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Mysticpuma
Aug-29-2014, 10:53
Hello again everyone, it's Friday and it's time for an update :)

Now let me say to start with, apologies for the trickle of news over the last few months but as it's Summer and on occasion (especially in the UK) the sun comes out....we head out of our bunkers and go and see what daylight looks like before heading back and continuing the modding process :thumbsup:

So behind TF doors, I go round knocking on everyone's inbox and asking for news of what is being worked on only to be told....bugger off Mystic....we're at a critical stage and don't have time to dig out some nibbles for you to use :ind: Don't worry though, I don't give up that easily and just occasionally I get a message turn up that offers a real taste of some of the challenging work that is being undertaken by our guys and hopefully will be of interest to the community?

So, there I was sitting there hoping for a message in the forums or inbox and sure enough at the 11th hour I get the go ahead to release the following two images. These should be of great interest and I'll explain why :)

11305 11306

So what do we have here?

The first picture is from the newly developed Map Tool that our guys have been working on. On first glance it does look unimpressive but...on the picture you can see that not only the tool already can read terrain, water and textures directly from the game files but also render them appropriately. Yes, this was read directly from the game files. This means that yes, we understand 100% of the files already :) It should be pointed out that even though the graphics look almost complete, is only around 20% of the work. The other 80% is still remaining and most likely there will not be any more screenshots of the tool as we don't want to reveal too much. For this same reason, the toolbars have been removed from the screenshot.

The second image is not read from any of the game files, this terrain has been created from 'scratch' and was generated using the new map tool. It allows us to create all the features you would expect in a map tool such as high points and low points, water, etc, etc (as well as modify current map files available in the game).

It took a lot of work just to get to that point. Writing a terrain/map editor is almost as complicated as writing a game. The whole process of creation of the tool is a very complex and challenging one, requiring many many hours of work. This does mean though that the map code has been decoded and the good news that the community should understand is this tool is the key to us moving forward in terms of creating new Theaters and Campaigns (other than the one we are currently working on!), and therefore add much and many more environments for Cliffs of Dover pilots to fly in, or tank drivers to fight in, or AAA gunner operators to shoot aircraft from :)

Once it is complete then we will be able to move in any direction we choose and a lot more quickly and efficiently.

Okay so once I knew that we were going to officially announce our 'cracking' the map file code and the new map tool, I wondered what questions may be asked, so just in-case, here are some probable answers:

Question: Will this be publicly available?

Answer Currently the map tool when ready will only be for TF members to use, but there are map makers and texture artists waiting in the wings ready to start work once this becomes available and ready to use by the Team.

Question: So hills our mountains can be created too?

Answer: This is a map tool for making maps, it will do just that, make maps. Maps have high and low points, we can make these. This image just shows that we can and have created a tool that reads directly the game map structure and allows us to modify AND create new maps and features on existing maps

Question: Does this mean that we can have maps like the Pacific, Alps, Philippines, Berlin, etc, etc.

Answer: Well it's a map tool and it makes maps....those areas are on maps.....I think the answer is apparent?

Question: When will it be ready?

Answer: Two weeks..........we just don't know which two weeks that will be ;)



So there you have another Friday update come and gone, hopefully it was worth the wait? The next update will again most likely be 2-4 weeks, but I'd rather have updates contain news of value than just nothing of much at-al; :thumbsup:

As always, we are on the lookout for 3D modellers to help build and create new features, aircraft, cockpits, models for future environments so please check out this thread:

http://theairtacticalassaultgroup.com/forum/showthread.php?t=11129

If you think you have a skill that could be of use to Team Fusion please contact me by PM or on email linked in the above link :)

And finally for those of you helping us identify bugs, here is the latest report from the Bugtracker which we really would urge you to join and help us pick out those nasty little game spoiling bugs that irritate all of us :doh:

From the Team Fusion Bugtracker (http://tfbt.nuvturais.de)

The bugtracker (http://tfbt.nuvturais.de/projects/il2clodtf) keeps accumulating data: Since the last published update on June, 28th, 42 new users brought the total up to 759 registered users of which 83 have been active since then. We currently have 111 open issues (83 bugs and 28 feature requests). 2 have already been resolved with patch 4.312 and 9 are currently in progress (http://tfbt.nuvturais.de/projects/il2clodtf/issues?set_filter=1&f[]=status_id&op[status_id]=%3D&v[status_id][]=2&f[]=&c[]=tracker&c[]=status&c[]=priority&c[]=subject&c[]=author&c[]=updated_on&c[]=category&c[]=votes_value&group_by=) to be fixed or implemented.

18 new issues have been raised since the last update, among them are (no judgment implied): Reported Bug #616 (http://tfbt.nuvturais.de/issues/616): "Ju 87: brakes have to be stronger" (New) Reported Bug #611 (http://tfbt.nuvturais.de/issues/611): "Poor Map Meshing in sea area at Map Ref AC7 Cherbourg area" (New) Feature Request #606 (http://tfbt.nuvturais.de/issues/606): "Spitfire Mk I, Mk Ia, and Mk IIa: Missing Wheels position Indicator Rod in the Wings" (New)

The issues with the highest (summary) vote currently are:
27: #581 (http://tfbt.nuvturais.de/issues/581): "RAF fighter engines incorrectly start cold in Multiplayer" (New) 19: #602 (http://tfbt.nuvturais.de/issues/602): "Defensive AI Gunner Skill Levels Set Too High" (New) 14: #589 (http://tfbt.nuvturais.de/issues/589): "Hawker Hurricane start up" (New)

We invite all pilots to participate in the bugtracker either by reporting bugs, requesting features, and/or vote on issues. But before you do anything, please read the guidelines and FAQ here: http://tfbt.nuvturais.de/projects/il2clodtf/boards/4
===

69th_Spiritus_Mortem
Aug-29-2014, 10:59
:thumbsup:
:salute:

Great job once again, can't wait to get back in the air in a few months!

JG4_sKylon
Aug-29-2014, 11:04
Incredible, unbelievable, simply UNGLAUBLICH :thumbsup:

Thanks for the update, hope summer finishes soon in TF-Country :salute:

ATAG_Septic
Aug-29-2014, 11:17
Thank-you MP!:thumbsup:

Two weeks, brilliant! :D

Septic.

ATAG_Snapper
Aug-29-2014, 11:35
Utterly FANTASTIC!!!!!

It has this wannabe Mosquito pilot absolutely "pinin' for the fjords", just like me pet parrot, "Norwegian Blue".

(Actually, I'd be thrilled for a flyable Beaufighter with its 4 cannon and 6 .303's... :devilish:).

Thanks for this update, MP. Team Fusion truly is keeping the dream alive. :salute:

Catseye
Aug-29-2014, 11:50
(Actually, I'd be thrilled for a flyable Beaufighter with its 4 cannon and 6 .303's... :devilish:).



Me too, then I can engage in my favourite pastime - low level stealth attacks. At least until the Tiffy or Mossie arrive. :)

LBR=H.Ostermann
Aug-29-2014, 11:55
S!

Great guys!

:D

Dauntless
Aug-29-2014, 12:03
:devilish:

implicit A
Aug-29-2014, 12:42
each time, info about TF work news are awesome.

always good stuff and pround to support your efforts.:thumbsup:

GERMANWOLF
Aug-29-2014, 13:04
Great job once again, can't wait to get back in the air in a few months
WOW
OKA S
TANKS TF !!!!FROM BRAZIL !!!

ATAG_Jeepy
Aug-29-2014, 13:44
:stunned:
Great and very interesting news !

THX!
:salute:

dburne
Aug-29-2014, 13:53
Very exciting update, thanks so much TF!!!

RAF74_Buzzsaw
Aug-29-2014, 13:57
As has been said before, there is a lot going on behind the scenes at Team Fusion.

Much of the work is detailed and demanding and takes huge amounts of effort.

There is no timetable, the work gets done when the members have the time to set aside.

The good news is we continue to progress and advance the mod, and all the investment put into improving the game will eventually see publication. :salute:

DUI
Aug-29-2014, 14:26
Thanks for the update, hope summer finishes soon in TF-Country :salute:

Yeah, a lot of dark, cold and rainy days....... ;)

Thanks TF and MP for your effort!

Continu0
Aug-29-2014, 15:45
You guys are simply fantastic! Thank you a lot for your effort. The day when 5.0 will be released is probably going to be a major life event for me...:D

heinkill
Aug-29-2014, 18:08
Nice work boys. Here's hoping for a long cold dark winter.

Otyg
Aug-30-2014, 01:15
Awesome stuff! And I wish I could help in anyway.

How on earth can "AI gunners be to strong" be high up on the vote list? Aren't they to weak? Or drunk? Either way mine can't hit anything.

Artist
Aug-30-2014, 03:26
How on earth can "AI gunners be to strong" be high up on the vote list? Aren't they to weak? Or drunk? Either way mine can't hit anything.
Have a look at the bugtracker entry, it's related opposing entry, and the linked discussion.

II/JG77_RC
Aug-30-2014, 05:13
This is wonderful news ! The dream of new theaters/ maps to fly is getting closer and closer, the anticipation is almost to much to handle.

Hopefully TF 5.0 will be the opening of the flood gates.

Keep up the amazing work Team fusion !

:salute:

Cassius
Aug-30-2014, 06:30
Realy Cool!!! But...
11315
The screenshot shows the same area in a few places and very close to each other. I hope this is fixable with a delicate approach end-user to the tools of map editor.

Otyg
Aug-30-2014, 08:27
Have a look at the bugtracker entry, it's related opposing entry, and the linked discussion.

I tried. But i just keeps loading. I'm on my phone atm but I will look it up a soon as I get my hands on my computer.

ATAG_Colander
Aug-30-2014, 10:00
Realy Cool!!! But...
11315
The screenshot shows the same area in a few places and very close to each other. I hope this is fixable with a delicate approach end-user to the tools of map editor.

compare it with a screenshot of the game (that is manston/ramsgate FYI)

HaJa
Aug-30-2014, 10:16
Really great work! :thumbsup:

javelina
Aug-30-2014, 12:15
fantastic work! we appreciate your efforts! thanks TF! :thumbsup:

ATAG_Lewis
Aug-30-2014, 12:25
Thanks TF....Always amazing to see this stuff although its so mind blowing for a pin head like me!!

http://i487.photobucket.com/albums/rr232/FS_Lewis/SuperTeamFusioncopy_zps4ff72ffd.jpg

Artist
Aug-30-2014, 12:55
I tried. But i just keeps loading. I'm on my phone atm but I will look it up a soon as I get my hands on my computer.As fate would have it, the PSU of the server failed early this morning and it took me (being Saturday) a while to notice it. It's back online again now.

Cassius
Aug-30-2014, 14:35
compare it with a screenshot of the game (that is manston/ramsgate FYI)
Yes, I thought about it after posted my message...Does not even doubt that there so it is...:) So we got, what we got...But may be we can change that...I hope.

Osprey
Aug-30-2014, 15:36
Awesome stuff! And I wish I could help in anyway.

How on earth can "AI gunners be to strong" be high up on the vote list? Aren't they to weak? Or drunk? Either way mine can't hit anything.

It's not about human flown lone bombers (although you shouldn't expect to survive that) but AI bombers. They are too strong, trust me (no AI in ATAG so you can't tell without your own test)

S

ATAG_Bliss
Aug-30-2014, 16:39
(no AI in ATAG so you can't tell without your own test)

S

You are incorrect. ATAG has two servers. One with large raids of AI and one without.

DUI
Aug-30-2014, 17:04
How on earth can "AI gunners be to strong" be high up on the vote list? Aren't they to weak? Or drunk? Either way mine can't hit anything.

Basically, it is two different issues: The AI gunners in player-controlled planes seem to have different (much lower) aiming skills than the (much better aiming) AI gunners in AI-controlled planes.

Remembering some sniper-Wellingtons that were flying on an ATAG map in the past I definitely see a point in the request to lower (or adjust) the aiming skills of AI-controlled planes. Yet, as I am mostly flying on maps without AI-planes I would prefer to have my gunner sitting behind me to get more hits on the target.

But as I said it is two different topics that hopefully both will be adressed by TF eventually. And do not worry, there already is a topic for the "AI gunners in player-flown planes"-issue in the Bugtracker (#565 (http://tfbt.nuvturais.de/issues/565)). TF already commented on it:
"In multiplayer, the skill level is unfortunately set too low and cannot be adjusted. We had hoped to up the level for TF 4.312, but time ran out before we could test it thoroughly enough to be confident of a release."

Sounds promising to me and I am keeping the fingers crossed for TF 5.x. :thumbsup:

leaderai
Aug-30-2014, 17:14
You can create new maps and 3D models I understand and embed a game?
You can expect a lot of new and interesting things in the future all depends on your free time.
Would make orders by type as in the old IL2 and will be quite cool!

Mastiff
Sep-01-2014, 08:46
1. need to separate hard coded QMB, and weapons settings
2. make the engine stand alone and turn the engine to be more DLC friendly.

92 Sqn. Philstyle (QJ-P)
Sep-01-2014, 10:33
It's not about human flown lone bombers (although you shouldn't expect to survive that) but AI bombers. They are too strong, trust me (no AI in ATAG so you can't tell without your own test)
S

Maybe you know already, but each individual gunner on each individual bomber can have their skill level adjusted already. Even if the pilot is set to ACE, one or more of the gunners (even the bombardier) can individually bet set lower skill levels.

You could even have a flight of 6 bomber aircraft like this;
Aircraft 1 - pilot ACE, rear Gunner ACE, nose gunner ACE
Aircraft 2 - pilot ACE, rear Gunner VETERAN, nose gunner ACE
Aircraft 3 - pilot ROOKIE, rear Gunner VETERAN, nose gunner ROOKIE

Aircraft 4 - pilot VETERAN, rear Gunner VETERAN, nose gunner ACE
Aircraft 5 - pilot VETERAN, rear Gunner ROOKIE, nose gunner ROOKIE
Aircraft 6 - pilot ROOKIE, rear Gunner VETERAN, nose gunner ROOKIE

Formations like this are really interesting to attack. You can work out which specific aircraft are weaker, and generally (if the mission maker gets it right) you can try to avoid the lead aircraft which has the crack crew, for example.

With AI gunners set to ROOKIE, they really aren't much of a challenge at all, even as a single attacker I can close on a formation of 9 aircraft from dead-6 and still get through!

Screamadelica
Sep-01-2014, 23:54
Thanks for the update Mystic. Looks like we are in for a spectacular patch TF 5.0! :thumbsup:
With all the work with the map making tools, dare I ask if there has been any progress with the broken river edges graphics issue? It's about the one thing graphically that is a real immersion killer.
Thanks again to TF for all the hard work.
Cheers, Scream.

Mysticpuma
Sep-02-2014, 03:04
Yes a fix has been found for the rivers. It is currently in testing though to make sure it does what it says on the tin.....but progress has been made ;)

JG4_sKylon
Sep-02-2014, 03:39
Yes a fix has been found for the rivers. It is currently in testing though to make sure it does what it says on the tin.....but progress has been made ;)

YESSSSSSSSSSSSSSSSSSSSSSSS :thumbsup:

Skoshi_Tiger
Sep-02-2014, 06:25
I wish I had about a third as much talent as the guys and gals in team fusion!

Thank you for the upadate!

DUI
Sep-02-2014, 07:27
Yes a fix has been found for the rivers. It is currently in testing though to make sure it does what it says on the tin.....but progress has been made ;)

Oh, this will (would) make quite some people very happy! :dthumb:

Screamadelica
Sep-02-2014, 23:28
Yes a fix has been found for the rivers. It is currently in testing though to make sure it does what it says on the tin.....but progress has been made ;)

Mysticpuma, you just made my day, my week and my year all in one! Awesome!!! ( Dances around room, laughing like a maniac, ha ha ha ha..... family is looking at me strangely now.)

Thank you Team Fusion. :salute: :salute: :salute: :salute: :salute: :salute: :salute: :salute: :salute: :salute: :salute:

Have a few of these chaps, you deserve them!

11364

Plt Off JRB Meaker
Sep-03-2014, 17:42
Excellent work as usual guys:salute:,boy this is exciting news..............dare I ask when TF v 5.0 maybe released,are you planning on it surfacing this year 2014 or later?

ATAG_Colander
Sep-03-2014, 21:45
There is no date set. TF5.0 involves building the tools that currently don't exist (this map editor being one of them) and learning a lot on other parts.
The good news is that once those tools are made and the experience is gained, creating new content should move a lot faster.

Salmo
Sep-04-2014, 05:49
......dare I ask when TF v 5.0 maybe released,are you planning on it surfacing this year 2014 or later?
As Colander just said, TF5.0 is a learning curve for TF members. We can't say when it will be ready because we do what we can when we have spare time from out 'real' jobs. Understanding the code & how the various game parts 'fit' together & developing the tools that will allow for future content development. Think for a moment what's involved in further expansion: 3d models, coders, graphic artists, researchers, flight modelers, building new cockpits etc. making a new map is just one component of adding an integrated set of game content.

II/JG3~Siggi
Sep-08-2014, 12:36
Is there any news regarding the med theatre? There are a bunch of us praying it'll become available soon and make up for the demise of BoS.

And an F2. :hypnotized:

RAF74_Buzzsaw
Sep-08-2014, 12:43
We are not going to release the details of where the next map Theater will be until closer to finalization. We have not confirmed the location yet.

Safe to say we are working hard on creating something, and are making good progress... but people should recognize we are ordinary working individuals whose time to spend on CoD mods is limited by the need to make a living and deal with real life.

Mysticpuma will continue to post updates as necessary. :salute:

PS... there were no 109F2's in the Med... they only operated on the Channel Front and in the East. The first F model to see service in the Med was the F4. The first F types, the F1's operated on the Channel front only. All of these will be created when TF gets around to the 109F types.

IIJG27Rich
Sep-09-2014, 23:26
Is there any news regarding the med theatre? There are a bunch of us praying it'll become available soon and make up for the demise of BoS.

And an F2. :hypnotized:


+ 1 but without so much vigor with the crazy face LOL