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Little_D
Feb-27-2012, 05:45
Hi ATAg-Missionbuilder,

on your new map on server 1 we cant take the ME 109E4. even when no E4 is in use, you cant take them. Me 109E4 limit is reach is the respond from the server.

sorry for my bad english


regards

Little_D

104th_MoGas
Feb-27-2012, 06:45
^^^^
confirm the bug...

ATAG_Bliss
Feb-27-2012, 09:39
Hi fellas,

When the mission was 1st put up last night I had a bug in the scripts for it. But when it rotated out next time, I went online and checked and everything was good. There was several of us flying E4's etc.

Can you confirm the bug still exists (server #1 only)?

Thanks.

Little_D
Feb-27-2012, 13:31
Hi Bliss,

in the moment i have still this problem:

i can fly 1time e4, but then i chrashed on starting ( was so fu... dark :-)) and try to get an other e4 i get the same servermessanges. it looks like that there are only 6 for the map and not only 6 in use. (I saw only 1 E4 in use)

the spit MK II can be shoot down or landet and you can use them again as long not more as 6 are in use

sorry for my bad english

regards

Little_D

ATAG_Bliss
Feb-27-2012, 13:52
I'm working on it as we speak. Hopefully I can get it sorted out (though the scripts seem to be correct)

Bare with me as 1000's of lines of code are fun to work with :)

Little_D
Feb-27-2012, 14:15
Hi Bliss,

take you the time you need, THX

regards

Little_D

Little_D
Feb-27-2012, 14:51
Hi Bliss,

its me again :goofy:, at 20:48 german time so i think in USA it must be around 14:48 there where flying 10!!!!!!!!!!!! MK II, did i missed something? there where no servermassenges about MK II was killed like when the limmit is reached in the 109E4.

and one question, but dont get me wrong please, why you put the MK II back in? even with E4 you cant do anything against MK II. why you dont wait till the patch?

regards

Little_D

ATAG_Bliss
Feb-27-2012, 15:22
Somethings not right. So I've taken out the planes for now until I can fix the script.

They were put back in simply to change it up a bit. There's only 3 of em available and it helps keeping 109s out of the trees knowing that any one spit could be a IIa. There was much more high altitude fighting when they were in there. And as someone that got used to hanging around 6500m perched ready to bounce I shot down many SpitIIas before. The tables are turned better towards blues with just the Rotal. That is my opinion from having well over a thousand hours of flight time - 1/2 of which is for both red and blue. I have no bias, and I do understand the SpitIIa argument for and against it, trust me.

Trust me noone is waiting for a patch more than me.

But please don't turn this into an FM thread :)

Little_D
Feb-27-2012, 16:02
Hi Bliss,

no i wount make an FM thread out of this was only a question :)

thx for explaining

see you in the air

regards

Little_D

ATAG_Colander
Feb-27-2012, 16:18
Bliss,

I left you a PM on this.

Colander.

ATAG_Bliss
Feb-27-2012, 16:20
I scrounged over that damn code forever and here you come in, and in 5 seconds basically let me know that I had a duplicate error.

You are the man!! :thumbsup:

I feel pretty dumb right now :goofy: :Grin:

ATAG_Colander
Feb-27-2012, 16:25
You are not alone...
Every programmer needs a second set of eyes every now and then.
When we look at the code, we tend to look at it from the "it should work" point of view where a second person would look at it from the "what did he do wrong" point of view :)

ATAG_Bliss
Feb-27-2012, 16:29
Well,

The part about "what went wrong?" is simply because a non-programmer trying to fumble through programming, touched it :Grin:

Thanks a bunch. I'll get it going :)

ATAG_Bliss
Feb-28-2012, 01:16
I played for 4 hours tonight and had a blast! I like the new setup and how we get 20 minutes of darkness before the sun pops up. I didn't notice any of the bigger targets going down, so those have been toned down slightly (for both sides). Between Doc, Hot_Pursuit and I, we must have hit the Target in G7 4 times a piece in the, many of which with a full Ju88, without any luck. I made it hard, but didn't realize it was that bad. :inq:

I still have to adjust the runway lights. I didn't realize they were colidable! I'll do that tomorrow. Please let me know of any other issues / feedback you have.

There was a big crowd on tonight with some really good teamwork on coms. I cannot wait till we get a patch that fixes the CTD, amongst other things. Online is already a blast. I can't wait to get a huge human bomber formation up with a huge fighter escort.

Thanks for the fun night! :)

ATAG_Knuckles
Feb-28-2012, 09:18
Wait Wait !!!!

Your gonna fix runway lights that you can hit !!! which means you have to stay on the runway hummm just thinking here: Realism !!!!!

I kind like that.


Knuckles
(do I need to duck under a rock)

Doc
Feb-28-2012, 09:23
Now that I know they can damage you I avoid them. First time I ran over one was my last. There is one that lands in the middle of the first part of a crossing runway near where you spawn. It's all part of knowing the base you are stationed at. Rookie mistake.

ATAG_Bliss
Feb-28-2012, 14:31
Wait Wait !!!!

Your gonna fix runway lights that you can hit !!! which means you have to stay on the runway hummm just thinking here: Realism !!!!!

I kind like that.


Knuckles
(do I need to duck under a rock)

:laugh::laugh::laugh:

Well, I don't think they are exactly realistic. Many of the lights in the FMB don't work in the console server yet, so I had a 50/50 shot of using one that had some sort of collision model, and of course as they say in Indiana Jones, "You have chosen poorly" :Grin:

So I'm still working making it visible at map time, but no so bad people are blowing up when they run into em. I'm sure a real plane couldn't just snap off a runway light right? :)

Doc
Feb-28-2012, 17:57
When its dark switch to your gunner position and shoot one!!! :dthumb:

ATAG_Knuckles
Feb-28-2012, 18:02
Yeah actually they just snap off when you hit them ! then you have to pay for them though !

(gee how do I know that ?)


Knuckles

IronMike
Mar-06-2012, 16:45
I noticed, among other players, that the lights shine through cockpit hardware and fuselage, etc.. But they are very nice! I really like the new mission, many thanx, Bliss!

A question about the MKIIa though, without FM intentions, and understanding completely your post above, would there be no chance to raise it back and maybe proportionally increase E4 - i am not biased either, I just noticed that it can be quite a PITA, if you fly formation when server is not that full and you land to rearm, exit the server to avoid CTD and get back in and your plane is taken. I understand on a full server you can't really hope to have a 2 hr formation flight with MKIIa only, more ppl want it and they should have it as well. But when I fly there are mostly between 10 to 20 ppl on the server, and then an amount of six would help for a kind of MKIIa-greed I noticed :-)

S! and many thanks for the server, as allways!

Also, but maybe that is wrong impression, I noticed that if you exit one of the limited planes, or spawn one if limit is reached (in other words overspawn the limit), you have to wait for the planes to unspawn (or crash as the msg says) as it seems that they then still count into the limit. Is this correct or wrong impression resulting from the bug discussed above?

ATAG_Bliss
Mar-06-2012, 22:05
I noticed, among other players, that the lights shine through cockpit hardware and fuselage, etc.. But they are very nice! I really like the new mission, many thanx, Bliss! Sadly the lights have been that way since day one. Here's hoping for the graphics patch :) Thanks for the kind words about the mission!
A question about the MKIIa though, without FM intentions, and understanding completely your post above, would there be no chance to raise it back and maybe proportionally increase E4 - i am not biased either, I just noticed that it can be quite a PITA, if you fly formation when server is not that full and you land to rearm, exit the server to avoid CTD and get back in and your plane is taken. I understand on a full server you can't really hope to have a 2 hr formation flight with MKIIa only, more ppl want it and they should have it as well. But when I fly there are mostly between 10 to 20 ppl on the server, and then an amount of six would help for a kind of MKIIa-greed I noticed :-) S! and many thanks for the server, as allways! Well with the maintenance we did on the server today, we now have the ability to rotate missions (as many as we want as well) So with that said, be looking for some variations in planesets and for new missions. I can't necessarily say 6 will be in that one mission all the time, but there will be some changes coming soon (now that we can keep it changing).
Also, but maybe that is wrong impression, I noticed that if you exit one of the limited planes, or spawn one if limit is reached (in other words overspawn the limit), you have to wait for the planes to unspawn (or crash as the msg says) as it seems that they then still count into the limit. Is this correct or wrong impression resulting from the bug discussed above? Hmm - this shouldn't happen actually. The script will only read players in the planes. But that isn't to say that you could exit a plane and reselect one faster that the game realizes you are doing this. Think of it this way, you really haven't exited your plane until you've spawned in another. So up until the absolute split second you hit the create button, you were still in the old SpitIIa. Best thing to do would be to hit escape and spawn in another type of plane, then escape and go back to your orignal one. The game probably has a tough time of reading these actions on the fly as the absolute second you are spawning into your new plane you only just spawned out of your old one. With 2 of the same type I could see that being a problem. But using a different plane in between should allow the game enough time to realize the other plane is an AI. Hope that makes sense?

IronMike
Mar-07-2012, 11:08
Many thanks for your replies, Bliss! It seems there are some beautiful things coming down the alley. I really appreciate your work, for a long time we hosted the most popular server in lock on, thus I know how much work needs to be done to keep it fresh and clean. Really, most amazing place to fly since quite some time for me, I mean it!

Yes, the respawning problem makes sense, next time I'll try selecting a different type in between and will report back on this.