No601_Swallow
Sep-15-2014, 01:34
It's never too late to discover something else annoying about CloD! Here's this week's discovery. I'm posting this in case others have come across the same thing, but are at a loss to explain it. Apologies if this is old news.
Funnily enough, this glitch may be related to my "ghost ships" issue which I posted a few days ago.
The FMB doesn't seem to reset (i.e. wipe clean) the "Script" window (where you create triggers and actions) when you quit a mission by loading a new blank map. Therefore, if you've created some triggers or actions in one mission, you can't be guaranteed that the FMB doesn't also have those triggers in whatever new mission you're going on to create on a new map.
Now, I've had problems with the FMB clearing information (objects, etc) when a new map is loaded, so I've got into the habit of loading a completely different (one of the k-razy online maps) map when I start on a new mission, before reloading the Channel map to get on with building a new mission. I had naively assumed that this would force the FMB to wipe everything - and indeed for map objects it seems to work. However, for the Script window, it doesn't seem to work.
This led to "hilarious" consequences for my squadron last night when a submission unexpectedly started to retrigger and reload itself in what seems to have been an infinite loop. We had infinity Blenheims!
Is this a bug? Or is it a "quirk"? Or is it just another rueful "That CloD, eh! What a character!" moment?
Funnily enough, this glitch may be related to my "ghost ships" issue which I posted a few days ago.
The FMB doesn't seem to reset (i.e. wipe clean) the "Script" window (where you create triggers and actions) when you quit a mission by loading a new blank map. Therefore, if you've created some triggers or actions in one mission, you can't be guaranteed that the FMB doesn't also have those triggers in whatever new mission you're going on to create on a new map.
Now, I've had problems with the FMB clearing information (objects, etc) when a new map is loaded, so I've got into the habit of loading a completely different (one of the k-razy online maps) map when I start on a new mission, before reloading the Channel map to get on with building a new mission. I had naively assumed that this would force the FMB to wipe everything - and indeed for map objects it seems to work. However, for the Script window, it doesn't seem to work.
This led to "hilarious" consequences for my squadron last night when a submission unexpectedly started to retrigger and reload itself in what seems to have been an infinite loop. We had infinity Blenheims!
Is this a bug? Or is it a "quirk"? Or is it just another rueful "That CloD, eh! What a character!" moment?