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View Full Version : Team Fusion Update May 30th 2014 - 3D Modellers TF Needs You! Plus more info :)



Mysticpuma
May-30-2014, 07:51
Friday Update May 23rd 2014 - Keeping you in the loop

Hi everyone, well I did mention that it may be 2-4 weeks before the next update and this is the 4-week mark, so here's an update :)

Team Fusion members are now pretty much all gathered together (with a few strays being recalled to duty) and each department is now steadily setting out it's tasks and workload that will see the next update (and new theatre) come to fruition over the coming year.

Now I realise that that may seem like a long time, but as a small group of enthusiasts with real jobs outside of this hobby, it's not like a 'paid' team working on it day-in, day-out, so we have to do what we can, when we can. This then gets shared with other members to test and from there we progress.

With that said, in the last-few weeks some important features have been set out in the roadmap for us to work on, one of which is an "Auto-Updater", so no-longer will you need to go through multiple patches to get the correct version. This, please understand, is a tough task and one of our guys seems to have the knowledge how to achieve this, but this is not even in the testing stage, just in the concept and building stage....but it is something we hope to offer possibly for v5.00 but maybe earlier :goodluck:

In other areas of the Team work continues on building new maps. Yes, plural! Currently one of the Team members is making steady progress creating a 'utility' which Team Fusion will be able to use to vastly expand the current allocation of maps and areas. Again, this is currently in concept and R&D.

Other areas of the map-work that have been studied, broken down and understood are easier to show with the following images . This has not been an easy task and what you see is month's of work...but it is and was necessary to understand how they are built and this has resulted in what you see pictured here.

Understanding and extracting the Height Maps:
9841

Contours being read on the Channel Map:
9842

Splines extracted and read:
9843

Tool to for placing objects:

9844

The 3D Modellers are also hard at work with new aircraft currently underway as-well as variants of existing aircraft. This is a huge task and we really do require more modellers, even if it is to create new Buildings, Vehicles (priority), Armament, Weaponry, etc, etc and environmental features so that those building cockpits and new aircraft, can be freed up to concentrate on the task at hand. It is no secret that we are able to export and import models from and to Cliffs of Dover, here's an example to prove it:

9845
If you are a 3D modeller/Artist/Texture Mapper and have knowledge of either primarily Blender, 3D Max or Cinema 4D (but others may help) please get in touch and let us know what you can do ;;) Seriously, we need modellers :thumbsup:

See here for more details:

http://theairtacticalassaultgroup.com/forum/showthread.php?t=11129

Of-course aircraft are not the only objects being created and shipping is also getting a large makeover with the inclusion of at-least two destroyer variants, but there will be others of-course.

Okay, that's the latest update news done. Again the next update may be 4-weeks time due to the nature of progress in the current work we are doing. I'd rather not post not essential 'guff' here which would lead to more questions than answers so by giving it 4-weeks between updates at-least there is most likely to be genuine progress to talk about rather than saying a little while typing a lot :)

So Team Fusion are certainly working on features and getting underway again as we head to v5.00, but for any of you interested in helping Team Fusion please see the following post as we really do need coders and modellers if we want to get this finished in a reasonable amount of time :)

Finally it is important that you do keep letting us know of bugs you find using the bugtracker feature which we are regularly monitoring.

From the Team Fusion Bugtracker (http://tfbt.nuvturais.de)

The bugtracker (http://tfbt.nuvturais.de/projects/il2clodtf) keeps accumulation data: 8 new users brought the total up to 715 registered users of which 24 have been active since then. We currently have 84 issues raised (63 bugs and 21 feature requests) of which 2 have already been resolved with patch 4.312 and 5 are currently in progress (http://tfbt.nuvturais.de/projects/il2clodtf/issues?set_filter=1&f[]=status_id&op[status_id]=%3D&v[status_id][]=2&f[]=&c[]=tracker&c[]=status&c[]=priority&c[]=subject&c[]=author&c[]=updated_on&c[]=category&c[]=votes_value&group_by=) to be fixed or implemented.

17 new issues have been raised in the past weeks since the last update, among them are (no judgment implied):
Reported bug #567 (http://tfbt.nuvturais.de/issues/567): "Ju 87 siren sound not stopping after dive breaks are retracted" Reported bug #573 (http://tfbt.nuvturais.de/issues/573): "Bf109 - lacking fully feathering prop pitch lever (clock)" Feature request #569 (http://tfbt.nuvturais.de/issues/569): "Disable anthropomorphic controls permanently"

The issues with the highest (summary) vote currently are:
5: #513 (http://tfbt.nuvturais.de/issues/513): "Damage model: Hit decals missing" 4: #512 (http://tfbt.nuvturais.de/issues/512): "The incorrect translation of the German shells for MG FF cannons in the Russian version" 4: #501 (http://tfbt.nuvturais.de/issues/501): "Spitfire: brakes not stopping the aircraft" 3: #504 (http://tfbt.nuvturais.de/issues/504): "Bf-109 Gunsight dimmer is missing it's colored tint, just clear glass." 3: #510 (http://tfbt.nuvturais.de/issues/510): "Gunner MG's will not allow you to aim/move the machinegun while firing."

We invite all pilots to participate in the bugtracker either by reporting bugs, requesting features, and/or vote on issues. But before you do anything, please read the guidelines and FAQ here: http://tfbt.nuvturais.de/projects/il2clodtf/boards/4

Until next-time, Cheers MP/TF

dburne
May-30-2014, 08:24
Sounding great, thanks for the update Mystic!

Continu0
May-30-2014, 08:44
Thank you very much!!!!

Dauntless
May-30-2014, 09:29
:recon:

ATAG_Snapper
May-30-2014, 09:59
Thanks, MP! Just visited the TF Bugtracker and added my vote to issues that I'm familiar. :thumbsup:

EDIT: Plus I've added what I believe to be a missing feature: RAF fighter engines incorrectly start cold in MP (unlike SP Quick Missions where the RAF fighters are correctly warmed and ticking over). This has been a major immersion-killer for me since Clod was released. Imagine RAF pilots having to sit in their planes, warming them up, during a scramble. The Chief Mechanic would've been put on charge! LOL

I urge everyone to visit the Team Fusion Bugtracker and place your votes on the bugs and missing features you believe should be fixed or see added!

:)

Skoshi_Tiger
May-30-2014, 10:22
Great to hear what TF is up to.

Thanks for all the effort your putting in!

mayday
May-30-2014, 10:31
My thanks and respects to everyone working to make this game unbelievably better. I honestly wish there was something I could do to help out.

DUI
May-30-2014, 10:56
Some amazing news - great things to come! :thumbsup:

Looking at the scale of the patch it is not a surprise that it will take quite some time for TF 5.0 to be released.
I keep my fingers crossed that you find some more enthusiastic 3D modellers. If I had any modelling skills I would love to see my own 3D model in the game. And if it only was a dungheap. :D

1lokos
May-30-2014, 14:49
3: #510: "Gunner MG's will not allow you to aim/move the machinegun while firing."

Again, this is not bug, just command conflict... :doh:

Sokol1

Sandy1942
May-30-2014, 14:56
Long ago there were no news from Team Fusion. Thanks! :salute:


Again, this is not bug, just command conflict... :doh:
I solved this problem. My gratitude!

RAF74_Buzzsaw
May-30-2014, 15:01
I hope everyone understands Team Fusion is working as hard as it can to create a new Theater, with all that is required.

There is a huge amount of work being done. But there is much more to be done.

What we want the community to understand is the progress of the mod rests not only on our team, but also on the community.

Everyone has their wishes and hopes for the progress of CLIFFS OF DOVER, but that cannot happen without large numbers of people coming together to work on the team's goals.

So think on the ways you might assist, including networking... ie. linking talented people with the team.

Thanks for everyone's interest. :salute:

Faustnik
May-30-2014, 17:39
Thank you for all the work!

Wolfskid
May-30-2014, 17:54
@TF :kiss:and @Mystic :iloveu:too for your News.

But hey people, please do not forget: The brain also needs time out:faint:. So that it can run properly again:pcguy:

THX for all....

And a NICE Weekend.....

Cruzz 88
May-30-2014, 18:07
9871

Hallo !

I was not too sure where to put this, but I did notice some comments about the AI. Here is a picture from a single mission for TF 4.312 where I made an emergency landing in a field. I was reading a .pdf to try to figure out how to get the pilot to step out of the plane if at all possible (really it doesn't matter so much). What I found interesting is that over an 8 minute period while I was reading, a BF110 passed over 3 times, riddling the parked plane with bullets and on the third occasion, bursting into flames. The Pilot was a roasted :D but not just anywhere these bullets, none hit the grass ! only the place where it mattered the most ! the engine, cockpit and adjacent wing area. What amazing shots they are with their guns to do this. :-P
I figured but I don't know, because sometimes they are lousy shots in the air, and other times they are near impossible to beat these AI gunners, that I was thinking is this because of the people who wrote the 3rd party mission, or is it a game engine determination in core programing ?

Sometimes on the way home if you follow them, they ignore you.

Ty :salute:

A quick addition: In the same mission retried, I ended up with only one cannon operative. I was attacking a DO bomber and was not satisfied with the result as I draw near, so I did the Japanese thing and intentionally collide with it. Bang, like a helium balloon my plane explodes. It gave the bomber a nice push to where it was going, undamaged !

ATAG_Lewis
May-31-2014, 08:19
Thanks MP...as always its a pleasure to read your updates...

Big Respect to Team Fusion...Thank you Fellas....

~S~

....Lew...

No601_Swallow
May-31-2014, 13:36
A really exciting update, especially with digging into the map! Brilliant stuff. :thumbsup:

SIDWULF
May-31-2014, 16:59
Okay I get it. Make more stuff MOAR goodness!!! I love all of this sheit, I will send a box of chocolate and a sweet card signed by me if you guys keep kicking ass. CLOD was a diamond covered in poo...and you guys got the poo off.

Looks like the meds have kicked in

<33333333333333333333333

Seeyou in the server.

Cruzz 88
Jun-01-2014, 14:37
Attention ! Friendly group, the Spitfire wheel brakes do stop the plane, you have to hold your finger on the Button ! :doh: [TF 4.312].
I believe it is better that way and more realistic :D

THE_ITALIAN_ACE
Aug-08-2014, 11:59
If you are a 3D modeller/Artist/Texture Mapper and have knowledge of either primarily Blender, 3D Max or Cinema 4D (but others may help) please get in touch and let us know what you can do ;;) Seriously, we need modellers :thumbsup:

See here for more details:

http://theairtacticalassaultgroup.com/forum/showthread.php?t=11129



email sent to the address with my application.
Bye.:pcguy:

HurricaneHarvest
Aug-12-2014, 10:50
Love to help guys but i'm only a self taught milkshape modeller, and not very good at that :D


So call on me as a last resort.

HH.