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5./JG11_Rain
Mar-04-2015, 06:40
Both DCS World 1.2.15 and DCS: MiG-15bis are now available.

DCS World 2
We are nearing a point where DCS World 2 will be available for a public, alpha release. The primary work remains with sorting out some issues with the unified .exe (no longer will the front end and simulation end operate as two separate exe). We have also been using this time to give mission builders better control of AI weapon jettison, afterburner use, and restrictions of when they can attack air and ground targets. Now that the 1.2.15 update is released, the team will be focused on final testing and preparing DCS World 2 (and the NTTR map) for its debut.

DCS: Nevada Test and Training Map
The actual art construction (elevation mesh and textures) of this map is more-or-less done with the remaining work being performance optimization and getting the AI units to operate within the map correctly (such as airfield taxi operations). As with DCS World 2, once 1.2.15 is released, this map will be the focus of testing to get it ready for its alpha, public release.
In parallel with the new map, Red Flag campaigns for the F-15C and A-10C are in active development.

DCS: L-39 Albatros
The next aircraft to be released by Eagle Dynamics will be the L-39C and the L-39ZA. Both aircraft are in a later stage of development with most of the work now focused on the various cockpit systems and flight dynamics. This will be a fully-realized module with mouse-interactive cockpit and professional flight model. Although it will not be available at launch, two-players in the same aircraft is planned for the L-39. We see this as an important feature, not just for the L-39, but other current and future DCS modules.

DCS: P-47D Thunderbolt
The next World War II aircraft for DCS World will be the Thunderbolt. As you can see by the images in this newsletter, the cockpit is quite far along and overall project status is moving along nicely. Once the Bf 109 K-4 is out of beta (good progress as you can see in the 1.2.15 preliminary change log), progress on this module will further accelerate.

DCS: Spitfire IX
Following the Thunderbolt, the next of our World War II aircraft will be the glorious Spitfire IX. While not as far along as the Thunderbolt, aspects of it are underway as evidenced by the early cockpit renders seen in this newsletter.

DCS: F/A-18C Hornet
No, it’s not a myth. Work on the Hornet continues with great progress on the air-to-surface radar. The real beam mapping mode is just about done, and once complete, the team will start work on the various sub-modes. This has been a critical new technology that had to be developed from scratch for this project.
Included in this newsletter is the current status of the 6 DOF cockpit. It is still very much a work-in-progress but project development is now accelerating.

Hawk for DCS World
We are working closely with VEAO Simulations on preparing the Hawk for sale on the DCS e-shop. There have been a few remaining bugs that need to be resolved, but once complete, the module will be available from the DCS e-shop.
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Changelog of 1.2.15:

DCS World
Update to the sound system and sounds of variious aircraft.
Excessive delay of AI aircraft launching follow-on air-to-air missiles shots have been addressed.
Ejected pilot now has the correct national flag instead neutral.
Implemented radio frequencies for the VVS (USSR) 1940th.
S-24 rockets will now use the APU-68 launcher on all aircraft that uses this rocket.
Fixed the crash when disembarked troops would be killed by explosions near it.
WWII aircraft. Adjusted shaking on the ground.
WWII aircraft. Fixed pilot not dying of oxygen starvation.
Su-24MR. Corrected payloads and hardpoints.
Crash with accidentally hit [RSHIFT+\] ("Communications: Receive Mode") is fixed.
Multiplayer. Incorrect airbase names that appear on the F10 map on the info panel after connecting to the server a second time is fixed.
The net protocol was changed and becomes not compatible with older versions. The 1.2.14 servers will not visible in the 1.2.15.
Fixed client crash on script coalition.addGroup()
Major Update of german ingame localization.
Major Update of french ingame localization.
Lua export. Unit.getByName() will function on ships.
Lua export. StaticObject.getByName() will return objects.
Lua export. Unit.getPlayerName() will works for CA player controlled vehicles.
Trigger "Stop last sound" will works.

DCS: Bf 109 K-4 Kurfurst
English Flight Manual corrected.
Flight dynamics and the undercarriage have been tuned. Cockpit dashboard shaking has also been tweaked.
Several skin have been corrected.
Propeller tweaking.
Corrected propeller cross-section semi-transparent shape when rotating.
Corrected the Level Of Detail (LOD) models.
Corrected the pilot bail out animation.
Fixed oxygen pressure gauge behavior.
Adjusted circuit charging.
Adjusted exhaust thrust.
Fixed landing flaps analog axis scale.
Adjusted fuel level warning level and minor syntax changes.
Introduced weapon fusing parameters.
Expanded engine start routine, minor syntax changes, removed some obsolete methods, and fine tuned the DB 605DB motor to specs.
Fixed reversed radiator mode command.
Bf-109 now available for all countries in ME.
Fixed TIR support in Bf 109 easy mode.

DCS: P-51D Mustang
English Flight Manual corrected.
Too high oil pressure corrected.
Left and right parts of engine cover can now receive damage.

DCS: Fw 190 D-9 Dora
Corrected propeller cross-section semi-transparent shape when rotating.
Corrected several skins.
Corrected several quick start and single missions.
Flaps will no longer move if there is no power.
Fixed sound of raising flaps continuing if the power is off.
Fixed trimmers electric drive behavior when appropriate circuit breaker was switched off with the drive operating.
Friction coefficient was added to electric drive. Calculation were made more stable.
Worn type gear (irreversible) was added to electric drive logic.
Flaps and trimmers now have worn gear type.
Left and right parts of engine cover can now have damage.
Corrected several german quickstart and single missions not playing correcty because of wrong ME version.

For complete changelog see here: http://forums.eagle.ru/showthread.php?p=2328207

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Source and screenshots can be viewed here: http://forums.eagle.ru/showthread.php?t=139694

Good progress... P-47 and Spitfire cockpits looks impressive! Can't wait to fly my D9 in "DCS World 2"

Cheers,
5./JG11_Rain

ATAG_Snapper
Mar-04-2015, 08:37
This is a fantastic update. The three cockpits: P47, Spitfire IX, and F18 look beautifully detailed. Hope they provide the ability to attach a photo! LOL

Here is a copy/paste of the sig in this update:

__________________
DCS World: http://www.dcs-world.com (http://www.dcs-world.com/)

Falcon Northwest Tiki: i7 4770K, 8 GB RAM, GTX 780ti, Windows 8.1, and 512 GB SSD.


EVERYTHING IS SUBJECT TO CHANGE
Warning: Prolonged customer exposure to flights simulations may cause tourette syndrome.


If DCS World 2.0 runs OK on this system, then I am breathing a sigh of relief!

5./JG11_Rain
Mar-04-2015, 20:29
Hey Snapper, yes indeed great update. I'm especially happy for WW2 warbirds progress.

Here, have a taste of Mig-15bis the attention to detail is amazing. Can't think of how good its going to be flying WW2 Warbirds in the upcoming DCS World 2 engine


https://www.youtube.com/watch?v=VqNug_KgPsY

ATAG_Colander
Mar-04-2015, 20:56
HA! didn't know it had a KG13 grip!

5./JG11_Rain
Mar-05-2015, 10:09
I will just leave this here

15858

15859

On a Mig-15 they used german engineers... Very nice design

ATAG_Colander
Mar-05-2015, 10:52
On a Mig-15 they used german engineers... Very nice design

I knew that but it surprised me to see that even the grip! :)

1lokos
Mar-05-2015, 12:40
HA! didn't know it had a KG13 grip!

The Russian version of KG-12/13 grip are used in many Sovietic block aircraft, on WWII in Yak-9,
after in Mig-15, 17, 19, Polish PZL-11, PZL-Mielec... and other trainers.

ATAG_Colander
Mar-05-2015, 12:47
The Russian version of KG-12/13 grip are used in many Sovietic block aircraft, on WWII in Yak-9,
after in Mig-15, 17, 19, Polish PZL-11, PZL-Mielec... and other trainers.

Thanks! one learns something new every day.