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ATAG_EvangelusE
May-09-2014, 08:55
Over the last month I have encountered an increasing number of kills not being registered in MP. This may be due to a bug, a scripting problem or some form of player controlled action that prevents kills being awarded to their opponent. I have asked the player opponent via the chat window on several occaisions if they could verify or confirm my observations but they do not offer any reply.

If anyone has encountered the following, I would be really interested to see if their observations tally with mine.


1. AC crashes as a result of damage inflicted but nothing appears on screen such to confirm 'AI crash landed' or 'player XXXX crash landed'. The AC does not despawn for several minutes - no kill is warded in Net Stats.

2. Player Bails out and screen message verifies the ''bail out' but the ac does not register as having crashed at any point afterwards and no kill is awarded even though it has.

ATAG_Dave
May-09-2014, 09:07
Hi Evangelus

I have noted some similar issues over the last few weeks, not identical to the two you list but perhaps related.

On at least two occasions I have had kills confirmed in the chat screen "XXXX in a 109 was shot down by Dave_1968" - that kind of thing, but net stats steadfastly remained at 0.00. I think I may have one of them on video actually.

I have also witnessed this same situation with a friend of mine I recently introduced to the game - the chat confirmed the kill, but the net stats did not move - particularly frustrating in that instance as it was the player's first ever 109 kill so he was understandably chuffed to have got it, and so then to not get the score for it isn't ideal.

Dave

ATAG_EvangelusE
May-09-2014, 10:07
Something is not right at the moment for sure. I know the missions script damage to be inflicted on any ac that is abandoned forcing the AI pilot to crash before it can despawn. I have also had the same issue as you are describing but not as often as the ones I listed.

I have over two dozen instances in the last month alone where players are bailing or crashing and nothing awarded in net stats. I have followed the ac to the ground and watched it crash but nothing appears on screen to say it crash landed. The ac doesn't despawn as normal either, when it eventually does despawn nothing appears on the screen - hence no kill awarded.

GunnyMac
May-09-2014, 10:33
Maybe this will help?
http://theairtacticalassaultgroup.com/forum/showthread.php?t=10737

ATAG_EvangelusE
May-09-2014, 11:20
The damage screen confirms the hits, I used it this morning after a He111 player bailed - no kill though. I have spoken to another player who noticed that the damage scripting used in missions to force AI to bail isn't applied or working for Bombers in some missions - I will ask Gruber in the missions thread about that.

ATAG_Dave
May-09-2014, 11:28
Something is not right at the moment for sure. I know the missions script damage to be inflicted on any ac that is abandoned forcing the AI pilot to crash before it can despawn. I have also had the same issue as you are describing but not as often as the ones I listed.

I have over two dozen instances in the last month alone where players are bailing or crashing and nothing awarded in net stats. I have followed the ac to the ground and watched it crash but nothing appears on screen to say it crash landed. The ac doesn't despawn as normal either, when it eventually does despawn nothing appears on the screen - hence no kill awarded.

It does all seem very odd for sure. I noticed the other evening that a 109 who had been strafing Canterbury was shot down, crash landed but the plane didn't seem to de spawn at all. hence the flak was going on & on & on because it still thought there was an E/A in the area


Maybe this will help?
http://theairtacticalassaultgroup.com/forum/showthread.php?t=10737

Thanks for that link GunnyMac - that's a great new feature for sure :thumbsup: but I think from reading it that wont address the issue being discussed here - might be interesting to see whether the problem ive had (& Evangelus too) is highlighted by this new functionality - ie kills showing up in the new GUI but not on netstats...

9./JG52 Hans Gruber
May-09-2014, 13:48
First, it's needs to be clarified if kills are missing from the in game net stats or you are referring to ATAG stats not counting kills from the server.

Second, there is a bug where an aircraft that force land on land simply will disappear and not award credit to anybody. In fact I can't belly land on land at all anymore and get a message, something that used to not be the case. Crash landing in water still works ok and should produce a message. Maybe it's a side effect of TF changes, I don't know. So in situations where the opposing a/c belly lands on land more than likely you will not get a kill.

Now in my missions I use a script that damages planes after the human pilot leaves that disables all controls and will put the aircraft into a dive and make it crash before the despawn routine removes the a/c. It does not make AI pilots or crew bail out and is applied to all aircraft, bombers & fighters. It works most of the time but not all of the time. Since I added it to my missions I have noticed the vast majority of kills I should get do eventually appear. There is always the possibility of a perfect storm where the wing the script damages is counter balanced by existing damage to the other wing and the a/c glides for 5 minutes and then despawns.

Let's also keep in mind that everybody is being awarded kills they should not be getting after an aircraft lands and despawns. I can put 2 bullets into an enemy and he can fly around for an hour after, land, then exit the server. When his plane despawns I get a kill. It's not ideal but in the end it probably evens out.

Roblex
May-09-2014, 13:58
SoW has always has damage logs and I posted several times there about missing bomber kills and included excerpts from the log files showing pilot kills and bombers with their ailerons & elevators missing and/or two dead engines but there was no solution. In the end the best guess was that either the bomber despawned before hitting the ground or when the unmanned stricken bomber got low enough the AA opened up on it and did more than 50% damage so I could not be awarded the kill. When ATAG opened the second server last month our squad spent some time there and had the same problem eg six of us ripping a bomber formation apart and watching them dive away out of control over England but nobody getting any kills apart from the person that shot down an AI escort. I went in there on my own a couple of times and shot down 3 or 4 bombers per sortie but got no kills at all.

I guess what I am saying is that this is not a new problem and is not restricted to ATAG or a particular script though I believe there is some sharing of script code across servers so it is still possible it is script related. I am not sure I have seen the problem on the 401 server; has anyone seen a *definite* bomber kill go unrecorded on 401?

ATAG_EvangelusE
May-09-2014, 16:18
Thanks for the input Hans, I am referring to Net stats not Server stats. You have at least cleared up one of the issues I was referring to regards ac crash landing and the possibility that this is a game bug and why these are not translated into Net stats kills.

All I can say is that every time I have crash landed on terra firma or water the opponent has been awarded their kill, its rather perplexing when an ac goes down and the result is nothing other than wondering 'what the hell is going on?'

Unfortunately, the de-spawn scripting you integrated into your missions does not seem to work consistently with bombers but did make a huge difference regards high alt fighters that were abandoned and used to de-spawn before impact. I have lost count of the bombers that have been abandoned that also result in a 'no outcome'. These are usually at high altitude when abandoned and I can only assume that these simply despawn in mid air after being abandoned. The only ones that seem to count are those that actualy impact and are destroyed. There is probably little you can do about that, but at least I know why this is occuring

I think most people are aware that any ac that lands at an airbase will credit a Netstat kill irrespective of the level of damage but these are, quite rightly, not translated into Server Stats.

9./JG52 Hans Gruber
May-09-2014, 18:25
Record a track and follow one down to see what is happening. That is the only way to find out for sure.

ATAG_EvangelusE
May-11-2014, 20:09
Hans, followed three ac and they de-spawned before hitting ground. A fighter had tail blown off at 18k and fell vertically, it despawned just before impending impact. Pk resulted in AI flying damaged ac just long enough for it to despawn. The despawn time or the player creating a new ac and possible game bug regards crash landed ac may be the cause.

9./JG52 Hans Gruber
May-11-2014, 21:03
Today I had a Spitfire that I blew its tall off disappear, code FK-U, and a burning He 111 vanished into thin air. On my test server this doesn't happen. My only thought is something in an ATAG utility is causing a conflict. Somebody would need to ask Colander if there is any despawn coding in <rr.

RAF74_Buzzsaw
May-11-2014, 21:39
Salute

I would agree.

I am noticing more and more that I am not getting kills in the case of enemy aircraft I shoot down over friendly territory... the enemy aircraft lands, doesn't exit for quit a while, and then when they do exit, the kill is not awarded.

For example here is a case of a 110 which I shot to pieces and forced to land just over the Cliffs of Dover on the British side. Right wing came off as it crashlanded.




***** Damage Caused *****

Plane: Bf-110C-4N
---- Inflicted:
Fuel tank tiny leak
Engine water cooling damage
Fuel tank small leak
Engine damage
Engine oil cooling/lubrication damage
Engine oil cooling/lubrication damage
Engine oil cooling/lubrication damage
Fuel tank large leak
Fuel tank set on fire
Fuel tank hose perforated
Engine oil cooling/lubrication damage
Propeller broken
Propeller broken
Engine disabled
Propeller broken
Ailerons disabled
Propeller broken
Propeller broken
Engine disabled
Propeller broken
Engine water cooling damage
Engine damage
Engine oil cooling/lubrication damage
Plane: Bf-110C-4N
---- Parts cut off:
Right aileron
Right aileron
Slat
Right wing
Right wing

**** Stationaries Damaged *****

**** Stationaries Destroyed *****

**** Buildings Destroyed *****



***** Your plane has these damages: *****


***** Your plane is missing these parts: *****


I got no credit for this aircraft.

Roblex
May-12-2014, 02:09
Today I had a Spitfire that I blew its tall off disappear, code FK-U, and a burning He 111 vanished into thin air. On my test server this doesn't happen. My only thought is something in an ATAG utility is causing a conflict. Somebody would need to ask Colander if there is any despawn coding in <rr.

Unless you are talking about the same 111 then I saw the same thing happen just off the coast in the Isle Of Wight map. Three spits were attacking it, the bomber had been evading not long ago and nobody saw any parachutes but suddenly it just vanished and nobody got any score.

Artist
May-12-2014, 05:22
Hi EvangelusE,

as this seems to become an issue reported and confirmed by many, may I kindly ask you to create an issue in the Team Fusion Bugtracker (http://tfbt.nuvturais.de - if you haven't done so already, please do read the guidelines here first: http://tfbt.nuvturais.de/projects/il2clodtf/boards/4).
And please include a link back to this thread in the description, so that people can find the discussion here.

I fear that reliable reproducability is going to be difficult in this case, but maybe sometime someone will hit upon 'steps to reproduce'. By the way, does this happen on all servers?

Thank you very much,
Artist

ATAG_EvangelusE
May-12-2014, 06:15
Hi Hans, just for the record, that was my Spit you blew the tail off, you would have seen the on screen message I am sure when I bailed out. I stayed in my chute to see who had bounced me and watched my tailess spitty spiral to the deck then de-spawn before impact so never got to know who it was (I figured it may have been you or Vranac being a High alt attack). At least you and others are seeing what I have been seeing which is sort of re-assuring.

Will report it at as a bug but seems this is going to be a tough one to crack.

ATAG_Monkeynut
May-12-2014, 06:30
I had a similar issue two days ago bringing down an he 111 near Tramecourt. The aircraft was very badly damaged and crash landed. The pilot jumped on one of the turrets to get some pot shots at me and I also PK'd him in the gunner position while following up with a strafe. No kill awarded, I thought it might be something to do with aircrew positions.

I also noticed a similar issue strafing aircraft on the ground, where damage logs listed the damage dealt and PK's were registered on the server feed, but no kills awarded. I think this was 3 ju-88s yesterday, funnily enough it did register the kill of the flak that PK'd me on my third pass of the field!

Roblex
May-12-2014, 14:50
The following is interesting. The He111 was clearly shooting back. No parachutes came out then 10 seconds later it despawns.


http://youtu.be/f7eXhd6_9P8

AKA_Recon
May-12-2014, 17:00
When you see it crash it is a confirmed kill

Salmo
May-13-2014, 17:39
The following is interesting. The He111 was clearly shooting back. No parachutes came out then 10 seconds later it despawns.


http://youtu.be/f7eXhd6_9P8

Interesting clip Roblex. Do you know which mission this occured in. Was the bomner Ai or human piloted? We'd need to exclude script as a couse for the despawn in order to confirm a game bug.

Roblex
May-14-2014, 02:16
Interesting clip Roblex. Do you know which mission this occured in. Was the bomner Ai or human piloted? We'd need to exclude script as a couse for the despawn in order to confirm a game bug.

It was the main ATAG server so no AI and it was the Isle Of Wight map. Recorded some time around 21:00 BST on Sunday. I think it is pilotless at the beginning of the video as there is a message about Phoenix killing the gunner of an AI 111. Unfortunately I no longer have the original footage to go back a bit further and find what time it became AI.

9./JG52 Hans Gruber
May-15-2014, 16:39
I tested last night on my server and with the script being used in my missions I don't see how any aircraft is despawning in the air. As soon as human player does any of the following all aircraft types immediately roll into a dive.

- Human player hits Alt + F2.
- Human player bails out.
- Human player hits escape and spawns a new aircraft.
- Human player edits the server.

I don't know any other methods in which a player can exit his aircraft. The fact that the He 111 in that video is still flying straight & level tells me something is wrong. My best guess is that something in <rr is overriding the script.

9./JG52 Hans Gruber
May-15-2014, 17:59
Test server open now with air spawns at 7km, external view enabled. See if you can get an aircraft to despawn before crashing. Look for 9./JG52 server in the browser.

edit...server offline now.

Roblex
May-16-2014, 03:15
I am confused about why RR keeps being mentioned a possible reason. How does a fighter pilot using RR affect what a bomber does? The bomber would not have done RR.

ATAG_EvangelusE
May-16-2014, 07:37
I am confused about why RR keeps being mentioned a possible reason. How does a fighter pilot using RR affect what a bomber does? The bomber would not have done RR.

The RR feature is server set and runs outside of the mission script. With RR enabled players remain with the ac untill they re-spawn or leave the game and Hans is just considering if RR could prevent or interfere with his script to prevent ac despawning before they hit the deck.

What is odd is that if I Spawn in a fighter, go into Ext View, the ac despawns with a confirmation screen message. Do the same in a Ju88 for example and the ac despawns but there is no confirmation message - it just vanishes.

I also see Marcast posted that he cannot see a damage report after landing his bomber - is this a possible connection?


I think the only way to pinpoint the problem is for a couple of players to go on server 1 and see what happens in the following circumstances (these do not convert to NetStat) or disable RR for a week or so:-

1. Various ac types Crash land on terra firma having taken Hits. (all should convert to Net Stat after despawn)

2. Bomber pilot bails (and bomber set to Autopilot if available for that type?).

I may have some clips of bombers crash landing that do not convert to Nestats - I will take a look.

istruba
May-16-2014, 12:51
I'm having some problems with this too. Shot a couple of spits some other day and one of them didnt count to my score.

Anyways, one question I always wondered: if i shoot an enemy and he crash lands at an allied airfield, does it count that he returned to base or that he crash landed and scores a kill for me ?

ATAG_EvangelusE
May-16-2014, 18:25
I'm having some problems with this too. Shot a couple of spits some other day and one of them didnt count to my score.

Anyways, one question I always wondered: if i shoot an enemy and he crash lands at an allied airfield, does it count that he returned to base or that he crash landed and scores a kill for me ?

In Netstats (in game stats) you should be awarded with kills or shared kills for all ac that you hit wether a player safely lands (irrespective of airbase), crashlands, bails, etc, (after the pane has despawned).

ATAG Server stats are different - a plane that lands or crashlands at any base (friendly or enemy) will not count. You may see 5 kills in your game stats but only 1 of those in server stats.

istruba
May-17-2014, 22:03
In Netstats (in game stats) you should be awarded with kills or shared kills for all ac that you hit wether a player safely lands (irrespective of airbase), crashlands, bails, etc, (after the pane has despawned).

ATAG Server stats are different - a plane that lands or crashlands at any base (friendly or enemy) will not count. You may see 5 kills in your game stats but only 1 of those in server stats.


Oh that clears thing a lot. Thanks EvangelusE.

ATAG_Dave
May-23-2014, 04:47
I don't know if the below video will help in tracking this issue down but I thought it might as its the first time this has happened when ive been at low altitude and been able to watch the bomber go down. I'm pretty certain I was the only one who had attacked the bomber, though of course I cant know that for certain, though he seemed undamaged when I initially engaged:

This happened over the France map last night. I had already made one pass at the bomber (you will see his right engine venting from that earlier attack) and had to disengage because of his escort. Ive cut the clip down to the final part of the engagement so the video starts as I re engage & I then make 2 further passes, the bomber is clearly still being 'flown' as I re engage as he manoeuvres to avoid my second pass , my final pass then scores significant hits. The bomber then glides down and crash lands in a field which is clearly seen in the video. The chat comes up with a message "[PLAYER NAME] Crash landed in enemy territory. [PLAYER NAME] was captured". I cant see anything on the chat about anyone bailing out or anything like that prior to that & presumably if he crash landed and was captured he couldn't have bailed out...??

Nothing at all was recorded in net stats for this. Nothing came up in the chat messages about this attack (ie no '[PLAYERNAME] was shot down by ATAG_Dave' or anything like that. I remained in the mission for around 15 minutes after this attack before landing and exiting the server - net stats didn't move and I cant recall anything coming up in chat though its of course possible I missed a chat message. Stats on this forum of course also didn't update for this either.

Anyway I hope this is useful to someone who understands these things a lot better than I do :thumbsup:


https://www.youtube.com/watch?v=Wye06Gc0Ak4

ATAG_EvangelusE
May-23-2014, 05:50
Thanks for posting the Vid Dave.

Same map same outcome except it was two 109s that crash landed following damage inflicted but nothing on screen that these ac had indeed crash landed - I watched them for quite a while untill they eventually despawned, no screen message and nothing awarded in Net Stats.

Regards blue bombers, as I pointed out, spawn in one and then go into extermal view to force it to despawn - there is no despawn message which is incorrect.

ATAG_Dave
May-23-2014, 05:59
Thanks for posting the Vid Dave.

Same map same outcome except it was two 109s that crash landed following damage inflicted but nothing on screen that these ac had indeed crash landed - I watched them for quite a while untill they eventually despawned, no screen message and nothing awarded in Net Stats.

Regards blue bombers, as I pointed out, spawn in one and then go into extermal view to force it to despawn - there is no despawn message which is incorrect.

No worries EvangelusE - Hopefully one of the boffins will fathom it out soon - its certainly beyond my 'ken !

PS I forgot to add to my earlier post that when I landed and hit escape the new damage report feature came up listing all the various and extensive damage to the bomber - don't know if that's relevant or not but thought id mention it just in case

TWC_SLAG
May-23-2014, 21:52
I shot down two 109's tonight and didn't get credit for either one. Could it be because I ran into a bomb crater as I was landing and was killed?

badfinger

ATAG_EvangelusE
May-24-2014, 06:58
Your sad demise to a crater (or any for any other reason) has no impact on your kills being awarded in Net Stats.

(The craters must have been introduced in the last patch? You are not alone, twice I have RTB'd and 'kaboom' as I didn't see the damned things....jeez, you have to do a flyover before touchdown now........:recon:)

TWC_SLAG
May-24-2014, 10:20
I started whining too soon. They showed up this morning. Lesson learned.

badfinger

fly4ever
Aug-08-2014, 04:23
Hi chaps,

yesterday evening I was flying in ATAG server and this peculiar thing happened also to me!
I was flying Blue with a 109-E/4 with my buddy,same planes both of us when we spotted an enemy aircraft just a couple of miles of the French coasts.After some dogfighting between all 3 of us, I managed to get at enemy's 6 while he was engaging with my mate chasing him,probably he didn't even spotted me being behind him.I opened fire from quite close,probably at 100 meters or slightly more with everything I had,cannons and all.His plane caught fire almost instantly and literally exploded in front of me,I saw it more than clearly.Same thing spotted from my buddy also.Passing over the enemy's flaming aircraft I clearly saw it in a flaming closed spiral dive into the sea,no parachute opened at any time.However,and to our great surprise no kill was registered as it should and absolutely no information was given about who was the one just killed and who shoot him down.Absolutely nothing like absolutely nothing happened!No one got the "Death" neither the downed plane.My mate proposed the possibility some flack may hit him but there wasn't any flack around at the time as we were at some distance from the coasts.Additionally,and if finally some flack shoot him down instead of me and just both happened exactly at the same time,shouldn't he reported as killed by flacks?So,neither this seems to be the case.

Unfortunately,this particular event never recorded to have some strong evidence except my word of truth.However,I had in mind this thread concerning not registering kills (and subsequently deaths) so I thought to share my experience with you.It finally seems quite possible and actually happens every now and then, due to some unknown (still) reason(s). In the bottom line,it's something could happen to all of us but with a considerable difference having to do with who the winner is and who the loser of the engagement.So irritating for the winner but so indulgent for the loser!

Cheers
Nick

Keenable
Aug-10-2014, 11:21
Hello, I am brand new to the game as well as this forum.

Yesterday I shot at a Hurricane which later crashed. The kill was shown in the netstats also, but the server stats did not register that kill.
Today I got a pilot kill confirmation and then when that plane crashed a share with another pilot. But the server stats don't show this kill share either? Even the number of missions flown didn't change. Am I missing something here?

Any help would be appreciated as its kinda depressing :(

ATAG_Dave
Aug-10-2014, 11:48
Hello, I am brand new to the game as well as this forum.

Yesterday I shot at a Hurricane which later crashed. The kill was shown in the netstats also, but the server stats did not register that kill.
Today I got a pilot kill confirmation and then when that plane crashed a share with another pilot. But the server stats don't show this kill share either? Even the number of missions flown didn't change. Am I missing something here?

Any help would be appreciated as its kinda depressing :(

the stats here on this website sometimes get 'stuck' for a few days - once they get re started your kill will register :thumbsup:

Keenable
Aug-10-2014, 11:51
the stats here on this website sometimes get 'stuck' for a few days - once they get re started your kill will register :thumbsup:

Thank you, i'll wait with fingers crossed!

Jugdriver
Aug-12-2015, 00:15
This is a real bug (I am not talking about ATAG's Stats), but it will not get looked at unless people set up an account with TF bugtracker and vote for it. http://theairtacticalassaultgroup.com/forum/showthread.php?t=9641

I would hope this would have more than 5 votes including mine, but I am a stat whore... I would be lovely if we could get some more votes for it and try and get it fixed.

And yes I did resurrect a dead thread.

JD
AKA_MattE

Salmo
Aug-12-2015, 08:59
This is a real bug (I am not talking about ATAG's Stats), but it will not get looked at unless people set up an account with TF bugtracker and vote for it. http://theairtacticalassaultgroup.com/forum/showthread.php?t=9641

I would hope this would have more than 5 votes including mine, but I am a stat whore... I would be lovely if we could get some more votes for it and try and get it fixed.

And yes I did resurrect a dead thread.

JD
AKA_MattE

Here's the BUG REPORT (http://tfbt.nuvturais.de/issues/574) that needs up-voting. Your post hasn't gone unnoticed Jugdriver :salute:

Jugdriver
Aug-12-2015, 21:45
Thanks Salmo! I will try and get my Squadmates to log in and vote and other people I know. I think if we push the idea we can get it close to the top of the list, at least I hope.

MattE

Salmo
Aug-13-2015, 08:58
Thanks Salmo! I will try and get my Squadmates to log in and vote and other people I know. I think if we push the idea we can get it close to the top of the list, at least I hope.

MattE

It would help if those that have experienced this bug could provide specific details of the circumstamces that it occurs. Give explanation sin the bugtracker. It will help track down what crevice it's hiding in.

Jugdriver
Aug-15-2015, 23:40
I just experienced it (again) on Tuesday and I have a good account from the other side as well, it was discussed on comms afterwards. I will fill in some details and post it in the bug tracker.

MattE

9./JG52 Hans Gruber
Aug-16-2015, 08:03
Happens to me quite often as well. Usually from high alt combat when I knock the tail off a Spitfire and it goes into a flat spin. It takes the plane ages to hit the ground in that spin and the game despawns the a/c without awarding a kill. You could alter the despawn behavior to make the plane explode when the player exits but then you would have explosions on the ground as well after people land and quit which would look silly. I'm sure this is something Colander could fix in about 2 minutes. :D

Here is a video showing the problem on ATAG. Spitfire gets its tail knocked off at 5km, goes into flat spin, pilot bails, despawns just before it hits the ground at 1:09.


https://www.youtube.com/watch?v=wSQsYU9gbUU


:pcsux:

Jugdriver
Aug-16-2015, 21:29
Gruber, did the pilot of the Spitfire leave the plane (Esc out and get a new plane) before he hit the ground? This might be 2 different issues, in my case the pilot stayed in his plane until it ditched and I caused him to ditch by damaging his plane but there was no credit to me or anyone else.

JD
AKA_MattE

ATAG_Dave
Aug-17-2015, 10:45
in my case the pilot stayed in his plane until it ditched and I caused him to ditch by damaging his plane but there was no credit to me or anyone else.

JD
AKA_MattE

This happens a lot when the plane is crash landed (or ditched at sea). Lost count of how many times Ive seen this. But you know you got him :thumbsup:

Jugdriver
Aug-19-2015, 19:51
This happens a lot when the plane is crash landed (or ditched at sea). Lost count of how many times Ive seen this. But you know you got him :thumbsup:

I am trying to get this bug pushed to the top of the list in hopes it will be looked at, it happens too often IMO. The main reason I would like to see it fixed is that in a linear campaign environment there needs to be an accurate accounting of what happened in the mission for scoring and to set up the next mission.

I hope everyone who wants to see this bug fixed will take the time to vote for it.

Thanks

JD
AKA_MattE