- rearm and refuel
- Balancing Sides ...
- Radar and radio on maps
- Customs skins online
- "Kanalkampf" July 1940 Setup [WIP]
- ABattle - For Reference
- ActorName - For Reference
- AMission - For Reference
- GameEventID - For Reference
- AI - For Reference
- DamageTypes - For Reference
- What The heck ......
- RAF Officers Mess
- ATAG Server 2 - New Mission Ready for Testing Red v Blue 1.0
- Map`s server 1 ( with MK II)
- Operation Seelцwe for offline game
- Disabling an airfield?
- FMB Variables
- Parachute & Cable air defence at Hawkinge
- Static Objects
- Bomber Command Missions Send Ideas here!
- Current Backbone structure of a Mission code.
- German and British Flack Gun Stats in Game.
- lorenz blind
- Spawn Trigger
- Saw this today
- Does the searchlight still works ?
- NPC units
- Ground Units and Waypoints
- AI for reference
- Am I missing something? Do the fuel storage tanks actually burn? Mine don't?
- Help script fuel 100%
- Mission building basics
- Independent AI wingmen
- Mission building ?scripts?
- Installing the Hun in the Sun Campaign (74 squadron) with new mod?
- Randomising AI skill & fuel
- Random AA at airfields
- Concerning Missions
- More than one trigger
- Airfield points and ground objects help
- Randomise spawn base planesets
- AI's dive bombing
- Choosing parking positions
- How to make scripts work with your missions
- Play 1940's radio when you spawn-in
- Some Scripting Help...
- Script File Question
- Static Objects - a question regarding elevation / raising
- Arming merchant ships in FMB
- Losses on Hud
- Need Help - counting kills for each pilot on server
- Preventing HUD messages
- Script for remove AI aircraft.
- Errors in server logs
- How to host multiplayer game for one on one dogfights
- COD scipt & MySQL database connection
- onBombExploded script - doesnt work?
- Question about fuel consumed in fly.
- displaying aircraft name (eg SpitfireIIa for example) with gpHUDLogCenter
- No Map Icons and player plane
- Open Channel Starter Kit
- Dynamic Ai spawning model
- Full mission builder objects
- Dynamic Campaign Source Code
- default skins
- scoring and damages
- Easiest way to get triggering aircraft id?
- Scoring in SP Campaigns
- Example missions?
- COD Full Mission Builder
- What's wrong with this?
- Ships as targets
- Is this possible to script guys?
- Dynamic Missions
- Script "best practice" organisation and questions
- Clouds and weather
- Does anyone have a script to despawn AI aircraft
- How can i insert tanks and AA in the map for human use?
- FMB tutorial
- Confused, population me!
- Saving missions in FMB
- Lobby server keeps timing out?
- Help with firepower and ranges for weaponary
- Recon photos in mission briefings
- Dive bombs not going off
- Nightfighter missions
- Briefing
- Do17 bombs
- Vehicles in FMB
- How to put list items in a Tab-4 menu
- Identifying if an aircraft is AI controlled
- How to delay a passthrough trigger becoming "live"?
- Cannot get coop mission to work - nobody can find a fly button!
- COOP mission tutorial - How to get your friends to join you on any mission you want.
- Need a lttle help/training mission/how to start with engine off?
- AI - strange behavior
- Persistency / state save for online missions
- Script play messages
- Voting System & Mission Stat Log Script
- Landing denied...
- The missing scripts
- Setting a new way with SetWay()
- Display Smoke after time XX:XX
- how to action damage, only to the players plane, when they trigger a passthrough
- How to add pre-positioned spawns iin dogfight missions
- How to setup cold start in editor (SP mission)?
- OnStationaryKilled
- OK, someone just tell me I'm an idiot please - ContainsKey issue
- Dedicated server, how to rotate map after victory ?
- Bomb mass - something for TF to look at?
- A better despawn script
- Is this possible in CloD . Mass scramble take-off (offline?)
- Full Mission Builder - Tutorial Videos
- Getting Frustrated! What am I doing wrong?
- With Mission_EventChat () script, how to prevent posting to all.
- To get a DF mission to display the "score"?
- Accessing Static Camera?
- RAF airfields.. in... well... fields
- A scripting Request
- Markings on static aircraft
- stuka's missing things by miles
- RAF Satellite Airfield Number ONE: Snave/ Ivychurch
- Re-creating an airfield
- Reddog's useful Scripts
- Rearm, Refuel, Repair and De-Spawning Script
- Sal's useful scripts [perpetual vehicle movement in MP]
- Sal's useful scripts [random mission weather]
- Sal's useful scripts [plane types in map labels]
- Can't choose airplane in my own multiplayermatch
- Clod-Gripe! Why does it take so long to delete multiple objects in the FMB?
- Can fighters strafe?
- Co-Op
- Sal's useful scripts [wind angle from mission file]
- Sharing Spawn Point templates
- Sal's useful scripts [Random AA at airfields]
- Point3d v Point2d
- Human controlled vehicle spawns?
- Spawning destroyed buildings
- Problem with objective count
- FMB missions not working after TF4.0
- A Few Problems
- WindSock Code for Mission Makers
- Sal's useful scripts [wind speed from mission file]
- Rotating runways
- Enemy Cattle/Sheep/Birds
- Anatomy of Briefing file
- A couple of questions about runway boards
- You know it's badwhen Sal's got a problem
- Is hitnamedpart broken in MP?
- What are .cpp scripts?
- Runway heading to FMB rotation angle - spreadsheet-tastic!
- Spawning Static planes on spawn points?
- Wind direction etc
- Written FMB Guide?
- Script for timeleft and objectives status
- Script for loading specific skins?
- Useful settings for Server Operators and Hosts
- Sal's useful scripts [wind direction from mission file]
- Another silly question: "buildings" vs "static"
- AA guns in single player missions
- anyone know how to create a moving convoy of vehicles?
- Another silly question (No.42): submission scripts?
- MP mission building - no aircraft to choose from
- Distinguishing when a player spawns and despawns.
- Flying Boats and Seaplanes ??
- How To Use New AI Values?
- Weird Bug in Mission
- Hangar in the FMB
- Black-Box script for SP training
- Getting player stats
- event log script needed
- Hey mission builders!
- Runway boards
- Punishment script?
- do blue get ground control msg
- Script help PLEASE!!!
- AirGroup Selection Problem
- Despawn Script for My addestrative Server
- Save mission in new map
- AI triggers/scripts
- Rearm and Refuel Scripts
- Ship convoy speed
- Huge cloud overcast + wind mission crash
- Resource heavy?
- moving vehicles
- Multiple scripts
- Specific Spawn points
- Script Pass Through - FMB
- OnAircraftTookOf ???
- Boundary script
- OnActorDead ??
- sal's Useful Scripts [Getting damage initiators]
- get damage initiator OnAircraftDead
- A Sample Mission for Serie B mission builders
- Formations gruppen size.
- Smoke stuff
- airfield templates
- Round to whole number
- Airfield Templates
- how to get the mission file name by a script?
- Mission Wizard (alpha) proof of concept
- Another sample mission for Serie B (i.e. League One) mission builders
- Specific plane pass through trigger
- Despawn script for AI
- Script needed
- For those who uses Notepad++
- Discussion: What makes stats interesting - how to structure stats
- Script Reference Master List for IL2COD
- Scripts Collection
- Anyone got any ideas how to reference OnGameEvent?
- Ok had some time - about stats
- AI planes circle and re-landing
- Is HitnamedPart broken?
- Self made mission problem (clients can't access planes list after choosing side)
- How to get Sunderlands & the like to takeoff & land on water ?
- 1vs1 Mission
- Script for vector to home base?
- AAA ranges and engagement envelopes in game?
- Damaged selection?
- here is a list of Battle of Britain airfields
- Clouds
- Creating Vehicle and Artillery Spawns
- The Mission Objects window
- Randomizing locations
- I wish the FMB would cleanly and reliably reset itself!
- About to embark on building my first server mission - advice requested
- Disconnect: Clod commands and C#
- SAR/Agent dropoff/pick up script
- AI behaviour/settings and tricks?
- Airfield objects
- Spacing between spawn points and stationary objects?
- TAB 7-1 menu
- 2 FMB questions; spawn #s and artillery
- Unarmed Spitfires - is it possible using scripting and would anyone fly them?
- Spawn area - vicinity
- GamePlay.gpLogServer Messages
- Need help to one script
- Local weather - what is it good for..? hopefully 'absolutely nothing' isnt the answer
- Non-Flyable Bombers and Bomb load
- Seeking a small number of concept testers for early draft ATAG mission candidate
- Ships (aka. the little sh*ts)
- OnStationaryKilled army
- OnActorDestroyed after a landed aircraft
- Moving "armor" units in sub-missions?
- How to stay in a flak gun or tank
- Ticks?
- Location of stationary ini?
- Take-off/landing script to generate HUD msg - will it work?
- Placing Humans......Where am I going wrong with this?