ActorName - For Reference
  8. AMission - For Reference
  9. GameEventID - For Reference
  10. AI - For Reference
  11. DamageTypes - For Reference
  12. What The heck ......
  13. RAF Officers Mess
  14. ATAG Server 2 - New Mission Ready for Testing Red v Blue 1.0
  15. Map`s server 1 ( with MK II)
  16. Operation Seelцwe for offline game
  17. Disabling an airfield?
  18. FMB Variables
  19. Parachute & Cable air defence at Hawkinge
  20. Static Objects
  21. Bomber Command Missions Send Ideas here!
  22. Current Backbone structure of a Mission code.
  23. German and British Flack Gun Stats in Game.
  24. lorenz blind
  25. Spawn Trigger
  26. Saw this today
  27. Does the searchlight still works ?
  28. NPC units
  29. Ground Units and Waypoints
  30. AI for reference
  31. Am I missing something? Do the fuel storage tanks actually burn? Mine don't?
  32. Help script fuel 100%
  33. Mission building basics
  34. Independent AI wingmen
  35. Mission building ?scripts?
  36. Installing the Hun in the Sun Campaign (74 squadron) with new mod?
  37. Randomising AI skill & fuel
  38. Random AA at airfields
  39. Concerning Missions
  40. More than one trigger
  41. Airfield points and ground objects help
  42. Randomise spawn base planesets
  43. AI's dive bombing
  44. Choosing parking positions
  45. How to make scripts work with your missions
  46. Play 1940's radio when you spawn-in
  47. Some Scripting Help...
  48. Script File Question
  49. Static Objects - a question regarding elevation / raising
  50. Arming merchant ships in FMB
  51. Losses on Hud
  52. Need Help - counting kills for each pilot on server
  53. Preventing HUD messages
  54. Script for remove AI aircraft.
  55. Errors in server logs
  56. How to host multiplayer game for one on one dogfights
  57. COD scipt & MySQL database connection
  58. onBombExploded script - doesnt work?
  59. Question about fuel consumed in fly.
  60. displaying aircraft name (eg SpitfireIIa for example) with gpHUDLogCenter
  61. No Map Icons and player plane
  62. Open Channel Starter Kit
  63. Dynamic Ai spawning model
  64. Full mission builder objects
  65. Dynamic Campaign Source Code
  66. default skins
  67. scoring and damages
  68. Easiest way to get triggering aircraft id?
  69. Scoring in SP Campaigns
  70. Example missions?
  71. COD Full Mission Builder
  72. What's wrong with this?
  73. Ships as targets
  74. Is this possible to script guys?
  75. Dynamic Missions
  76. Script "best practice" organisation and questions
  77. Clouds and weather
  78. Does anyone have a script to despawn AI aircraft
  79. How can i insert tanks and AA in the map for human use?
  80. FMB tutorial
  81. Confused, population me!
  82. Saving missions in FMB
  83. Lobby server keeps timing out?
  84. Help with firepower and ranges for weaponary
  85. Recon photos in mission briefings
  86. Dive bombs not going off
  87. Nightfighter missions
  88. Briefing
  89. Do17 bombs
  90. Vehicles in FMB
  91. How to put list items in a Tab-4 menu
  92. Identifying if an aircraft is AI controlled
  93. How to delay a passthrough trigger becoming "live"?
  94. Cannot get coop mission to work - nobody can find a fly button!
  95. COOP mission tutorial - How to get your friends to join you on any mission you want.
  96. Need a lttle help/training mission/how to start with engine off?
  97. AI - strange behavior
  98. Persistency / state save for online missions
  99. Script play messages
  100. Voting System & Mission Stat Log Script
  101. Landing denied...
  102. The missing scripts
  103. Setting a new way with SetWay()
  104. Display Smoke after time XX:XX
  105. how to action damage, only to the players plane, when they trigger a passthrough
  106. How to add pre-positioned spawns iin dogfight missions
  107. How to setup cold start in editor (SP mission)?
  108. OnStationaryKilled
  109. OK, someone just tell me I'm an idiot please - ContainsKey issue
  110. Dedicated server, how to rotate map after victory ?
  111. Bomb mass - something for TF to look at?
  112. A better despawn script
  113. Is this possible in CloD . Mass scramble take-off (offline?)
  114. Full Mission Builder - Tutorial Videos
  115. Getting Frustrated! What am I doing wrong?
  116. With Mission_EventChat () script, how to prevent posting to all.
  117. To get a DF mission to display the "score"?
  118. Accessing Static Camera?
  119. RAF airfields.. in... well... fields
  120. A scripting Request
  121. Markings on static aircraft
  122. stuka's missing things by miles
  123. RAF Satellite Airfield Number ONE: Snave/ Ivychurch
  124. Re-creating an airfield
  125. Reddog's useful Scripts
  126. Rearm, Refuel, Repair and De-Spawning Script
  127. Sal's useful scripts [perpetual vehicle movement in MP]
  128. Sal's useful scripts [random mission weather]
  129. Sal's useful scripts [plane types in map labels]
  130. Can't choose airplane in my own multiplayermatch
  131. Clod-Gripe! Why does it take so long to delete multiple objects in the FMB?
  132. Can fighters strafe?
  133. Co-Op
  134. Sal's useful scripts [wind angle from mission file]
  135. Sharing Spawn Point templates
  136. Sal's useful scripts [Random AA at airfields]
  137. Point3d v Point2d
  138. Human controlled vehicle spawns?
  139. Spawning destroyed buildings
  140. Problem with objective count
  141. FMB missions not working after TF4.0
  142. A Few Problems
  143. WindSock Code for Mission Makers
  144. Sal's useful scripts [wind speed from mission file]
  145. Rotating runways
  146. Enemy Cattle/Sheep/Birds
  147. Anatomy of Briefing file
  148. A couple of questions about runway boards
  149. You know it's badwhen Sal's got a problem
  150. Is hitnamedpart broken in MP?
  151. What are .cpp scripts?
  152. Runway heading to FMB rotation angle - spreadsheet-tastic!
  153. Spawning Static planes on spawn points?
  154. Wind direction etc
  155. Written FMB Guide?
  156. Script for timeleft and objectives status
  157. Script for loading specific skins?
  158. Useful settings for Server Operators and Hosts
  159. Sal's useful scripts [wind direction from mission file]
  160. Another silly question: "buildings" vs "static"
  161. AA guns in single player missions
  162. anyone know how to create a moving convoy of vehicles?
  163. Another silly question (No.42): submission scripts?
  164. MP mission building - no aircraft to choose from
  165. Distinguishing when a player spawns and despawns.
  166. Flying Boats and Seaplanes ??
  167. How To Use New AI Values?
  168. Weird Bug in Mission
  169. Hangar in the FMB
  170. Black-Box script for SP training
  171. Getting player stats
  172. event log script needed
  173. Hey mission builders!
  174. Runway boards
  175. Punishment script?
  176. do blue get ground control msg
  177. Script help PLEASE!!!
  178. AirGroup Selection Problem
  179. Despawn Script for My addestrative Server
  180. Save mission in new map
  181. AI triggers/scripts
  182. Rearm and Refuel Scripts
  183. Ship convoy speed
  184. Huge cloud overcast + wind mission crash
  185. Resource heavy?
  186. moving vehicles
  187. Multiple scripts
  188. Specific Spawn points
  189. Script Pass Through - FMB
  190. OnAircraftTookOf ???
  191. Boundary script
  192. OnActorDead ??
  193. sal's Useful Scripts [Getting damage initiators]
  194. get damage initiator OnAircraftDead
  195. A Sample Mission for Serie B mission builders
  196. Formations gruppen size.
  197. Smoke stuff
  198. airfield templates
  199. Round to whole number
  200. Airfield Templates
  201. how to get the mission file name by a script?
  202. Mission Wizard (alpha) proof of concept
  203. Another sample mission for Serie B (i.e. League One) mission builders
  204. Specific plane pass through trigger
  205. Despawn script for AI
  206. Script needed
  207. For those who uses Notepad++
  208. Discussion: What makes stats interesting - how to structure stats
  209. Script Reference Master List for IL2COD
  210. Scripts Collection
  211. Anyone got any ideas how to reference OnGameEvent?
  212. Ok had some time - about stats
  213. AI planes circle and re-landing
  214. Is HitnamedPart broken?
  215. Self made mission problem (clients can't access planes list after choosing side)
  216. How to get Sunderlands & the like to takeoff & land on water ?
  217. 1vs1 Mission
  218. Script for vector to home base?
  219. AAA ranges and engagement envelopes in game?
  220. Damaged selection?
  221. here is a list of Battle of Britain airfields
  222. Clouds
  223. Creating Vehicle and Artillery Spawns
  224. The Mission Objects window
  225. Randomizing locations
  226. I wish the FMB would cleanly and reliably reset itself!
  227. About to embark on building my first server mission - advice requested
  228. Disconnect: Clod commands and C#
  229. SAR/Agent dropoff/pick up script
  230. AI behaviour/settings and tricks?
  231. Airfield objects
  232. Spacing between spawn points and stationary objects?
  233. TAB 7-1 menu
  234. 2 FMB questions; spawn #s and artillery
  235. Unarmed Spitfires - is it possible using scripting and would anyone fly them?
  236. Spawn area - vicinity
  237. GamePlay.gpLogServer Messages
  238. Need help to one script
  239. Local weather - what is it good for..? hopefully 'absolutely nothing' isnt the answer
  240. Non-Flyable Bombers and Bomb load
  241. Seeking a small number of concept testers for early draft ATAG mission candidate
  242. Ships (aka. the little sh*ts)
  243. OnStationaryKilled army
  244. OnActorDestroyed after a landed aircraft
  245. Moving "armor" units in sub-missions?
  246. How to stay in a flak gun or tank
  247. Ticks?
  248. Location of stationary ini?
  249. Take-off/landing script to generate HUD msg - will it work?
  250. Placing Humans......Where am I going wrong with this?