PDA

View Full Version : Questions about Kegetys



xvii-Hardegen
Apr-02-2015, 12:33
While searching around some tips to try to improve the game I came across into this:

Ref.Link http://simhq.com/forum/ubbthreads.php/topics/3265101/1.html

In particular I'm interested into these three:


- Low clouds/smoke/grass/shadows mods: These mods simplify the clouds, smoke, grass and shadows rendering for some FPS improvements. Download from: http://junk.kegetys.net/lowcgsmod.zip


- A low resolution textures mod. This mod will reduce the sizes of some of the DDS files in the game which have some quite crazy sizes*. It doesn't have a huge effect, but it can help a bit for the stuttering if running on a video card without much video memory. Download from: http://junk.kegetys.net/xzy/lowtex.7z (With sfsMod installed, use -mod=lowtex to use it. Use 7zip to extact.) In latest IL2COD version you can also use the new video options setting for similar effect.

Read more: http://simhq.com/forum/ubbthreads.php/topics/3265101/1.html#ixzz3WAas6LnV
Follow us: @SimHQ on Twitter | SimHQ on Facebook

- No mipmaps mod. This mod will disable the use of mipmaps from all materials used by the game. This seems to help alot to the constant stuttering the game has. An unfortunate side effect is that the textures will get an extremely aliased / "shimmering" appearance. But at least for me it makes the game perfectly playable everywhere... This makes me believe there is some very serious bug with the management of textures in the engine, it is constantly shuffling high and low detail mipmaps to the video memory which is causing the stuttering. And when the mipmaps are disabled there is nothing to shuffle. Download from: http://junk.kegetys.net/nomipmaps_mod.zip (With sfsMod installed, use -mod=nomipmaps to use it)


* By default there is, for example, two 4096x4096 textures for the pilot textures, uncompressed ~20MB normal map texture for the buckingham palace, uncompressed ~20MB normal map texture for some small ship, etc... The engine should be smart enough not to load these at full resolution unless they're needed, but reducing the sizes can apparently help a bit anyway. The mod also reduces some other textures, if you want you can delete some of them manually to use the full resolution ones instead (ie. from lowtex\$bob\3do\Plane).

Read more: http://simhq.com/forum/ubbthreads.php/topics/3265101/1.html#ixzz3WAawTBUd
Follow us: @SimHQ on Twitter | SimHQ on Facebook

Here there's the link to the main mod http://www.kegetys.fi/category/gaming/modarchive/

Here instead there are two articles I've found about it:

Ref 1 http://forums.ubi.com/showthread.php/436902-HUGE-fps-improvements-in-COP

Ref 2 http://forum.1cpublishing.eu/showthread.php?p=258755&posted=1#post258755

Due to the fact that it seems to improve performances and reducing the game stutters and slowdown on low end computers ( as mine ) it have attracted my attention...so my questions are:

- Can the files be used with TeamFusion Patch 4.312 or not?
- Do they could generate problems of compatibility with TeamFusion Patch 4.312?
- If I install them can I, then, join the ATAG server as per normal?
- Is it safe to use them?
- Is there anyone using these files or that have tried them and that can report some feedback about it?

Thank you in advance!

ATAG_Colander
Apr-02-2015, 12:37
- Can the files be used with TeamFusion Patch 4.312 or not?


No

xvii-Hardegen
Apr-02-2015, 13:00
Ok...a pity...some of them seemed useful..for a moment I've hoped... :(

Logan
Apr-02-2015, 19:50
I think most of that was pre TF mod. I used it back when Cliffs came out and I couldn't run it that well.