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View Full Version : Team Fusion Update – October 17th 2014 – The Green, Green Grass of Home



Mysticpuma
Oct-17-2014, 11:40
Hi everyone, I know, you’re thinking…”hang on, it hasn’t been 4-weeks!?” Well, yes I do realise that but work is starting to progress a little faster now as members of team Fusion wave goodbye to the sunshine hand nestle down into their bunker and start getting creative again :)

So here goes with a selection of what is currently going on.

Today’s update mainly features further work on the landscape texture plates that cover the map of England. The work has been undertaken by one of our guys who is a real-life airline pilot and knows what summer looks like in the UK from all altitudes. This work is still exactly what we always say “Work in Progress” as there are still additions to be made to the plates, but current progress is so good we decided to share it with you.

You’ll see the difference in colour and quality in the comparisons shown in the video and also a comparison between TF v4.312, the Stock ‘un-modded’ Sim. and the new colour plates. It’s quite alarming when you see the original colours!

Today’s Video was due to be set to Tom Jones’s “Green, Green Grass of Home” but as the video was about to go live, Vimeo said it breached copyright and wouldn’t allow me to post it! Tom Jones not only fought Martians in “Mars Attacks” but also shot down this Friday’s update! True Legend! :thumbsup:

Anyway, with some quick re-editing, here’s today’s video. The colours are matched to those we would expect to see around July at the start of harvesting time. The examples shown in the video are daytime lighting at 12.00pm and also evening at 7.00pm..


https://vimeo.com/109245223

https://vimeo.com/109245223

New texture plate still images:

http://i277.photobucket.com/albums/kk71/Mysticpuma/Textureplate2_zps3cc8e713.jpg (http://s277.photobucket.com/user/Mysticpuma/media/Textureplate2_zps3cc8e713.jpg.html)

http://i277.photobucket.com/albums/kk71/Mysticpuma/Textureplate3_zps13918427.jpg (http://s277.photobucket.com/user/Mysticpuma/media/Textureplate3_zps13918427.jpg.html)

http://i277.photobucket.com/albums/kk71/Mysticpuma/Textureplate1_zps4fb55f4b.jpg (http://s277.photobucket.com/user/Mysticpuma/media/Textureplate1_zps4fb55f4b.jpg.html)

http://i277.photobucket.com/albums/kk71/Mysticpuma/Textureplate4_zps4a126187.jpg (http://s277.photobucket.com/user/Mysticpuma/media/Textureplate4_zps4a126187.jpg.html)

I’d like to add here a quote from RAF74_Buzzsaw in last-weeks’ thread for any of you who missed it:

“To everyone:

As MP has mentioned, we are working hard on a complex project... there are many, many elements to creating a new Campaign environment.

We have modellers working on 7 new or new versions of aircraft types, 5 new shipping types, 6 new vehicle/gun types, many building types, new map tool, plus all the sound, FM, texture, skins, etc. required to provide players with a complete immersive experience.

But just in aircraft, there are another 5 types which we would like to add and which could still use modellers... >>>> ...who know 3D modelling programs like 3DMax, so if you think you have the skills, or you know someone who does and who might be interested, please contact MP.”

We are on the lookout for 3D modellers to join the team, if you think you have the skillset and want to be part of our community based team, please check out this thread for more details. A knowledge of UV mapping is required though as this makes texturing the objects so much easier:

http://theairtacticalassaultgroup.com/forum/showthread.php?t=11129

So you can see, it’s not just a little bit going on, there is A LOT going on and even more than he is indicating of-course. If we told you everything, how on earth would I have updates to give you :salute:

Okay, in further news I’d like to explain the situation regarding the Ai and radio Commands.

As many of you know, I bang the drum behind the door at TF for Single players as I am pretty much in that group. I think you can count on one-hand the amount of times I play online, not because I don’t enjoy it, but because I just have fun in Single Player, setting up missions so I can play against Ai opponents. Now there is no denying that the Radio Commands are broken and that the Ai can be a little short in the ‘i’ part of the Ai, but let me explain this for better understanding.
Team Fusion have found around 90% of the code required to change the Ai and Radio Commands as it currently stands. Obviously that’s 10% shy of having a perfect amount but it’s not a simple case of “well just make the Ai do this when you press a button”. Sadly, it’s not like that :grrr:

At Team Fusion we have to be sure that any modifications we make don’t inherently break the game. Now, the last attempt at fixing Ai flight patterns, worked okay, but then required a hotfix as on occasions the Ai weren’t able to pull out of a dive at certain speeds.

This is because the Ai is tightly integrated with the flight model physics. This is a reason why if you said to the Ai, “If the enemy moves into this quadrant, perform a ‘rolling scissors’ manoeuvre. Now it’s easy to say that to an Ai, but then the Ai has to work out it’s altitude, speed, angle of attack, distance from enemy, if it’s under fire the position of the tracer, the Yaw, Pitch, deflection, etc., etc…….and it has to do this as quickly as you, the player, would to make it seem realistic that you are playing against a real person. Understand too, that it would then have to change its decision depending if all of those variables equal 1: Yes make manoeuvre 2: No don’t – Change routine to next option.

So due to the fact that the Ai is inherently bound into the Flight Model it will be necessary for our guys to open it up completely, strip out the Ai and FM to separate working areas and then rebuild it. Not forgetting that these will need to be the most secure of areas as no-one wants to hear about someone flying at 600 mph in a Stuka, not getting any damage and carrying 600 bombs!

The Ai and Radio Commands will be looked at, but as it stands there is no promise that they can make v5.00. That said our coding guru never ceases to amaze us but I thought I’d best outline the current state of play for the Single players out there!

Next, some work that has been created by another of our talented guys which is the addition of a few more variations in the player’s pilot look. This work has been necessary not only for adding a little more to the variations on which you can select, but also to learn how to change other characters in the Sim. that will allow us to add more accurate clothing to our troops on the ground in the new theatre :D

Pilot textures WiP:

http://i277.photobucket.com/albums/kk71/Mysticpuma/Othernations1_zpsab1ba7c4.jpg (http://s277.photobucket.com/user/Mysticpuma/media/Othernations1_zpsab1ba7c4.jpg.html)

http://i277.photobucket.com/albums/kk71/Mysticpuma/Othernations4_zps716ac737.jpg (http://s277.photobucket.com/user/Mysticpuma/media/Othernations4_zps716ac737.jpg.html)

http://i277.photobucket.com/albums/kk71/Mysticpuma/Othernations2_zps64c91538.jpg (http://s277.photobucket.com/user/Mysticpuma/media/Othernations2_zps64c91538.jpg.html)

http://i277.photobucket.com/albums/kk71/Mysticpuma/Othernations3_zps67c9ca45.jpg (http://s277.photobucket.com/user/Mysticpuma/media/Othernations3_zps67c9ca45.jpg.html)


Work is now steadily increasing here but we are still a long way off as this patch will be a very important one to us. The creation of our Map Tool will make adding new theatres and locations radically easier for us all and this is currently our focus issue to make sure that we have that working perfectly and available to TF members to start adding map-packs which will be a huge advantage to us offering many new areas to fly over :flying2:

As always I’d like to include the latest news from the Bugtracker, kindly put together by Artist:

From the Team Fusion Bugtracker (http://tfbt.nuvturais.de)

The bugtracker (http://tfbt.nuvturais.de/projects/il2clodtf) keeps accumulating data: Since the last published update on September, 25th, 5 new users brought the total up to 776 registered users of which 26 have been active since then. We currently have 119 open issues (90 bugs and 29 feature requests). 2 have already been resolved with patch 4.312 and 11 are currently in progress (http://tfbt.nuvturais.de/projects/il2clodtf/issues?set_filter=1&f[]=status_id&op[status_id]=%3D&v[status_id][]=2&f[]=&c[]=tracker&c[]=status&c[]=priority&c[]=subject&c[]=author&c[]=updated_on&c[]=category&c[]=votes_value&group_by=) to be fixed or implemented.

4 new issues have been raised since the last update, among them are (no judgment implied): Reported Bug #662 (http://tfbt.nuvturais.de/issues/662): "Blank section of map near Rouen" (Feedback) Reported Bug #661 (http://tfbt.nuvturais.de/issues/661): "Wrong tactical marking" (New) Reported Bug #660 (http://tfbt.nuvturais.de/issues/660): "Aircraft destructed on entering medium hangar" (New)

The issues with the highest (summary) vote currently are:
29: #581 (http://tfbt.nuvturais.de/issues/581): "RAF fighter engines incorrectly start cold in Multiplayer" (New) 22: #602 (http://tfbt.nuvturais.de/issues/602): "Defensive AI Gunner Skill Levels Set Too High" (New) 20: #614 (http://tfbt.nuvturais.de/issues/614): "Large cloud formations do not appear in replay of track (.TRK) files" (New) 19: #610 (http://tfbt.nuvturais.de/issues/610): "Navigational Illumination Functionality: Smudge pots, NAV markers, and landing headlamps." (Feedback)

We invite all pilots to participate in the bugtracker either by reporting bugs, requesting features, and/or vote on issues. But before you do anything, please read the guidelines and FAQ here: http://tfbt.nuvturais.de/projects/il2clodtf/boards/4

I have no idea when the next update will be, but stay tuned as they could appear in another four-weeks...or maybe two-weeks (be sure :) )

Cheers, MP/TF

ATAG_Lolsav
Oct-17-2014, 11:55
Thanks for the update MP. The green seems much greaner!

Oh and i was still there to see the impressive fire on the Heinkell. That ship seems dangerous enough! Reminded me of the Tripitz?

ZG15_robtek
Oct-17-2014, 12:21
I'd say its the HMS Nelson.

Oh, of course fabelous work, chaps, youv'e brought a little light in my world again.

zionid
Oct-17-2014, 12:27
Lovely, lovely stuff!

Hope France and the continent gets some of the same love as well. Looks promising!

http://www.godsownclay.com/TawnyOwls/NestingDiary/Resources/514_aerial_view_SE.jpg

Shame about the AI and radio commands. Fingers crossed that you guys hit gold somewhere down there in your search:)

Keep up the good work!

Archie
Oct-17-2014, 12:46
Great stuff! :thumbsup:

keeno
Oct-17-2014, 12:48
Thanks a lot for a great and informative update.

Hard to believe the stock game land textures and colours looked so bad, the new ones look amazing. Thanks again for all the hard work that goes into this lot, I can't begin to imagine how long it all takes.

Cheers for keeping the dream alive.

TF rock.

Mysticpuma
Oct-17-2014, 12:51
Thanks chaps. I thought I'd better throw in the stock game comparison as I'm sure we would get messages that we had reverted back to how it was in the original game....when in fact as you can see...blimey...it was not that pretty :)

What ship....who saw a ship :devilish:

ATAG_Septic
Oct-17-2014, 12:54
Thanks MP, for another great update. Thanks to Team Fusion of course, for all the effort.

Pleased I watched to the end!

Septic. :salute:

Pato Salvaje
Oct-17-2014, 12:56
Thank you Mystic... Looks promising!!

The ships are still dangerous in the current version... in the HRCODWAR's campaigns you better think twice before attack one destructor.

Hope the work with the AI is progressing well...

Salute!

♣_Spiritus_♣
Oct-17-2014, 12:56
Well put together like always.

Thanks MP!

:salute:

LBR=H.Ostermann
Oct-17-2014, 13:02
S!


Wow, nice new ground textures, looking very beautiful!

:thumbsup:

Mudcat
Oct-17-2014, 13:10
Type B-6 Redskin Jacket, interesting.. but maybe not as interesting as all the tropical gear :-P

1lokos
Oct-17-2014, 13:36
Thanks for the work. :thumbsup:

The terrain reminder this (on French ?):

http://www.youtube.com/watch?feature=player_detailpage&v=jdrZdmRqmyU#t=96

BTW - Caution to don't "lose" the Italian pilot pants. :D

Sokol1

RedBeard
Oct-17-2014, 13:46
Thank you for this incredible update.

Osprey
Oct-17-2014, 13:46
Nice way of putting in hedgerows.

Mysticpuma
Oct-17-2014, 13:48
Nice way of putting in hedgerows.

Well spotted :)

Mysticpuma
Oct-17-2014, 13:49
Type B-6 Redskin Jacket, interesting.. but maybe not as interesting as all the tropical gear :-P

Damn, he's found out about the Bermuda update :)

reef
Oct-17-2014, 13:51
[
Great stuff!

ATAG_Dave
Oct-17-2014, 14:06
Thanks for another tantalising update - you guys are superstars :bravo:

II/JG3~Siggi
Oct-17-2014, 14:50
Thank you guys, for everything you're doing and that you do it for the love of it. :salute:

FightingSteel1
Oct-17-2014, 15:01
Very nice. Good looking Nelson/Rodney there too.

Cassius
Oct-17-2014, 15:13
Thank you for update! Very impressive!

Wolf
Oct-17-2014, 16:23
Awesome update. You guys and the work you do is just amazing!! Can't wait for next update.

Who did not watch till the very end of the video? You missed something awesome!

:salute:

X-Raptor
Oct-17-2014, 17:21
THANK YOU all Team involved in this development.. Thank you really.. But I'd like to know if some of "OLD BUGS" Yet mentioned HERE in the FORUM AND ALSO in Bugtracker site will be corrected Like :

- INCONSISTENT TREES
- NO-VEHICLE USABLE BRIDGES

I think (and hope) these are really importand bug needed to be (possibly)focused on

Mudcat
Oct-17-2014, 17:21
Damn, he's found out about the Bermuda update :)

I always thought the pilots could use some Bermuda shorts for their downtime

Sent from my LG-VM696 using Tapatalk 2

TWC_SLAG
Oct-17-2014, 17:45
I'd say its the HMS Nelson.

Oh, of course fabelous work, chaps, youv'e brought a little light in my world again.

Or HMS Rodney?

badfinger

Salmo
Oct-17-2014, 18:20
THANK YOU all Team involved in this development.. Thank you really.. But I'd like to know if some of "OLD BUGS" Yet mentioned HERE in the FORUM AND ALSO in Bugtracker site will be corrected Like :

- INCONSISTENT TREES
- NO-VEHICLE USABLE BRIDGES

I think (and hope) these are really importand bug needed to be (possibly)focused on

Hello Raptor, can you explain what you mean by "inconsistent trees" please.

No601_Swallow
Oct-17-2014, 18:32
Hello Raptor, can you explain what you mean by "inconsistent trees" please.

Rather than "non-consistent" (or consisting of nothing), I think Raptor probably means "Unsubstantial" - i.e. trees with no collision doo-dah. (Please excuse my scientific use of jargon.)

Anyway, great to see progress on the hedgerow front! :salute:

9./JG52 Mindle
Oct-17-2014, 18:52
Great work TF [emoji106]


Sent from my iPhone using Tapatalk

EAF51_Jimmi
Oct-17-2014, 19:06
Ty for the update and keep up the good work!!!
Really can wait to put my hands on TF5,0

PS feature request 1 the serious one! Do you think it will be possible in future to have a full patch (including also previous patches) instead of incremental? (is it possible to overwrite previous patches?)
this would help newbies and lazy people getting up to date! And since the more we are the better...
also an autoupdater could be a great idea to have more people.

feature request 2 the vain one! Do you think is it possible to have "personal face skins" as it was in old IL2?


@Salmo Raptor speaks of the ghost trees you can fly trough...

Mysticpuma
Oct-17-2014, 19:19
"feature request 1 the serious one! Do you think it will be possible in future to have a full patch (including also previous patches) instead of incremental? (is it possible to overwrite previous patches?)
this would help newbies and lazy people getting up to date! And since the more we are the better...
also an autoupdater could be a great idea to have more people."

Yup. That was detailed in the last update. An auto-updater is in the works for v5.00 and it will update any version to the latest :)

Cheers, MP

heinkill
Oct-17-2014, 19:27
"feature request 1 the serious one! Do you think it will be possible in future to have a full patch (including also previous patches) instead of incremental? (is it possible to overwrite previous patches?)
this would help newbies and lazy people getting up to date! And since the more we are the better...
also an autoupdater could be a great idea to have more people."

Yup. That was detailed in the last update. An auto-updater is in the works for v5.00 and it will update any version to the latest :)

Cheers, MP

Now that's how you do a Friday update!

Hey you say map builder tool will be part of patch 5.0 but no new mention of new theatre this time? Has that dropped off the dev path fir 5.0?

H

Salmo
Oct-17-2014, 19:32
<snip> And since the more we are the better... also an autoupdater could be a great idea to have more people.
It's being worked on now.


@Salmo Raptor speaks of the ghost trees you can fly trough...
Tree collisions is on the TF radar, but no solution found yet.


<snip> Hey you say map builder tool will be part of patch 5.0 but no new mention of new theatre this time? Has that dropped off the dev path fir 5.0? H
TF is building various map-making tool(s) (for in-house use) which are (right now) being used to construct the new theatre. TF5.0 *will* be all about the new theatre. There is a great deal of content already made or under construction for the new theatre that we can't show because it would disclose the theatre which we do not wish to do at this time. We want to present an integrated package that includes appropriate aircraft, ships, static objects, buildings, vehicles, armour, signage & much more ... etc.

II/JG77_Con
Oct-17-2014, 20:26
Awesome...news ...love this sim

Skoshi_Tiger
Oct-17-2014, 20:55
Thanks for the Update MP, and Thanks for the all the work happening behind the scenes Team Fusion!

It's looking very good.

ATAG_Lewis
Oct-17-2014, 22:22
Such a tease....Thanks TF...~S~

Blade_Meister
Oct-17-2014, 22:51
Wow, a very nice update. Just wanted to point one thing out(don't kill me here, I understand this is a WIP). The old tiles had a lot of dead grass mixed in some of the green fields and it looks like the new tiles are losing a lot of that? Here are 2 pictures, one directly from the video and the other a real picture posted in this thread. I marked the areas I am speaking of. The only reason I am posting this is because IMHO, these areas of variance in color in a single field add to the realistic look COD has now. The new tiles look much cleaner, sharper and more colorful, I am just hoping TF will keep the variance in some of the fields so we don't just end up with different shades of green and contrasting tan(dead crop or grass representation) only. Thanks for your hard work, as usual TF is keeping COD alive and evolving and I am very thankful for that.

S!Blade<><

1252012522

Chuck_Owl
Oct-17-2014, 23:01
I saw your e-mail, MysticPuma. I will do my homework and come back to you once I feel ready enough to contribute to the Team.

implicit A
Oct-18-2014, 03:23
VERY NICE PHOTOREAL BRITISH GREEN GRASS !!!
awesome ! every real photo have that green ( in northern france Too ) .
I was always afraid by the green saturation in Aerofly Fs, but It is photorealistic.

I was waiting for that for a long time, tweaking sweetfx and saturation without such a result !!!

Thanks ! can't wait to grab it on my PC !

please it would be so kind to upload that patch in november, why waiting more ? !

thanks TF

ATAG_((dB))
Oct-18-2014, 03:30
Very nice but I concur with Blade at posted 37#( He beat me on that one) . Not all that green.

implicit A
Oct-18-2014, 03:37
Please, pleas please, update northen france tiles too !! il live in Picardy and here are some real (british green) aerial pics!:

12526

12527

12528

12529

Gix
Oct-18-2014, 04:03
sorry to say that, but on the video it doesn't looks so good in my opinion.
it looks more unnatural, more flashy.
I agree also with Blade remarks about tile details.
summer is also often time for hot haze and for that the 4.132 looks more realistic.
Okay, it is wip but I think it doesn't take a good trend.
I know maybe I am almost alone to think that, but I have to say.

92 Sqn. Philstyle (QJ-P)
Oct-18-2014, 05:20
I hope some constructive criticism is OK?

The criticism part;
I think the proposed changes to the land textures are not an improvement over existing. The transition screens in the video impress this point on me quite severely.

The constructive part:
If you must work on the existing-map textures (with the limited resources that TF has), I would recommend focusing your modding efforts on
1. The Autumn Map and its tree colouration - which is far too yellow/ red and looks nothing like Kent in Autumn. Manyof the fields remain pretty green all year round (except the tilled areas). And bright yellow and red trees are mainly found in the ornamental gardens. 90% of the vegetation remains green. This is a photo taken only a few days ago - in the middle of Autumn;
http://www.toothpicnations.co.uk/blog/wp-content/uploads/2013/10/P1050947-300x200.jpg

2. The winter map - which is quite grainy and pixelated looking. Less snow/ more brown and green earth. Yes, Kent is even quite green in winter for 90% of the time. It's not Canada or central north america.


Some more seasonal reference photos:
Kent in mid autumn (oct); 12534
Kent in Late Autumn (Nov): 12535
West sussex in Mid-Winter (Jan 2007): http://upload.wikimedia.org/wikipedia/commons/c/c0/Arun_Valley%2C_West_Sussex.jpg
West Sussex November 2013: 12536


Bloody good to hear some work being done on AI and radio commands. Also, excellent that you're tidying up the pilot figures.
Would be great to see all of the AI crew-members replaced by figures wearing flying gear instead of their No3 -Dress uniforms! Seeing a peaked cap in a bomber cockpit makes me cringe every time. Even worse in a fighter!

RedToo
Oct-18-2014, 05:51
Some interesting changes but I too concur with Blade (post 37). The green of the fields is too uniform - too park like. Something that always put me off the scenery in RoF. Nevertheless moving in the right direction. Keep up the good work.

RedToo.

DUI
Oct-18-2014, 05:55
The only reason I am posting this is because IMHO, these areas of variance in color in a single field add to the realistic look COD has now.

I also have the feeling that the wip fields look a bit too clean. The overall impression is very positive though. Thanks a lot for putting some love into the landscape!

The same goes for all the other effort and the update itself. :salute:

dburne
Oct-18-2014, 05:58
Fantastic update, thanks so much guys!!

PFT_Endy
Oct-18-2014, 07:31
Agree with others, I think the current textures are brilliant and look more realistic than WIP ones. The WIP ones are a bit too clean as mentioned in ones of the above posts and a bit too green, sort of like on artificially oversaturated postcards if you know what I mean. I also think colour perception is very individual thing, depending on the person and where one lives.

For me personally something strikes me as odd in the WIP scenes, they look a bit cartoonish compared to the current build if that's the correct word? Also, the trees in WIP look a bit too green perhaps? For me the current, darker trees look more realistic, but that may be a preception caused by the climate zone I live in.

Mysticpuma
Oct-18-2014, 07:45
Hi chaps, thanks for the feedback. YOU'RE ALL WRONG...HOW DARE YOU!!! :-P

But seriously :) , the texture tiles are work in progress and there are still features to be added. One feature that hasn't been added yet is the shader files that the game engine uses for so many things. This should affect the way it appears depending on altitude and distance and as yet this hasn't been implemented, so that should make a difference in the future appearance.

Regarding other comments on too clean and green, I know the thread will be read by our texture guy and so I can only say your opinions will be noted and we'll see what happens....I'm just the mouth inside the HQ of Team Fusion Towers, so I'll make sure your remarks are passed on :)

Glad you like the update so-far, we like keeping the community in the loop as we progress, cheers, MP

Kling
Oct-18-2014, 07:46
Its WIP guys! ;) But your comments are noted and will be taken into consideration! ;)
After all we are all in this together....

Kling
Oct-18-2014, 07:49
Please, pleas please, update northen france tiles too !! il live in Picardy and here are some real (british green) aerial pics!:

12526

12527

12528

12529

These colours indeed are correct for low altitude flight over France! With altitude things go much much more saturated/blue/grey but for low altitude these pictures are correct and accurate.

JG4_sKylon
Oct-18-2014, 08:03
Ok, if comments are taken into consideration here is mine:

Your "WIP" is excellent!

Vanilla was cartoon like, actual is too dark (especially the woods).

Of course this only my opinion which is based on 100% subjectivity :P

vranac
Oct-18-2014, 08:25
Thanks guys :thumbsup:

I also find new WIP textures a bit better. Current ones are a bit too dark and pastel like IMO, so little vibrance of green grass would be nice.
I understand the problem of making those textures to look good in a different lighting conditions and altitude.
But I never been there and photos can be made by using filters and post-processing, so I'll trust those who live there and fly over those fields.

Topgum
Oct-18-2014, 10:49
Thanks a lot for the Update. Great news!

Keeping in mind that the new colour plates is a WIP, I just want to say I love the new colours :thumbsup:, BUT the the variety of land textures seems to be less than in TF4.312. So I got the impression, that colour of the new palette is more authentic (to weather conditions in UK, for those in France I am not sure), but in general it is looking more sterile, because the number of coloured textures seems to be reduced, (a lot of green green grass) and they are looking more the same, while you got in the Stock & TF4.312 more different surfaces and vegetation IMHO. I could imagine that today's modern agriculture lets it look in that way, but in the 40s, I guess it has been different due to the more traditional way of agriculture & farming.
Saying this, I am doing my outcoming as a painter here & now, with a long expierience in doing landscapes, sometimes airborne :flying:

Again, thanks a lot for your work & efforts,
TG

Topgum
Oct-18-2014, 10:52
Some interesting changes but I too concur with Blade (post 37). The green of the fields is too uniform - too park like. Something that always put me off the scenery in RoF. Nevertheless moving in the right direction. Keep up the good work.

RedToo.


Wow, a very nice update. Just wanted to point one thing out(don't kill me here, I understand this is a WIP). The old tiles had a lot of dead grass mixed in some of the green fields and it looks like the new tiles are losing a lot of that? Here are 2 pictures, one directly from the video and the other a real picture posted in this thread. I marked the areas I am speaking of. The only reason I am posting this is because IMHO, these areas of variance in color in a single field add to the realistic look COD has now. The new tiles look much cleaner, sharper and more colorful, I am just hoping TF will keep the variance in some of the fields so we don't just end up with different shades of green and contrasting tan(dead crop or grass representation) only.
Pardon, I should have read the entire thread before positing above.....

Kling
Oct-18-2014, 11:21
It can be green in summer... ;)
http://www.hedgelink.org.uk/images/photolibrary%20downloads/Hedge%20landscapes/Other%20landscapes/hedgelink%20download%20-%20HampshireLandscape.jpg
http://www.bats.org.uk/data/images/roosts_habitats/Welsh_landscape_08_030.jpg
http://international.guildford.ac.uk/Assets/Gallery/AboutTheUK/TraditionalBritishLandscapeShropshire.jpg
http://cdn.c.photoshelter.com/img-get/I0000SpMmcPh8hTE/s/750/750/Summer-landscape-Dumfriesshire.jpg
http://www.bbc.co.uk/blogs/legacy/natureuk/assets_c/2010/08/cleveland-way-jilly-w-thumb-500x319-53287.jpg
http://2.bp.blogspot.com/-JW7FFKOghzc/U0quz9U0ZYI/AAAAAAAASrc/7Y1sbZcazlo/s1600/A272+Sussex+road+from+Petersfield+to+Uckfield.jpg

PFT_Endy
Oct-18-2014, 11:36
It can be green in summer... ;) [/url]

It seems most of the problem lies with tree colour. If you compare the trees on the photos you linked and the ones in WIP textures, you will notice the real ones are much darker, more resembling the 4.32 ones and contrast more with the environment. The trees in the WIP update seem way too bright green and blend in with the rest of the landscape making it look a bit artificial.

Also, the first photo of your is definately not summer unless there was some tree disease in the area that made them lose leaves :)

Kling
Oct-18-2014, 11:42
It seems most of the problem lies with tree colour. If you compare the trees on the photos you linked and the ones in WIP textures, you will notice the real ones are much darker, more resembling the 4.32 ones and contrast more with the environment. The trees in the WIP update seem way too bright green and blend in with the rest of the landscape making it look a bit artificial.

Also, the first photo of your is definately not summer unless there was some tree disease in the area that made them lose leaves :)

Indeed the first photo was added by mistake ;)
One problem with trees ingame is that if you want them to have the realistic bright green color up close they end up too bright at distance... This is WIP and far from finished and I am sure we will find a middle way. Tree colors will definitely change, no worries ;)

Leifr
Oct-18-2014, 12:08
From what I can gather, those commenting that the land looks a little too green generally seem to be from places outside of the United Kingdom. Climates, flora and fauna differ wildly, more so if you're on an island. I'll say again as I did on the BoS forum; I'm born and bred in Nottinghamshire, this update looks so much more like England in summer than what we currently have.

Full steam ahead chaps!

Gix
Oct-18-2014, 12:41
next time better to copy the green of the Queen's last hat to choose the right shade :D

Chivas
Oct-18-2014, 12:56
I live on Vancouver island where it can be quite wet and green. From my many travels on the British Ilse, and my perpensity to watch alot of British television, I find the real British countryside "unrealistically" green. ;) So keep up the good work.

Mastiff
Oct-18-2014, 14:20
nice! is that Battle Ship new or is it already in game just skins added?

Wolfskid
Oct-18-2014, 14:42
HEY Guys. You are the best.


Thank you SOOO MUCH for your work. :stunned:

A good time for all. And yet a lot of steely nerve bundles:)

Wolfskid

Blade_Meister
Oct-18-2014, 15:24
I live on Vancouver island where it can be quite wet and green. From my many travels on the British Ilse, and my perpensity to watch alot of British television, I find the real British countryside "unrealistically" green. ;) So keep up the good work.

Spot on, I live in the Southeast USA, Atlanta Georgia, and I have never been to England proper. Things here are just not that green and pristine looking. My apologies to the TF tile man, I was not trying to question your work. I was just sharing my observation of what looks natural and real to me, obviously now not realistic for the English landscape.We will just have to trust those that actually live in England to give you proper feedback. I digress. :recon:

S!Blade<><

Tvrdi
Oct-18-2014, 16:31
fantastic, thank you for your work TF...the work of love.

Salmo
Oct-18-2014, 19:37
nice! is that Battle Ship new or is it already in game just skins added?

New.

Injerin
Oct-18-2014, 21:28
As always you guys rock!

ClipWing
Oct-18-2014, 21:59
From what I can gather, those commenting that the land looks a little too green generally seem to be from places outside of the United Kingdom. Climates, flora and fauna differ wildly, more so if you're on an island. I'll say again as I did on the BoS forum; I'm born and bred in Nottinghamshire, this update looks so much more like England in summer than what we currently have.

Full steam ahead chaps!

Also from Nottinghamshire, and I agree. Have lived in West Indies, East Africa, and currently Australia, and agree with the comment that living in other countries/climates does give one a different expectation of landscape colour. Every time i have returned over many decades, I have been repeatedly amazed at the vibrancy of the green flora particularly. It does strike me as almost cartoonish, but it is there in front of me. A young friend born out here, and with extensive experience of working up North in the Australian Rainforests (which by definition are green), told me that on her first trip to the UK, she spent hours each day after she first arrived, standing on any available highground just to soak up the brightness of the panorama. Out here we lose much of the vibrancy of a colour due to the harsh glare of the light. Only in the softer light of Spring can we identify the real colour (speaking of landscape of course, not curtains).

I think you are on the right track TF.

Vlerkies
Oct-19-2014, 03:31
Thanks for the hard work guys.

Just to add for consideration for all of us when viewing these WiP changes;
When dealing with issues of color remember there will never be consensus as each individual perceives color quite differently from the next.
Throw into the fray the myriad of monitors people are using (and tv's) each with their own level of calibration/settings and its a bit of a mine field to navigate for sure.

Its so subjective, and even with photographs of a scene it can vary, with some photographs having been post processed for effect.
Even the same scene viewed from the same vantage point on 2 different days can look quite different (even hours apart) just by the ambient atmospheric conditions.

My own take is that it does indeed look like progress in the right direction.
Be cautious though not to stray into the space of 'over saturation' which will have the opposite effect of what you are trying to achieve.

Thanks again.

jaydee
Oct-19-2014, 05:04
After a 24 hour flight from OZ to London, this new landscape reminds me me of looking out the window of an Aer Lingus 737 getting ready to land in Cork or Dublin. On a Cloud-Free day (rare).
Good stuff TF ! ~S~

Placid
Oct-19-2014, 05:45
Wow, great job TF, the new grass looks awesome, and it adds a lot to the atmosphere (especially the hedgerows)! I went to Google maps just to compare, and I think the new tile is way more realistic ! Great Job as always :thumbsup: !

Roblex
Oct-19-2014, 09:28
2. The winter map - which is quite grainy and pixelated looking. Less snow/ more brown and green earth. Yes, Kent is even quite green in winter for 90% of the time. It's not Canada or central north america.


...that probably depends on whether Clod is modelling the start or end of 1940. The winter of 39-40 was one of the worst winters in UK history and not only would the whole of Kent been totally covered by snow but also the Thames was frozen.

This is Whitstable (about half way between EastChurch & Manston) January 1940

http://theairtacticalassaultgroup.com/forum/attachment.php?attachmentid=12568&d=1413724284


And this is Northolt January 1941

http://ww2today.com/wp-content/uploads/2011/01/Hurricane-maintenance-in-the-snow-595x310.jpg

No.64_Dange
Oct-19-2014, 11:48
Nobody has mentioned the change in the atmosphere .... ie: less haze ...

Kling
Oct-19-2014, 12:22
Nobody has mentioned the change in the atmosphere .... ie: less haze ...

Incorrect! The haze has not been touched. But in general, Clod environment is way to clear. Real life environment is pretty hazy... Especially with altitude.

Catseye
Oct-19-2014, 14:26
Or HMS Rodney?

badfinger

I'm on the same track but thinking HOOD.

FightingSteel1
Oct-19-2014, 16:17
I'm on the same track but thinking HOOD.

http://upload.wikimedia.org/wikipedia/commons/9/92/HMS_Nelson_off_Spithead_for_the_Fleet_Review.jpg

HMS Rodney or Nelson, functionally the same from the same class. Unique in that they had 9 16" Guns, in three turrets forward. This was out of character for two reasons, as the Royal Navy had primarily used 15" guns in their large capital ships to that point, and they had no aft large caliber guns.

Both ships are very different looking than their counterparts of WWII.

Blitzen
Oct-19-2014, 17:01
Thanks ...really terrific stuff to look forward to!

Whizkid
Oct-19-2014, 19:18
Nice way of putting in hedgerows.

Now that's interesting! I never noticed the lack of them in the original textures, until I deliberately watched for them in the video clip. What a difference to the overall map! That was a really clever addon, guys. My hat off to whoever thought to include that. And you wouldn't really notice without the comparison, either. Eat your heart out, Oleg!

RAF74_Buzzsaw
Oct-20-2014, 04:44
http://ww2db.com/images/ship_rodney32.jpg

ATAG_Lolsav
Oct-20-2014, 08:31
Hmmmm?


http://www.worldaffairsboard.com/attachments/battleships-board/24256d1296944719-king-george-v-class-battleship-1939-nellie_stein.jpg

Osprey
Oct-20-2014, 12:18
I don't care so much for the colours, they can be tweaked. If there is one stand out cosmetic issue I would like to see the river problem resolved where they expand with altitude and make the place look like the Amazon delta. I'm quite sure this is well known but there simply isn't a solution for it right now.

ATAG_Colander
Oct-20-2014, 12:19
but there simply isn't a solution for it right now.

Wrong ;)

ATAG_Lolsav
Oct-20-2014, 12:22
Wrong ;)

Woohoo! Good to know! :thumbsup::thumbsup:

Osprey
Oct-20-2014, 12:31
...that probably depends on whether Clod is modelling the start or end of 1940. The winter of 39-40 was one of the worst winters in UK history and not only would the whole of Kent been totally covered by snow but also the Thames was frozen.

This is Whitstable (about half way between EastChurch & Manston) January 1940

http://theairtacticalassaultgroup.com/forum/attachment.php?attachmentid=12568&d=1413724284


And this is Northolt January 1941

http://ww2today.com/wp-content/uploads/2011/01/Hurricane-maintenance-in-the-snow-595x310.jpg


1. How many days
2. How many missions are actually flown in these conditions

If you are British, you will know what happens here when snow falls and, relative to the length of winter, how many days have full snow cover. An exceptional winter in Kent would see no more than 2 weeks snow cover out of 3 months of winter. Much more common is frost coating, but even more common is the type of scene which Philstyle posted and low cloud no flying days.

One thing we don't see is winter smog. Britain was coal powered in 1940 and thick yellow smog was very common in the south east (it never occurs today). Pilots used cathedral spires and hilltops to find their way about - it's in a lot of biographies.

http://i.dailymail.co.uk/i/pix/2012/12/06/article-2243732-1658FA85000005DC-198_964x727.jpg

implicit A
Oct-20-2014, 13:34
page 17 - 18 from post 669

many people and British people aggree with new green power colour ! on Bos Forum on CLOD thread.

http://forum.il2sturmovik.com/topic/2756-il2-cliff-dover-now-very-good/page-17


:thumbsup::salute:

Kling
Oct-20-2014, 15:19
For the ones who are too lazy to click on the link above. Here are some comments from Brits on the BOS forum.

1.England is exceptionally green during the summer.
As a resident of Nottinghamshire, I can assuredly tell you that this new update looks so much more like the England I love during the summer!

2. The summer of 1940 was unusually hot and dry, but the new work certainly looks a lot like the rainy England I've flown over a few times.

3. I've shared the video with quite a few folk now. Every one from England has commented on the accuracy of the colours, including a chap who lives in Sussex!

4. Add another to the list, I see it from the air quite a lot too.

5. I work in farming in kent, colours much much better, awesome update to the map.

6. I think its great. I think the colours are more correct. As has been said above, if you're flying into Britain the first impression is how green everything is.

I particularly like the way field sizes have been reduced. Pre-war farming lacked modern, powerful tractors and equipment and agriculture - especially in Kent and Sussex - still reflected field patterns put down in the early eighteenth century.

Good job.

Somehow there seem to more brits on the BOS forum.
On the to do list is, more grey haze with an increase in altitude. We still want a bright summer landscape when at low altitude but saturated grey/blue with altitude. Trees will also have more variation and not the same colour, perhaps a bit darker with distance but this might come automatically with more grey/blue haze with distance/altitude.

Regards
Kling

DUI
Oct-20-2014, 15:36
Who better is there to judge the English landscape then Englishmen and to top that even some English farmers working in the specific area? You seem to be on a very good way, congratulations! :thumbsup:

To me it is not the wip colours (I like the increased saturation!) but the wip textures of the fields that I am wondering about. I would love to see some more heterogenous, "dirtier" fields, meaning not so much a field coloured perfectly with one colour but with some traces of farming, a different ground structure, etc.

Either way, very interesting to see how such a topic can result in so much responses. I doubt that there would have been more comments if TF had announced the Me 262 as new plane in the upcoming patch. :D

Kling
Oct-20-2014, 16:29
Variation of colors certainly can be added and maybe should, but actually British June-July landscape does not have as much variation in its green color as many seem to think. In June-July most of the grass has turned green and most of the spring grey brown is gone.
Notice this google map summer picture and how homogenic it is in its green colors. In general google map is not so good as a source as most of the UK seems mapped in spring or autumn.
http://imagizer.imageshack.us/v2/1024x768q90/910/eVi3yn.jpg (https://imageshack.com/i/paeVi3ynj)


Also check this video
https://www.youtube.com/watch?v=u7WnWpy4LGI
Salute

Kling
Oct-20-2014, 16:53
And these video. Although not summer (looks like early spring)
https://www.youtube.com/watch?v=Cp6b_ZDdXec

This one is summer
https://www.youtube.com/watch?v=zGmY90LdihI

And this photo
http://imagizer.imageshack.us/v2/1024x768q90/674/wZZt1Z.jpg (https://imageshack.com/i/iqwZZt1Zj)

Mysticpuma
Oct-20-2014, 17:13
I live in the UK.....in the country.....it is as Green as is shown in the WiP.. Maybe a few ruffles in the textures would be nice....but the colour really is spot on :)

joffan34
Oct-20-2014, 17:30
I live in Worcester, from the beacon on the nearby Malvern Hills you can see across three counties, the green looks spot on to me.

69th_Stoic
Oct-20-2014, 18:30
I think the new colors (or maybe you prefer "colours") are a terrific improvement. I agree about the trees needing to be darker, but that has already been addressed. I was also glad to read that I'm not the only one who thinks the river systems look like huge river deltas from altitude. That makes it difficult to use them as navigational guides.

As an aside, great job on the video production demonstrating the WIP updates. The split screens made the changes very clear. I'm sure that all took a lot of work in and of itself.

Finally, thanks so much for donating your time to make this the best WWII flight sim available. It's a testament to your dedication that your unpaid work is head and shoulders above the other offerings on the market. Salute!

DUI
Oct-20-2014, 18:43
I live in the UK.....in the country.....it is as Green as is shown in the WiP.. Maybe a few ruffles in the textures would be nice....but the colour really is spot on :)

Yes, some more of those "ruffles" - especially if you fly on lower altitudes - would be nice. I marked some of them on the (I have to admit very homogeneous) image:

12631

I think it is those ruffles that make the landscape even more come to life.

Screamadelica
Oct-21-2014, 06:09
Finally, things are back to normal!

The "Is the grass too green" debate is back! Just like old times again... ;)

The new colours look great. But where are the squirrels in the bushes?

Cheers, Scream. :salute:

Bewolf
Oct-21-2014, 08:06
This is one hell of an awesome update. Love the new colors. I've always tried to judge colors in games compared to real life, but it's really really hard to do so because so many factors come in in real life. Clouds, angle and intensity of the sun, haze levels. etc. So colors change a lot even during the course of a single day, while in CoD we bascically have to find the perfect blanace being true to most conditions. Still, the new tiles are a huge improvement re atmosphere.

But out of pure curiousity, if you guys already are at the map....will there be any changes/improvements to the weather system? That eternal summer weather is perfectly done, but the variation is a bit lacking here...especially typicall european overcast is sorely missed.

Mysticpuma
Oct-21-2014, 09:14
Just down the road from where I live :)

(Summer into Autumn)

http://i277.photobucket.com/albums/kk71/Mysticpuma/PanoramicviewontopofMalverns-SuperLarge360versionnoPat_zps9ca676cc.jpg (http://s277.photobucket.com/user/Mysticpuma/media/PanoramicviewontopofMalverns-SuperLarge360versionnoPat_zps9ca676cc.jpg.html)

http://i277.photobucket.com/albums/kk71/Mysticpuma/PanoramicviewontopofMalverns-Large_zps117882dc.jpg (http://s277.photobucket.com/user/Mysticpuma/media/PanoramicviewontopofMalverns-Large_zps117882dc.jpg.html)

Mysticpuma
Oct-21-2014, 09:18
But out of pure curiousity, if you guys already are at the map....will there be any changes/improvements to the weather system? That eternal summer weather is perfectly done, but the variation is a bit lacking here...especially typicall european overcast is sorely missed.

Check the following out from 3m 45 seconds. We are looking at it...but due to the huge amount of particles involved it's going to need some TF wizadry to make it possible in a future update......but we do have some Gandalf's aboard....so we live in hope :)


https://vimeo.com/99322705

https://vimeo.com/99322705

joffan34
Oct-21-2014, 09:32
Nice piccies Mystic,
Approx 6 miles from my home.
Taken at British Camp?

Bewolf
Oct-21-2014, 10:13
Check the following out from 3m 45 seconds. We are looking at it...but due to the huge amount of particles involved it's going to need some TF wizadry to make it possible in a future update......but we do have some Gandalf's aboard....so we live in hope :)


https://vimeo.com/99322705

https://vimeo.com/99322705

That looks really promising! Any pics/vids of howe it looks under that cover? Light and visibility especially? Maybe even rain....? *ducks for cover*
And good to hear...if all it takes is some TF "wizardry", I do not worry at all, that's what happend here since TF took over already :):thumbsup:

Mysticpuma
Oct-21-2014, 10:25
Nice piccies Mystic,
Approx 6 miles from my home.
Taken at British Camp?

Yes, atop the Malvern Hills :)

About 15 miles from me :)

Kling
Oct-21-2014, 10:53
Random location in southern England in what I would say would be late April early May..
http://imagizer.imageshack.us/v2/1024x768q90/673/RQB2P3.jpg (https://imageshack.com/i/ipRQB2P3j)

ATAG_Snapper
Oct-21-2014, 12:36
I am absolutely delighted with the TF 5.0 terrain upgrades. In my part of Canada (an hour's drive SW of Toronto) by mid-July all our lawns are burnt brown due to lack of rain and city watering restrictions. This year has been extraordinarily wet and relatively cool (low 70's and virtually no 90+ dog day afternoons). As a result, I would guess our recent summer closely resembled the norm for the Kent countryside. Everwhere is GREEN. Here's a shot I just took from my (dry) deck of two (wet) dogs standing in the rain in mis-October. Everywhere is still GREEN!!!

http://www.pbase.com/daverilstone/image/157917035/original.jpg

nacy
Oct-21-2014, 15:28
Des test sur le patch 5.0 sont en action?
Il vas sortir bientôt le patch 5.0,en vue des test?
http://i39.servimg.com/u/f39/18/08/15/97/tf510.jpg (http://servimg.com/image_preview.php?i=543&u=18081597)

Merci de nous donner une réponse agréable,du genre oui oui.:hypnotized: avec une date aussi :hypnotized::hypnotized:

FAE_Cazador
Oct-21-2014, 16:03
A quick translation from French to English (made by a Spanish) :)

Testing patch 5.0 is on the way?
Is the patch 5.0 going to be released soon, according to such tests?

(IMAGE)

Thank you for giving us a nice answer, (like "yes, yes"), and a release date, please (Hypnotized GIF ) LOLOL


I would dare to say "Sure, Nacy, just two weeks" :) Calm down my friend, time will tell..

BTW, TF, good job!, keep it up!

zionid
Oct-21-2014, 16:31
Feel free to add some more pics at various times of day and maybe some clouds (So we can see the cloud shadows shading the landsscape);)

Like it more and more and it can only get better. Got me psyked up for the update, unfortunately my doctor tells me TF updates are dangerous to my mental stability.

RAF74_Buzzsaw
Oct-21-2014, 17:14
No, TF 5.0 is not going to be released any time soon. Not unless we develop super powers... :wings:

Existing online Steppe map is simply being used as a test bed for some new terrain and textures... We are definitely not going to Russia.

nacy
Oct-21-2014, 17:53
No, TF 5.0 is not going to be released any time soon. Not unless we develop super powers... :wings:

Vous pouvez pas sortir un patch du travail fait aujourd’hui,pour pas laisser Cliffs Of Dover tomber dans l'oubli,avec la sorti de BOS ou DCS WORLD-WWII?

translation from French to English
You can not release a patch work done today, to not let Cliffs Of Dover fall into oblivion, with the release of BOS or DCS WORLD-WWII?

RAF74_Buzzsaw
Oct-21-2014, 17:55
Vous pouvez pas sortir un patch du travail fait aujourd’hui,pour pas laisser le Cliffs Of Dover tomber dans l'oubli,avec la sorti de BOS ou WWII-DCS?

translation from French to English
You can not release a patch work done today, to not let the Cliffs Of Dover fall into oblivion, with the release of DCS-BOS or WWII?

We won't release half finished material...

Next patch will be when there is enough work done to justify one.

vranac
Oct-21-2014, 18:56
No, TF 5.0 is not going to be released any time soon. Not unless we develop super powers... :wings:

Existing online Steppe map is simply being used as a test bed for some new terrain and textures... We are definitely not going to Russia.

Buzzsaw, I know you won't give any precise info, because you don't know it right now.

Spring 2015., is it too optimistic ?

If we could find some Redbull, it would be nice :wings:

RAF74_Buzzsaw
Oct-21-2014, 20:03
Buzzsaw, I know you won't give any precise info, because you don't know it right now.

Spring 2015., is it too optimistic ?

If we could find some Redbull, it would be nice :wings:

Sorry, dates and deadlines are for fools... we learnt that lesson from Oleg. :P

Just say the very talented guys in the 3D department and mapping are working as hard as their limited time allows to have something ready.

Yes, we could release something now... but it would not be very complete.

And I would like to mention again:

>>>>>>>>>>>>>>>

Team Fusion is now only limited by the quality and number of its members. We can really do just about anything we would like.

If you are capable in the area of 3D modeling, Texturing or code work, (last to a very high standard) please contact us.

If you have a favourite aircraft, a favourite vehicle, we will be happy to see if we can fit it into our development plans.

If you would like to bring a new Theater with aircraft, vehicles and environment to the STORM OF WAR, (CoD) game engine, and you have the skills, we would be happy to see you join our team.

Those in the modding community who are looking for new frontiers, who are looking a game engine which allows just about anything from the WWII era to be replicated and made playable, we have your modding Shangri La right here.

So come on down and join the party! :ilike:

Salmo
Oct-21-2014, 21:27
A quick translation from French to English (made by a Spanish) :)

Testing patch 5.0 is on the way?
Is the patch 5.0 going to be released soon, according to such tests?



No. The server is for TF to begin testing the terrain textures & new objects for the new theatre, this is not even what you'd call alpha stage. Unfortunately there is much work remaining before the theatre will be ready.

To reiterate what Buzz said ...

Team Fusion is now only limited by the quality and number of its members. We can really do just about anything we would like.
If you are capable in the area of 3D modeling, texturing or code work, (last to a very high standard) please contact us via MysticPuma.
If you have a favourite aircraft, a favourite vehicle, we will be happy to see if we can fit it into our development plans.
If you would like to bring a new Theater with aircraft, vehicles and environment to the STORM OF WAR, (CoD) game engine, and you have the skills, we would be happy to see you join our team.
Those in the modding community who are looking for new frontiers, who are looking a game engine which allows just about anything from the WWII era to be replicated and made playable, we have your modding Shangri La right here.

Hood
Oct-22-2014, 04:51
Looking good. I'm especially glad about the info regarding new planes.

As an aside, in England July at 19:00 it is still very light. I'm guessing it is dark in the video because that's what the game engine says it should look like?

Hood

Mysticpuma
Oct-22-2014, 05:40
Looking good. I'm especially glad about the info regarding new planes.

As an aside, in England July at 19:00 it is still very light. I'm guessing it is dark in the video because that's what the game engine says it should look like?

Hood

While making the video, I just needed to test how it looked at different times to show the variation. Wasn't really thinking about the date when I set up the mission as it was more about the tiles...I'll keep it in mind next-time :thumbsup:

SoW Reddog
Oct-22-2014, 05:53
Good to hear that you're not limited by code understanding anymore. Shame I'm no longer part of TF as I think I could have offered something at this stage. Still, I am sure you will deliver an outstanding end product.

ATAG_Ezzie
Oct-22-2014, 07:05
I am absolutely delighted with the TF 5.0 terrain upgrades. In my part of Canada (an hour's drive SW of Toronto) by mid-July all our lawns are burnt brown due to lack of rain and city watering restrictions. This year has been extraordinarily wet and relatively cool (low 70's and virtually no 90+ dog day afternoons). As a result, I would guess our recent summer closely resembled the norm for the Kent countryside. Everwhere is GREEN. Here's a shot I just took from my (dry) deck of two (wet) dogs standing in the rain in mis-October. Everywhere is still GREEN!!!

http://www.pbase.com/daverilstone/image/157917035/original.jpg

Hey Snapper - just for grins could you maybe retake this photo in the middle of your winter? We dont get much snow down here and I've not made it to Canada in the middle of your winter yet (October is the latest i've been in your neck of the woods) and I'd be curious to see the difference. Might cure me of wanting to visit in your winter.........

Ezzie

Osprey
Oct-22-2014, 11:39
For the ones who are too lazy to click on the link above. Here are some comments from Brits on the BOS forum.

1.England is exceptionally green during the summer.
As a resident of Nottinghamshire, I can assuredly tell you that this new update looks so much more like the England I love during the summer!

2. The summer of 1940 was unusually hot and dry, but the new work certainly looks a lot like the rainy England I've flown over a few times.

3. I've shared the video with quite a few folk now. Every one from England has commented on the accuracy of the colours, including a chap who lives in Sussex!

4. Add another to the list, I see it from the air quite a lot too.

5. I work in farming in kent, colours much much better, awesome update to the map.

6. I think its great. I think the colours are more correct. As has been said above, if you're flying into Britain the first impression is how green everything is.

I particularly like the way field sizes have been reduced. Pre-war farming lacked modern, powerful tractors and equipment and agriculture - especially in Kent and Sussex - still reflected field patterns put down in the early eighteenth century.

Good job.

Somehow there seem to more brits on the BOS forum.
On the to do list is, more grey haze with an increase in altitude. We still want a bright summer landscape when at low altitude but saturated grey/blue with altitude. Trees will also have more variation and not the same colour, perhaps a bit darker with distance but this might come automatically with more grey/blue haze with distance/altitude.

Regards
Kling

Hi Kling,

I haven't really commented on the Summer map, more the winter/autumn ones. It is worth saying though that the weather in the South East is different to other parts of the UK. Nottinghamshire is the next place in line to receive the rain from a Summer weather front after it's initial dump of rain in the West and Wales. In short, it's going to be greener because it's just quite a bit wetter. Kent is called "The Garden of England" for good reason, it's so close to the continent that it spends much of the summer pinching the East French weather, protected from those fronts. The number of times I've driven East from a cloudy and rain soaked Gloucestershire into Surrey, that's only 100 miles) and watched the rain stop, the sun come out and the temperature rise 5 degrees is phenomenal. In short, it's drier and in Summer is much more yellow and brown than during the winter - lots of arable farming rather than grass fields for herds of sheep and cattle. That said I am not bothered a jot, the hedgerow solution is what really captures the eye here for me, all of those tight winding country roads bordered by dark hedges. This has more impact to make it look like England than a colour change.

IMHO Philstyle had it bang on in his first post about the autumn and winter though.

~S~

Kling
Oct-22-2014, 11:44
Hi Kling,

I haven't really commented on the Summer map, more the winter/autumn ones. It is worth saying though that the weather in the South East is different to other parts of the UK. Nottinghamshire is the next place in line to receive the rain from a Summer weather front after it's initial dump of rain in the West and Wales. In short, it's going to be greener because it's just quite a bit wetter. Kent is called "The Garden of England" for good reason, it's so close to the continent that it spends much of the summer pinching the East French weather, protected from those fronts. The number of times I've driven East from a cloudy and rain soaked Gloucestershire into Surrey, that's only 100 miles) and watched the rain stop, the sun come out and the temperature rise 5 degrees is phenomenal. In short, it's drier and in Summer is much more yellow and brown than during the winter - lots of arable farming rather than grass fields for herds of sheep and cattle. That said I am not bothered a jot, the hedgerow solution is what really captures the eye here for me, all of those tight winding country roads bordered by dark hedges. This has more impact to make it look like England than a colour change.

IMHO Philstyle had it bang on in his first post about the autumn and winter though.

~S~


yes I know exactly how this very area looks.. I fly over it weekly ;)

Osprey
Oct-22-2014, 11:47
Yes, atop the Malvern Hills :)

About 15 miles from me :)

OK so you get the same crappy weather as I do, I'm in a Cotswold's opposite - not sure if you are looking my way from that paronamic. Just be aware that Surrey/Sussex/Kent IS drier, like East Anglia, and they do a lot more arable there (hell you guys should see Duxford from the air - it's all beige for miles from the wheat fields)

Osprey
Oct-22-2014, 11:53
What is "Storm of War" other than 92 Sqn's (previously LG1's) server?

VO101_Tom
Oct-22-2014, 12:10
CloD's original title: "Storm of War: Battle of Britain"

Osprey
Oct-22-2014, 12:54
Ah! Of course, it's been that long I forgot :)

When a new theatre appears it may make sense to just rename IL2 Storm of War, it's generic and means you can also turn to land and sea should you wish to.

Osprey
Oct-22-2014, 12:57
Wrong ;)

Great, finally squeezed it out of you ;) :D Fantastic news!

IIJG27Rich
Oct-24-2014, 04:09
How about..

"Rumba Over Benghazi" for the med addon name.


12723

Continu0
Oct-24-2014, 05:38
How about..

"Rumba Over Benghazi" for the med addon name.


12723

Yes... and let`s start a whole new series: "Project Phoenix: Rumba Over Benghazi"...

:D

IIJG27Rich
Oct-24-2014, 06:07
Yes... and let`s start a whole new series: "Project Phoenix: Rumba Over Benghazi"...

:D


LOL...I just heard that Hans-Joachim Marseille loved Rumba music :salute:

chris455
Oct-24-2014, 10:06
"Not forgetting that these will need to be the most secure of areas as no-one wants to hear about someone flying at 600 mph in a Stuka, not getting any damage and carrying 600 bombs!"

Hermann Goering would have loved to hear about it.

I, on the other hand, am encouraged to hear that modding the AI is still at least being considered. It's the only reason I don't fly COD any longer.
I keep it on my hard drive, and there it will remain until TF gives the AI their magic touch.
Looking forward eagerly to that day-
Cheers,
Chris

Kling
Oct-25-2014, 08:23
Wow, a very nice update. Just wanted to point one thing out(don't kill me here, I understand this is a WIP). The old tiles had a lot of dead grass mixed in some of the green fields and it looks like the new tiles are losing a lot of that? Here are 2 pictures, one directly from the video and the other a real picture posted in this thread. I marked the areas I am speaking of. The only reason I am posting this is because IMHO, these areas of variance in color in a single field add to the realistic look COD has now. The new tiles look much cleaner, sharper and more colorful, I am just hoping TF will keep the variance in some of the fields so we don't just end up with different shades of green and contrasting tan(dead crop or grass representation) only. Thanks for your hard work, as usual TF is keeping COD alive and evolving and I am very thankful for that.

S!Blade<><

1252012522

This will be a added! Together with darker trees! IE. Less neon green ;)

But just to be clear.. England in july is exceptionally green and most of the dead grass is gone... A lot of people living in the UK say this is very close to how it actually looks in july. Check attached real life pictures and videos further up in the thread.
Saying that, variation never hurts! ;)

IIJG27Rich
Oct-27-2014, 09:16
:recon:


The Luftwaffe is watching and waiting...Actually Cliffs of Dover is excellent imo Both sides look good. I hope if new faces are added they'll be even more interesting :salute:


http://www.youtube.com/watch?v=d8SbCVX5jrU&list=UUvwBiY3bhcOmHuZAF2J2fQA&index=64

ATAG_Snapper
Oct-27-2014, 09:40
roflmao

Oersted
Oct-29-2014, 18:01
Very glad to see a representation of hedgerows in the new textures, albeit only in 2D. It will make a big difference to see that very distinct feature of the S. English countryside, so well done for putting them in, it must have been a big job to change all the textures!

322SQN_Dusty
Nov-01-2014, 18:57
OK so you get the same crappy weather as I do, I'm in a Cotswold's opposite - not sure if you are looking my way from that paronamic. Just be aware that Surrey/Sussex/Kent IS drier, like East Anglia, and they do a lot more arable there (hell you guys should see Duxford from the air - it's all beige for miles from the wheat fields)

Eh, when I flew in to the Duxford flying legends this year (An-2) i've seen a lot of different colors. Even Lavender fields around Southend-on-Sea. Most of the trip was a bit foggy and we had to cross the Channel pretty low.

But you were spot on about the wheat fields.

Hmm it seems that the images won't show up...

Blade_Meister
Nov-01-2014, 21:17
:recon:


The Luftwaffe is watching and waiting...Actually Cliffs of Dover is excellent imo Both sides look good. I hope if new faces are added they'll be even more interesting :salute:


Now that was funny. HeHe! :ilike:

S!Blade<><

Jugdriver
Nov-02-2014, 21:08
Mystic,

Will the new Map tool allow someone to go back and fix the road routes on the current map where there are no bridges or the roads don't go thru towns causing the AI ground units to stop moving?

The WIP colors look great!

Thanks

AKA_MattE

ATAG_Colander
Nov-02-2014, 21:24
Will the new Map tool allow someone to go back and fix the road routes on the current map where there are no bridges or the roads don't go thru towns causing the AI ground units to stop moving?


When ready, the map tool should allow doing anything map related, this included.

ATAG_Ribbs
Nov-04-2014, 12:15
This is great news! Thanks Colander! Would be awesome to have realtime working supply convoys rolling to the front lines!

ATAG_Snapper
Mar-03-2015, 11:23
Hey Snapper - just for grins could you maybe retake this photo in the middle of your winter? We dont get much snow down here and I've not made it to Canada in the middle of your winter yet (October is the latest i've been in your neck of the woods) and I'd be curious to see the difference. Might cure me of wanting to visit in your winter.........

Ezzie

Here ya go! Not a photo but a real live video! We had more snow accumulation last year, but this year has certainly been the coldest!!!!!


http://youtu.be/4yMHxEvm8tc

ATAG_Ezzie
Mar-03-2015, 13:33
Nice - thanks Snapper. Looks cold!

Ezzie