hnbdgr
Dec-16-2014, 04:33
Hi All,
so as far as I understand BoS uses non linear axis as a starting point for joysticks - Does anybody know how these look like? What I want to do is counter this with a custom curve in xedoc joycurves so I have a linear starting point and then apply further adjustments.
This whole thing came about when I couldn't keep the FW190 or bf109 from rubber banding and everything looked too twitchy. I have adjusted the curves a little bit and it's better but I reckon I can do more.
Any help is appreciated.
Badger :salute:
so as far as I understand BoS uses non linear axis as a starting point for joysticks - Does anybody know how these look like? What I want to do is counter this with a custom curve in xedoc joycurves so I have a linear starting point and then apply further adjustments.
This whole thing came about when I couldn't keep the FW190 or bf109 from rubber banding and everything looked too twitchy. I have adjusted the curves a little bit and it's better but I reckon I can do more.
Any help is appreciated.
Badger :salute: