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View Full Version : Team-based gameplay enhancement proposal for ATAG server



Ataros
Apr-16-2012, 09:41
Hi, all! I decided to copy my message from 1C here for better coverage :) What do you think?

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S!, ATAG team!

I think some experienced C# coders are working on missions for your great server now. I hope the upcoming patch will fix CTD issue and allow more bombers flying in formation. As many people are missing COOP-style missions I have a suggestion for your server that can possibly make gameplay even more objective-based and incite more organized squads to participate making it truly tactical experience:

- a squad or any group of pilots on comms spawn in fighters/bombers at a same airfield. Probably there should be a limit like not less than 5 players must spawn together for a mission.

- anyone of them uses Mission Menu to command the server to spawn a group of AI bombers at the same airfield. This person becomes a flight-leader. Script checks how many players are present within a certain radius of the leader.

- number of AI bombers equals from 2x to 1x of number of human players. Bombers can be spawned on the ground or in the air in 5-minutes flight time from airfield with airfield being their next waypoint (to allow takeoff time for human players). Bombers may have standard mission targets for now. Later it is possible to allow flight-leader to select bomber types, target, loadout, altitude and even one - two waypoints as well as secondary pbjectives. The ratio of bombers spawn is varied from 2x to 1x (or less) of number of human players to prevent performance issues because of huge group size.

- friendly team is informed of the mission to gain more escorts

- in some time enemy team is informed of incoming flight to allow guarantied opposition in old-style COOP fashion. Flights without guaranteed opposition may became very boring quickly and will not attract many squad-players. High competitiveness is one of reasons COOPs were so popular among squads.

- 5+ players which participated in the mission creation are not allowed to create new mission for at least 15 minutes to prevent bomber spamming

- squad-based statistics is introduced to incite squads to get organized and create missions. Squads and pilots should get more points for flying squad-created missions or intercepting squad-created missions (for kills within a certain radius from the AI bombers)

- optionally a squad is able to announce a mission in several minutes before its start to invite more players into it. More players allow to spawn more bombers.

- individual pilots who are not on comms may gather a group of 5+ players via chat and create a mission

This activity may be added to current server missions, no need to get rid of current objectives of cause.

At a later stage recon and other types of missions can be added.

AFAIK technically it is possible to implement this now. If the bug breaking the menu for one of sides when number of airgroups exceeds certain number still exists, it is possible to limit number of flights by script, schedule flights for every 20 - 30 minutes, announcing countdown to start time. This will keep number of airgroups low fixing the bug and allow everyone who is interested to participate.

An autobalance script may reduce number of bombers available to one side (and increase fighter respawn time) depending on balance to prevent team stacking.

The main idea behind this is to give players and incentive for flying organized missions together. The incentive is quantity of bombers they can spawn. The more players is gathered the more bombers are available for a particular mission.
I hope squads and players like the idea.

Original post http://forum.1cpublishing.eu/showpost.php?p=409734&postcount=1583

Doc
Apr-16-2012, 09:53
Gents

There are a lot of good ideas here. I would like to see some feedback from all users that come visit these forums.

Is it possible to implement all of these ideas?

Some of them?

Why shouldn't we or why can't we?

What is the complexity and time involved?

How can we over all improve this community that will allow more people looking for a particular game play have something in rotation such as this??

Feedback and discussion please.

Remember I am not an expert at this at all but I would like to see if we could really give an objective based examination of the idea and its merits.

Doc

MOHAWK
Apr-17-2012, 14:16
Ok Doc :You asked for it , so here is my 2 cents, First off I dont get on ATAG very much, do to my work shifts and days off being mon/tues , not much going on server at those times , and my spending too much time (mucking ) around in the FMB trying to learn the in's and outs ( enough to make my ears bleed ) and other time consuming things taking up some weekend time , that being said I dont exspect my input to carry much weight as it shouldnt. ----I will fly what ever you guys make when i can ----thanks for the server !! ==== but I do very much like the idea of a coop type mission rotation, as i would prefer to fly in organized groups for mission success, it would not bother me at all to have to wait 15 min or so to spawn and get a plane , or respawn once killed --( good time to have a smoke,pour a drink and do some planning for next mission objective )-- knowing there will be a new group forming for objective. and not getting left behind ,i could go on and on , but would take too long , so just let me say I like everything ( Ataros) said in his post above.---Please disreguard all bad grammer and misspellings.....thank you. (and the more mission /target info that can be gotten off the game brief (real time info ) would be great = something really easy to gain access to like one key click and all the latest real time info of the map progression would pop up full screan in easy to read size and color of letters . ( this would be of great use while sitting in your a/c waiting for group to respawn......end ....stop.

Ataros
Apr-17-2012, 15:18
Thinking about COOP GUI I put some more ideas for Banks in his COOP thread. Some ideas could be applicable to ATAG server in the future too if you can be interested.

E.g. a new coop-style mission can be spawned within a "dogfight" server not only through the in-game Mission Menu as described above but via a web-gui. However this requires some more web-programming.

Here is a link to the thread http://forum.1cpublishing.eu/showpost.php?p=410405&postcount=87

@ MOHAWK
Thanks for feedback. The advantage of flying COOPs in a 'dogfight' server environment is you do not even have to wait 15 minutes. You can fly a quick CAP along the coastline while waiting for new COOP, maybe shooting down a couple of enemy bombers from their previous COOP meanwhile. This can be the best of both worlds :)

I hope ATAG mission-makers can tell their opinion on these ideas too.

Ataros
Apr-17-2012, 15:26
and the more mission /target info that can be gotten off the game brief (real time info ) would be great = something really easy to gain access to like one key click and all the latest real time info of the map progression would pop up full screan in easy to read size and color of letters . ( this would be of great use while sitting in your a/c waiting for group to respawn......end ....stop.

Even in your current mission each submission may have its own briefing. When a submission is loaded by a script the new briefing is available in the menu and in the map window (open map, click RMB and select "Briefing"). It is possible to create detailed briefings for each submission in advance or generate them with a script dynamically (as any text file).

I./ZG26-Allons!
Apr-17-2012, 18:16
Hi Ataros,

its a good idea to improve squad services for ATAG and others.

I do personally think that spawning isnt a problem, aswell as who leads whom (wich especially in squads is mostly done via TS..

But it would be generally a good idea to have the chance to accept defined tasks via ingame radio, F.i. "Accept task4: Destroy Beaufighters at Ramsgate" If the task is accomplished, the squad would then recieve an entry in a squad database (regardless how many participants of this squad have been involved). This could be a rather easy start of it.

As far as i see the stats page is not updated automatically, what should be solved first maybe. The ADW- stats are by far the best i saw in my IL-2 life..

Greetz, AllonS!

ATAG_EvangelusE
Apr-17-2012, 22:51
I think this sort of co-op would add more variety to a mission. Could the AI bombers have an objective that works along side any others that are normally reserved for players?

If the new patch does give better performance it would be nice to see multiple Axis bomber formations attacking London or Industrial sites rather than just the coastal airfields.

ATAG_Torian
Apr-18-2012, 04:33
Always good to trial new concepts and I agree that this style of coop would attract more than a few and perhaps a few more 1946ers. I'm not a C+ coder so don't know about the difficulty or who would be willing to have a crack at it. Having something like this running in a dogfight type server is a good idea so at least u can get back into a secondary role if u get shot down/ctd.

Wolf
Apr-18-2012, 06:35
Always good to trial new concepts and I agree that this style of coop would attract more than a few and perhaps a few more 1946ers. I'm not a C+ coder so don't know about the difficulty or who would be willing to have a crack at it. Having something like this running in a dogfight type server is a good idea so at least u can get back into a secondary role if u get shot down/ctd.

Yeah I am working on all this at the moment. Well about 80% of what is mentioned. putting finishing touches to some other missions that use parts of all these ideas at the moment.

May put it all together over the coming month.

ATAG_Torian
Apr-18-2012, 09:28
Yeah I am working on all this at the moment. Well about 80% of what is mentioned. putting finishing touches to some other missions that use parts of all these ideas at the moment.
May put it all together over the coming month.

That's great news Wolf and a big ty for the effort. If u need a beta tester let me know.