PDA

View Full Version : Team Fusion Update – November 14th 2014 – Building Blocks



Mysticpuma
Nov-14-2014, 08:09
Well here is today’s update. I know, you’re thinking “wow, two updates in two-weeks, they must be close to release!” Nope :recon:

Last-week as I mentioned, it was just a sneak peak to show you that we are working on many different areas and where visually it’s easy to show features, it’s hard to explain the Flight Modelling can only happen if you can test an aircraft by flying it. This leads nicely on to the fact that testing aircraft can only be done by being inside it and this is what we are also doing with the Wellington at the moment.

Today’s update is mainly about the 3D work that is going on inside Team Fusion towers by a variety of very talented individuals. These guys are all volunteers and are based all over the world, but somehow the news of Team Fusion’s work has gathered together their exceptional talent and they are steadily working towards creating a huge amount of new objects and features, including flyable aircraft :salute:

I’d like to start by again pointing any of you modellers out there who could be interested in helping Team Fusion, to this thread:

http://theairtacticalassaultgroup.com/forum/showthread.php?t=9301

With that in mind, some of you may be interested to see that experience isn’t always necessary, but enthusiasm is!

On the forums one member of the community bit the bullet and decided to start learning, from scratch, how to 3d Model. If any of you didn’t see the thread, it’s here:

http://theairtacticalassaultgroup.com/forum/showthread.php?t=12996

It quickly became obvious that Spiritus was enthusiastic and willing to learn and after his initial tries on September 27th, by November 1st he was in Team Fusion (and some of the work he has created since is truly stunning!)

I hope you don’t mind indulging the topic a little longer but I thought it may be of interest to others to hear a little about Spiritus_Mortem, just so you can see that Team Fusion welcome those in the community who feel the reward is giving back the same amount of joy that they have had from the work that has been done by Team Fusion, to others.

I asked Spiritus a few questions to see if they may give an insight as to what kind of person can get involved to ‘Keep the dream alive’:


------------------------------------------------------------------------------------------------------------------

1) How long have you been interested in Flight Sims, what was your first one and what brought you to Cliffs of Dover?

I've been interested since elementary school, flying Jane's US Navy Fighters first online with 56K modems. My older brother is a bush pilot and I was an aircraft recovery specialist in the Marine Corps so I have always been fascinated with flight. I found Cliffs by accident. After a 7-8 year break from them I found Il2 1946 and flew a little but then I started graduate school. I needed a break from the school stuff so I started looking up new flight simulators. I bought RoF and liked it but never was interested in WWI. From there I found BoS and was eyeing it a lot but did not want to buy in early or wait for the release. I started to look at similar choices from Amazon that were available now to purchase and Cliffs popped up there, I looked at the photos and read some of the comments there and found my way to ATAG... and for $9.99 it was a no risk investment. The rest is history.

2)What was it that made you decide to get involved?

- I really want to see the airfields come to life in the channel map. I want them to look like they did in that era rather than how they do. This not only adds to the immersion but really cuts down on the work needed for mission builders. I probably lean this way because that was a huge part of my job in the Corps, airfield lighting and marking. That’s what made me start thinking about TF but you always asked for 3D modellers because that's what was needed. I figured why not try it, the program is free and without having the game this year I really wanted to be involved in it in some-way. Now I can help out in making the airfields more life-like as well.

3) Did you have any knowledge of 3D modelling before you decided that was your route to take?

-Zero. My only computer class would have been the old typing ones in middle school where you type fjfjf ff fff fjf and all that. I have some knowledge in Photoshop since I have a minor in digital media/photography.

4) What tutorials did you find most useful to get you started in Blender?

- You can learn anything on youtube. These are the ones I really used. I started small and took the time to go through them in detail even though at first its quite boring learning but that small foundation is needed to move on.


https://www.youtube.com/watch?v=5tG2wSNCBmE -first house built

The above is lesson 4. I watched almost all of his lessons though. (took a lot of time but really made things click)


https://www.youtube.com/watch?v=f2-FfB9kRmE -UV mapping, again I watched all of them from him.


https://www.youtube.com/watch?v=H5KcOwCL6RA -Alpha mapping


5) How long did it take you to make your first model?

I built my first model (the house) at the end of September, then moved on to the control tower. I've been at it a month and have about 5 structures and 1 vehicle close to complete for TF. The tower took about a week, few hours a day.

6) How did you feel when Team Fusion approached you to join their group?

-Honored and way out of my league. I was excited to help in anyway, even if it just took some easier workload off of the real magicians in TF.

7) How does it feel being part of Team Fusion and knowing that your work is going to be seen and used by thousands of players?

- Its really cool to be a part of a group of people who are this talented and dedicated to a game like CloD and who do it all for free. It really is a great community we have at ATAG and TF, hard to find these days. The amount of time and effort is even more obvious from the inside, it blows my mind. I just hope everyone enjoys everything that TF pumps out, it might not all be relevant to them but it is to someone out there and its all of the little things and different angles that TF pays attention to that really makes CloD the best there is. You could have endless plane choices in CloD that are amazingly detailed and real but without the smaller stuff it would plateau. The small things matter to most of us in this genre and without them I wouldn't enjoy CloD nearly as much, so hopefully my models help in that way.


--------------------------------------------------------------------------------

So that’s a little about one of the newest members. Just a little dedication, enthusiasm and tenacity and you too could make it through the doors
So what of today’s update.
Last-week you saw how we are getting FM tests started so that once the internal structures are built, these can then be fused together (quite appropriate we are called Team Fusion then!) and preparation for inclusion in the Sim can start to be worked on.
In-case you never saw the answer I gave about aircraft in a previous thread about future developments, here’s what I said in reply to the question in the first line below:

Q: But, on a note relative to this discussion what future aircraft can you hope for?

A: Well it's all a matter of time and volunteers.

TF have the tools to create and import any aircraft we develop, so if we had the 'Spruce Goose' of Howard Hughes we could import it into CloD. We can do this already (don't worry we don't have a Spruce Goose!)

It all boils down to time and resources. This is why in my Friday updates I always request help from 3D modellers (with ability to cover the whole work-flow from modelling to UV mapping) as this is the only thing holding back the speed of development of new aircraft.
All of the aircraft and cockpits that are created by TF are done so by volunteers. That is why these take time. We all have 'real' jobs outside of modding Cliffs of Dover. If we were paid, sat in a studio and this was our main job, well we'd probably be 3 Theatres and 10 aircraft further along than we are.....but we aren't.

It's important too to understand that as we have to be selective with our work, there wouldn't be a point in us creating a nice obscure aircraft which a few would like to 'have a go' in, when realistically it just wouldn't be worth the resources and effort for the amount of use it would receive.

That doesn't mean that we'll only focus on the 'popular' aircraft but ultimately with small resources we have to make sure that the effort we put in is reciprocated by the use it will have in the community and whether it will help to solidify and increase users of the Sim, or whether it will be seen as a fruitless exercise and waste of manpower.

Our priority at the moment is to get v5.00 out the door and finished. There is still a lot of work to do but we see this patch as the foundation for the future. A lot of resources are tied up in developing the tools that will allow (TF) map-makers to create any map they want. Once that is complete (after being re-written already a couple-of-times) members of TF will be freed up to concentrate on other features that we are keen to complete.

The thing is, once the map-tool is finished (and it’s getting there), this will allow our map-making team to really start enhancing current maps and creating completely new ones. This then sets free the texture artists to start adding new tiles and features and ‘fleshing’ out the maps. This though means that new buildings and features could really do with being added so the maps become ‘alive’ and this is why 3D modellers, even if they think small buildings aren’t important enough (they are) are welcome to join. The modelling is hugely important to create the small features that make such a huge difference to the maps.

We have the tools to create and import any aircraft/shipping/building/environmental features, all of which have to be textured too. But don't forget every model created also has to have a damage model (including buildings) and this (if you consider aircraft) is another drain on the resources.

There is so.much that we can do now but sadly it is all about time and resources.

We are still enjoying what we do and expect to keep going as the community grows and gets more involved.

Once v5.00 is out the door, we'll take a break, enjoy the fruits of our labours, regroup and then work out the roadmap for v6.00

There is so much that can be done and created and we all want everything 'now'....but just go with the flow and new aircraft will happen....when though, well that's for the future to decide :)

-------------------------------------------------------------------------------------------------------------

So it’s important that everyone reading this understands, we really can do pretty much anything as regards adding models into Cliffs of Dover, our only limitation is the amount of people making the models.
Okay….now to the meat and gravy of the update.

Previously I showed a small glimpse into the Wellington now being made flyable. In this video you’ll see the Wellington being flown with a borrowed cockpit. Currently it is the only way for us to test the Flight Model while the Wellington cockpit is being made. It does however allow us to open the bomb-bay doors and deliver a little bit of a pyrotechnic display on targets :)

After the in-game video you’ll see some screen captures of current progress in a few of the 3D model departments….Wellington Pilots…I hope you’ll be enthused :thumbsup:

As always I hope you enjoy the video. I don’t want to say everything that’s in it…but hopefully there’ll be a little bit of something that you’ll enjoy ;)

The next update will be December 12th…..and should be quite entertaining.
(was going to be 5th, sorry for the change of plan)

Now as always I'd like to add the information kindly supplied by "Artist" who is looking after the Bugtracker thread:

From the Team Fusion Bugtracker (http://tfbt.nuvturais.de)

The bugtracker (http://tfbt.nuvturais.de/projects/il2clodtf) keeps accumulating data: Since the last published update on October, 16th, 24 new users brought the total up to 799 registered users of which 56 have been active since then. We currently have 140 open issues (95 bugs and 45 feature requests). 2 have already been resolved with patch 4.312 and 17 are currently in progress (http://tfbt.nuvturais.de/projects/il2clodtf/issues?set_filter=1&f[]=status_id&op[status_id]=%3D&v[status_id][]=2&f[]=&c[]=tracker&c[]=status&c[]=priority&c[]=subject&c[]=author&c[]=updated_on&c[]=category&c[]=votes_value&group_by=) to be fixed or implemented.

22 new issues have been raised since the last update, among them are (no judgment implied): Feature Request #689 (http://tfbt.nuvturais.de/issues/689): "Spitfire Mk I, Mk Ia, and Mk IIa: Missing Undercarriage warning horn" (New) Reported Bug #688 (http://tfbt.nuvturais.de/issues/688): "He 111 H-2: missing Bosch horn warning sound" (New) Reported Bug #686 (http://tfbt.nuvturais.de/issues/686): "Lorenz Systeme does not work for Clients " (New) Reported Bug #677 (http://tfbt.nuvturais.de/issues/677): "Dynamic Campaign: Bombers loadout is always empty" (New)

The issues with the highest (summary) vote currently are:
40: #581 (http://tfbt.nuvturais.de/issues/581): "RAF fighter engines incorrectly start cold in Multiplayer" (New) 34: #602 (http://tfbt.nuvturais.de/issues/602): "Defensive AI Gunner Skill Levels Set Too High" (New) 31: #614 (http://tfbt.nuvturais.de/issues/614): "Large cloud formations do not appear in replay of track (.TRK) files" (New) 29: #610 (http://tfbt.nuvturais.de/issues/610): "Navigational Illumination Functionality: Smudge pots, Glim Lamps" (In Progress)

There are a number of issues set on "Feedback". We kindly ask the authors to respond:
#489 (http://tfbt.nuvturais.de/issues/489): "All Static Objects should have a destroyed model #567 (http://tfbt.nuvturais.de/issues/567): "Ju 87: siren sound not stopping after dive breaks are retracted #604 (http://tfbt.nuvturais.de/issues/604): "Blenheim: fuel cocks incorrectly labeled #611 (http://tfbt.nuvturais.de/issues/611): "Poor Map Meshing in sea area at Map Ref AC7 Cherbourg area #669 (http://tfbt.nuvturais.de/issues/669): "Bf 110: Navigational Lights #670 (http://tfbt.nuvturais.de/issues/670): "Bf 110: Landing Lights #671 (http://tfbt.nuvturais.de/issues/671): "He 111: Navigational Lights #672 (http://tfbt.nuvturais.de/issues/672): "He 111: Landing Lights #673 (http://tfbt.nuvturais.de/issues/673): "Ju 88: Navigational Lights #674 (http://tfbt.nuvturais.de/issues/674): "Ju 88: Landing Lights #675 (http://tfbt.nuvturais.de/issues/675): "Ju 87: Navigational Lights #676 (http://tfbt.nuvturais.de/issues/676): "Ju 87: Landing Lights #681 (http://tfbt.nuvturais.de/issues/681): "Busted Ship's FLAK

We invite all pilots to participate in the bugtracker either by reporting bugs, requesting features, and/or vote on issues. But before you do anything, please read the guidelines and FAQ here: http://tfbt.nuvturais.de/projects/il2clodtf/boards/4
===



Keep the faith, we’re still enjoying what we do and hopefully so will you be once we get get nearer release day (next-year). Like I said, v5.00 is the foundation block from where virtually all new features will be developed and it’s important for us that we get it right for when it’s released….we’re trying though, cheers, MP/TF

Should you have a Facebook account, please don't forget to visit us over there and spread the word about what we are doing to make Cliffs of Dover a superb flightsim :0

Facebook page:

https://www.facebook.com/teamfusionmod

Today’s update Video:


http://youtu.be/uF6yJ47sXgY

http://youtu.be/uF6yJ47sXgY

ATAG_Septic
Nov-14-2014, 08:31
A brilliant update! Thank-you MP!

It is very encouraging to me that Team Fusion can attract chaps of S_M's caliber, well done TF!

Septic.:salute:

JG4_sKylon
Nov-14-2014, 08:34
:party2::party2::party2:

LBR=H.Ostermann
Nov-14-2014, 08:55
S!

Bf-109E7N/Z


:woohoo::woohoo::woohoo::woohoo::woohoo::IAG::brav o:

Next is a Fw-190?:hypnotized::dthumb:

ATAG_Snapper
Nov-14-2014, 09:03
Great update.....I'm GOBSMACKED!!!!!:stunned:

Nice interview with Spiritus. Very informative and, as Septic says, certainly shows the high quality of contributors that Team Fusion attracts. :salute:

zionid
Nov-14-2014, 09:14
Extremely impressive.

That is one great update there:) Looking forward to more:)

71st_AH_Eagle
Nov-14-2014, 09:41
Very nice update. Right now working on my 3D modelling skills and hopefully I can join up with the rest of you guys. Yesterday I designed a fin for a rocket in 3D. :-) So hopefully in 2 months or so, I can resend in an application to Team Fusion with some actual content and hopefully do my part and help out in the effort. One quick question: What 3D modelling software should I learn? I know solidworks and other related stuff but not sure what specifically to do for gaming things like this.

Also, I really like the ME-109F cockpit if I am not mistaken. :recon:

Cheers,
Eagle

P.S. Check around 7:01, there is a cockpit that I think is the ME-109F if I am not mistaken. :salute:

Tvrdi
Nov-14-2014, 09:43
Thank you for you work..or

thank you for your passion and love....

ATAG_Flare
Nov-14-2014, 09:52
Well well well! Simply awesome! I saw a C.R.42 cockpit in there! and the Tiger Moth, and the Welly, SMs control tower, AWESOME new fire effects, not to keen on the new in-water explosions, a little too blue. But, AWESOME UPDATE! :):thumbsup::thumbsup::salute::salute:

flare

Mysticpuma
Nov-14-2014, 09:55
Very nice update. Right now working on my 3D modelling skills and hopefully I can join up with the rest of you guys. Yesterday I designed a fin for a rocket in 3D. :-) So hopefully in 2 months or so, I can resend in an application to Team Fusion with some actual content and hopefully do my part and help out in the effort. One quick question: What 3D modelling software should I learn? I know solidworks and other related stuff but not sure what specifically to do for gaming things like this.

Also, I really like the ME-109F cockpit if I am not mistaken. :recon:

Cheers,
Eagle

P.S. Check around 7:01, there is a cockpit that I think is the ME-109F if I am not mistaken. :salute:

That is still E-7 with GM-1 modifications (old oxygen regulator is removed, combined oxygen unit is installed).
The external fuel tank pipe is the same as F :)

(which probably gives a big clue to one of the other aircraft being developed (correct guess SE :) )but still in early 3D modelling stages and the subject of another update when it is looking even more beautiful)

Nice to see someone remembers 'always stay until the end' ;)
We use 3D studio max but Blender is just as good and we have the import tools to add Blender models which is why I highlighted them in Spiritus_Mortem's interview :)

Cheers, MP

Continu0
Nov-14-2014, 10:06
Mind = Blown, thanks gents!
That really is a F-Cockpit at the end? too good to be true!!!

GERMANWOLF
Nov-14-2014, 10:09
Here in brazil are grateful to the wonderful work tf, thank you !!

ATAG_Colander
Nov-14-2014, 10:18
not to keen on the new in-water explosions, a little too blue.

wip.

DUI
Nov-14-2014, 10:20
O no, I always get an error message when I try to play the video. Probably, my currently not very stable internet connection... :(

Solved. :D

Thanks for the update - great stuff!!! :thumbsup: :salute:

Chuck_Owl
Nov-14-2014, 10:31
http://www.afunpictures.com/wp-content/uploads/2014/07/happy-meme-face-rainbow-2.jpg

Mysticpuma
Nov-14-2014, 10:46
Mind = Blown, thanks gents!
That really is a F-Cockpit at the end? too good to be true!!!

Still E-7 with GM-1 modifications (old oxygen regulator is removed, combined oxygen unit is installed).
The external fuel tank pipe is the same as F.

(which probably gives a big clue to one of the other aircraft being developed (correct guess SE )but still in early 3D modelling stages and the subject of another update when it is looking even more beautiful)

keeno
Nov-14-2014, 10:50
A huge thankyou to all involved,

amazing work and the best update yet. Some of those 3D models look incredible and I had been wondering if TF could blend new 3D models seemlessly with the existing stuff...................obviously, youcan!

Fabulous work.

All the best.

Mysticpuma
Nov-14-2014, 10:51
AWESOME new fire effects, not to keen on the new in-water explosions, a little too blue. But, AWESOME UPDATE!
flare

Which is (as Colander mentioned) it's Work in Progress. There are other subtle effects in this footage too, but maybe the next update will point them.out more clearly?
Cheers, MP

Chuck_Owl
Nov-14-2014, 11:04
I am speechless. :D

I saw that the Wellington cockpit shots looked a bit "blocky" in curved areas of the 3D render, but I'm sure this is all work in progress and I need not worry about that at all. Same goes for the sound effects, which are taken from the Blennie. WIP, WIP, WIP... I know, I'm a whiny bitc... boy, I meant "boy".

But it's a real joy to see the Wimpy bombs blasting these pesky ships to bits and the gunners actually shoot down something for a change! It's a refreshing change for us bomber boys.

P.S. Just out of curiosity is TF working on fixing the low sound issues with the Blennie (at throttle between 0 and 10 % on the ground there is no engine sound... just a faint splutter)? For some reason the Blennie's engine sounds are really really faint once you compare them to the other engine sounds.

Plt Off JRB Meaker
Nov-14-2014, 11:26
Absolutely bloody marvelous update chaps,Re the Wellington,wow..I think I've just died and gone to heaven!:)......that WIP cockpit looks really nice,thanks to all at Team Fusion,you guys are fantastic :salute:

Mysticpuma
Nov-14-2014, 11:28
Chuck, there will be audio and graphics updates on the next few weeks. Maybe your questions will be answered then :)

Falco
Nov-14-2014, 11:35
Awesome update. :popcorn2:

ATAG_Dave
Nov-14-2014, 11:45
Incredible update :stunned:

TF rock :kiss:

ATAG_Lolsav
Nov-14-2014, 12:03
Very good update. Tons of goodies on the way. Im pregnant of expectancy :)

Chuck_Owl
Nov-14-2014, 12:09
Im pregnant of expectancy :)

http://i3.kym-cdn.com/entries/icons/original/000/000/045/n725075089_288918_2774.jpg

B4_TrueCalamity
Nov-14-2014, 12:18
Home run lads:salute:

vranac
Nov-14-2014, 12:29
Fantastic update guys :thumbsup:

Thank you very much for your work.

SorcererDave
Nov-14-2014, 12:30
Oh good lord, as if the E4/N wasn't difficult enough to deal with. Out of curiosity, what (if anything) are the RAF going to get as a counterpart to the E-7?

Terrific work though guys. That Wellington is probably going to be responsible for finally getting me to learn how to high-altitude level bomb. And I can already tell folks like Snargle and Sawham are going to be shredding people with those vickers turrets.

VO101_Tom
Nov-14-2014, 12:37
Fixed info above :)

Image at the end is still E-7 with GM-1 modifications (old oxygen regulator is removed, combined oxygen unit is installed).
The external fuel tank pipe is the same as F.

Swoop
Nov-14-2014, 13:10
What an update and hats off to the tremendous work you are all doing. Its a great advert bringing new and old pilots back to this sim.

F2 = Vb, maybe :)

Thank you :thumbsup:

hnbdgr
Nov-14-2014, 14:01
Fantastic work, kudos to all involved! :salute:

I took the liberty to screengrab the cockpit shown at the end for convenience:

(added the original for you :) )

Mysticpuma
Nov-14-2014, 14:05
What an update and hats off to the tremendous work you are all doing. Its a great advert bringing new and old pilots back to this sim.

F2 = Vb, maybe :)

Thank you :thumbsup:


Life is like a box of chocolates :)

Mysticpuma
Nov-14-2014, 14:11
Just a couple more for the 109 lovers :)

13385 13386 13387

No more for now...hope it makes you happy :)

Cheers, MP

71st_AH_Eagle
Nov-14-2014, 14:24
Just a couple more for the 109 lovers :)

13385 13386 13387

No more for now...hope it makes you happy :)

Cheers, MP

Now we know that there is a 109F incoming. :)

Anyways, going to download blender and I will start working on my skills this winter break. :-)

Thanks,
Eagle

RAF74_Buzzsaw
Nov-14-2014, 14:37
Oh good lord, as if the E4/N wasn't difficult enough to deal with. Out of curiosity, what (if anything) are the RAF going to get as a counterpart to the E-7?

Never fear... there will be a counterpart on the RAF side. :P

IIJG27Rich
Nov-14-2014, 14:38
Now that's the way I like to greet the morning. Team Fusion updates .....Wonderful !! :salute:

Especially those little 109 F treats:ilike:

Ready for the Med.

13389

Artist
Nov-14-2014, 15:07
Hi Chuck_Owl,

P.S. Just out of curiosity is TF working on fixing the low sound issues with the Blennie (at throttle between 0 and 10 % on the ground there is no engine sound... just a faint splutter)? Is it reproducable over various (PC)sytems? Did you report that in the bugtracker? Will you?

Cheers,
Artist

Roblex
Nov-14-2014, 15:25
Never fear... there will be a counterpart on the RAF side. :P

What could that be other than a cannon armed spittie? :thumbsup:

On the subject of the Wellington, is it going to get a new bombsight or will it go live with the blenny bombsight?

The earliest Wellingtons did use the old bombsight but it was considered unsuitable due to the length of time you had to fly straight & level just to get it set up. Blackett designed a nice stabilised bombsight that could be set up in seconds while maneuvering just by matching the dials on the sight to the repeater dials in the bomb aimer position (in real life they used a second crewmember just to do that). The mark XIV was even better as it automatically set most of the inputs and you only had to enter the windspeed and direction during the bomb run. That did not go into service until about 1942 though.

I am not nagging though. I understand that just getting a flyable Wellington with its own cockpit is a big enough job without designing a new bombsight (if that is even possible with the restrictions we have!)

RAF74_Buzzsaw
Nov-14-2014, 15:26
What could that be other than a cannon armed spittie? :thumbsup:

On the subject of the Wellington, is it going to get a new bombsight or will it go live with the blenny bombsight?

The earliest Wellingtons did use the old bombsight but it was considered unsuitable due to the length of time you had to fly straight & level just to get it set up. Blackett designed a nice stabilised bombsight that could be set up in seconds while maneuvering just by matching the dials on the sight to the repeater dials in the bomb aimer position (in real life they used a second crewmember just to do that). The mark XIV was even better as it automatically set most of the inputs and you only had to enter the windspeed and direction during the bomb run. That did not go into service until about 1942 though.

I am not nagging though. I understand that just getting a flyable Wellington with its own cockpit is a big enough job without designing a new bombsight (if that is even possible with the restrictions we have!)

We are aware of the different bombsights... at this stage we will be using the early bombsight for the IA model... if we go with a IC as well, then it may include the later bombsight. :salute:

Edit: The aircraft in the game is mis-labeled as a IC... in fact it is a late model IA with the retractable ventral turret removed. A IC would have the two waist gunner positions.

DUI
Nov-14-2014, 15:54
What could that be other than a cannon armed spittie?

Excuse me, a cannon armed spitfire? Isn't it obvious that you will get the Wellington as a counterpart to the E-7!? :coolio:

If some squadron mates did not tell me wrong performance- and armament-wise the E-7 is a E-4/N with the main difference being the external fuel tank. This definitely does not justify additional cannons for the Spitfire. Balancing-wise, I mean... :D

Chuck_Owl
Nov-14-2014, 16:33
Hi Chuck_Owl,
Is it reproducable over various (PC)sytems? Did you report that in the bugtracker? Will you?

Cheers,
Artist

Nevermind, I found out the reason for this issue. I usually set my sound level manually in-game using the slider in the options. If I set it too low (like 1 / 8th of the length), there seems to be a threshold at which I will hear or not hear certain sounds based on some algorithm or something. By raising the sound on the slider up to half, the discontinuity in sound disappeared.

DUI
Nov-14-2014, 16:51
To assure that really all sounds (hits, breaks, etc.) are generated, better put the in-game sound level to 100%.

If you need to bring the sound in line with other software (i. e. Teamspeak) just use the Windows sound mixer (might be called differently) in the taskbar.

ATAG_Lolsav
Nov-14-2014, 18:45
To assure that really all sounds (hits, breaks, etc.) are generated, better put the in-game sound level to 100%.

If you need to bring the sound in line with other software (i. e. Teamspeak) just use the Windows sound mixer (might be called differently) in the taskbar.


https://www.youtube.com/watch?v=3lsHoRzcs1k

ATAG_Flare
Nov-14-2014, 19:01
And I can already tell folks like Snargle and Sawham are going to be shredding people with those vickers turrets.

I'd hate to be the Luftwaffe. Should practice my gunner skills! However, if they are getting a 109F that's a different story . . .

flare

Skoshi_Tiger
Nov-14-2014, 21:52
Very interesting update, thank you very much for sharing.

I must say I was horrified at the prospect of that Schnellboot being released on our shipping when we don't have a MTB to help counter it. Though I did find some nice drawings and hull cross sections of various Higgins boats at http://www.hnsa.org/resources/manuals-documents/ww-ii-pt-boat/

In a few weeks I'm going on a two day PTC Creo CAD course for work and it would be fun to have some fun projects to work on and hone ones skills. One of the big problems for me (who has no artistic talents what so ever) is finding some nice dimensioned drawings or blue prints to work from. Does anyone know any good sources for that sort of info?


Cheers and thanks for the updates

RAF74_Buzzsaw
Nov-14-2014, 22:02
Very interesting update, thank you very much for sharing.

I must say I was horrified at the prospect of that Schnellboot being released on our shipping when we don't have a MTB to help counter it. Though I did find some nice drawings and hull cross sections of various Higgins boats at http://www.hnsa.org/resources/manuals-documents/ww-ii-pt-boat/

In a few weeks I'm going on a two day PTC Creo CAD course for work and it would be fun to have some fun projects to work on and hone ones skills. One of the big problems for me (who has no artistic talents what so ever) is finding some nice dimensioned drawings or blue prints to work from. Does anyone know any good sources for that sort of info?


Cheers and thanks for the updates

If you are thinking of starting... I would recommend you begin with a simple building structure, rather than a complex object.

If you want advice, perhaps Spiritus Mortem can help.

Blueprints for the various aircraft/ships/vehicles can be found in most cases. :salute:

69th_Spiritus_Mortem
Nov-14-2014, 22:04
PM sent!

:salute:

Osiris
Nov-14-2014, 22:07
I keep hoping to see a Beaufighter in one of these vids :(

hehe

ATAG_Lewis
Nov-14-2014, 22:34
Always amazed and in awe....Good interview....Very encouraging to folks who may want to start modelling...

One of the best updates I have seen.....loved it...

ATAG_Endless
Nov-15-2014, 03:37
Will we have a torpedo mounted ju88

implicit A
Nov-15-2014, 03:39
great job once again TF Folks !

I love those heavy clouds over channel and all the othe new feature.

I hope there will be a Spit IX to counteract the new 109 F.

really impressive is the Wellington rotative front gun !

RAF74_Buzzsaw
Nov-15-2014, 03:47
...I hope there will be a Spit IX to counteract the new 109 F...

No Spit IX... natural adversary is the Spit IIA/IIB/VA/VB/VC.

Spit IX was developed to deal with the 190A.

SorcererDave
Nov-15-2014, 03:58
Hmmm... I smell a Spit IIb somewhere on the horizon. Beware, 109 jocks - no longer will you be able to shrug off a few 303s and dive away towards France at mach 1. :P

I'm truly pleased as punch though regardless of what happens. After all the Friedrich's always been my favourite flavour of 109 to fly. It's so good to see you guys tapping the huge potential this game seems to have for development. S!

Combat Wombat
Nov-15-2014, 04:09
Mind blowing gentlemen thank you for the hard work:salute: I'll never complain again :( Hang on I don't complain:) So it's all good then :thumbsup:

Skoshi_Tiger
Nov-15-2014, 04:13
If you are thinking of starting... I would recommend you begin with a simple building structure, rather than a complex object.

If you want advice, perhaps Spiritus Mortem can help.

Blueprints for the various aircraft/ships/vehicles can be found in most cases. :salute:


Very wise advice. Small steps!


PM sent!

:salute:

PM received and thanks for the links.



Hmmmm! After re-watching MP's update video I think I was a bit sloppy in my boat recognition. Is that torpedo boat at 7.02 a Vosper 73" MTB? (I think it was the cutaways on the fore deck that made me think it was the S-Boat????) Cool! I guess we're lucky I wasn't manning a Gun! ;)

71st_AH_Eagle
Nov-15-2014, 08:26
Blender successfully downloaded and installed. :salute:

Paranoid_Glitch
Nov-15-2014, 09:55
Be still my beating heart! The Wellington is marvellous!!!!

THANK YOU SO MUCH TF:salute::salute::salute:

RAF74_Buzzsaw
Nov-15-2014, 15:17
I keep hoping to see a Beaufighter in one of these vids :(

hehe

Who knows... keep watching. ;)

RAF74_Buzzsaw
Nov-15-2014, 15:20
Is that torpedo boat at 7.02 a Vosper 73" MTB?

Yes it is... but we do have an S Boote under construction. :salute:

322SQN_Dusty
Nov-15-2014, 15:57
No Spit IX... natural adversary is the Spit IIA/IIB/VA/VB/VC.

Spit IX was developed to deal with the 190A.

IIB with the cannon failure scripts, a VB would be lovely for the 322 Squadron. I miss flying with the VL codes. So warp into 1943 :D

SorcererDave
Nov-15-2014, 16:37
Gun jamming scripts for all planes would be cool actually. With varying degrees of frequency depending on the gun of course (If we don't have this already).

RAF74_Buzzsaw
Nov-15-2014, 17:30
Weapon jams is not in the code yet... we hope to add it at some point.

MG/FF's had problems with jamming too... all of the drum fed types did.

ATAG_Ezzie
Nov-15-2014, 17:34
Who knows... keep watching. ;)

A few of us heavy fighter enthusiasts are watching very closely Buz........

Ezzie

DUI
Nov-15-2014, 17:44
Weapon jams is not in the code yet... we hope to add it at some point.

Take your time... Personally, I am not looking forward to jamming weapons and regard it more as a fun-killer. Just imagine a campaign mission in which you fly for 1 hour and in the important moment your weapon(s) is (are) jamming...
Of course, it would add to the realism. But then you also would need random engine failures - but where is the fun in that to drown mid-channel just because your engine broke for "no" reason... :recon:

II/JG77_RC
Nov-16-2014, 02:42
Absolutely fabulous stuff here, TF never ceases to impress. Also a big fat ~S~ ! to Spiritus_Mortem for his huge commitment of learning 3D modeling and becoming a member of the best flight sim Development team out there.

There was a lot of very cool stuff in the video this week, except for 10 seconds (6:26 to 6:36) which made me recoil in horror. The appearance of the dreaded, and very hated by all 109 SIM pilots THE FULL ARMOR PLATE in the back of that 109 cockpit model that was being showcased.

Since we are all very busy people here I will not waste any time getting down onto my hands and knees and begging Team Fusion not to completely take away the 109 pilots view of his 6 o clock

What we have now in Cliffs is the best view of the 6 o clock of a 109 I have ever seen in any SIM, but what may be future is this:

http://i101.photobucket.com/albums/m66/fj_13/bf109fullplate_zps54260f12.png (http://s101.photobucket.com/user/fj_13/media/bf109fullplate_zps54260f12.png.html)

What I am pleading for here, and I am sure many will agree is for this, THE HALF PLATE:

http://i101.photobucket.com/albums/m66/fj_13/109halfplate_zpsf867ba13.png (http://s101.photobucket.com/user/fj_13/media/109halfplate_zpsf867ba13.png.html)

This is what Oleg and Team Daidalos gave us for all Emil and Fredric variants of the 109 in IL-2 1946, also worth mentioning is that in BOS 2 of the unlocks for 109 cockpits are the Half Plate, and the Galland panzer glass.

I know what some may be thinking "what you are saying here RC is all well and good, but, historically the 109 came from the factory with the full armor plate" to which I would reply: "yes, you are correct, but, in fact it was very common that once these planes reached the front many pilots had their ground crew chief remove the upper part of the armor plate because with it in place the pilots rear visibility was unacceptable"

Now, for all the skeptics out there I would like to provide you all with some photographic evidence that my claims are true.

109E7 of JG27 over north Africa (notice the upper part of the armor plate has been removed)

http://i101.photobucket.com/albums/m66/fj_13/109E7Trophalfplate_zps312c0661.jpg (http://s101.photobucket.com/user/fj_13/media/109E7Trophalfplate_zps312c0661.jpg.html)

E4 or E7 of JG26 France 1940:

http://i101.photobucket.com/albums/m66/fj_13/bf109cockpit2_zpsd2a7a046.jpg (http://s101.photobucket.com/user/fj_13/media/bf109cockpit2_zpsd2a7a046.jpg.html)

109F of JG 27 North Africa 1942 (Again the top part of the plate removed)

http://i101.photobucket.com/albums/m66/fj_13/Bf_109_F-4_Trop_zpsbcc4f2d8.jpg (http://s101.photobucket.com/user/fj_13/media/Bf_109_F-4_Trop_zpsbcc4f2d8.jpg.html)

Now some of our favorite Luftwaffe Aces:

Galland France 1940-41

http://i101.photobucket.com/albums/m66/fj_13/gallandhalfplate2_zpsabbdafdf.jpg (http://s101.photobucket.com/user/fj_13/media/gallandhalfplate2_zpsabbdafdf.jpg.html)

Marseille North Africa in his Fredric 1942

http://i101.photobucket.com/albums/m66/fj_13/F4halfplate_zps216a08e6.jpg (http://s101.photobucket.com/user/fj_13/media/F4halfplate_zps216a08e6.jpg.html)

Steinbatz ? in a fredric

http://i101.photobucket.com/albums/m66/fj_13/bf-109hlfplate_zps4fbf7093.jpg (http://s101.photobucket.com/user/fj_13/media/bf-109hlfplate_zps4fbf7093.jpg.html)

As you can see the half armor plate was often used simply because the full plate deprived the pilot of such a huge amount of their overall visibility from the cockpit. Since I know how Team Fusion prides them self's on doing things right the first time, and pleasing the community, I would like to kindly ask that you spare the pilots who love 109's the pain and suffering of being stuck with the full armor plate in all upcoming 109 variants. Instead, in the interest of playability and because you care what the community has to say, be kind & give the 109 pilots THE HALF PLATE and we will all Love you even more than we do now.

Thank you for your time.

Yours Truly,

II./JG77_RC
Advocates against the
full armor plate in 109's
in all WW2 flight SIMs

:)

Wolfskid
Nov-16-2014, 04:55
Holy Shit Mysticpuma:faint:

Thank yo very much for this impressive Update. :stunned:

This update illustrates once more the whole work and the problems that can arise with it.

And this whole work by people who made this for us community in her private time, for vain. THANK YOU GUYS again :kiss:

And a big thank you again to you Mystic Puma for your update.:ilike:

So i cant await the next One....:satisfied:

Greets
Wolfskid

PS: The music is for gladiators, to which the programmer probably also include:getaway::)

Pitti
Nov-16-2014, 05:45
Looks really nice! Keep up the good work. :)

Hood
Nov-16-2014, 06:38
That F1 cockpit really gives me hope that new aircraft models are on the way. With the Gladiator cockpit an early Malta theatre is possible and with an F a later version can come in. Fingers crossed for a Malta map!

All good stuff.

S!

Hood

322SQN_Dusty
Nov-16-2014, 13:26
Take your time... Personally, I am not looking forward to jamming weapons and regard it more as a fun-killer. Just imagine a campaign mission in which you fly for 1 hour and in the important moment your weapon(s) is (are) jamming...
Of course, it would add to the realism. But then you also would need random engine failures - but where is the fun in that to drown mid-channel just because your engine broke for "no" reason... :recon:

True. Maybe the frequency has to be kept lower, if you want to fly a IIB the risk will be there.

HR_Mosca
Nov-16-2014, 23:05
You made my day guys, Thanks!!!! :(

thee_oddball
Nov-17-2014, 00:37
Very nice, Very nice indeed :thumbsup:

5./JG11_Rain
Nov-17-2014, 07:52
Just WOW, I am very happy to see this...Everything is possible

Thank you for this update

~S
5./JG11_Rain

priller26
Nov-17-2014, 08:08
All very exciting news, thanks for the update and all the hard work!

Osprey
Nov-17-2014, 11:19
Excuse me, a cannon armed spitfire? Isn't it obvious that you will get the Wellington as a counterpart to the E-7!? :coolio:

If some squadron mates did not tell me wrong performance- and armament-wise the E-7 is a E-4/N with the main difference being the external fuel tank. This definitely does not justify additional cannons for the Spitfire. Balancing-wise, I mean... :D

Just fly better.


Jolly good Team Fusion, carry on carry on.

DUI
Nov-17-2014, 11:50
Just fly better.

Just read better.

69th_Spiritus_Mortem
Nov-17-2014, 12:40
I hope there will be a Spit IX to counteract the new 109 F.


No Spit IX... natural adversary is the Spit IIA/IIB/VA/VB/VC.

Spit IX was developed to deal with the 190A.


I think there is some confusion about what will counter what. Buzz's list above is talking about a 109F not the E7 in the update. The F model came up from an error and speculation I believe.

J-HAT
Nov-17-2014, 12:46
Very nice to see the 109f cockpit! New theater will definetly be a good thing.

Cannon armed Spits will be fun at current state. Just consider how easily the wings of a 109 desintegrate after a burst of cannon fire (try AX Dogfight for a while to see what I mean) and we won't be caring about the flying water box anymore.

GunnyHighway
Nov-17-2014, 19:24
Very nice.

Thank you!

Osiris
Nov-17-2014, 19:48
Who knows... keep watching. ;)

:woohoo:

hugso
Nov-18-2014, 13:43
Just read this thread a few days ago and installed Blender. I am just getting to the end of the Absolute Beginners Tutorials. I would love to make some fairly simple structures over the next few months when I have had some practice. I gather the main requirement is to keep the number of triangles to a minimum. Anything else I should avoid? Are there any particular structures which would be useful?

Thanks to all you guys for all your hard work. Amazing graphics. So good in fact that, sad to relate, I sometimes simply fly around admiring the landscape and the clouds.

69th_Spiritus_Mortem
Nov-18-2014, 14:03
Just read this thread a few days ago and installed Blender. I am just getting to the end of the Absolute Beginners Tutorials. I would love to make some fairly simple structures over the next few months when I have had some practice. I gather the main requirement is to keep the number of triangles to a minimum. Anything else I should avoid? Are there any particular structures which would be useful?

Thanks to all you guys for all your hard work. Amazing graphics. So good in fact that, sad to relate, I sometimes simply fly around admiring the landscape and the clouds.

Excellent, PM sent.

heinkill
Nov-18-2014, 17:37
Now, a good while back Bliss teased with an A/C Carrier, the Illustrious I think...

Any chance of that making it?

H

heinkill
Nov-21-2014, 18:08
Bump

Mysticpuma
Nov-21-2014, 19:26
Bump

Life is like a box of chocolates....you never know what you're going to get :D

RAF74_Buzzsaw
Nov-21-2014, 19:26
Now, a good while back Bliss teased with an A/C Carrier, the Illustrious I think...

Any chance of that making it?

H

We are looking at all possibilities... need to take first steps before we can leap. Much code work required for Carriers. :salute:

ivo
Nov-22-2014, 08:31
Hi to all, when will be out the new 5.0 version ?

Bye

Mysticpuma
Nov-22-2014, 08:39
Hi to all, when will be out the new 5.0 version ?

Bye

Still unable to give a precise date but certainly no this year. Lots of work going on, Bye

dburne
Nov-22-2014, 09:01
Fantastic update, thanks so much guys for ALL you do for us!!
I am really looking forward to this update!

Mysticpuma
Nov-22-2014, 09:51
Very much appreciate your support on this, keep sharing...maybe we can hit 10k views? :thumbsup:

http://i277.photobucket.com/albums/kk71/Mysticpuma/VIEWS_zps1de85b13.jpg (http://s277.photobucket.com/user/Mysticpuma/media/VIEWS_zps1de85b13.jpg.html)

Cheers, MP

ivo
Nov-22-2014, 14:00
Thank for youe reply Mysticpuma bye

VII.Racetrack
Nov-24-2014, 05:18
Lot of Stuff here!!!

I have a simple question, I was Wondering if Team Fusion is going to improve the sounds too...
I remember the TigerFly Sound mod for Il2-46. It was awesome for me!

Mysticpuma
Nov-24-2014, 08:03
V5.00 has a rewrite of the soundbanks underway, lots of changes and sounds great. Still WiP but it will be a demo in a future update :)

Cheers, MP

VII.Racetrack
Nov-24-2014, 08:11
V5.00 has a rewrite of the soundbanks underway, lots of changes and sounds great. Still WiP but it will be a demo in a future update :)

Cheers, MP

Yeah! This is a great news for me!

I remember how many times I pressed F3 while using Tigerfly!


NNNNNNNNNNNNIIIIIIIIIIIIIIIEAWWWWWWWWWWWWWWWW

:goofy:goofy:goofy:goofy:goofy:goofy:goofy:goofy

Leifr
Nov-24-2014, 09:08
V5.00 has a rewrite of the soundbanks underway, lots of changes and sounds great. Still WiP but it will be a demo in a future update :)

Cheers, MP

Excited!
I hope this is going to feature in one of the nearer updates, rather than distant. Sounds are probably the most important sensory function for me in CloD, can't wait to hear what you lot have done with it.

ChiefRedCloud
Nov-24-2014, 09:17
https://www.youtube.com/watch?v=3lsHoRzcs1k

Thank you Lolsav for this information .....

Chief

IIJG27Rich
Nov-24-2014, 13:09
http://i1200.photobucket.com/albums/bb322/IIJG27Rich/Fortress-Malta-lg_zps8685d7e6.jpg


How's that sound? :hpyflying:

Chivas
Nov-24-2014, 13:16
http://i1200.photobucket.com/albums/bb322/IIJG27Rich/Fortress-Malta-lg_zps8685d7e6.jpg


How's that sound? :hpyflying:

Awesome

IIJG27Rich
Nov-24-2014, 19:42
Thanks Chivas. I'm glad you like it.

Swoop
Nov-25-2014, 15:04
Drool :) We recently finished a tooth and nail fight in an early Malta SEOW which was truly memorable. My fellow Italian EAF mates jumped at the chance to fly a Macchi which suited us Brits. The tension was palpable, trying desperately to protect a vital convoy from constant air and ship attacks or rushing in different directions as radar picks up possible bombers heading for our damaged docks. What a truly scintillating and poignant slice of history to refly and we'd be very lucky PC simmers if it happens as these chances don't come around often if at all.

E.F.HARTMANN
Nov-26-2014, 06:02
TF Hello,

Thank you for the updated has come .: Salut:

Question: will have the BF-109E-7 template at the same time as the release of the patch ?.

VO101_Tom
Nov-26-2014, 06:25
TF Hello,

Thank you for the updated has come .: Salut:

Question: will have the BF-109E-7 template at the same time as the release of the patch ?.

Hi. No need new template, you can use the old skins, old templates with E-7.

E.F.HARTMANN
Nov-27-2014, 07:49
Thank you very much .:salute:

IIJG27Rich
Nov-29-2014, 06:21
Is it too forward to ask if the new theater will be on a map 1/1 scale?

ATAG_Colander
Nov-29-2014, 09:06
Is it too forward to ask if the new theater will be on a map 1/1 scale?

Uh? What do you mean?

Continu0
Nov-29-2014, 09:22
Uh? What do you mean?

Not 1:1 would mean that "unimportant" parts of the maps (e.g. sea, desert) are made smaller to keep flying distances shorter. For the channel-map this would for example mean that the distance between england/france would be smaller than in reality...

hnbdgr
Nov-29-2014, 09:29
Not 1:1 would mean that "unimportant" parts of the maps (e.g. sea, desert) are made smaller to keep flying distances shorter. For the channel-map this would for example mean that the distance between england/france would be smaller than in reality...

Interesting. what are the differences of the channel map in Clod to reality in terms of numbers?

Continu0
Nov-29-2014, 09:44
Interesting. what are the differences of the channel map in Clod to reality in terms of numbers?

no, stop!!! That was an example to show what "1:1 scalse" means. Afaik, the channel map is 1:1!:D

ATAG_Colander
Nov-29-2014, 09:58
no, stop!!! That was an example to show what "1:1 scalse" means. Afaik, the channel map is 1:1!:D

Exactly so that's why I ask "uh?" :)

IIJG27Rich
Nov-29-2014, 10:25
By 1/1 I meant would the map be 1 to 1 scale. So in real life if it's 70 kms to Malta from Sicily will it be the same on the map?

ATAG_Colander
Nov-29-2014, 10:28
By 1/1 I meant would the map be 1 to 1 scale. So if in real life if it's 70 kms to Malta from Sicily will it be that on the map?

The BoB map is 1:1 so I don't understand why you worry about any new map not being up to scale.
So.....
Assuming the new map contains Malta and/or Sicily (maybe it does , maybe it doesn't), yes.

hnbdgr
Nov-30-2014, 04:45
no, stop!!! That was an example to show what "1:1 scalse" means. Afaik, the channel map is 1:1!:D

Oh Ok :) It's just that I swear I read something like this in the past on the forums ( a long time ago). Also something with climbing times, that they were reduced by some factor on all a/c or something like that - which would be along the same lines as the map reduction (which isn't REAL! :D) I don't know, I'm tired it's sunday and I had to get up early because of my kids :)

ATAG_Colander
Nov-30-2014, 07:45
If you takeoff in a 109 and fly straight to london, you will be there in no time and with plenty fuel to spare.
If you takeoff, circle waiting for bombers, fly with them doing zig-zags etc.. By the time you get to london you will be low on fuel.

However, I think there is an issue with the fuel consumption rate on the 109 (and probably on all planes) that has to be revised.