Mysticpuma
May-30-2014, 06:51
Friday Update May 23rd 2014 - Keeping you in the loop
Hi everyone, well I did mention that it may be 2-4 weeks before the next update and this is the 4-week mark, so here's an update :)
Team Fusion members are now pretty much all gathered together (with a few strays being recalled to duty) and each department is now steadily setting out it's tasks and workload that will see the next update (and new theatre) come to fruition over the coming year.
Now I realise that that may seem like a long time, but as a small group of enthusiasts with real jobs outside of this hobby, it's not like a 'paid' team working on it day-in, day-out, so we have to do what we can, when we can. This then gets shared with other members to test and from there we progress.
With that said, in the last-few weeks some important features have been set out in the roadmap for us to work on, one of which is an "Auto-Updater", so no-longer will you need to go through multiple patches to get the correct version. This, please understand, is a tough task and one of our guys seems to have the knowledge how to achieve this, but this is not even in the testing stage, just in the concept and building stage....but it is something we hope to offer possibly for v5.00 but maybe earlier :goodluck:
In other areas of the Team work continues on building new maps. Yes, plural! Currently one of the Team members is making steady progress creating a 'utility' which Team Fusion will be able to use to vastly expand the current allocation of maps and areas. Again, this is currently in concept and R&D.
Other areas of the map-work that have been studied, broken down and understood are easier to show with the following images . This has not been an easy task and what you see is month's of work...but it is and was necessary to understand how they are built and this has resulted in what you see pictured here.
Understanding and extracting the Height Maps:
9841
Contours being read on the Channel Map:
9842
Splines extracted and read:
9843
Tool to for placing objects:
9844
The 3D Modellers are also hard at work with new aircraft currently underway as-well as variants of existing aircraft. This is a huge task and we really do require more modellers, even if it is to create new Buildings, Vehicles (priority), Armament, Weaponry, etc, etc and environmental features so that those building cockpits and new aircraft, can be freed up to concentrate on the task at hand. It is no secret that we are able to export and import models from and to Cliffs of Dover, here's an example to prove it:
9845
If you are a 3D modeller/Artist/Texture Mapper and have knowledge of either primarily Blender, 3D Max or Cinema 4D (but others may help) please get in touch and let us know what you can do ;;) Seriously, we need modellers :thumbsup:
See here for more details:
http://theairtacticalassaultgroup.com/forum/showthread.php?t=11129
Of-course aircraft are not the only objects being created and shipping is also getting a large makeover with the inclusion of at-least two destroyer variants, but there will be others of-course.
Okay, that's the latest update news done. Again the next update may be 4-weeks time due to the nature of progress in the current work we are doing. I'd rather not post not essential 'guff' here which would lead to more questions than answers so by giving it 4-weeks between updates at-least there is most likely to be genuine progress to talk about rather than saying a little while typing a lot :)
So Team Fusion are certainly working on features and getting underway again as we head to v5.00, but for any of you interested in helping Team Fusion please see the following post as we really do need coders and modellers if we want to get this finished in a reasonable amount of time :)
Finally it is important that you do keep letting us know of bugs you find using the bugtracker feature which we are regularly monitoring.
From the Team Fusion Bugtracker (http://tfbt.nuvturais.de)
The bugtracker (http://tfbt.nuvturais.de/projects/il2clodtf) keeps accumulation data: 8 new users brought the total up to 715 registered users of which 24 have been active since then. We currently have 84 issues raised (63 bugs and 21 feature requests) of which 2 have already been resolved with patch 4.312 and 5 are currently in progress (http://tfbt.nuvturais.de/projects/il2clodtf/issues?set_filter=1&f[]=status_id&op[status_id]=%3D&v[status_id][]=2&f[]=&c[]=tracker&c[]=status&c[]=priority&c[]=subject&c[]=author&c[]=updated_on&c[]=category&c[]=votes_value&group_by=) to be fixed or implemented.
17 new issues have been raised in the past weeks since the last update, among them are (no judgment implied):
Reported bug #567 (http://tfbt.nuvturais.de/issues/567): "Ju 87 siren sound not stopping after dive breaks are retracted" Reported bug #573 (http://tfbt.nuvturais.de/issues/573): "Bf109 - lacking fully feathering prop pitch lever (clock)" Feature request #569 (http://tfbt.nuvturais.de/issues/569): "Disable anthropomorphic controls permanently"
The issues with the highest (summary) vote currently are:
5: #513 (http://tfbt.nuvturais.de/issues/513): "Damage model: Hit decals missing" 4: #512 (http://tfbt.nuvturais.de/issues/512): "The incorrect translation of the German shells for MG FF cannons in the Russian version" 4: #501 (http://tfbt.nuvturais.de/issues/501): "Spitfire: brakes not stopping the aircraft" 3: #504 (http://tfbt.nuvturais.de/issues/504): "Bf-109 Gunsight dimmer is missing it's colored tint, just clear glass." 3: #510 (http://tfbt.nuvturais.de/issues/510): "Gunner MG's will not allow you to aim/move the machinegun while firing."
We invite all pilots to participate in the bugtracker either by reporting bugs, requesting features, and/or vote on issues. But before you do anything, please read the guidelines and FAQ here: http://tfbt.nuvturais.de/projects/il2clodtf/boards/4
Until next-time, Cheers MP/TF
Hi everyone, well I did mention that it may be 2-4 weeks before the next update and this is the 4-week mark, so here's an update :)
Team Fusion members are now pretty much all gathered together (with a few strays being recalled to duty) and each department is now steadily setting out it's tasks and workload that will see the next update (and new theatre) come to fruition over the coming year.
Now I realise that that may seem like a long time, but as a small group of enthusiasts with real jobs outside of this hobby, it's not like a 'paid' team working on it day-in, day-out, so we have to do what we can, when we can. This then gets shared with other members to test and from there we progress.
With that said, in the last-few weeks some important features have been set out in the roadmap for us to work on, one of which is an "Auto-Updater", so no-longer will you need to go through multiple patches to get the correct version. This, please understand, is a tough task and one of our guys seems to have the knowledge how to achieve this, but this is not even in the testing stage, just in the concept and building stage....but it is something we hope to offer possibly for v5.00 but maybe earlier :goodluck:
In other areas of the Team work continues on building new maps. Yes, plural! Currently one of the Team members is making steady progress creating a 'utility' which Team Fusion will be able to use to vastly expand the current allocation of maps and areas. Again, this is currently in concept and R&D.
Other areas of the map-work that have been studied, broken down and understood are easier to show with the following images . This has not been an easy task and what you see is month's of work...but it is and was necessary to understand how they are built and this has resulted in what you see pictured here.
Understanding and extracting the Height Maps:
9841
Contours being read on the Channel Map:
9842
Splines extracted and read:
9843
Tool to for placing objects:
9844
The 3D Modellers are also hard at work with new aircraft currently underway as-well as variants of existing aircraft. This is a huge task and we really do require more modellers, even if it is to create new Buildings, Vehicles (priority), Armament, Weaponry, etc, etc and environmental features so that those building cockpits and new aircraft, can be freed up to concentrate on the task at hand. It is no secret that we are able to export and import models from and to Cliffs of Dover, here's an example to prove it:
9845
If you are a 3D modeller/Artist/Texture Mapper and have knowledge of either primarily Blender, 3D Max or Cinema 4D (but others may help) please get in touch and let us know what you can do ;;) Seriously, we need modellers :thumbsup:
See here for more details:
http://theairtacticalassaultgroup.com/forum/showthread.php?t=11129
Of-course aircraft are not the only objects being created and shipping is also getting a large makeover with the inclusion of at-least two destroyer variants, but there will be others of-course.
Okay, that's the latest update news done. Again the next update may be 4-weeks time due to the nature of progress in the current work we are doing. I'd rather not post not essential 'guff' here which would lead to more questions than answers so by giving it 4-weeks between updates at-least there is most likely to be genuine progress to talk about rather than saying a little while typing a lot :)
So Team Fusion are certainly working on features and getting underway again as we head to v5.00, but for any of you interested in helping Team Fusion please see the following post as we really do need coders and modellers if we want to get this finished in a reasonable amount of time :)
Finally it is important that you do keep letting us know of bugs you find using the bugtracker feature which we are regularly monitoring.
From the Team Fusion Bugtracker (http://tfbt.nuvturais.de)
The bugtracker (http://tfbt.nuvturais.de/projects/il2clodtf) keeps accumulation data: 8 new users brought the total up to 715 registered users of which 24 have been active since then. We currently have 84 issues raised (63 bugs and 21 feature requests) of which 2 have already been resolved with patch 4.312 and 5 are currently in progress (http://tfbt.nuvturais.de/projects/il2clodtf/issues?set_filter=1&f[]=status_id&op[status_id]=%3D&v[status_id][]=2&f[]=&c[]=tracker&c[]=status&c[]=priority&c[]=subject&c[]=author&c[]=updated_on&c[]=category&c[]=votes_value&group_by=) to be fixed or implemented.
17 new issues have been raised in the past weeks since the last update, among them are (no judgment implied):
Reported bug #567 (http://tfbt.nuvturais.de/issues/567): "Ju 87 siren sound not stopping after dive breaks are retracted" Reported bug #573 (http://tfbt.nuvturais.de/issues/573): "Bf109 - lacking fully feathering prop pitch lever (clock)" Feature request #569 (http://tfbt.nuvturais.de/issues/569): "Disable anthropomorphic controls permanently"
The issues with the highest (summary) vote currently are:
5: #513 (http://tfbt.nuvturais.de/issues/513): "Damage model: Hit decals missing" 4: #512 (http://tfbt.nuvturais.de/issues/512): "The incorrect translation of the German shells for MG FF cannons in the Russian version" 4: #501 (http://tfbt.nuvturais.de/issues/501): "Spitfire: brakes not stopping the aircraft" 3: #504 (http://tfbt.nuvturais.de/issues/504): "Bf-109 Gunsight dimmer is missing it's colored tint, just clear glass." 3: #510 (http://tfbt.nuvturais.de/issues/510): "Gunner MG's will not allow you to aim/move the machinegun while firing."
We invite all pilots to participate in the bugtracker either by reporting bugs, requesting features, and/or vote on issues. But before you do anything, please read the guidelines and FAQ here: http://tfbt.nuvturais.de/projects/il2clodtf/boards/4
Until next-time, Cheers MP/TF