LOWnSLO
Feb-15-2012, 23:00
Gentlemen (and any ladies, persons of indeterminate gender, etc. that may be present),
Ive been reading through the various Cliffs of Dover forums with interest. While it seems that the simulations release was a tad premature, it appears to have the potential to develop into a really good online flight sim. While theres a considerable amount of information on a number of other forums, the decorum and signal to noise ratio on this one seems to be better than most, so for starters I'll sign up here.
A bit of background: Im a long time, intermittent dabbler in flight sims, dating back to the early days of Air Warrior. When that went off the air in the early 2001 I drifted around for a bit, finally finding a promising looking beta flight sim called Targetware. I was drawn to it because of its focus on developing as accurate and realistic a flight model as possible, and because of the corps of dedicated volunteer developers from around the world that were working on making it a reality. I worked at researching bombsights, radar, and interminable by the book test flights (power/pitch/speed settings confirmation, rates of climb, fuel consumption vs power tables, ). Unfortunately, the software engine development (by the commercial company holding the rights) slowly ground to a halt, until they eventually pulled the plug on the project, leaving its developer community high and dry. So after a few years of gathering dust, maybe its time to dig out the old stick and have a look at this sim. Im generally interested in the accuracy of the simulation all aspects: historic fidelity, physics (flight modeling, damage models, etc), how tac and strat aspects are incorporated; eye candy is nice but of secondary importance, the game part even less so. As regards actual flying, Im primarily a mud mover. Having neither the skills not time to progress beyond the level of journeyman fighter pilot, bombers fit my abilities and mindset better. Bombers are a weapon of offense, fighters are a weapon of defense (particularly early in WWII), so while I appreciate the fighter jock keeping the bogies off my backside and marvel in awe at the pilot who controls his aircraft as if it were another apendage, Ill do my part driving the bus to deliver the loads needed to move a campaign forward.
What caught my attention in CoD is the Blenheim (and the hinted at hope of maybe getting a flyable Wimpy in the future) and the Course Setting Bomb Sight (CSBS) in it. I havent purchased CoD yet no rush as theres always lots of other irons in the fire and it appears to be early days. In the meantime, I have a few questions and comments that Ill bring up shortly in the threads that I hope are pertinent to those topics. Til then,
cheerio
Lo
Ive been reading through the various Cliffs of Dover forums with interest. While it seems that the simulations release was a tad premature, it appears to have the potential to develop into a really good online flight sim. While theres a considerable amount of information on a number of other forums, the decorum and signal to noise ratio on this one seems to be better than most, so for starters I'll sign up here.
A bit of background: Im a long time, intermittent dabbler in flight sims, dating back to the early days of Air Warrior. When that went off the air in the early 2001 I drifted around for a bit, finally finding a promising looking beta flight sim called Targetware. I was drawn to it because of its focus on developing as accurate and realistic a flight model as possible, and because of the corps of dedicated volunteer developers from around the world that were working on making it a reality. I worked at researching bombsights, radar, and interminable by the book test flights (power/pitch/speed settings confirmation, rates of climb, fuel consumption vs power tables, ). Unfortunately, the software engine development (by the commercial company holding the rights) slowly ground to a halt, until they eventually pulled the plug on the project, leaving its developer community high and dry. So after a few years of gathering dust, maybe its time to dig out the old stick and have a look at this sim. Im generally interested in the accuracy of the simulation all aspects: historic fidelity, physics (flight modeling, damage models, etc), how tac and strat aspects are incorporated; eye candy is nice but of secondary importance, the game part even less so. As regards actual flying, Im primarily a mud mover. Having neither the skills not time to progress beyond the level of journeyman fighter pilot, bombers fit my abilities and mindset better. Bombers are a weapon of offense, fighters are a weapon of defense (particularly early in WWII), so while I appreciate the fighter jock keeping the bogies off my backside and marvel in awe at the pilot who controls his aircraft as if it were another apendage, Ill do my part driving the bus to deliver the loads needed to move a campaign forward.
What caught my attention in CoD is the Blenheim (and the hinted at hope of maybe getting a flyable Wimpy in the future) and the Course Setting Bomb Sight (CSBS) in it. I havent purchased CoD yet no rush as theres always lots of other irons in the fire and it appears to be early days. In the meantime, I have a few questions and comments that Ill bring up shortly in the threads that I hope are pertinent to those topics. Til then,
cheerio
Lo