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hnbdgr
Dec-16-2014, 04:33
Hi All,

so as far as I understand BoS uses non linear axis as a starting point for joysticks - Does anybody know how these look like? What I want to do is counter this with a custom curve in xedoc joycurves so I have a linear starting point and then apply further adjustments.

This whole thing came about when I couldn't keep the FW190 or bf109 from rubber banding and everything looked too twitchy. I have adjusted the curves a little bit and it's better but I reckon I can do more.

Any help is appreciated.

Badger :salute:

1lokos
Dec-16-2014, 11:27
The guys in their forum - e.g. Rama - say that use 1:1.

During the development - in the endless "Bf 109 FM is porked" discussions - the dev's advise people read this:

http://riseofflight.com/forum/viewtopic.php?t=2564

Despite BoS don't allow adjust joystick curves like in RoF...

Sokol1

hnbdgr
Dec-18-2014, 10:39
Thanks Sokol, I'll need to read through this! Linear or not, the BoS curves require a much more nuanced curve in Xedoc Joycurves than Cliffs for instance. My cliffs curve is pretty much a straight diagonal line tapered at the left end. With BoS it's much more of an S shape. I'll post comparison screenshot for the 109 when I get around to it.