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spartan18a
Jan-23-2015, 07:48
Hello, I need some help with this matter. I would like to set my cannons at about 200 mts horizontally but I don´t know what I should do with the vertical value for this. Then I also do not know what to do with the machine guns. A bit further that the cannons would be fine.

I guess the problem is that I don´t understand fully well why the horizontal and vertical value can be a different value???? :-)

I´ve seen this https://www.youtube.com/watch?v=0kJKSuF6sKI
but I still have doubts ....

15089

Is this suggesting that the best way is 400mts vertical and 200mts horizontal???? for both cannons and machine guns???

https://www.youtube.com/watch?v=riJXEF7kerE

According to this one:
400/400 Machine Guns and 200 Vert/400 Hor Cannons

hnbdgr
Jan-23-2015, 08:11
Well, that's a difficult one. Everybody uses different values for this.

My 109 convergence is

20mm 100m horizontal 200m vertical

I like to get pretty close to a spit before i fire so 100 horizontal is ideal. start firing just before he fills the revi. 200m vertical is just something I found works for me but others will prefer more, 400m is the default I think. 400 ought to give you a slightly better chance in a loaded (when pulling G) shot, whilst you will need to find your sweetspot for dead six attacks.

MG's 800m horizontal - why? it doesn't really matter, they are grouped so close together and so close to the center axis that they will do some damage anyway. i wouldn't go below 300 with them in any case.

500m vertical - again, feels right. You can do longdistance shots with little trouble.

spartan18a
Jan-23-2015, 08:22
Well, that's a difficult one. Everybody uses different values for this.

My 109 convergence is

20mm 100m horizontal 200m vertical

I like to get pretty close to a spit before i fire so 100 horizontal is ideal. start firing just before he fills the revi. 200m vertical is just something I found works for me but others will prefer more, 400m is the default I think. 400 ought to give you a slightly better chance in a loaded (when pulling G) shot, whilst you will need to find your sweetspot for dead six attacks.

MG's 800m horizontal - why? it doesn't really matter, they are grouped so close together and so close to the center axis that they will do some damage anyway. i wouldn't go below 300 with them in any case.

500m vertical - again, feels right. You can do longdistance shots with little trouble.

So the vertical value has to be higher than the horizontal one in wingcannons, right? :recon:
In other words ... If I set my cannons at 200mts horizontal ... The vertical should be 400 and not 200. Correct?

hnbdgr
Jan-23-2015, 08:49
So the vertical value has to be higher than the horizontal one in wingcannons, right? :recon:
In other words ... If I set my cannons at 200mts horizontal ... The vertical should be 400 and not 200. Correct?

Technically if you've got them set at 200/200 you should hit precisely what's at 200m infront of you. There's no rule that says vertical should be higher then horizontal or that it should be 400. Luftwaffe set it to 400 vertical because it crossed the revi path twice. once at 200(or thereabouts) and once at 400. This is best tried out in a quick mission. Loadout in there will allow you to change convergences (but not ammo loadout). Try both and see how they differ.

9./JG52 Mindle
Jan-23-2015, 09:18
I like:

Nose Mg's: 400/400 - The rounds fly nicely along centre of revi, good for long distance potshots also.
Wing Mg's: (E1) 200/500.
Wing Cannons (E3 & E4) 200/400.

:thumbsup:

Otyg
Jan-23-2015, 09:38
Its all about finding what you like the most. I use
Mg 900/180
Wings 125/180

Works perfect for me. I don't shoot from far away with my wing guns. But the nose can hit from wicked lengths. :)

Just do some offline shooting with distance on and see where you mostly shoot.

spartan18a
Jan-23-2015, 13:05
Thanks to all. But I cannot save them ... Why not?

9./JG52 Mindle
Jan-23-2015, 13:50
Thanks to all. But I cannot save them ... Why not?

If you change convergence for any plane in the options menu, it should still be set at that the next time you return to the plane. Both in SP and MP modes.


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GERMANWOLF
Jan-23-2015, 18:52
i use 200/200 for all weapons

1lokos
Jan-23-2015, 21:33
http://www.avia-it.com/act/profili_daerei/libretti_velivolo/PA_libretti_PDF/Fighter_Gun_Harmonization.pdf

Rapier07
Jan-23-2015, 22:56
Its trial and error, but I am in the close range group with 225/225 for the mgs and 155/155 for the cannons. I found this uses the least ammo for the most damage.

klu.peete
Jan-24-2015, 04:56
I only shoot when the wings of my enemy are filling my screen... mostly the planes are falling apart by my shots... :-) 200/200
Greet Klu Peete

Black034
Jan-24-2015, 06:13
200 horizontal and 400 vertical.

At 200 hori they merge closely and then cross and spread for a 400m pot-shot :)
For deflection it seems I have to lead way more with 200 vertical compared to 400.

@ Incog below me VVV

Yup I use the same as Karaya after some time now, good hits on long-range and devastating at close range high six passes.
When in deflection, you might need to aim UP a tiny bit more for obvious reasons but it'll grow on ya the more you use it.

Incog
Jan-24-2015, 09:43
I asked Karaya, he said he used historical convergence of 200/400 for cannons.

Since he's a very good shot, I'm inclined to believe that this is a good convergence setting to use.

Of course, if you change convergence, you should probably get ready to miss a few shots first before getting completely used to the new setting.

By the looks of the diagram in the OP, it seems that the rounds fired will converge just slightly above the center of the reticle?

spartan18a
Jan-25-2015, 16:38
I I'll go for the historical too and see how long it takes me to get used to it.


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javelina
Jan-25-2015, 17:20
Good thread, I'm trying out historical as well.

9./JG52 Reinhart
Jan-26-2015, 03:22
I'm not sure if this has already been answered but the vertical convergence acts exactly the same way a rifle does when sighting in: if you're 500 meters away and you have your sights set to 500 you do not have to aim up to compensate. In a 109 (or any plane for that matter) and have your vertical sights dialed in for 500 meters and you are firing at a target FROM 500 meters away, you just have to point directly at the target (given he is flying straight and level) and your rounds will hit him directly. That is why you have vertical convergence. But it is easier said than done.

Keenable
Jan-26-2015, 04:05
I have been using h/v 180/400 convergence for my cannons for a few days now. I have noticed that when shooting from dead astern at shorter ranges, less than 140m, I need to aim a tiny bit higher from the actual point I want to hit. This is to compensate for the parabolic trajectory of the shells. I haven't had an opportunity to try it yet but I'd imagine at around 200m I'd have to aim a tiny bit lower. With my earlier convergence of 180/180 I did not need to do this but it was difficult to score good hits at deflection. Setting a higher verticle convergence has helped my deflection shots. MGs having a flatter trajectory do not require such aiming adjustments.

Something for the red flyers, who envy our cannons, to ponder upon. :D

9./JG52 Mindle
Jan-26-2015, 04:22
Its important to find what suits your style best


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3./JG51_Heiden
Jan-26-2015, 13:09
I use 300/300 for the MGs, and 125/125 for the cannons. I get to near point blank range before I fire. I do not shoot cannons at long range, their muzzle velocity is far too low.

RAF74_Buzzsaw
Jan-26-2015, 17:17
Everyone should also remember that when your wings are not level, your convergence is no longer accurate to what you set.

It all comes down:

a) from experience knowing where your convergence will hit

b) getting as close as possible

spartan18a
Apr-19-2015, 09:24
I'm using the historical convergence for the E3 and E4 according to the graphic. But what is it for the E1 with no cannons????

9./JG52 Mindle
Apr-19-2015, 10:53
Set them at the distance you like to engage. Try 200/500. Same for the Stuka. The lighter and faster mg rounds Seem to not pitch up as high as the cannons when set for a 400m vertical drop. To my eye they appear to be a little lower. Mine are at 200/500 but I may be very wrong! [emoji1]


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7./JG26_SMOKEJUMPER
Aug-07-2017, 23:18
Sorry for necro but thought it better to use existing.

Does anyone know what the historical limits in convergence where? Could you set it for 75M for example in a real emil?