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View Full Version : Team Fusion Update June 12th 2015 - Just proving we're still alive :)



Mysticpuma
Jun-12-2015, 10:07
Hi guys, yes, I know.....it's been AGES!!!!! Sorry for the lack of updates and news but there is little to visually report :(

Most of the current work is involved in coding work and also modelling work for the upcoming Theatre of Operations, so as the face of the PR for TF I have to work out what I can report and what not. Currently most of it is in the 'What not' :smash:

So look for the sake of proving we are still alive and working and that not everyone is out in the sunshine (or Thunderstorms here in the UK :) ) here are just a few images I have scraped together from around the TF pages. Please understand there is a lot more happening but until the powers above me agree for me to announce the new Theatre I can only show what isn't visually related.

So, I have posted a couple of these images on our Facebook page this week and also in another thread but the rest are new. Again, sorry it's a small update but hopefully this year will have a lot more updates coming more regularly as we get nearer the last few months :devilish:

As always I'd like to thank Artist for putting together a Bugtracker report which can be seen here:

From the Team Fusion Bugtracker (http://tfbt.nuvturais.de)

The bugtracker (http://tfbt.nuvturais.de/projects/il2clodtf) keeps accumulating data: Since the last published update on April, 24th, 10 new users brought the total up to 888 registered users of which 62 have been active since then. We currently have 186 open issues (131 bugs and 55 feature requests). 2 have already been resolved with patch 4.312 and 21 are currently in progress (http://tfbt.nuvturais.de/projects/il2clodtf/issues?set_filter=1&f[]=status_id&op[status_id]=%3D&v[status_id][]=2&f[]=&c[]=tracker&c[]=status&c[]=priority&c[]=subject&c[]=author&c[]=updated_on&c[]=category&c[]=votes_value&group_by=) to be fixed or implemented.

6 new issues have been raised since the last update, among them are (no judgment implied): Reported Bug #753 (http://tfbt.nuvturais.de/issues/753): "Propellor feather function Heinkel 111 H and P inoperable." (New) Reported Bug #752 (http://tfbt.nuvturais.de/issues/752): "Hurricane elevator trim wheel modelled in Cliffs Of Dover iL2 has incorrect textures for a Mk1 version" (New) Reported Bug #750 (http://tfbt.nuvturais.de/issues/750): "Effect of a green smoke in case of AMD CrossFireX and Nvidia SLI" (New) Feature Request #748 (http://tfbt.nuvturais.de/issues/748): "109 radiator position " (New) Reported Bug #747 (http://tfbt.nuvturais.de/issues/747): "HE 111: fuel pump operating levers work erroneously as supercharger operating levers." (New)

The issues with the highest (summary) vote currently are:
55: #725 (http://tfbt.nuvturais.de/issues/725): "BF 110 Airspeed" (New) 48: #581 (http://tfbt.nuvturais.de/issues/581): "RAF fighter engines incorrectly start cold in Multiplayer" (New) 43: #614 (http://tfbt.nuvturais.de/issues/614): "Large cloud formations do not appear in replay of track (.TRK) files" (New) 40: #498 (http://tfbt.nuvturais.de/issues/498): "Bf 109: Prop Pitch Inverted" (New) 40: #690 (http://tfbt.nuvturais.de/issues/690): "Bf 109: The Half Armor Plate in upcoming 109 Variants" (New)

There are a number of issues set on "Feedback". We kindly ask the authors to respond:
#489 (http://tfbt.nuvturais.de/issues/489): "All Static Objects should have a destroyed model #604 (http://tfbt.nuvturais.de/issues/604): "Blenheim: fuel cocks incorrectly labeled #669 (http://tfbt.nuvturais.de/issues/669): "Bf 110: Navigational Lights #670 (http://tfbt.nuvturais.de/issues/670): "Bf 110: Landing Lights #707 (http://tfbt.nuvturais.de/issues/707): "Map near Folkestone #716 (http://tfbt.nuvturais.de/issues/716): "Texture #718 (http://tfbt.nuvturais.de/issues/718): "Ju-88: Sight cannot be moved to the left and to right #731 (http://tfbt.nuvturais.de/issues/731): "BR-20 bomb aimer CTD #732 (http://tfbt.nuvturais.de/issues/732): "Fiat BR-20 bomb aimind device can only be set to 2.700 meters #733 (http://tfbt.nuvturais.de/issues/733): "Hurricane Mk I Rotol 100: Course setter #749 (http://tfbt.nuvturais.de/issues/749): "Overheated cooling system shouldn't blow the radiator.

We invite all pilots to participate in the bugtracker either by reporting bugs, requesting features, and/or vote on issues. But before you do anything, please read the guidelines and FAQ here: http://tfbt.nuvturais.de/projects/il2clodtf/boards/4
===

So here are a few images to mull over, cheers, MP

All are WiP, most are at further stages than shown.


Spitfire with cannon :)

17599

17600

Rotol Spinner :-)

17601

Martlet II :thumbsup:

17602

Hurricane trim wheel, improved texture :D

17603

Vickers MG :salute:

17604

Wellington Gun Turret :bravo:

17605

Late Summer Textures :kiss:

17606

17607

17608

Subtle individual tree colour :cheers:

17609

Wellington Bomb Sight area :woohoo:

17610

17611



Cheers, MP/TF

Jugdriver
Jun-12-2015, 10:11
Thanks Mystic and thank you Team Fusion!

AKA_MattE

ATAG_Lolsav
Jun-12-2015, 10:53
Many thanks for the news. Any news are good news! :D

ATAG_Flare
Jun-12-2015, 11:01
Thanks MP!

Continu0
Jun-12-2015, 11:10
subtle individual tree color...

this kind of love to detail makes you the perfect developer for Cliffs of Dover. Cliffs gets what it is worth!

Breathtaking screenshots... I hope Kling gets France done soo very good as well! Thanks!

btw, I hope cholors for trees in the distance can be changed as well...

SlowerBanterSir
Jun-12-2015, 11:13
until the powers above me agree for me to announce the new Theatre I can only show what isn't visually related.

The project will come along with the sands of time, I'm sure. We know we'll eventually get our just deserts. In the mean time, we'll just have to take the heat.

But I can't possibly guess what the new theater might be!

Mysticpuma
Jun-12-2015, 11:18
The project will come along with the sands of time, I'm sure. We know we'll eventually get our just deserts. In the mean time, we'll just have to take the heat.

But I can't possibly guess what the new theater might be!

Damn, you guessed it......that's right folks.....Alaska :)

LARRY69
Jun-12-2015, 11:19
Thanks Mystic! For me personel, the image of the Rotol spinner is interesting. Just to remind! Please,Dont forget the Oil-collecter-ring!!! It`s very importand for the look of the Hurricane II.

http://i1364.photobucket.com/albums/r739/larry691/eda7c-hawkerhurricanecapturadoalemanes_zpso63ikst6.jpg

Many thanks

Larry

ATAG_Dave
Jun-12-2015, 11:20
Thanks MP - all updates on TFs excellent work are welcome :)

heinkill
Jun-12-2015, 11:26
Yeah whatever. My arthritic hands will be unable to grasp the stick anymore by the time TF5 is realised. My neuropathy numbed feet unable to feel the pedals. My glaucomic eyes unable to see my (sexily curved 4D) twin screens. My calcified eardrums unable to hear the new sound files. My blocked arteries unable to cope with the excitement of seeing the download progress bar. Keep twiddling away Team Fusion, we shall meet in the eternal blue sky of the next life it seems...

SlowerBanterSir
Jun-12-2015, 11:30
Damn, you guessed it......that's right folks.....Alaska

You joke, but I wouldn't mind flying an "Aleutian Tiger":
http://aleutianplanes.com/P-40Es_Adak1943Life.jpg

I will admit: Before you edited your post and it briefly read "Alastair" instead of "Alaska," I quickly scoured the Internet looking for hints as to what "Alastair" could mean. Even ran through the Wikipedia list of people named Alastair hoping to find some pilot who fought in North Africa.

I guess hidden mysteries are more exciting than typographical errors. :)

BenQuinn
Jun-12-2015, 11:46
Remember next time you are crying into your beer waiting for TF5.0 how the original CoD was :goofy... how it is now :-)...and how the vids and screenshots of the upgrade look!:)
Many thanks TF, may your God go with you!
Taff

Mysticpuma
Jun-12-2015, 12:03
Yeah whatever. My arthritic hands will be unable to grasp the stick anymore by the time TF5 is realised. My neuropathy numbed feet unable to feel the pedals. My glaucomic eyes unable to see my (sexily curved 4D) twin screens. My calcified eardrums unable to hear the new sound files. My blocked arteries unable to cope with the excitement of seeing the download progress bar. Keep twiddling away Team Fusion, we shall meet in the eternal blue sky of the next life it seems...

Imagine how hard it's going to be typing an update with my arthritic fingers and failing eyesight!

Topgum
Jun-12-2015, 12:13
Spitfire with cannon :)

17599

17600



Hi MP,
I rember your very sophisticated Shakespeare-citation about "IIb or not IIb"
Yes, now I see ;-) Or is it a Vb ?
Thx for your great work :thumbsup:
cheers, TG

ATAG_Colander
Jun-12-2015, 12:26
Yeah whatever. My arthritic hands will be unable to grasp the stick anymore by the time TF5 is realised. My neuropathy numbed feet unable to feel the pedals. My glaucomic eyes unable to see my (sexily curved 4D) twin screens. My calcified eardrums unable to hear the new sound files. My blocked arteries unable to cope with the excitement of seeing the download progress bar. Keep twiddling away Team Fusion, we shall meet in the eternal blue sky of the next life it seems...

Imagine how hard it's going to be typing an update with my arthritic fingers and failing eyesight!

Or working long hours on the mod with a aching back and poor eyesight.

Kling
Jun-12-2015, 12:31
subtle individual tree color...

this kind of love to detail makes you the perfect developer for Cliffs of Dover. Cliffs gets what it is worth!

Breathtaking screenshots... I hope Kling gets France done soo very good as well! Thanks!

btw, I hope cholors for trees in the distance can be changed as well...

Sure they can! anything in particular???
Problem is that the "close up trees" turn into "far trees" fairly quickly at ca 300m and the close trees and far trees use two different texture files. The color of these two files must be pretty similar. Otherwise you end up with a scenario where the trees close up have one color and then suddenly at 300m they turn into a different color.. one must walk a fine line to make the transition as unnoticable as possible ;)

Meaks
Jun-12-2015, 12:54
Thanks very much MP and Team Fusion,boy,that Wellington bomb sight area and pit are coming along a treat!!.....I am so impressed with the quality of the work being given to this,to fly this Wellington is my dream and you fine chaps are doing us proud :thumbsup:

Flyingblind
Jun-12-2015, 14:08
Always love an update, big or small. My sympathies with TF. I want to disappear to my shed and work on ideas for controllers and stuff but High Command has an endless list of 'requests' decorating, carpet laying, childcare........

I do have a query, not a request, regarding the lack of reflections of trees etc. on water. They have never been in the game and maybe code for it just dosen't exist but are they on the list? Not at all important I know.

ATAG_Colander
Jun-12-2015, 14:22
I do have a query, not a request, regarding the lack of reflections of trees etc. on water. They have never been in the game and maybe code for it just dosen't exist but are they on the list? Not at all important I know.

Personally I've never even noticed that :S

5./JG11_Rain
Jun-12-2015, 14:26
What a great update to see!

I like the bombsight area the most, WOW! Thank you...

Attila
Jun-12-2015, 14:43
Hmm, nice update for all the reds! Anything new for the blues?:ind:
:recon::recon:

Biggs
Jun-12-2015, 14:46
Hi MP,
I rember your very sophisticated Shakespeare-citation about "IIb or not IIb"
Yes, now I see ;-) Or is it a Vb ?
Thx for your great work :thumbsup:
cheers, TG

Yes quite, "that is the question" now isn't it?

If they could just flip that spit over so we could take a look at the oil rad we'd know for sure...

Err umm.. Mystic, could you kindly...? :)

But again... we are privileged to receive these updates and are exceedingly thankful for the time TF puts in.

ATAG_Colander
Jun-12-2015, 15:21
Hmm, nice update for all the reds! Anything new for the blues?:ind:
:recon::recon:

From what we can see, sadly only cannon shells coming from the spits for the blue :)

Mysticpuma
Jun-12-2015, 16:24
Hmm, nice update for all the reds! Anything new for the blues?:ind:
:recon::recon:

Well we have already mentioned the CR.42, Ju-88C2 variant, 109 E7, F variant (s) and hopefully our Axis modellers will have a chance to share some work with me in the next couple of weeks so I can share that too.

Hopefully Heinkel will still be around when we get this ready to launch ;)

Cheers, MP

X-Raptor
Jun-12-2015, 17:03
Ok I know TF active develope CLOD members are few and dedicate their .free. time for all us.. but STILL I see no mention about solving TWO of the most important BUGS of this great game that affect 99% of online and off line game:

1 - NO Collision Tree = very common CHEAT in MP CLOD
2 - Bug of roads and bridges on Map = Vehicles/tanks etc. move often out of alignment of the road plus vehicles can't pass bridges.

I have reported about this from a long time here in this forum, but sadly I never have seen any annoucement or progres about solving these Two bugs.

cheers.. and however thank all Team Fusion for their work always.

ATAG_Dave
Jun-12-2015, 18:21
Yes quite, "that is the question" now isn't it?

If they could just flip that spit over so we could take a look at the oil rad we'd know for sure...

Err umm.. Mystic, could you kindly...? :)

But again... we are privileged to receive these updates and are exceedingly thankful for the time TF puts in.

Doesnt the tiny blister on the starboard engine cowling in the 2nd picture just aft of the spinner mean its a iib?

GERMANWOLF
Jun-12-2015, 18:35
:):thumbsup::salute:

Catseye
Jun-12-2015, 18:57
Yes quite, "that is the question" now isn't it?

If they could just flip that spit over so we could take a look at the oil rad we'd know for sure...

Err umm.. Mystic, could you kindly...? :)

But again... we are privileged to receive these updates and are exceedingly thankful for the time TF puts in.

If indeed it is a Vb, hopefully the engine sound will include the "pan pipe" whistle sound at high speed flyby for which it was easily recognized by coast watchers on night duty.

ATAG_Flare
Jun-12-2015, 19:06
Doesnt the tiny blister on the starboard engine cowling in the 2nd picture just aft of the spinner mean its a iib?

I thought the Vb had that bump as well . . . ? I looked at pictures for quite a while this morning . . .

Flare

Biggs
Jun-12-2015, 19:13
Doesnt the tiny blister on the starboard engine cowling in the 2nd picture just aft of the spinner mean its a iib?

I'm not entirely sure of that cowling feature not be present on certain mkV frames... as the early mkVs were converted MkIIs...

the dead giveaway (at least the one I'm sure of) is the enlarged, more tubular oil radiator they had to create after the initial convertions were overheating.

I believe I've even seen some early merlin61 mkIXs with the teardrop blister on the lower starboard engine cowling.

ATAG_Dave
Jun-12-2015, 19:26
I'm not entirely sure of that cowling feature not be present on certain mkV frames... as the early mkVs were converted MkIIs...

the dead giveaway (at least the one I'm sure of) is the enlarged, more tubular oil radiator they had to create after the initial convertions were overheating.

I believe I've even seen some early merlin61 mkIXs with the teardrop blister on the lower starboard engine cowling.

I thought that blister was present on the iib and some later marks but not the vb (aside from converted airframes)....but who knows - Mystic Puma is of course the undisputed master of mystery - Thankfully we'll all find out next week when TF 5 is finally released *














*something i said there may be wishful thinking :D

ATAG_Lewis
Jun-12-2015, 19:41
Thanks for the update fellas....I appreciate it...An update is an update....size does not matter...........she said!

Biggs
Jun-12-2015, 19:57
I thought that blister was present on the iib and some later marks but not the vb (aside from converted airframes)....but who knows - Mystic Puma is of course the undisputed master of mystery - Thankfully we'll all find out next week when TF 5 is finally released *

*something i said there may be wishful thinking :D

Upon further inspection, you seem to be on to something... can't find any mkV pictures withe the teardrop blister... yet all early mkixs have them.... odd.

Another thing to add to spotting the difference is many if the mkVs were equipped with a longer pointy-er spinner with wider chord blades x3 (rotol I believe).

ATAG_Dave
Jun-12-2015, 20:12
Another thing to add to spotting the difference is many if the mkVs were equipped with a longer pointy-er spinner with wider chord blades x3 (rotol I believe).

Depends on where / when they were made i think - castle bromwich factory differed from westland and supermarine

♣_Spiritus_♣
Jun-12-2015, 20:16
Ok I know TF active develope CLOD members are few and dedicate their .free. time for all us.. but STILL I see no mention about solving TWO of the most important BUGS of this great game that affect 99% of online and off line game:

1 - NO Collision Tree = very common CHEAT in MP CLOD
2 - Bug of roads and bridges on Map = Vehicles/tanks etc. move often out of alignment of the road plus vehicles can't pass bridges.

I have reported about this from a long time here in this forum, but sadly I never have seen any annoucement or progres about solving these Two bugs.

cheers.. and however thank all Team Fusion for their work always.

Check this thread out:

http://theairtacticalassaultgroup.com/forum/showthread.php?t=17566

Also, I can't recall which but there has been some news about roads and bridges in other updates.

Biggs
Jun-12-2015, 20:26
Depends on where / when they were made i think - castle bromwich factory differed from westland and supermarine

Ok thanks for that.. I was wondering how/ why some still had the blunter spinners with the thinner de Haviland style blades.

X-Raptor
Jun-12-2015, 20:54
Check this thread out:

http://theairtacticalassaultgroup.com/forum/showthread.php?t=17566

Also, I can't recall which but there has been some news about roads and bridges in other updates.

Thank you Spiritus to point about that..I see is a very recent discussion so I have not noticed it still now. However I still have to notice a general very poor interest by TF develop members about tree collision and road (or vehicles?..) bugmap as I mentioned above.

At the contrary I see many requests or workaround by developers about quite irrilevant bugs (e.g. is SO rilevant to correct trim weel color texture on Hurrycane compared to bug tree collision or road/bridges bugs? :doh: . I obviously respect any request by any CLOD entusiast simmer that wrote here.. but may be by moderators/developers of any future Patch will to give at least some kind of priority of their (ever appreciate) work on correcting bugs.

..and I doubt the priority classification listed in Bugtracker site is a good reference as well :-)

Mysticpuma
Jun-12-2015, 22:21
Ok I know TF active develope CLOD members are few and dedicate their .free. time for all us.. but STILL I see no mention about solving TWO of the most important BUGS of this great game that affect 99% of online and off line game:

1 - NO Collision Tree = very common CHEAT in MP CLOD
2 - Bug of roads and bridges on Map = Vehicles/tanks etc. move often out of alignment of the road plus vehicles can't pass bridges.

I have reported about this from a long time here in this forum, but sadly I never have seen any annoucement or progres about solving these Two bugs.

cheers.. and however thank all Team Fusion for their work always.

First question you asked is already being looked at and discussed on both the open forums.and Team Fusion private forums with ideas about using scripts.

Your second question is also being discussed but the two people who are most likely to be able to.solve this are both heavily involved in creating the map tool. Part of this may involve a fix for the issue but it may need to be looked at after. These are the only two guys on the team who I know are involved with it, so once the map tool is nearer completion we'll know if this is likely to be solved.
Sorry not to have answered you sooner :)

Cheers, MP

ATAG_NakedSquirrel
Jun-12-2015, 22:25
Hmm, nice update for all the reds! Anything new for the blues?

From what we can see, sadly only cannon shells coming from the spits for the blue :)

whaa

Duck!

Ekko
Jun-13-2015, 04:27
Thank you TF:kiss:
Thank you MP:cheers:

the_soupdragon
Jun-13-2015, 06:54
Great update. Always good to see progress being made.
Any news regarding work to improve the comms system? This has always been my biggest issue with this game and an improvment is waay overdue.

Cheers
SD

Mysticpuma
Jun-13-2015, 06:59
Not at the moment. The main guy involved with the map tool is also the genius who can solve this. Sadly we only have one of him......but we live in hope that his idea on how to fix this so a couple of guys can work on the AI routines and Radio comms can be done before v5.00, I'm a Single Player guy so I am promoting this when I get the opportunity.....don't worry, it hasn't been forgotten :)

DUI
Jun-13-2015, 07:04
Hi guys, yes, I know.....it's been AGES!!!!! Sorry for the lack of updates and news but there is little to visually report :(

Thanks for the update! To me the updates do not always have to include stunning images or videos. Some information every two, three weeks about the TF progress, recent achievements or issues, etc. is also interesting.

9./JG52_Meyer
Jun-13-2015, 07:44
Hmm, nice update for all the reds! Anything new for the blues?:ind:
:recon::recon:

Oh yes , you wont have to worry about trying to fly home with punctured rads any more
not when the cannon spit gets introduced.

Oersted
Jun-13-2015, 07:54
Especially impresseed by the Wellington cockpit model, whoa!

I seem to remember that the Luftwaffe people will be getting a flyable Messerschmitt 108, so that will be something for Team Blau...

Thanks!

RAF74_Buzzsaw
Jun-13-2015, 17:05
Especially impresseed by the Wellington cockpit model, whoa!

I seem to remember that the Luftwaffe people will be getting a flyable Messerschmitt 108, so that will be something for Team Blau...

Thanks!

The Axis side should be getting the following for TF 5.0:

109E-7, 109E-7NZ, 109F1/F2/F4, Me-108 Taifun

In addition, we expect to see but can't guarantee:

Fiat CR-42, Ju-88C-2, Ju-88A-5

Plus we have a couple of other un-named Axis aircraft being worked on which we haven't featured in any updates but which may arrive.

Biggs
Jun-13-2015, 17:59
That's what you call a target rich environment... eh buzz?

The p40, f4f, beaufighter and cannon'd spit might just be enough to stem the "blue" tide. ;)

X-Raptor
Jun-13-2015, 19:48
First question you asked is already being looked at and discussed on both the open forums.and Team Fusion private forums with ideas about using scripts.

Your second question is also being discussed but the two people who are most likely to be able to.solve this are both heavily involved in creating the map tool. Part of this may involve a fix for the issue but it may need to be looked at after. These are the only two guys on the team who I know are involved with it, so once the map tool is nearer completion we'll know if this is likely to be solved.
Sorry not to have answered you sooner :)

Cheers, MP

Thank you for your reply MP, even in later time any answer about this topic is appreciated;). The bad part is that, even in your reply, I can't find much "think positive" feeling on resolve this two big bug of the game that really ruin both ON-LINE and OFF-LINE immersion of the game.

Topgum
Jun-13-2015, 19:49
Upon further inspection, you seem to be on to something... can't find any mkV pictures withe the teardrop blister... yet all early mkixs have them.... odd.

Another thing to add to spotting the difference is many if the mkVs were equipped with a longer pointy-er spinner with wider chord blades x3 (rotol I believe).

Maybe this helps? found it just a minute before.....

17628

Biggs
Jun-13-2015, 20:50
Those show the different types of carburetor intakes.

We were talking about the small teardrop blister that is located on the lower corner of the starboard side engine cowling just aft of the spinner.

It shows up in mkII airframes as well as the early mkIXs (even some mkVIIIs)... but seems to have skipped the mkV airframes

Not sure what it's there for... possibly something coming off the glycol header tank that need more clearance?

RAF74_Buzzsaw
Jun-13-2015, 22:03
That's what you call a target rich environment... eh buzz?

The p40, f4f, beaufighter and cannon'd spit might just be enough to stem the "blue" tide. ;)

You forgot the Hurris... and if the CR-42 is there, so will the Gladiator... ;)

Continu0
Jun-14-2015, 04:21
Sure they can! anything in particular???
Problem is that the "close up trees" turn into "far trees" fairly quickly at ca 300m and the close trees and far trees use two different texture files. The color of these two files must be pretty similar. Otherwise you end up with a scenario where the trees close up have one color and then suddenly at 300m they turn into a different color.. one must walk a fine line to make the transition as unnoticable as possible ;)

Well, at least in france I think they stand out really dark against the background in the far distance. It`s a bit like they are not affected by that "everything gets dusty-effect" (well noticable when zoomed in to the max). But if the textures change at 300m already, i think its far more important to have a good transition from 299 to 300m!! :thumbsup:

ATAG_Dave
Jun-14-2015, 05:44
Not sure what it's there for... possibly something coming off the glycol header tank that need more clearance?

I believe it is there because they used a different type of starter (Coffman?) so the blister was to accomodate this i think.

Blitzen
Jun-14-2015, 11:47
If i send in another support payment , might that speed things up a bit???:thumbsup:
I love what you guys have done for this sim & am anxious as are so many others for the next step.Yes yes I know:When it is ready - it will be ready...but still...
http://i34.photobucket.com/albums/d116/jamesdietz/doody.jpg (http://s34.photobucket.com/user/jamesdietz/media/doody.jpg.html)
:D

IIN8II
Jun-14-2015, 16:13
So much to look forward to! Keep up the great work guys!

ATAG_yotheguy
Jun-14-2015, 18:13
Plus we have a couple of other un-named Axis aircraft being worked on which we haven't featured in any updates but which may arrive.

Thanks guy's!! Cant wait!!:salute:

major_setback
Jun-15-2015, 08:18
.... However I still have to notice a general very poor interest by TF develop members about tree collision....


I would just like to confirm Mysticpuma's response. This has been discussed quite extensively within TF.

Cheers, Setback

Spike
Jun-16-2015, 00:15
Thanks in advance TF - much appreciated. You guys have already done a great job. Looking forward to it getting even better.

Decay
Jun-16-2015, 03:03
Personally I've never even noticed that :S

You need to fly under more bridges.

\Hawk/
Jun-17-2015, 16:08
Thanks So much MP and TF!!!
Yep any update is worth reading about and salivating!!

Glad to hear you also into single player mode.

Wish list:
Any way I'll be able to choose weapons loadouts for offline single player mode?
And no. 2 I miss the rain from the original IL2...yep i know iknow Frame rates frame rates...gotta dream.

Anyhow you guys are truly way awesome!!! I've been bragging to other gamers about OUR community of Flyers!!!!!

carbolicus
Jun-18-2015, 07:47
Thanks So much MP and TF!!!
Yep any update is worth reading about and salivating!!

Glad to hear you also into single player mode.

Wish list:
Any way I'll be able to choose weapons loadouts for offline single player mode?
And no. 2 I miss the rain from the original IL2...yep i know iknow Frame rates frame rates...gotta dream.

Anyhow you guys are truly way awesome!!! I've been bragging to other gamers about OUR community of Flyers!!!!!

Looking good TF, many thanks!

Regarding loadouts, I've found a clunky way to change them in SP via FMB but it would be great to have them working properly.

And regarding weather, any plans to give us rain, overcast and poor visibility as in IL2 1946?

Possible "quick win" extra weather option - would it be technically simple to have a fine sunny day but with visibility reduced in haze to 3 miles or so as is typical of many British summer days? Would add greatly to the realism!

\Hawk/
Jun-18-2015, 08:08
Anyway you could give steps to change loadouts in the FMB?

IIJG27Rich
Jun-18-2015, 09:36
The Axis side should be getting the following for TF 5.0:

109E-7, 109E-7NZ, 109F1/F2/F4, Me-108 Taifun

In addition, we expect to see but can't guarantee:

Fiat CR-42, Ju-88C-2, Ju-88A-5

Plus we have a couple of other un-named Axis aircraft being worked on which we haven't featured in any updates but which may arrive.

Will the 109 F's be tropicals?

♣_Spiritus_♣
Jun-18-2015, 10:22
Anyway you could give steps to change loadouts in the FMB?

Check here, I think this is what you are looking for:

http://theairtacticalassaultgroup.com/forum/showthread.php?t=5193&highlight=changing+loadouts

ATAG_Colander
Jun-18-2015, 10:24
Will the 109 F's be tropicals?

Not much point having a tropical cammo when the next map will be Alaska.

ATAG_Lolsav
Jun-18-2015, 12:00
Not much point having a tropical cammo when the next map will be Alaska.

WOAH! Alaska! We gonna fight Cannucks? The Duck season is open? AAAAAAAAAHHHHHH you kill me with tease! :)

carbolicus
Jun-18-2015, 16:29
Anyway you could give steps to change loadouts in the FMB?

Hawk - I don't know about that thread you were directed to (seems over-complicated messing with the conf.ini file?) - when off-line (I've never played on-line yet) in the FMB I just go to group properties for the aircraft type in your mission and at the loadout bit click on the little square with the three dots in it - that comes up with a window which enables you to give a name to the loadout for that aircraft type and set up your ammo belts. It seems to mimic what's in the proper "Loadout" screen and which doesn't work, although it works fine doing it like this in the FMB. What's good about it is you can set up numerous individually named loadouts for that aircraft type quite easily.

The only thing you can't change in the FMB is convergence - but luckily if you then go into the proper Plane/Loadout screen and change convergences there for that aircraft type, then this is the one thing which will work there! Even though the names of your loadouts won't appear there, whatever convergence you set will apply for all your own loadouts for that aircraft type.

Hope you get it to work, it does it for me!

\Hawk/
Jun-18-2015, 16:46
Carbolicus you're a star. Can't wait to try this out. Tired of shooting with a pea shooter.

Artist
Jun-19-2015, 03:12
Hi carbolicus,


[...] in the FMB I just go to group properties for the aircraft type in your mission [...]

We have a feature request concerning just that in the bugtracker: #680 Single player missins loadouts (http://tfbt.nuvturais.de/issues/680). Would you mind posting your 'workaround' there, too?

Thanks, Artist

\Hawk/
Jun-19-2015, 12:03
Many many thanks Guys!!!

Wolfskid
Jun-19-2015, 14:02
Hey OLD BOY (MysticPuma)....:)


Thank you for Your Update....ok...its the 19th of June.....:stunned:.

It is plainly amaizing what the Guys ( TF) have done, and WIP....for the Community.

THANK YOU Guys

And Thank you Mystic, for your Time........


a good time for all.....:salute:



Wolfskid

IIJG27Rich
Jun-20-2015, 02:43
So I'm thinking December the server will be plugged up to the max? :recon:....And don't say....



https://www.youtube.com/watch?v=lJezPtAxVSs

7./JG26_SMOKEJUMPER
Jul-01-2015, 20:28
You forgot the Hurris... and if the CR-42 is there, so will the Gladiator... ;)



I am super excited to see a map with those biplanes. That's going to be hoot.

Swoop
Jul-02-2015, 06:53
Thanks for update MP and cheers TF, you're all super stars:salute: The cannons on the SpitVb a personal fav.:devilish:

We (EAF) and now many others have joined Reddog and Philsytle in supporting their storm of war Bob campaign, watching them slowly add new features and gather it is very labour intensive, but it's already worth it in the immersion factor. The best flying I've ever been involved in has been online campaigns, with il2 the airwar was integral with ground wars, in seow over Malta it was sea convoys and fleet battles.

So I wondered if any work in Team fusion is being focused in fixing the issues with vehicles naviaging roads and the general ground and sea war?