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Wolf
Jun-30-2012, 20:57
Hi All,
New and Improved Channel Command

Moved from Test to New Mission building Phase now.
This means all framework is in place and live on Server 2. I am just building a new mission or two a day and adding them to the Random Mission Menus that you can select in game.


Note: Updated 22.10.2012. Channel Command!
There are many new features in this mission. I have designed it so even if you are on your own or just a couple of people online. You can call dedicated missions or wait for the usual bomber attacks. Ai will scale to Human Players. Example. If there are 10 players online then AI CAP = 35 if there are 90 people online then AI CAP will be 15.


Menu’s are listed below. Use TAB-4 to access Menu in game.

The Calling of missions is limited to 1 of each kind until objective is completed or time is up.

AI are capped and at any one time Red or Blue human teams can call up the following;
1 Random High/Low level Bomber mission (60 min missions).
1 Random Bomber Targets. Carpet Bombing (NO AI). Large Targets positioned for carpet bombing.
1 Load Bomber Escort Missions (You Escort AI Bombers). Bombers must survive to target.
1 Load Soft Targets (Small Moving, Light) For Fighters/Bombers.
Load RAF Supply & Special Missions. Call in Supply if plane type is low or Start a frigate Blockade of Channel or Beach assault to take France and start flying from France (Normandy Landing, Wissant Landing, Bolougne Landing)


Main Mission Objectives

Brand new Airfields and placement of flyable Aircraft. Designed for greater variety and defence of each country. Longer Bombing Missions.

The overall mission Objective is for: (See below).
English to protect Sittingbourne Factory Complex: Germans to Destroy 7 Sittingbourne Factory complexes (range from several to many buildings)
English Protect London Rail Yards
English Protect London Docks

Germans to protect Calais Port Factory's: English to Destroy Calais Port Factory complexes (range from several to many buildings)
Germans Protect Bolougne, and other cities.
Germans Protect France Beaches

Each kill earns you points and can earn you Major or minor objectives.

60+ Major Objectives
200+ minor objectives (Flack groups, soft targets).
Moving Bomber Group Objectives (Destroy 80% of bombers in each flight to win an objective)
Destroy Ships on each side
Each Factory an objective in target areas.


To access menu press TAB-4-8
Ground Objective 1 HEAVY TANK FACTORY
Ground Objective 2 FUEL DEPOT 1
Ground Objective 3 SUPPLY FACTORY
Ground Objective 4 FUEL DEPOT 2
Ground Objective 5 LIGHT TANK FACTORY
Ground Objective 6 AMMUNITION FACTORY
Ground Objective 7 POWER STATION
Ground Objective 8 RAMSGATE RAIL YARD
842


Below are the English Bombing Objectives of the German Port of Calais. Designed for people that like to bomb and requires multiple attacks.
Each objective can be tracked in the Mission menu to see how many & which objectives are destroyed
To access menu press TAB-4-8
Ground Objective 1 Calais Port Headquarters
Ground Objective 2 Calais Ship Building Facility
Ground Objective 3 Calais PORT SUPPLY DEPOTs
Ground Objective 4 Calais Port FUEL DEPOT 1
Ground Objective 5 Calais Port HEAVY TANK FACTORY
Ground Objective 6 Calais Port SMALL TANK FACTORY
Ground Objective 7 Calais Port AMMUNITIONS FACTORY'S
Ground Objective 8 Calais Port RAIL YARD
Ground Objective 9 Calais Port LIGHT TANK FACTORY
Ground Objective 10 Calais Port FUEL DEPOT 2
843


Menu System in Game

Today I will discuss Menu System. Access menu in game by pressing TAB-4

New Main Menu Selection
"General Information"
"Objectives Status"
"Load High Altitude Missions Large Bomber Groups"
"Load Random Bomber Targets. Carpet Bombing (NO AI)"
"Load Bomber Escort Missions (You Escort AI Bombers)"
"Load Soft Targets (Small Moving, Light) For Fighters/Bombers"
"RAF Supply & Special Missions"
"LW Supply & Special Missions"
"Special Admin Menu (Testing)"


TAB-4-1 General Information
1- Show Score / Supply / Ground Units,
2- Show available planes,
3- Current Air Defence Stage,
4- Show Air & Ground Kills,
5- Total Mission time,
6- Show number of AI planes,
7- Show number of Human players,
8- Show number of air groups

TAB-4-2 Objectives Status
1- Red Objectives Status,
2- Blue Objectives Status,
3- Objectives Count,
4- Bombers Destroyed,
5- Ships Destroyed,
6- German Ground Objectives (Sittingbourne),
7- British Ground Objectives (Port Calais)

TAB-4-3 Load Random High/Low Altitude Missions Large Bomber Groups
1- Check if mission available,
2- Load Random High Altitude mission,
3- Show current tasks,
4- Time into mission,
5- Number of missions,
6- Current mission ID

TAB-4-4 Load Random Bomber Targets. Carpet Bombing (NO AI)
1- Check if mission available,
2- Load Random Bomber Targets. Carpet Bombing (NO AI),
3- Show current tasks,
4- Time into mission,
5- Number of missions,
6- Current mission ID

TAB-4-5 Load Bomber Escort Missions (You Escort AI Bombers)
1- Check if mission available
2- Load Bomber Escort Missions (You Escort AI Bombers)
3- Show current tasks
4- Time into mission
5- Number of missions
6- Current mission ID


TAB-4-6 Load Soft Targets (Small Moving, Light) For Fighters/Bombers
1- Check if mission available
2- Load Soft Targets (Small Moving Light) For Fighters/Bombers
3- Show current tasks
4- Time into mission
5- Number of missions
6- Current mission ID

TAB-4-7 RAF Supply & Special Missions
1- Show current supply status
2- Request Supply Blenheim's to Littlestone (AU21) [Costs: 60 Supply]
3- Request Supply SpitfireI, Ia & Hurricane to Manston (AW25) [Costs: 80 Supply]
4- Request Supply SpitfireII, & 100Oct's to Manston (AW25) [Costs: 120 Supply]
5- Request RAF Multi Bomber Wave attack on Calais & Boulogne [Requires: Score > 300 ; Costs: 200 Supply]
6- Request ...Start Beach Landing At Wissant [Costs: 1000 Supply]
7- Request ..NOT AVAILABLE...Start Beach Landing at Boulogne... [Costs: 1000 Supply]
8- Request ...Naval Blockade of Channel.... [Requires: Score > 1000 ; Costs: 500 Supply]

TAB-4-8 LW Supply & Special Missions
1- Show current supply status
2- Request Supply Bf109E3 & 3B in Calais-Marck (BA21) [Costs: 120 Supply]
3- Request Supply Bf109E4 & 4B in Calais-Marck (BA21) [Costs: 150 Supply]
4- Request Supply Bf110's & JU87's in Calais-Marck (BA21) [Costs: 160 Supply]
5- Request Supply JU88's & HE111's to Tremecourt (BC15) [Costs: 160 Supply]
6- Request Blitzkrieg on London. Multi wave attack[Requires: Score > 300 ; Costs: 200 Supply]
7- Request ...German Frigate Attack on Dover... [Costs: 200 Supply]
8- Request ...German Frigate Attack on Manston... [Costs: 200 Supply]
9- Request ...Naval Blockade of Channel.... [Requires: Score > 1000 ; Costs: 500 Supply]

TAB-4-9 Admin Menu
"Switch on/off admin",
1- Load Test Mission, Load missions on the fly during game.
2- Add Supply
3- Decrease Supply
4- Add Score
5- Decrease Score
6- TBA
7- TBA



Features:
- Call personal missions thru Menu TAB-4 .......(High Altitude Large Bomber groups, Low Level Bomber groups, Bomber/fighter Ground attack missions, Request Supplies)
- Radar Calls to Pilot.....Advises approaching enemy locations on Map.
- Radio chatter.....When hit target, complete objectives, crash/damage planes, take off, enter cockpit etc...
- Random Intercept planes spawn .... Think you are safe on the server doing a bomber mission? Think again.
- Upgradable Airports.......Earn enough Prestige and new planes are available.
- Limited aircraft, New locations to take off from. Supplies ongoing
- Score system......Crash plane OR land in enemy territory OR Bail out or escape from plane, then your available planes reduce.
- Score system...... Complete Objectives and gain more aircraft + Gain Prestige points + Opposition may lose points and planes if objectives not defended. (Double sided scoring)
- Score system...... Earn 5000 Prestige points to win. OR Complete all objectives.
- Objectives.....Fixed Overall Mission Objectives (See photos below)
- Objectives.....Moving objectives (Bomber Groups, Supply- Trains, Tanks, Vehicles)
- Objectives.....Random Objectives generated when you call missions from menu. Fail to stop bombers or don't escort them to target then different outcomes and scores.
-New Airfields, Particular Planes at airfields,
- call in supplies if you have enough Prestige.
- Cut supply lines on both sides and strangle their plane availability.
Limits on AI Aircraft, Ability to ban players from particular planes.
Heavy Flack....May be reduced during testing.
Clouds.... This may be turned off due to patch still not optimised....will see in testing.


ATAG_Wolf

ATAG_Bliss
Jun-30-2012, 20:59
Swaaaeet! Can't wait to fly this one :)

ATAG_Colander
Jun-30-2012, 21:03
:thumbsup: cool

Warhound
Jul-01-2012, 04:12
Woot, sounds bloody awesome!
Love the new targetarea's, they are just perfect for levelbombing.

I wonder if the planelimits are per airfield?
So you have say 15 E4's or 100oct spitties spread over 2 frontline airbases and 5 more at a rear airbase somewhere.
This way the random, non-teamspeak players will probably use the front airfields, but a squad can take off from the rear airfield and have a small allocation of planes almost to themselves.
If they complete objectives their airfield gets extra planes, but if they fail their field would lose em.
Ofcourse other players can still (and will once they find out) choose that airfield too and use the planes, but most random pilots seem to prefer frontline airfields and won't even consider using fe. Rochester or St-Omer.

A step further would be to actually lock an airfield to a squad. So ATAG, =AN=, 71st etc members can pick an airfield via the command menu and once the slots are filled up it is locked.
This would add some realism where squads had their own airfield and own fuel and plane supplies. (Maybe they could even ask for a transfer to another field?)

Don't know if this is at all possible, nor if it's desired by ATAG.
But I feel it would be a cool feature that rewards proper teamwork without taking away much from random players as the planebalance would be something like 1/3rd to 1/5th squad/randoms.

ATAG_Septic
Jul-01-2012, 05:07
This is looking brilliant Wolf, I can't wait to try it out.

Many thanks,

Septic

Dutch
Jul-01-2012, 09:52
Wow. Just........wow.

Fantastic work mate, thanks. Already sounds enough to get me back in the Blenheim. On the other hand we now have 100 oct............

Decisions, decisions.

:)

SG1_Gunkan
Jul-01-2012, 12:40
Amazing work!

Doc
Jul-01-2012, 13:49
Very nice!!

ChiefRedCloud
Jul-01-2012, 16:52
Cool ....:thumbsup:

Blackdog_kt
Jul-01-2012, 19:10
Looks great, i can't wait to bomb it :thumbsup:

71st_AH_Eagle
Jul-01-2012, 22:51
Looks great, i can't wait to bomb it :thumbsup:

How many runs do you think Blackdog? I'm thinking probably 5 for British and 3 for German if I was left unmolested. Thanks for the beta run earlier today again Wolf, was a very satisfying flight and I really enjoy the neat little extras you put in. I really wish we had a flyable Wellington because then the blues would have a bad day.

Орел

Blackdog_kt
Jul-02-2012, 10:26
Well, i can't really say. It all depends on what happens with the bombsights (bug fixing). But the targets seem expansive enough to me, i think they'll need multiple runs by multiple bombers and not solo attacks. It might be possible to get 2 target areas in one run if you space your bombs out a bit, but the more you do this the lower your density of explosives placed on each target will be.

In theory, you could get a 111 with the 50kg bombs and space them out over multiple targets, but i doubt that 1-2 50kg bombs per target will destroy them. I think this is a good thing, because it gives an incentive to group up with other players. Then, the more bombers in the formation the more possible it is to space your impacts further, because at each impact point you'll have your own bomb and those of your wingmen. This way it might be possible to get more than one target in a single run. To do this with level bombing however, we first need the bombsights to be debugged.

I think the easiest thing to do would be to go in with a 3-ship flight for each target.
For blue it's dive bombing Ju88s. The interval settings work when dive bombing as well, you just set your pull-up altitude and speed at the end of the dive. The 88s are very accurate with this method, i have been trying it the past couple of days on the server with very good results. It combines the accuracy of dive bombing with the ability to spread the impact points along the target.

For red it's Blenheims at 3500ft or so. The Blenheims are restricted to lower altitudes due to visibility issues from the bombardier's station. If you go higher than 5000-6000 feet the target is obscured by the canopy framing, then suddenly appears under the bombsight, leaving you little time for adjustments. Going in at no higher an altitude than 4000ft however, it's very easy to score good hits. If you also try to maximize your saturation (take a couple of wingmen with you and load four 250lbs instead of two 500lbs), then you're guaranteed to do some damage.

I sure can't wait to test this mission though. Targets look like proper industrial areas and i expect the flak to be appropriately "interesting" too :D

Wolf
Jul-02-2012, 21:23
Well, i can't really say. It all depends on what happens with the bombsights (bug fixing). But the targets seem expansive enough to me, i think they'll need multiple runs by multiple bombers and not solo attacks. It might be possible to get 2 target areas in one run if you space your bombs out a bit, but the more you do this the lower your density of explosives placed on each target will be.

I sure can't wait to test this mission though. Targets look like proper industrial areas and i expect the flak to be appropriately "interesting" too :D

Blackdog_kt,
You point out some of the reasons why this new mission is waiting for the official patch as it works best with anticipated bug fixes. The Target slides should show up in the Briefing screen when you log onto game, but they do not due to MP coding issues bug I expect. So best to print them off here. Or, once you are in the plane in mission, you can press escape and view the Briefing screen and see your written objective of the mission there. It changes depending on mission and plane type.

Bombing
The bombing targets in each area are numerous and spread out to give the feel of taking out a Manufacturing district on several bombing runs or in one Mass Organized run by a group of at least 6 players+ . You can do all this SOLO, but good luck, you will need many bombing runs, evade Flack, Evade Interceptors and roaming patrols. Oh and if you were doing this all on your own and then others join, then evade human pilots also

Can Fighters take on Mission Factory objectives?
Yes!, If your fighter can destroy some buildings (Strafe enough in right areas), you can destroy a small building or factory. But you will run out of bullets before you destroy all buildings in the Factory area of 1 objective (ie. A factory objective is more then one building, it is made up of a few too many). If I was a fighter, I would take out the Fuel Depots for quick wins.

Shortly I will also introduce Rebuilding or New Factory District coming on line. So once you destroy those 8-10 objectives, you will be presented with a New set of 8-10 objectives in a new town with many more Factory, power station Targets etc.

Blackdog_kt
Jul-03-2012, 14:08
Thanks for the feedback. Really great work.:thumbsup:

Wolf
Jul-03-2012, 20:48
Update: 04.07.2012 Read First Post

ATAG_Bliss
Jul-03-2012, 21:06
This is next up in the rotation. :)

Get on TS if you can!

ATAG_Colander
Jul-04-2012, 00:25
Recon Photo. Train near AT-22
855

Jugdriver
Jul-04-2012, 00:30
Interesting. I did like the feel of the mission.

JD
AKA_MattE

III./ZG76_Keller
Jul-04-2012, 02:59
Played the mission for a bit tonight and it seems really good. It's going to take a while to get used to the menu system but I'm looking forward to this mission coming up during primetime!

Great work Wolf! :thumbsup:

ATAG_Septic
Jul-04-2012, 03:51
I had a quick go on the mission yesterday and it seems brilliantly thought-out.

It must have taken many hours work, thanks very much Wolf, it's much appreciated.

Septic.

Wolf
Jul-04-2012, 19:06
I have updated the mission and passed it on to be uploaded to Server 1.

Fixes:
- Checked all airfields that their names and plane types matched what u could select and fly.

- moved and adjusted cameo nets and hangars that we're causing planes to explode on spawn. There maybe more I missed.

-Added the Ju-88 to the "Available flyable planes". Mission starts with 5. If you don't make it back safe then you have 4 left. Supplies replenish from supply lines or if major bombing objectives are completed.

- removed the spawning of static objects in mission loading. And realigned triggers for new objectives.

-Added objects to hawkinge for historical look ( trenches, balloons, buildings ).

If you play the mission and see any issues let me know.

HC_Wolf

ATAG_Septic
Jul-05-2012, 09:00
The mission is looking great Wolf. Here's some subjective feed-back;

The request mission system seems to be working well.

The scoring and re-supply was active and engaging.

There were two people talking of frame-rate slow-down over Hawking but I didn't experience it there or anywhere.

I found a spawn point with cammo net over a 110 at St Colombert.

Thanks for giving me some on-line fun Wolf, it's been a while :-)

Septic.

Little_D
Jul-05-2012, 11:52
Hi HC_wolf,

first of all thx for your great work and time you put into this mission and i cant wait, till 50 people play it at the same time, but than i think i am not able to fly it any more.

I dont whant to be the bad man, but for me and others there is to many flak, clouds and specialy over Hawking it goes to a slide show
(I lost 15-25 fps, because of the new patch and have to set all from high to medium to be abel to fly and fight on atag, not only this mission).

one other think i have to ask, you wrote:

Checked all airfields that their names and plane types matched what u could select and fly.

So in the moment when my squad I./JG26 take the named base for the I./JG26 i only can fly E1?
If we whant to fly E4 we have to play as fighterbomber and do not have the right insignia on the plane, so wy we cant use the E4 if it is available from the base that has the name I./JG26?

Did i missed something?

I whant to make some little movies on atag with the new tool, but with the wrong insignia i dont make movies with outside view :D

regards

Wolf
Jul-05-2012, 20:45
Hi HC_wolf,

first of all thx for your great work and time you put into this mission and i cant wait, till 50 people play it at the same time, but than i think i am not able to fly it any more.

I dont whant to be the bad man, but for me and others there is to many flak, clouds and specialy over Hawking it goes to a slide show
(I lost 15-25 fps, because of the new patch and have to set all from high to medium to be abel to fly and fight on atag, not only this mission).

one other think i have to ask, you wrote:

Checked all airfields that their names and plane types matched what u could select and fly.

So in the moment when my squad I./JG26 take the named base for the I./JG26 i only can fly E1?
If we whant to fly E4 we have to play as fighterbomber and do not have the right insignia on the plane, so wy we cant use the E4 if it is available from the base that has the name I./JG26?

Did i missed something?

I whant to make some little movies on atag with the new tool, but with the wrong insignia i dont make movies with outside view :D

regards

Hello I./JG26_Little_D,

I would like to say thanks for your kind words. It keeps me going. I am going to be away for a week from the 7th. So I wanted to get this mission released so all can play and weed out any major bugs before I leave. We have done that and there were very few issues. I continue to work on this mission, expanding variety and mixing up internal missions, new objects and objectives.

But keep in mind this is an early release of the mission that is designed to play best when graphics are improved.

Apologies for the mix up with fighters and wrong insignia at some airfields. I will take a look at it. The reason some changes was because I did not want that particular plane taking off from Airfield, to encourage more people to use variety of planes and take off from more areas.

109-E4's are there in two varieties. You can fly the one with a bomb or without. You just have to find the Airfields that suit you.

As for FPS Drop. This is mostly the Patch and this Mission really is designed to be released with a more optimized Graphics. That is why the Clouds are turned on.

If you like you can ask Bliss nicely and he may turn clouds off for now and you will see a big jump in FPS again.
Until 1c fix the graphics it is hard to provide a map with lots to see & shoot while keeping up FPS> let’s hope graphics improvement comes quick.

Blackdog_kt
Jul-05-2012, 22:40
So i assume the mission is now running in the server rotation and not just at 7pm Melbourne time, is that right?

Have been a little busy the last couple of days but the weekend is upon us, can't wait to fly this. Excellent work Wolf :thumbsup:

Wolf
Jul-06-2012, 01:27
So i assume the mission is now running in the server rotation and not just at 7pm Melbourne time, is that right?

Have been a little busy the last couple of days but the weekend is upon us, can't wait to fly this. Excellent work Wolf :thumbsup:

I believe Bliss has put the mission on rotation on main Server. The one you can connect to at 7pm Melbourne Australia time each night is my PC running the game while I am working on the mision building and testing.

You can join and people who have joind with pings of 3-350 have said they have no problems.


I know people get FPS hits from Flack and Clouds. I like the Flack and will not remove it. There is less then the other missions but just more visible with the black explosions.

But the clouds can be turned off if Bliss believes too many people are suffering as we have to wait for a Cloud and dust particle improvement in Patches.

FYI I will be travelling with work next week and will not post updates from this Sunday - Thursday.

If you see Bugs in mission : Other than GFX & FPS reductions, let me know.

ATAG_Bliss
Jul-06-2012, 02:24
I'll have a gander at this tomorrow. We might be have to wait until the game gets there to put something like this online ATM :(

On another note I made a new mission with a BoB'esque type feel to it. Reds must go after the bombers or lose the map/objectives. Blues must escort the bombers to target in order to take out objectives. Altitude is roughly 4000-6000m for the bomber groups. Should make for some hair raising high altitude combat. Definitely gonna need good team work for this one.

This should feel more like the BoB. Good luck :)

Wolf
Jul-06-2012, 02:29
I'll have a gander at this tomorrow. We might be have to wait until the game gets there to put something like this online ATM :(

On another note I made a new mission with a BoB'esque type feel to it. Reds must go after the bombers or lose the map/objectives. Blues must escort the bombers to target in order to take out objectives. Altitude is roughly 4000-6000m for the bomber groups. Should make for some hair raising high altitude combat. Definitely gonna need good team work for this one.

This should feel more like the BoB. Good luck :)

Cool Cool! Someone was asking for a mission like this. Will be good fun if we can workin teams.

Little_D
Jul-06-2012, 12:22
Hi wolf,

thx for the replay and have good days on your vacation.

when you come back it is maby possibel to make the bases free, so the player can select with witch unit he whants to fly? in the moment its looked, so that you have to fly with the squad and insignia from the base you take.

So we can use the bases with the E-3 / E-4 on, but still we can use the unit I./JG26 or for others different squads.

@Bliss
this sounds too like a great mission, no low turn and burn eny more :)


regards

Wolf
Jul-07-2012, 07:16
Due to some good feedback about game play I have made some changes until MP Online code is better.

Changes I made today:

1) Removed 50% of objects from map. (should improve loading time when more then 8 players join)

2) removed many notes that flash up on screen. Restricted them to just server notes.

3) replaced many flash up HUD notes on screen with actual voice radio messages. Messages have a level of randomness also but relate to your current situation

4) re-made all low missions and ground missions to cover more areas on map. Added grid ref. for each objective.

I will release this update tomorrow for possible testing on main server rotation.

ATAG_Septic
Jul-07-2012, 10:54
Due to some good feedback about game play I have made some changes until MP Online code is better.

Changes I made today:

1) Removed 50% of objects from map. (should improve loading time when more then 8 players join)

2) removed many notes that flash up on screen. Restricted them to just server notes.

3) replaced many flash up HUD notes on screen with actual voice radio messages. Messages have a level of randomness also but relate to your current situation

4) re-made all low missions and ground missions to cover more areas on map. Added grid ref. for each objective.

I will release this update tomorrow for possible testing on main server rotation.

Thanks again Wolf, your mission reinvigorated my interest in the sim again so I am really looking forward to seeing it on the server.

Septic.

Wolf
Jul-12-2012, 02:53
Thanks again Wolf, your mission reinvigorated my interest in the sim again so I am really looking forward to seeing it on the server.

Septic.
Thanks Septic. It just keeps getting better. Update below.

Hi all, Just back from working in Singapore for past week. I did some work on the mission while I was away to answer some online experiences.

Mission running live for testing each night 7pm Melbourne Australia time. Join and test if u like. Please leave feedback here.

Note: Update 12.07.2012. Channel Command!
- Upgraded 6 Random Ground bombing missions that you can call up from in-flight menu. Tab-4-4-2.
- upgraded all briefings
- introduced many voice commands, improved entering plane experience
- upgraded all English notifications to height in feet not meters.
- removed many on-screen HUD notes. Replaced them with radio voices
- upgraded plane availability to include new planes and captured and lost planes
- improved online joining time ( removed 1000 objects ). More can go if needed. Patch dependent

This mission is currently up on COD. Testing so play and leave me notes on here. It is running off my PC and not full Server yet. Ping may be around 300 but still fine for flying as I limited to 8 people for now.

ATAG_Snapper
Jul-12-2012, 10:36
Oops! Missed it today (5 am my local time). Will set the alarm for tomorrow (Friday 13th! YIKES!!!) Do we simply find and select your server on the Server List GUI?

Wolf
Jul-12-2012, 11:01
Oops! Missed it today (5 am my local time). Will set the alarm for tomorrow (Friday 13th! YIKES!!!) Do we simply find and select your server on the Server List GUI?

Yep should just be there in the server list in game Internet listings.

Maybe an easier way to judge if it is running is that I leave it on during the tour de France as I stay up and watch it :)

ATAG_Snapper
Jul-13-2012, 05:52
Dang, nojoy on spotting Channel Command on the server list.......:(

Wolf
Jul-13-2012, 08:28
Dang, nojoy on spotting Channel Command on the server list.......:(

Away at hotel for the weekend with wifey! Server will be up again Sunday night

ATAG_Snapper
Jul-13-2012, 08:37
Roger that, thanks. Will set alarm for 4:45 a.m. Sunday. :thumbsup:

9./JG52 Hans Gruber
Jul-13-2012, 09:54
- upgraded plane availability to include new planes and captured and lost planes

Captured planes?!

Doc
Jul-13-2012, 10:21
Great mission!!!! Played it last night. Ended up with a quarter of a tank of gas when they completed.

Question: Why do the bombers do not turn around and head directly back? They turn all sort of directions and loiter. They need to leave and go home. We're low of fuel.

ATAG_Bliss
Jul-13-2012, 13:34
Great mission!!!! Played it last night. Ended up with a quarter of a tank of gas when they completed.

Question: Why do the bombers do not turn around and head directly back? They turn all sort of directions and loiter. They need to leave and go home. We're low of fuel.

Are you sure you aren't talking about my mission? I don't think I've got Wolf's on the server yet. As far as the bombers, it's a bug I need to sort out. They are not supposed to loiter.

Wolf
Jul-13-2012, 20:13
Captured planes?!

Yes I simulate your planes been captured if you land or crash land on enemy soil. If you do this your plane will be captured by the other team and your available amount of that particular plane to fly is reduced.

Currently this occurs for the top planes 109e-4 , ju88 , spit2a and the 100 octain planes

Wolf
Jul-13-2012, 20:17
Great mission!!!! Played it last night. Ended up with a quarter of a tank of gas when they completed.

Question: Why do the bombers do not turn around and head directly back? They turn all sort of directions and loiter. They need to leave and go home. We're low of fuel.

Hi Doc,

As Bliss states above, it is not my mission where the bombers loiter. All bombers in my mission are set to return to home bases and land.

Some fighters and fighter bombers 110's go on a free hunt but again do not loiter and I can testify they blast the crap out of land and air targets if they spot you. And thanked your time on the ground and you will be strafed.

Bliss has a new version of my mission with cut down amount of objects ( sent yesterday to his email ) but may not be up for rotation yet.

Doc
Jul-13-2012, 20:22
Are you sure you aren't talking about my mission? I don't think I've got Wolf's on the server yet. As far as the bombers, it's a bug I need to sort out. They are not supposed to loiter.

I had a great time with it. Lots of fun Bliss!

Wolf
Jul-15-2012, 01:12
I had a great time with it. Lots of fun Bliss!

OK Server is up for testing mission now & tonight and a few new additions.

High altitude missions that you call in range from 15,000 - 22,000ft or 7000m. Adjusted Hud messages to display feet for english and meters for Germans.

Feel free to come and join me for testing.

HC_Wolf

Doc
Jul-15-2012, 04:11
This is a unbelievably detailed mission. I love all the places you can leave from. :thumbsup::thumbsup::thumbsup::thumbsup::thumbsup: Hope to see this one tested in rotation soon! Nice work wolf!!!

Wolf
Jul-15-2012, 10:00
This is a unbelievably detailed mission. I love all the places you can leave from. :thumbsup::thumbsup::thumbsup::thumbsup::thumbsup: Hope to see this one tested in rotation soon! Nice work wolf!!!


OK Made a few new additions.
High altitude missions that you call in range from 15,000 - 22,000ft or 7000m. Adjusted Hud messages to display feet for english and meters for Germans.

Feel free to come and join me for testing.

HC_Wolf


Thanks Doc.


Hi All,
I know you have not really been able to play this yet, but some of you have joined in while I am testing during the nights.

Update: Tuesday 17.07.2012

I have been spending about 4-8 hours a night playing around, coding, flying and having others join. I am loving the mission building aspect. I have stripped a lot of objects (Sadly) from the mission to vastly improve loading / joining time for people.

I think I have the right balance now.

Recently: I overhauled the scoring and flyable planes. I decided to limit all flyable planes to try and get people to branch out. So there are limited planes at different airfields. But don’t worry! If your team is scoring points by completing objectives or gunning down others then you can order new planes in using your Supply menu.
TAB-4-5 Support / Supply for LW
TAB-4-6 Support / Supply for RAF
TAB-4-7 Prestige Scores (Keep an eye on this as you need Prestige for supply)

RAFFighterSupplyCosts = 30;
RAFBomberSupplyCosts = 60;
LWFighterSupplyCosts = 30;
LWBomberSupplyCosts = 60;
LWStukaSupplyCosts = 45;


There are Penalties if you don’t look after your plane.
Now every plane you fly is tracked. If you crash-land or damage your plane too much then the flyable amount of those planes type reduces.
• If you land, crash land, Bail out, Press ESC for quick restart then the flyable amount of those planes type reduces.

Good Behaviour Rewards:
If you land in friendly territory, on own airfield or un-damaged then the amount of flyable planes for that type will be increased by adding that plane back into the bucket.


Below shows the current settings for all plane sets (At the start of mission). So as the game plays this can increase or decrease. If you have earned points by destroying objectives you are able to order in supplies of new planes. This will increase the Current allowed flyable plane if it is below the 10 cap. You can increase the 10 Cap by ordering supplies.

Earn a significant amount of Prestige points and new planes become available at particular airfields. This is to simulate a progression in the war. There are hidden objectives that earn points for each team and Bonus points if you uncover and complete the hidden objectives.

int Totalallowed_Bf_109E_3 = 10;
int Totalallowed_Bf_109E_3B = 10;
int Totalallowed_Bf_109E_1 = 10;
int Totalallowed_Bf_109E_4 = 10;
int Totalallowed_Bf_109E_4B = 10;
int Totalallowed_Bf_110C_4 = 10;
int Totalallowed_Bf_110C_7 = 10;
int Totalallowed_Ju_87B_2 = 10;
int Totalallowed_Ju_88A_1 = 10;
int Totalallowed_He_111H_2 = 10;
int Totalallowed_He_111P_2 = 10;
int Totalallowed_SpitfireMkIa = 10;
int Totalallowed_SpitfireMkI = 10;
int Totalallowed_HurricaneMkI = 10;
int Totalallowed_HurricaneMkI_dH5_20 = 10;
int Totalallowed_BlenheimMkIV = 10;
int Totalallowed_SpitfireMkIIa = 10;
int Totalallowed_SpitfireMkIa_oct = 10;
int Totalallowed_HurricaneMkI_100oct = 10;


Other updates:
• Included a lot of radio chatter to replace the HUD displays that were distracting.
• Reset Timer: Added a feature so that during High Altitude missions that run for 60mins. IF you complete the main objective (Destroy 80% of bombers) then you can call another mission before the 60 mins is up.
• All High altitude missions rage in the 15,000 – 22,000 ft range.

Next:
I will be focusing on the call-out missions themselves. I want to mix them up more. (Moving targets, Beat the train, Beach Landing support)

SNAFU
Jul-17-2012, 04:12
Hi Wolf, Just stumbled over this thread by a link from the banana-forum.

Good to see you found your way into the ATAG Team, too. ;) And good to see you picked up the mission menu style - hope that it finally works for the RAF. Looks like some of mine and Kodiaks script pieces are finally of some use somewhere. Is this running on the public ATAG server on some kind of test server? Wish I would have time left for tinkering around with Clod, but maybe I find a chance to hop on the server for some testing or flying...

Wolf
Jul-17-2012, 04:56
Hi Wolf, Just stumbled over this thread by a link from the banana-forum.

Good to see you found your way into the ATAG Team, too. ;) And good to see you picked up the mission menu style - hope that it finally works for the RAF. Looks like some of mine and Kodiaks script pieces are finally of some use somewhere. Is this running on the public ATAG server on some kind of test server? Wish I would have time left for tinkering around with Clod, but maybe I find a chance to hop on the server for some testing or flying...

Hi SnAfu,

Yes lots of credit to you and Kodak with scripts. It helped me to learn myself. And I put in some of my own special scripts also.

Menu system works perfect online for both sides now with latest script.

I will start up mission in 5 minutes so you can have a fly and see what I have done.

If you want to chat off here send me a private note.

SNAFU
Jul-17-2012, 05:24
Oh, I would love to, but I am currently at work and donґt know if I will get the chance to launch CloD before the weekend.

Wolf
Jul-17-2012, 05:52
Oh, I would love to, but I am currently at work and donґt know if I will get the chance to launch CloD before the weekend.

No worries Snafu. I am home this weekend so it will be up all weekend and every day at 7pm onwards Melbourne time this week while it test and make little additions.

Update: 18/07/2012.
Hi All,

I continue to test and refine the Channel Command mission before full release this Saturday.

I am aiming for final release this Saturday (Melbourne, Australia).
Last night I had 8-16 players on at a time with no loading or playing issues. This is good as I was hosting from my PC not a dedicated server. Looked like the main ATAG server was down for Maint.

Everyone was making full use of the Menu system and having a lot of fun. I am pleased to see there are no coding bugs. As they all played I made minor tweaks.

Tweaks:
FPS:Some players continued to talk about FPS dropping when getting close to Hawkinge. So I have stripped out half the trenches and this seems to have helped the issue.

Supply:
I also tweaked the Supply system adding in the ability to increase supplies for all flyable English planes.

Mission addition:
Finally I made an addition of a new random mission that brings devastation to online mission. " Blitzkrieg! " 18 strong Bomber groups at 15-22,000ft. Bonus objectives and big Supply prestige for each side if they stop or protect the group.

With supply Prestige comes the ability to order in better or more planes if supply is running low or out. EG. Spend 90 supply points and have 3 Blenheim delivered to Littlestone or Manston. or spend 65 supply points and order in 1 SpitfireMKI_oct.

As more people play and more planes are destroyed it is important for players to return their plane to home soil (close to an airfield at least) or land safely. Otherwise you lose another available plane to fly of that type you abandon.


To Do list before Friday:......#......Description

Supply Missions
1......Adjust German Supply missions to Landing & despawn instead of Take-off.
2......If Supply planes shot down and do not land then Supplies are not increased by that plane type.

High Altitude missions
1......Test change to code: You can call a new High alt mission before 60mins is up IF 80% of current group is destroyed.
2......Add in Wellington Bomber Groups
3......Add in More English Mixed Bomber groups
4......Add in Italian Bomber groups (maybe)
5......Add in Random Roaming Sunderland Search and Rescue mission (Based on consecutive plane losses for one side)

Low Alt Missions
1......Nothing

Ground Missions
1......Currently 8 main targets at Port Calais and 7 at Sittingbourne.
2......Set up more Random Bomber missions (current 12: 6v6). (Targets Trains, rail yards, convoys, outposts, villages and facotries)

Static Objects
1......Hawkinge: If continued low FPS - remove all trenches. Wait for more feedback.

Fixed:......German Airfield not allowing spawning of 110-7

Any suggestions? wishes?

ATAG_Ribbs
Jul-18-2012, 02:08
:stunned:Wow! Just AMAZING work hc_wolf S!

I cant wait to give it a shot..the whole CLOD community has been waiting along time for something like this to come along! ::thumbsup:



352ndRibbs

Jugdriver
Jul-18-2012, 02:36
Two questions,

1. Is this going to have a timeslot on the main server or run on the second server (once officially launched).

2. Is there going to be a separate stats page? IMO it would be very cool if there was a separate stats page associated with missions flown in the channel commander format. Maybe one that has squadron scores along with individuals.

Great Job Wolf, Thanks!

JD
AKA_MattE

Wolf
Jul-18-2012, 02:48
Two questions,

1. Is this going to have a timeslot on the main server or run on the second server (once officially launched).

2. Is there going to be a separate stats page? IMO it would be very cool if there was a separate stats page associated with missions flown in the channel commander format. Maybe one that has squadron scores along with individuals.

Great Job Wolf, Thanks!

JD
AKA_MattE

Thanks AKA_MattE,

1. If all goes well then Yes this will have a time slot on the main server 1. It can not go on Server 2 as the menu system requires the latest patch to work for both teams.

2. Something for Colandar and Bliss to think about later. Will see how it handles 20-50 players first.

Dutch
Jul-18-2012, 07:09
Just took a Blenny on a solo recce/strike to Calais on the Channel Command Server.

Absolutely awesome work Wolf. I noticed a huge amount of objects clustered around the various factory buildings in Calais. The RT chatter is adding a huge amount to the atmos.

I was attacked by an AI 109 as soon as I went feet wet out of Manston, my rear gunner managed to see him off though. Got across the Channel and bombed a factory, then strafed a cluster of anti-aircraft guns to the west of the town.

Attacked by two more AI 109s over Calais.

Usual outcome, had to belly land on the beach while gazing whistfully at the English Cliffs only a few miles away. :D

I tried to upload the track to Colander's external view utility to make a vid of how absorbingly immersive this mission is, but got a message saying 'not from ATAG Server'. Poo!!

But I think I'll upload a cockpit view vid anyway.

Bomber pilots - this is astoundingly realistic. Very very impressed indeed.

:salute:

Here's a short vid. You'll also notice the probs I'm having with rudder control in the new FMs but heyho....


http://www.youtube.com/watch?v=nJgaOvQrzug&feature=youtube_gdata

Doc
Jul-18-2012, 08:42
I cannot wait to play this mission on #1.

Catseye
Jul-18-2012, 11:23
Absolutely brilliant stuff!

Kudos for all the very hard work and for taking online missions to the next level.

1C should be giving you guys some rewards for doing this and keeping COD alive during the Alpha/Beta stage.

S!

ATAG_Bliss
Jul-18-2012, 12:21
I cannot wait to fly this one as well. Wolf has done some very amazing things in missions.. This will be a blast :)

@Dutch - maybe if you ask Colander nicely he'll convert your track for you! :recon:

ATAG_Septic
Jul-18-2012, 12:37
I've just noticed a minor problem whilst on Channel Command on Wolf's PC.

The voice communication from the Controller continued in German, alongside the English communication after I had switched over to an Allied aircraft from an Axis one. I'm sure that can be conveyed more succinctly but I have brain ache.

This might be a known issue and if so sorry for not researching.

The mission continues to look brilliant and work well. I took a 110 over to Sittingbourne, great fun.

Septic.

AbortedMan
Jul-18-2012, 17:39
Is the current mission that's currently on ATAG #1 the base framework that this new mission is built upon?...Meaning are the ground assets (AA) relatively the same as the current mission's, save for new bombing targets.

Reason I ask, this may be biased, but has there been any changes to AA efficacy/density on either Army's airbases? I've spoken to many that feel Blue's AA assets are high in both density and numbers and effectiveness compared to Red's AA assets/density/effectiveness...leading to Blue fighters able to hang around Red bases undamaged for a lot longer than Red fighters can hang around Blue bases undamaged.

If it were up to a vote to change any mission to effectively turn airbases to "no-fly zones" for the opposing team, I'd definitely be for it...just my 2 cents. Looking forward to the new mission.

ATAG_Bliss
Jul-18-2012, 18:26
Is the current mission that's currently on ATAG #1 the base framework that this new mission is built upon?...Meaning are the ground assets (AA) relatively the same as the current mission's, save for new bombing targets.

Reason I ask, this may be biased, but has there been any changes to AA efficacy/density on either Army's airbases? I've spoken to many that feel Blue's AA assets are high in both density and numbers and effectiveness compared to Red's AA assets/density/effectiveness...leading to Blue fighters able to hang around Red bases undamaged for a lot longer than Red fighters can hang around Blue bases undamaged.

If it were up to a vote to change any mission to effectively turn airbases to "no-fly zones" for the opposing team, I'd definitely be for it...just my 2 cents. Looking forward to the new mission.

There's many more AAA at British airfields than in France on the current missions. I believe the reason Reds may feel they get shot down more is because they get slow and start turning - as turning is an advantage to most of the Red fighters. You'll find equal amounts of 109s get shot down by AAA/flak by going slow as well. But most I know that fly the 109's when they dive down to make a low pass usually fly really straight and go up again. The slower the target, the easier the AAA will find it. Actually, as someone that has around 1500 hours in the game both red and blue. The only time I find AAA a problem at all is if I'm going slow - which makes sense.

Wolf
Jul-18-2012, 18:47
There's many more AAA at British airfields than in France on the current missions. I believe the reason Reds may feel they get shot down more is because they get slow and start turning - as turning is an advantage to most of the Red fighters. You'll find equal amounts of 109s get shot down by AAA/flak by going slow as well. But most I know that fly the 109's when they dive down to make a low pass usually fly really straight and go up again. The slower the target, the easier the AAA will find it. Actually, as someone that has around 1500 hours in the game both red and blue. The only time I find AAA a problem at all is if I'm going slow - which makes sense.

Hey everyone. I am now an ATAG MEMBER. was HC_wolf. now ATAG_Wolf.

I can tell u that in channel command mission the flack is totally re-done. The look, feel, the coverage In England and france, the accuracy etc... Everything is from scratch and looks different from current missions online.

It is not wise to fly around near flak on either side of the channel. It is not crazy or stupidly accurate, it is just well balanced. You will see very soon.

Oh and I am looking into a special group of missions you can call up if you have a group of bombers of maybe 3+ If you all spawn at single airbase within a 30 second time then you can call a special bombing mission just for your team. Kind of close to Coop as I can get for now. Artos planted the seed in my head to do this last night. I doubt this will be ready Saturday. Maybe next week.

ATAG_Snapper
Jul-18-2012, 18:55
Is the current mission that's currently on ATAG #1 the base framework that this new mission is built upon?...Meaning are the ground assets (AA) relatively the same as the current mission's, save for new bombing targets.

Reason I ask, this may be biased, but has there been any changes to AA efficacy/density on either Army's airbases? I've spoken to many that feel Blue's AA assets are high in both density and numbers and effectiveness compared to Red's AA assets/density/effectiveness...leading to Blue fighters able to hang around Red bases undamaged for a lot longer than Red fighters can hang around Blue bases undamaged.

If it were up to a vote to change any mission to effectively turn airbases to "no-fly zones" for the opposing team, I'd definitely be for it...just my 2 cents. Looking forward to the new mission.


Here's a completely different perspective by a longtime CoD/IL2: 1946 flier that he posted last week over in IC: http://forum.1cpublishing.eu/showpost.php?p=442336&postcount=1692

I chose not to engage in that discussion, although I personally did not agree with his viewpoint. As I've stated elsewhere in this forum, regardless of side, anyone who loiters in the vicinity of any enemy airfield after making a fast strafing or bombing run SHOULD DIE!!!! :)

Blackdog_kt
Jul-19-2012, 04:44
Thanks for the hard work Wolf and thanks for the video Dutch, it helps give an idea of how well done this whole thing is.

Now if we could only bomb with some accuracy...actually i think this will be the final straw that will push 1c to set the fighters aside for a while and fix our bombsights :thumbsup:
It shouldn't be too time consuming compared to the complexity of work they are doing for other things (AI, FM, graphics), but they are focusing on what most people demand. Well, maybe when this mission goes live we'll get more people asking for this fix.

After reading some wikipedia articles and setting some time aside to understand them well, it seems the one on the Blenheim is more or less what it should be like. There are a couple of simplifications to cut down on the amount of keybindings we would have to use, but otherwise it looks pretty spot on. The Lofte on the other hand...oh, the pain :D

ATAG_Knuckles
Jul-19-2012, 09:39
Blackdog: As primarily a Blenheim pilot, I concur, at this point the Blenny appears to be quite accurate. However its not much fun as a solo aircraft, its only effective in groups.

ATAG_Septic
Jul-19-2012, 11:19
Great news and Welcome again to Wolf!

There is a major challenge for the mission designers satisfying the organised squadron and the lone wolf on the same mission. Recently, I've been more of the latter and it can be quite frustrating as a bomber pilot. The flak becomes much more manageable when there's several targets for it but alone it is deadly. Any type of lone low-level attack is a big gamble, which often leaves the aircraft fatally wounded or a pilot death, there appears no less danger to me whether I'm red or blue but I suspect the respective damage models could make it appear that way. The Blenheim feels like its made of glass sometimes.

Wolf's brilliant Channel Command mission seems to give much more opportunity for the group or solo player, especially since Wolf spoke about adding ships (or did I dream that?). Ships are a more viable target for the lone player and I do miss their inclusion recently in the server rota (it might still be there but I'm missing it of course).

I'm looking forward to taking a Hurricane over to strafe some of the blue ground targets, which is possible as oil storage tanks are included as targets! :)

I've forgotten why I'm writing this so I'll stop.

Septic.

Wolf
Jul-19-2012, 11:41
Great news and Welcome again to Wolf!

There is a major challenge for the mission designers satisfying the organised squadron and the lone wolf on the same mission. Recently, I've been more of the latter and it can be quite frustrating as a bomber pilot. The flak becomes much more manageable when there's several targets for it but alone it is deadly. Any type of lone low-level attack is a big gamble, which often leaves the aircraft fatally wounded or a pilot death, there appears no less danger to me whether I'm red or blue but I suspect the respective damage models could make it appear that way. The Blenheim feels like its made of glass sometimes.

Wolf's brilliant Channel Command mission seems to give much more opportunity for the group or solo player, especially since Wolf spoke about adding ships (or did I dream that?). Ships are a more viable target for the lone player and I do miss their inclusion recently in the server rota (it might still be there but I'm missing it of course).

I'm looking forward to taking a Hurricane over to strafe some of the blue ground targets, which is possible as oil storage tanks are included as targets! :)

I've forgotten why I'm writing this so I'll stop.

Septic.

You crack me up Septic :geek:

Yessss ships are back in. There are some moving supply ships, but just for now the Group objective ships are at port. I will have them depart port next week when I have time to see the impact of moving ship online. But they are in and they are not static and they are objectives and combined if you destroy all of them in the group you get bonus points. :thumbsup: Hope that is ok.

Also cause most bombers are lone at the moment the ships are in a low flack count area. But they are protected "hint Hint!" Eys on the Sky!

ATAG_Knuckles
Jul-19-2012, 11:44
Question: I saw the "Channel Command" on the server list two days ago but haven't seen it since, am I missing something ??

ATAG_Septic
Jul-19-2012, 14:41
You crack me up Septic :geek:

Yessss ships are back in. There are some moving supply ships, but just for now the Group objective ships are at port. I will have them depart port next week when I have time to see the impact of moving ship online. But they are in and they are not static and they are objectives and combined if you destroy all of them in the group you get bonus points. :thumbsup: Hope that is ok.

Also cause most bombers are lone at the moment the ships are in a low flack count area. But they are protected "hint Hint!" Eys on the Sky!

Brilliant!!!

ATAG_Septic
Jul-19-2012, 14:42
Question: I saw the "Channel Command" on the server list two days ago but haven't seen it since, am I missing something ??

That would have been Wolf's PC with a server up for testing the mission I believe Knucks.


Septic.

Wolf
Jul-19-2012, 23:08
Question: I saw the "Channel Command" on the server list two days ago but haven't seen it since, am I missing something ??

You may be mission something, but if I am not their to confirm what you don't have then I can't confirm what you are missing. :PP


No Knuckles you are not missing anything. You have seen the game on line when I am running it off my PC during testing. I have allowed up to 16 people to join during this time, and they help by pointing out bugs or ideas or where they experience low FPS.

I am working on the mission and will be released on ATAG Server 1 on Saturday (I hope).

Bliss has an Alpha bild I sent yesterday, but that is already old school as I spent last 8 hours upgrading objectives, breifings and triggers.


So stay tuned. I am bored at work right now, so I am going to post an update on the mission here soon and give people an idea of a mission you can call up and how it works.

:salute:

Edit: Oh Septic beat me to it. I must be losing my edge.

Lunch time for me! so Update time for you!!!

Note: Update 20.07.2012. Channel Command!
- OK so pretty much ready for release. Today I would like to show you a map of some of the Objectives in the game.
The pink dots reference Mission Bombing Objectives. Not all these objectives are available from the begining. If you call up a mission then one of these objectives opens up and becomes a target / objective. Example: Ammunitions Factory descovered north of Ashford. Destroy the factory complex!. This Factory may or may not have been there since the start of the game. So every time you play this mission online you will not have the same old targets to hit from the start.

Big circles represent large amounts of targets or multiple objectives. That's all for now.
875

ATAG_Colander
Jul-19-2012, 23:24
I am bored at work right now

That's the perfect time to work on the mission :):PP

III./ZG76_Keller
Jul-20-2012, 00:49
@Dutch. Great video! I have to ask; that breaking glass sound effect, did you add that or is that in game???

@Wolf. Are their high-altitude missions for single human-piloted bombers, or do all High Altitude missions spawn AI bombers?

Wolf
Jul-20-2012, 01:16
@Dutch. Great video! I have to ask; that breaking glass sound effect, did you add that or is that in game???

@Wolf. Are their high-altitude missions for single human-piloted bombers, or do all High Altitude missions spawn AI bombers?

Keller, there are both. Here is an example of a briefing if you select a High Altitude mission:


[Info]
<Name>
Mission9 -
<Slide>

<Caption>
Mission9 -
<Slide>

<Caption>
Check your menu TAB-4-2- to see different Mission details

[Army Red]
<Name>
Army Red
<Description>
RAF Bomber: Attack Factories at Calais Port. Check Calais Port Objective status TAB-4-8-7

*OR* Call ground mission TAB-4-4-2.


RAF Fighter: Incoming FW200's. ETA 15 mins at English Point @18,000ft. Heading for Ramsgate Rail Yard

Please Note:
[Army Blue]
<Name>
Army Blue
<Description>
LW Bomber: Destroy Ramsgate Rail Yard!. Join High Altitude Raid to avoid concentrated flack.
*OR*
Check Sittingbourne Objective status TAB-4-8-6 *OR* Call ground mission TAB-4-4-2.

LW Fighter: Meet FW200s in appr. 15 minutes into the mission 5500m over English Point! Escort them to Ramsgate Rail Yard

Wolf
Jul-20-2012, 02:09
ATAG People!

It's been a slow day at the office. So I decided to do the right thing and code!

I have completed Channel Command mission build and it is sitting on my PC waiting to be fired up.

Would anyone would like to partake in a little Testing tonight from 7pm Melbourne time onwards?

I will be hosting the game from my PC for testing from 7pm - 2am. If you or anyone else do join the mission. Please make sure you leave feedback on here about any bugs.


I want to clear them up before Saturday release. Bliss has a final copy now, but After this last test there may be subtle changes :ind:.


The game will be running but I will not be on. I have to go out to dinner :(

Spread the news to ATAG peeps! See you online tonight for Testing. ATAG_Wolf OUT! :salute:

Dutch
Jul-20-2012, 05:53
@Dutch. Great video! I have to ask; that breaking glass sound effect, did you add that or is that in game???

Thanks Keller, I'll do a better one once the mission goes live!

The 'breaking glass' sound seems to be a game bug, in that it appears to be the sound of the damage my bombs caused as you'd hear it on the ground.

At the time I thought something had caused severe damage to my plane, but if you look closely on the vid, the noise continues until the smoke from the bombs dissipates.

Bug. :D

Blackdog_kt
Jul-20-2012, 07:00
Isn't that the sound of getting raked by light flak? Because a lot of times when i hear it, i end up with an engine acting up and i don't make a habit of flying through my bomb blasts (i usually run with delayed fuses) :D

Dutch
Jul-20-2012, 07:40
Isn't that the sound of getting raked by light flak? Because a lot of times when i hear it, i end up with an engine acting up and i don't make a habit of flying through my bomb blasts (i usually run with delayed fuses) :D

Definately not old BurningDogBeardBlack. :D

If you watch the vid again the noise drags on as I'm watching the smoke from the factory over my left shoulder from about 1000ft. :thumbsup:

Wolf
Jul-20-2012, 11:17
--------------------------------------------------------------------------------

Final version has just been sent to ATAG_Bliss. There are a few minor things i need to fix (I am just a perfectionist) but the mission is good to go.

It will be on ATAG some time this weekend when the ATAG server guys wake up and have time to migrate the file in to rotation.

Hope you all like it, leave feedback if there are issues please.

Mission is up on my PC now for the rest of the night if you want to try it out on a NON-server PC. ping may be high
__________________

Dutch
Jul-20-2012, 11:26
Mission is up on my PC now for the rest of the night if you want to try it out on a NON-server PC. ping may be high

Encountered a bit of a prob that may have been due to ping issues. I closed on the high Condor Bomber formation, made a couple of shooting passes which went ok, apart from the ridiculously twitchy rudder control in these fMs.

Then the formation of Condors adopted strange angles, stood still in the air and just floated around.

Not sure if game bug or ping. It was around 450 or so as I recall.

Soon after, I got a timeout.

Wolf
Jul-20-2012, 11:38
Encountered a bit of a prob that may have been due to ping issues. I closed on the high Condor Bomber formation, made a couple of shooting passes which went ok, apart from the ridiculously twitchy rudder control in these fMs.

Then the formation of Condors adopted strange angles, stood still in the air and just floated around.

Not sure if game bug or ping. It was around 450 or so as I recall.

Soon after, I got a timeout.

Yeah that would be ping. My fault. While you were on I had friends over and we were streaming the tour de France to laptop and watching on tv and wife was looking at utube. So ping was up. No one on now so ping should be ok around 200 and that issue will not happen,

Dutch
Jul-20-2012, 11:41
Yeah that would be ping. My fault. While you were on I had friends over and we were streaming the tour de France to laptop and watching on tv and wife was looking at utube. So ping was up. No one on now so ping should be ok around 200 and that issue will not happen,

Great stuff. Cheers Wolf. :thumbsup:

ATAG_Septic
Jul-20-2012, 14:12
This is great fun even when alone. I've had four short sorties on Wolf's pc server and the experience is better than any of the scripted single-player missions I've played by far. I've been bounced twice by AI, the first time I was in a 110, 'safely' North when a Hurricane dropped in on me, I avoided his first pass thanks to the gunner's warning but he (it) managed to divert me across the coast just where I didn't want to be. I dodged flak until I eventually lost my elevators. I tired to drop my bombs using trim but failed.

I was bounced a second time whilst in a Spit. I requested vector to target and was told simply "vector 270", must be close, which it was. A lone 109 heading low and slow towards Manston. I managed to wound him but he landed without undercarriage. Feeling confident I again requested vector and headed towards a gaggle of bombers 15 miles away. I climbed aggressively as there was no height given. Much sooner than anticipated I saw a single burst of flak in front of me. It took a few seconds to realise whatever was aggravating the Ack Ack could be behind me. I looked just in time to see 3 110s peeling down on me. Two stayed together and I foolishly turned on them without being sure where the third had gone. Sure enough, seconds later I was hit, cannon shells streamed over the canopy. My aircraft was shaking but no damage reported so I tried to turn but soon was forced defensive. All three chased me back from south west of Dover to Manston. I managed to land and sat there watching them circling above me surrounded by flak until it was time for tea and medals. Great fun!

I can't say thanks enough Wolf.

Septic.

Doc
Jul-20-2012, 17:46
Can we play it tonight please? I have a full day schedule for tomorrow - Saturday - 4 pallets of grass being delivered. A dump truck of dirt. A trip to HOME DEPOT (http://www.homedepot.com/) and it will be 105F degrees tomorrow.

So it will be like my last meal before execution. Pretty please!?

http://www.fitness360online.com/wp-content/uploads/begging-dog.gif

ATAG_Bliss
Jul-20-2012, 17:54
Can we play it tonight please? I have a full day schedule for tomorrow - Saturday - 4 pallets of grass being delivered. A dump truck of dirt. A trip to HOME DEPOT (http://www.homedepot.com/) and it will be 105F degrees tomorrow.

So it will be like my last meal before execution. Pretty please!?

http://www.fitness360online.com/wp-content/uploads/begging-dog.gif

Channel Command is next in the rotation :geek:

Recoilfx
Jul-21-2012, 00:56
Hey Wolf,

Love the mission and the ground control options. A couple bugs we noticed:

At Coquelles, Germans can select Spit IIas. That resulted some hilarious Spit Vs Spit expeditions :)
When requesting to land at Coquelles, both me and Doc got denied.

Doc
Jul-21-2012, 01:43
Love it!!

Wolf
Jul-21-2012, 04:06
Hey Wolf,

Love the mission and the ground control options. A couple bugs we noticed:

At Coquelles, Germans can select Spit IIas. That resulted some hilarious Spit Vs Spit expeditions :)
When requesting to land at Coquelles, both me and Doc got denied.

Hi ATAG_Recoilfx,

Thanks for the information. This has already been fixed as I reply to this. I sent the adjustment to Bliss to update on server a few hours ago.

Since then I have addressed some lazy AI planes, they should no longer fly like zombies but rather Attack or defend if approached. :salute: .

Dutch
Jul-21-2012, 05:56
:)

Only managed to get an hour or so in before bedtime on the CC mission (blame Watchman - he made me look at Crysis again. I'd forgotten how addictive that is!).

Snapper and I had an interesting Cat & Mouse chase with a 109 in and out of the clouds around Dungeness (English Point), then I called up a 'high bomber intercept' mission. Wowser, JTDawg and me were distracted twice on the way to the intercept by various bogeys who just kept running away (obviously humans who knew it was us :goofy).

We were climbing hard towards Dungeness for the reported 21,000ft when JT spotted the formation behind and below us at 17,500 or so. I laughed at this point, simply because this was so like the real stories you hear of the problems of height reporting during the real battle. :D

We intercepted the Condors just as they were turning south, then as we attacked, both me and JTDawg lost our starboard wings at precisely the same moment. We must've collided with the Condors or eachother or something, but a very peculiar coincidence!

It was only after we'd baled out and I left the server that I remembered that you can ask ground control for a bearing to target at any time after wheels up. Doh!! :doh:

Old habits die hard and all that. We'd spent quite a while scanning the sky endlessly looking for adversaries.

Consequently I now have a post-it note on my monitor which reads 'press the bloody buttons, moron!'. This may help me adjust.

Can't wait for the mission to come up again later tonight, when and where I'm hoping to drop some ordnance on Jerry.

Thanks again for your work Wolf, I've only begun to scratch the surface of the possibilities here. And a very big :salute:

Wolf
Jul-21-2012, 08:36
:)

Only managed to get an hour or so in before bedtime on the CC mission (blame Watchman - he made me look at Crysis again. I'd forgotten how addictive that is!).

Snapper and I had an interesting Cat & Mouse chase with a 109 in and out of the clouds around Dungeness (English Point), then I called up a 'high bomber intercept' mission. Wowser, JTDawg and me were distracted twice on the way to the intercept by various bogeys who just kept running away (obviously humans who knew it was us :goofy).

We were climbing hard towards Dungeness for the reported 21,000ft when JT spotted the formation behind and below us at 17,500 or so. I laughed at this point, simply because this was so like the real stories you hear of the problems of height reporting during the real battle. :D

We intercepted the Condors just as they were turning south, then as we attacked, both me and JTDawg lost our starboard wings at precisely the same moment. We must've collided with the Condors or eachother or something, but a very peculiar coincidence!

It was only after we'd baled out and I left the server that I remembered that you can ask ground control for a bearing to target at any time after wheels up. Doh!! :doh:

Old habits die hard and all that. We'd spent quite a while scanning the sky endlessly looking for adversaries.

Consequently I now have a post-it note on my monitor which reads 'press the bloody buttons, moron!'. This may help me adjust.

Can't wait for the mission to come up again later tonight, when and where I'm hoping to drop some ordnance on Jerry.

Thanks again for your work Wolf, I've only begun to scratch the surface of the possibilities here. And a very big :salute:

Great to hear, yes there is lots to explore and discover. For example, tonight I just added 12 secret/ hidden bonus bombing sites. This could be ships or multiple factories and fuel depots at larger cities. Or if you are scouting around inland you may come across a factory complex in a small town. Or some sea planes in a harbour. But I am not telling where these are.
If you destroy bonus objectives the rewards can be great, based on difficulty. Example you may gain extra supply points and large score points to help u buy planes or win, while removing supply points or prestige points from the other team.

Soooo happy exploring and flying, and yes remember to use menu.

ATAG_wolf out! :salute:

ATAG_Snapper
Jul-21-2012, 11:27
Wolf, I had a blast on Channel Command last night. Climbed up to 20K in my IIa heading for the English Point to intercept "15 FW200 Condors at 16.5K". The series of "radar" sightings were spot on in tracking their progress across the Channel from Boulogne onwards. To my delight, they were unescorted and I had 'em all to myself (although I was bleating out my progress over TS in case there were fellow RAF on Comms in the area). Knocked down 4 of the blighters before going winchester, just as another Spittie showed up to take over. Was delighted to see much later a quick announcement that the 15 FW200 raid on Canterbury was broken up -- giving us XX points. :thumbsup:

Soon after, Dutch logged in and we met up near Lympne, where Dutch and a 109 were duking it out. The 109 pilot was good, he used the heavier clouds to repeatedly dodge us. As Dutch said, it was a classic cat 'n mouse -- great fun since we were the cats! LOL Eventually we chipped away at him and he was hit badly. I spoiled it all by ramming him up the behind when he suddenly put on the brakes. At that point, I logged off to have a cigarette......:)

Great mission design, Wolf!!!!

Dutch
Jul-21-2012, 12:17
Eventually we chipped away at him and he was hit badly.

Now stop being so modest! I didn't get my sights on him once. :(

ATAG_Naz
Jul-21-2012, 20:32
Congratulations Wolf and thanks for your work. :salute:

Flew my first sortie on Channel Command this morning and had a great time. Took a bit of time to figure out the menu system (I'm not always the brightest spark) and it led me to action almost immediately. Managed to down a human piloted 110 but not until after he and his mate had dropped bombs on a train. At one point we had a chain of aircraft at tree top height...110 being chased by a Spit being chased by a 110 being chased by me and another Spit! :) TS was again invaluable.

Top shelf mate, great stuff. :thumbsup:

Fried
Jul-21-2012, 20:57
Congratulations Wolf and thanks for your work. :salute:

Flew my first sortie on Channel Command this morning and had a great time. Took a bit of time to figure out the menu system (I'm not always the brightest spark) and it led me to action almost immediately. Managed to down a human piloted 110 but not until after he and his mate had dropped bombs on a train. At one point we had a chain of aircraft at tree top height...110 being chased by a Spit being chased by a 110 being chased by me and another Spit! :) TS was again invaluable.

Top shelf mate, great stuff. :thumbsup:

I was the first spit in the 110 sandwich :) was listening in on ts (must get a headset) so thanks for the heads up about the 110 on my six, had to pull out with damage and winchester.

This was my first time on channel command also, logged on about an hour before it changed and have to say I wanted to play it all night, was really good fun, menu works well once I started to suss it out a bit, and with sooo many different air fields to start from and so many things to try and defend it has plenty to keep you busy.

Thanks Wolf for all your work on this and thanks to Bliss and all involved in ATAG for hosting.

ATAG_Naz
Jul-21-2012, 21:17
Nice one Fried! :salute: Yeah, mate, definitely get yourself a headset!

We both owe some thanks to Cebit. I was dropping down on the 110 you were hunting...but I saw he was smoking already and you were in on him so I was just going to loiter, watch your back and let you finish him off...then Cebit warned me of the 2nd 110 closing on us so I barrel rolled to get on his 6 and then the chain dance commenced.... :)

ATAG_Snapper
Jul-22-2012, 01:49
Yay, Cebit! Pstyle and I flew with him earlier capping the rail yards over Falvrasham, then seeing some action over Manston! :thumbsup:

Wolf
Jul-22-2012, 09:47
UPDATE: 22/07/2012

Hi all, first thanks for all the positive responses and helpful criticism. I addressed all issues people highlighted (3 in total) and the fixes are in current server mission.

So the last 2 days I did some flying myself and made some additional triggers to provide more hidden objectives and bonus points if you bomb them.

Today i took on a challenge from Artos. Coop bomber missions. How does it work yo ask?

Well if 3 or more of you spawn at a designated airfield within a specific time, your group will get a specific and challenging bomber mission separate to all others in the game. They will not know you have the special mission, but they will be alerted to your bomber group taking off (blame the spies in close by villages).

If you spawn in a fighter with the group then you will have a special briefing for u also to protect the group. Also points (lots) will be hanging on you protecting the bomber group in lots of 20% of group destroyed) and for the bombers reaching their objective in tact.

Bombers get points and awards for completing mission. There may also be objectives you must meet to ern bonus points by reaching a waypoint in a particular time. Bonus for reaching may be you get extra air cover.

Note: this is not in current server it is only on my test server.

Testing going well and may be ready by next Friday.

My question to community? What sort of targets would appeal to you for this coop style bombing missions? Please give me ideas.

ATAG_wolf out :salute:

Blackdog_kt
Jul-22-2012, 16:11
This is a great idea and it would be a terrific addition Wolf. The only suggestions i would make is that we would need to work around the existing bomber issues/limitations with the sim, while maintaining a semblance of historical authenticity and the targets being possible to achieve.


1) For the RAF Blenheims, the main limitation is the bombing altitude because of the visibility issues from the front seat. Bombing from up to 4000ft is possible, but higher altitudes make it increasingly harder to line up the target in time. As for suitable targets, the RAF bomber command were risky in their tactics early on and the focus of our BoB scenario should probably be on RAF defending more than attacking.

So, having a few area targets with good low-level flak coverage would work well: it conveys the feeling of uncertainty as you head deep into enemy territory at low altitude, but it should be a doable mission if players team up with 4-5 bombers and bomb from 3000ft and above. A real life example of this was when Blenheims were used to bomb the Cologne power station early in the war with a sizable formation, coming in at tree top height over Belgium to avoid detection and popping up before the target to aim their bombs. The mission was successful but they also sustained casualties. Also, when it wasn't possible to adjust bombsights in time, they were known to also bomb from a shallow dive.

In short, Bomber Command pilots were known to improvise and not always fly in rigid formations to drop on command of the lead ship.

2) For the Luftwaffe, assignment of targets could depend on the aircraft. If for example 3 players spawn in Stukas on the same field, they could get a dive bombing mission against radar masts or ships. I don't know if 110C-7s could be used the same way, maybe their dual role would make this difficult: for example, 3 players spawn in the same field to go on a hunt for targets of opportunity (or the hidden targets), but the script gives them a specific mission which they don't follow and lose points. In any case, there would have to be an if statement in the script to check if the aircraft carry bombs, before assigning a bombing mission to fighter-bombers. Maybe adding another check for the unit selected would work, so that only the 110s of Erpro.210 will get the co-op bombing missions.
I'm not very familiar with the methods used by the game or the C# syntax so i'm taking liberties with the names, but this is more or less what i mean:

if (aircraft = 110C-7 && unit = Epro210 && (loadout = sc250 || sc500))
{assignMission = groundAttackMissions[i];
//where i is a random integer, used as an array index to pull a random mission from the collection of this mission type}

else if (aircraft = 110C-7 && unit = Epro210 && (loadout = sd250 || sd500))
{assignMission = antiShippingMissions[i];}

Finally, for the He-111 and Ju-88 it is quite difficult to fly level bombing co-ops, due to the bugs with the Lofte bombsight. Aus3620 has come up with a workaround but it is much more work intensive that what it should be. So, maybe the level bomber co-ops could be made so that the targets can also be attacked by dive bombing Ju-88s: lethal flak at very low altitudes that dissipates above 1000m, but also including high altitude flak. This gives them a chance to drop and makes the mission achievable, while also balancing their bigger bombloads and accuracy of dive bombing so that a 3-ship formation won't wipe out a target intended for level bombing (which is more inaccurate) in one pass (going lower than 1000m or so they risk getting shot down, so they have less time in the dive to line up and release). Also, this way you probably wouldn't have to remake the mission once the bombsights get fixed, apart from adding the missing middle layer of flak.

Sadly, i don't know much about the Br.20 to be of any help in that regard.

Well, that's all i can offer for now, i hope you find some of it helpful. Great job once again :thumbsup:

Edit:
3) Recon missions maybe? This could be handled by having an area trigger, if one is available, of a set radius. Flying inside the waypoint's radius would trigger the mission as successful. Possibly a lower and higher altitude limit could be set, to simulate the camera limits as well. In reality the higher you go the further you'll see (up to a point, camera range and curvature of the earth complicates this), but to keep it simple we could just go with a set radius for all allowable altitudes.

The trick here would be that most of these missions would send you to irrelevant places and only give a small amount of points, but some of them would have you overflying some of the hidden targets in the mission. In such a case the hidden target could be discovered and its location appended to the briefing. I don't know how feasible this would be in terms of available methods and triggers however. Just another idea really. Recon missions would have to be flown by Blenheims for the RAF (as they were used in that role) and probably Ju88s for the LW (to substitute for the Ju86 which we don't have).

III./ZG76_Keller
Jul-22-2012, 18:22
After a few hours of flying the mission I have to say that I don't think the game is ready for it.

Some observations:

1. Targets are not appearing properly

I spotted a train in England and as I got close it completely disappeared.
Sittingbourne targets were listed as 1 of 7 destroyed but after flying over Sittingbourne all the targets were gone/destroyed.
Targets also appear at too low of an altitude to make high-level/dive-bombing effective. (Buildings do not appear at > 2000m)

2. AI fighters

AI planes warp and perform strange maneuvers.

3. Human Bombers

If a mission is called just as I spawn a HE-111 I don't have enough time to get to the target before the mission times out.



It's a great mission but I think there is just too much going on all at once. Also, for some reason my ping to the server is up 20-30ms.

BKellem
Jul-23-2012, 14:08
Did you guys figure out a way to deal with landing aircraft despawning? What I mean is I was flying around and took some hits from Spitfires but when I landed I didn't see the message saying my aircraft was destroyed by some pilots name. So my question is if I take hits and land no one gets points for it? or is it just the fact that there is so much going on in the server (messages) I didn't see the despawn message right away?

I had a blast by the way on Sunday afternoon. There were Brit planes all over the place over Calais. I took out three of them :)

Doc
Jul-23-2012, 15:20
If you get hit by a single bullet - even a stray one the person that fired it will get some credit.

MajorBorris
Jul-23-2012, 16:57
This mission sounds cool!

I will try it out by this weekend (hopefully with a new patch!)

Thanks Wolf:thumbsup:

Blackdog_kt
Jul-23-2012, 19:36
Did you guys figure out a way to deal with landing aircraft despawning? What I mean is I was flying around and took some hits from Spitfires but when I landed I didn't see the message saying my aircraft was destroyed by some pilots name. So my question is if I take hits and land no one gets points for it? or is it just the fact that there is so much going on in the server (messages) I didn't see the despawn message right away?

I had a blast by the way on Sunday afternoon. There were Brit planes all over the place over Calais. I took out three of them :)

There is a method available in the scripting commands that is called OnPilotBailout or something like that, which should theoretically enable a script to give credit instantly to the ones who shot you down as soon as you bailout. However, i think it's not working properly, that's why when someone bails out you can see in the server log/chat bar that he did and who shot him in the text above, but when the aircraft crashes it says "pilot X shot down plane type Y (AI)".

Wolf
Jul-23-2012, 19:37
Did you guys figure out a way to deal with landing aircraft despawning? What I mean is I was flying around and took some hits from Spitfires but when I landed I didn't see the message saying my aircraft was destroyed by some pilots name. So my question is if I take hits and land no one gets points for it? or is it just the fact that there is so much going on in the server (messages) I didn't see the despawn message right away?

I had a blast by the way on Sunday afternoon. There were Brit planes all over the place over Calais. I took out three of them :)

Doc is correct but only if you die.

"if I take hits and land no one gets points for it?" Correct! Kind of...It is complicated.
If you take hits and land on english soil near an airbase and the plane is recoverable (not too damaged) then no points awarded to the bad guys and your plane is put back into circulation for use.

If you are damaged on landing too much or die or land in enemy area, then your plane is removed from circulation, points are awarded to anyone who shot you, your plane blows up and someone will run up to you when you least expect it (maybe during a public speach) and pull your pants down. :doh:

"when I landed I didn't see the message saying my aircraft was destroyed by some pilots name"
Despawn occurs between 60 and 120 seconds after landing (I forget my setting). once you leave your plane and either create a new one or exit as a pilot, you can not be killed or have people claim a kill or points from vulching your plane on the ground. So in your case you landed safe and no points awarded to bad guys even though got a bit shot up. Cause you returned the plane in some sort of flyable state.

"Blackdog_kt" comments above also true, Scripting there, but I have mission set for two things. You Bail (you lose plane) then points awarded to bad guys. But you bailed so you are not killed. Kill not counted if you eject as you were not killed. But if you Bail or ESC then your side will lose the ability to fly that plane as you did not return it in a flyable state. Look after your plane.

Doc
Jul-23-2012, 20:45
So who are "the bad guys"?

Wolf
Jul-23-2012, 20:57
So who are "the bad guys"?

The opposing team of course. Oh and the Dutch! :P


http://www.youtube.com/watch?v=QJ882QYzr-M

9./JG52 Hans Gruber
Jul-24-2012, 07:45
Played the mission a few times on Saturday and I have to agree with Keller that the game is just not ready for certain things that this mission is trying to do. A couple things I noticed:

- Load times were incredibly long. When the mission first started I was able to load in rather quickly. Came back 30 minutes later with several guys from 5./JG27 and tried to load and we all were stuck on the loading screen for 5+ minutes before we broke connection and went to another server. There was about 30 people on at the time. Might need to reduce the # of objects that spawn in.
- Start time of 0600. The game engine does not do dawn/dusk very well and it's not historical that bombers would be operating that early. Also, it makes combat one dimensional as its near impossible to see contacts below you over land. A 0900 start would be ideal.
- Airfield descriptions, plane selection, and forced unit markings. For blue at least all of the airfields had unit designations that did not match the planes available at that field. The airfields were forcing unit markings that replaced my own personal markings. So instead of flying with 5./JG27 markings my plane was forced to have JG2 or some other unit which is a problem for movie making. I would suggest just labeling the fields as fighter, bomber, etc.. and allowing people to choose the markings they prefer. Also, it would be nice if all fighter types (E1, E3, E4) of Bf109 were available at the same field. If we are doing formation starts and somebody wants to fly E1 or E4 those types are rarely available at the same field.
- AI fighters. Let's be honest here, the AI is awful and the only saving grace of this sim currently is multiplayer. The AI can barely fly bombers straight & level without doing ridiculous F16 snap rolls. I think they spawn to often in other ATAG missions but I understand the need for the AI bombers. AI fighters...I just don't see the need. Aren't we playing multiplayer to fight against other people?
- Cloud layer. FPS killer and not ready for prime time yet.
- Low altitude bombers. 1000m is really really low for bombers. During BoB the few units who flew low altitude attacks did it at several hundred feet at high speed. I watched a flight of AI Blenheims coming to France and as soon as they hit the coast they got wiped by flak and the other team gets points for doing nothing. On the 1C forums a couple guys complained about the flak on the server and were told by everybody to fly higher. But now the bombers you're supposed to protect are at low alt and it's dark out so you can't see them if you fly high above the flak.

It's clear that a tremendous amount of time & effort went into this mission and it is appreciated.

Doc
Jul-24-2012, 09:39
I didn't have that long of a wait to get into the server - maybe 3 minutes.

Personally I don't care for AI fighters myself. 1 their flight dynamics are not the same as a humans it's much better. 2 I have become so accustomed to knowing that no fighters are AI and when I see one its a human player.

The flak I have no problem with and do not get a performance hit with it on my end in fact this mission has more things in it than a Christmas turkey and it's very smooth for me surprisingly. But in my opinion when you are attacking and flying over England during the battle I would expect to be able to walk on the flak. After all they are under attack and they are desperate to exact revenge and stop it.

The top thing I do like most about this mission is the number of locations you can leave from reducing the opposing side being able to run CAP over you active bases.

I especially love being able to leave in just about any aircraft from many locations we haven't in the past (He-111 took off from grass strips also for real) and as objectives are completed the map eventually opens to the entire map.

I always wished we could use the entire map.

There is a lot of interest in this mission with 3500 views so something is going on.

:salute:

PS If there is a way to do something different with aircraft despawning such as after player disconnects rather than lands that would be worth some portraits of famous past presidents http://randombio.com/100-dollar-bills4medium.jpg because it would be nice to land some place and relax for a while - maybe listen for bombers flying overhead then take off and get them.

ATAG_Colander
Jul-24-2012, 12:32
PS If there is a way to do something different with aircraft despawning such as after player disconnects rather than lands

I think there's a way. I'll investigate.

Wolf
Jul-24-2012, 18:50
I think there's a way. I'll investigate.

"DOC_ PS If there is a way to do something different with aircraft despawning such as after player disconnects rather than lands that would be worth some portraits of famous past presidents "

Well I can delay the despawn for longer. I think it is set at...

Destraoy plane at these times

- On crash landing 120sec
- on landed 60 sec

Now we can extend these times. But it does leave the plane open to been vulched and scores. So there are consequenses.

Oh and to counter the long load times. I am looking now (thanks to the new patch) to reduce objects that are spawned into the game as ground targets.

So they can spawn in for the duration of the mission and then remove them. This will reduce the expanding overhead as the mission progresses for 7 hours.
That said I have been in the mission at the start and severl times when the 7 hours is almost up and 1 side wins or is a draw. and load time has been 2 mins at most. AAnd I had a ping of 300 with 30 players on.

As was always stated, this mission is a little ahead of its time and hopefully the Patch will bring dedicated server or better online code or extra code for assisting mission building. But as it stands the one thing I can reduce and take out, is the 10 ships added which assist to longer join times. But too early for this.

Doc
Jul-24-2012, 19:43
Increasing the delay isn't a good idea it isn't that - I want to be able to take off again and my plane not disappear.

I understand why it is that it is used. I just wish there was another method to accomplish the same thing other than I landed and now the clock starts. I wish it were player disconnected or you selected another craft.

I would like to take off from X field and fly to Y and land and as long as I do not disconnect or leave my plane I can sit with the canopy open and chill.

III./ZG76_Keller
Jul-24-2012, 19:51
I think that's the ideal situation, "Player has exited plane" would need to be an event that the map makers could use though. The only problem I see is that you could land on enemy soil and act as a spy for players on Teamspeak.

ATAG_Colander
Jul-24-2012, 20:03
@Wolf, See PM.

Doc
Jul-24-2012, 21:12
I think that's the ideal situation, "Player has exited plane" would need to be an event that the map makers could use though. The only problem I see is that you could land on enemy soil and act as a spy for players on Teamspeak.

Flak would negate that.

Wolf
Jul-24-2012, 22:06
Flak would negate that.

Yeah also I have some coding to deal with people who land near enemy bases or on enemy soil.

But that is once they leave or die, not if they just land and survive to take off again. I like Doc's thinking and just replied to Colandar. So may be able to make your dream come true Doc. But not before Friday.

Watch this space " " :recon:

AbortedMan
Jul-26-2012, 19:32
Is it possible/permissable/recommendable/advisable to put Channel Command on a more constant rotation? I've been logging into the server every day around various evening hours PST and not been able to get more than an hour on the new mission...same with a lot of other people.

More mission exposure = more opinions/testing/suggestions/tweaks/improvements/fame/money/women/men/cars/etc...

Wolf
Jul-26-2012, 20:10
Is it possible/permissable/recommendable/advisable to put Channel Command on a more constant rotation? I've been logging into the server every day around various evening hours PST and not been able to get more than an hour on the new mission...same with a lot of other people.

More mission exposure = more opinions/testing/suggestions/tweaks/improvements/fame/money/women/men/cars/etc...

This is a question for Bliss and Watchman and Colondar. If they can run another server then that would mean we could have dedicated Mission of the month playing on one and rotation of others on another.

I am happy to pay for another copy of the game if that is all that is needed? I am not sure how much work and time is needed to set-up another server.

Bliss and Watchman and Colondar? Your comments?

ATAG_Colander
Jul-26-2012, 20:16
I just set the rotation like this:
Channel Command
mission A
Channel Command
mission B
Channel Command
mission C
etc...
etc...

Fried
Jul-27-2012, 10:49
Fantastic, thanks Colander :)

Doc
Jul-27-2012, 12:31
I like the channel command mission a lot for the ability to leave from many places. Last I played it we didn't see a single AI fighter. Where they removed?

And great job on the flak it's absolutely beautiful to see all that black flak at high alt.

Wolf
Jul-29-2012, 22:05
I like the channel command mission a lot for the ability to leave from many places. Last I played it we didn't see a single AI fighter. Where they removed?

And great job on the flak it's absolutely beautiful to see all that black flak at high alt.

Hi Guys!

UPDATE: 30.07.2012 (just before patch ;) watch this space)

Wolf
Jul-30-2012, 19:30
Hi Guys!

UPDATE: 30.07.2012 (just before patch ;) ) FYI there will be a slight delay. Blacksix is away sick and Ilya is on the road, so build of the patch is delayed. (Not long). In the mean time...

I have done a little tinkering with the mission while at work. I focused on the long load times once more people join the server.

I have made an update to the mission and put in CAP limits on AI and removed most of the extra Ship AI's I had in game.

The CAP system is dynamic and reacts to the volume of people joining or leaving the server.

Supply ships = If 6 or more people join, Supply ships will be removed; Supplies will switch to Air operations with supplies flown in. It is quicker and less taxing on CPU and load times.

Train Supplies = If 6 or more people join, Supply trains will be removed; Supplies will switch to Air operations with supplies flown in. It is quicker and less taxing on CPU and load times.

Patrol Missions = if 6 or more people join, Patrols will be reduced with each member joining and phased out once the volume of people join the server of a designated amount.

Interceptions = If 6 or more people join they WIL NOT stop, however, they will be prevented from spawning IF the Maximum amount of AI are already in game or there are x amount of humans online.

All above operations will resume if volume of players reduce below 5 and AI in game are below a set level.

Introduced 2 new mission types and some elements that decide when they run depending on volume of Humans and AI already in game.

Blitzkrieg = 2 missions up to 25 AI Bombers with Escorts at 5,500 meters. I will leave their targets as a surprise. They vary and if you are over the channel following them as they approach England, you are in for a treat.

British Bombing Attack = 1 Mission up to 18 Wellingtons and escorts at around 3,500-4000 meters (to be adjusted, maybe up). Multi targets and again a bit of a surprise as they cross the French coast.


Added a special call in the Menu to call one of these missions Based on volume of AI and other players already in mission. example, if there are 10 people in game and multi AI then this mission will not trigger nor can it be called up.

There is also a timed check on the server every 20-30 mins that will trigger one of the above missions depending on volume of players, AI and some other variables.

These changes (reduced ship AI and CAPs on AI objects should reduce load times maybe improve FPS for some.

I left the mission running on my PC for 4 hours last night, sorry for cutting people off the server this morning, I had to go to work. The mission upgrade will be past to ATAG server guys tonight and will be put to main server when they have time in next couple of days..

Doc
Jul-30-2012, 19:36
Thanks Wolf!

ChiefRedCloud
Jul-30-2012, 20:22
WOW! Way cool ..... thanks

Wolf
Aug-06-2012, 00:54
Just an Update: 06.08.2012

You should be aware Channel Command mission was pulled from rotation cause of loading time issues once either mission progressed a few hours or More than 6+ players joined.

I decided to get online and see how other ATAG missions were performing with large groups of players or after a long time. i.e. How many AI could be in air at any one time.

I think I have found the problems that caused Long delays and it was something Bliss mentioned, combined with a few other things.

There are several areas in Channel Command that can be re-jigged to improve loading times and the players will not notice visual changes (much). What I state below is all saved in another file should online improve and can support so much).

Changes:

1) Removed all 10-15 moving Supply ships except for 2 ( Moving ships require online to track them and increases loading time as updates on position must be telegraphed to players). Supplies can be gathered by each side by achieving objectives and Calling Supply missions to deliver planes to airfields). This only adds 1 AI at a time for 5 mins.

2) Removed all 8+ Supply Trains. No more online tracking and updating position for faster loading time.

3) Put a CAP on all AI in Game. Scaled to the volume of players online. Example: If 6 or more players are online or the Max amount of AI on Red or Blue are already spawned then no AI Random missions or Patrols will generate. This keeps total AI Planes at any one time to less than 40 in game. This is about same as current games. Can be reduced in .cs file in seconds if need be.

4) Updated Scoring, Points awarded for downing Bombers and their groups are different to Ground targets. Ground targets (factories, early warning outposts etc are worth lots of Prestige & supply points.

5) Updated Stages in game. The mission starts with less than standard amount of Objects. Encourages Bombing early as it gets harder the more targets you bomb.
Instead of opening up more airfields (Bliss alerted me to this been a lag on loading), I am introducing new Stages of defence for each side. Added menu feature to identify what stage of defence your side is in.
Stage 1 = Early War small Flack support at bases, & some ground objectives
Stage 2 = Medium Flack Defence, with a couple of balloons & Ground Objective defence.
Stage 3 = Medium Flack Defence, balloons and Air patrols
Stage 4 = Heavy air Flack defence, balloons and Air patrols

6) Updated Menu system to include a Count on overall Static objects. This is to help me identify any spikes in volume and control each sides amounts. Objects are capped and will not spawn unless below the CAP level. This will become important when each Stage advance (mentioned above) comes into effect and destroying Flack positions earns points and forces re-builds of outposts.
Destroying Flack positions is an ability of a Fighter and Bombers.

7) Thanks to Salmo and Kodiak I have tidied up some coding which may help also. Thanks Guys.



I have been running the game for a week and with latest patch it was very smooth.

With the removal of all objects except Capped AI planes and a scaled approach that sees them drop away as more humans take over. This should appease the gods of online multiplayer loading times.

I will be running my PC as server for the rest of the week as I clean up the .cs file. If you have some spare time please jump on and have a test.

If all is well then I will ask Bliss (one last time) if he could give it a go on the main server and see if it can take 40+ people. I hope my mission has not been causing too much problems in the past.

If not I will call it a day on this and throw to the community to have as a LAN and small 1-16 online hosting game.

I want to get back to flying :salute:

ATAG_Wolf

ATAG_Septic
Aug-06-2012, 04:53
This sounds like great work Wolf.

I'm a little sad to hear even a suggestion the mission cannot be made to run and evolve though. This is where the future of the game is for me, especially in this theater.

I'm ignorant of the difficulties so can only offer desperate cheering from the sidelines in the hope that those with the knowledge can give informed encouragement.

I'll get on your server as much as I can and offer feedback of course.

Septic.

Dutch
Aug-06-2012, 07:13
If not I will call it a day on this and throw to the community to have as a LAN and small 1-16 online hosting game.

Please don't do this Wolf. Seriously.

I'd much prefer that if your latest modifications don't resolve issues to people's satisfaction that the mission is kept 'in the box' for when the game code or our pc's or our ISPs or all of these will cope with it.

Or being optimistic, maybe when a new 'official patch' comes out many of the issues will be resolved......

But by all means get some stick time in. :D


Wolf -> :banghead:

Doc
Aug-06-2012, 09:03
The net code is lacking. It's must not be as high a priority as it needs to be.:salute: I loved your mission and wish the game was far enough long to have it in rotation.

Wolf
Aug-06-2012, 09:10
Please don't do this Wolf. Seriously.

I'd much prefer that if your latest modifications don't resolve issues to people's satisfaction that the mission is kept 'in the box' for when the game code or our pc's or our ISPs or all of these will cope with it.

Or being optimistic, maybe when a new 'official patch' comes out many of the issues will be resolved......

But by all means get some stick time in. :D


Wolf -> :banghead:

update 06.08.2012 night
Don't worry I have the original safe and sound so if things improve it can be re-tried.

Meanwhile tonight I implemented a new bit of scripting.

Radar rebuild.
Radar rebuild feature and similar features for other ground objectives goes like this.
You are in a German bomber and you want to take out British radar comms. Well now u can. You will get bonus points. But the British will rebuild the radar over time and it will be repaired and active again. Due to original radar placements destroyed the radar will be built next to old one.

This coding enables me to remove loaded static objects when destroyed. So it keeps the map clutter free.
This feature keeps objects clear of the map until needed and improves loading times. keeps only the active objects on map.

It also paves the way for my next part to the mission. STAGES

STAGES is now possible cause I can choose to keep or remove objects during game to change the war fronts while keeping an overall limit of static objects at a desired count.

Mission is up for testing now. Hint... Try bombing DUNKIRK Radar in the British side of map. To test feature above. Tomorrow I will apply to other radars.

:salute:

Wolf
Aug-06-2012, 09:11
The net code is lacking. It's must not be as high a priority as it needs to be.:salute: I loved your mission and wish the game was far enough long to have it in rotation.

The changes I am doing now are to hopefully get it back into rotation. :geek:

Blackdog_kt
Aug-06-2012, 10:52
I'm sorry to hear the netcode is not yet up to scratch to make all the work you've put in shine.

I do have a small suggestion however. If despite your changes the mission still remains slow, would it be worth a shot to have a version with no AI flights and leave it to the players? Now that the bombsights are fixed a lot of people will be itching to fly missions with more level bombing objectives and what you have built for us seems just right :thumbsup:

Wolf
Aug-06-2012, 16:36
I'm sorry to hear the netcode is not yet up to scratch to make all the work you've put in shine.

I do have a small suggestion however. If despite your changes the mission still remains slow, would it be worth a shot to have a version with no AI flights and leave it to the players? Now that the bombsights are fixed a lot of people will be itching to fly missions with more level bombing objectives and what you have built for us seems just right :thumbsup:

Hi Blackdog_kt

Yes of course. I have re-coded the mission and removed all Non plane AI already and for AI flights I have put a CAP in place. If the CAP is to high I can reduce it 50% (no more than 20 AI at one time) which will be more than adequate.

But what I am doing right now is putting in a second step..

Step 1 = If 1-6 players online then everything active
Step 2 = 6 - 10 players online then CAP total AI at 40 or 4 groups.
Step 3 = > 10 players online then CAP total AI flights at 20 (or 10) and 2 groups.

This will all be ready for this weekend. Right now I think people are testing on my PC

Bomb Dunkirk Radar and repairs take place till it is finally rebuilt .

Also added new bomber/fighter objectives. Destroy random Early warning outposts.

Wolf
Aug-08-2012, 00:37
Update: 08.08.2012
Been working offline with slimming down my mission for re-release as a fast loading mission.

Removed 3000 lines of code
Refined some code for streamlined reading
Removed AI moving Supply
Removed AI moving Trains
Reduced size of Patrols and Patrols now stop if more than 6 players are joined.
Introduced CAP on AI flights and Groups. Once CAP of 6 Groups or 14 AI on each side is reached. No more AI missions can be called. Once below 14 then you can call a mission which may bring in 8 or 14 new bombers or AI. This forces each side to try and destroy as many of AI as possible.
Improved Points scheme & Supplies
Added a Supply call where if you have enough supply you can call a Blitzkrieg or Large Wellington bomber attack on the other team. If bombers survive then your team is rewarded. If 80% are shot down then you suffer.
Added new Bomber only missions (Early Warning Out-Posts)
Added Destroy and rebuild of Radars on English side. (German later)
Added more hidden objectives (Destroy a fuel depot or factory at a city and you may be rewarded (*Wink*).

I have one major thing to do over the coming couple of days and that is introduce Stages.
Right now I know the mission loads 3202 static objects (you can now check this with my in-game menu).
I want to introduce stages to the mission so start with maybe 1000 objects.

Stage2: As they are destroyed or Points/ scoring is reached then the next stage uploads another 500-1000 objects. This boosts the destroyed Flack and objectives. So there may only be 1500 or so objects instead of 3202.

Then stage 3 another 500-1000 to bring me up to original 3202 units used, But noted now as many have been destroyed and removed there may be far less on the map. Makes for faster loading times. So while the mission will use all 3202 units over the course of the mission, you no longer have to load all 3202 at once when you join the game.

Anyway, the coding is in for the above, I just have to break up the original 3202 in the mission file into several smaller packages.


Will someone get me a Damn COOKIE!

One last thing if you have read this far.

Bomber guys like Keller. If you have a mission or a design you want in as a special mission you can call (if you have enough supply). Send the .mis file to me and I will put it in.
If you have an AI or NON AI mission then send it.
Your limit is 1-2 AI fighter support if you put them in.

ATAG_Septic
Aug-08-2012, 04:47
Update: 08.08.2012
Been working offline with slimming down my mission for re-release as a fast loading mission.

Removed 3000 lines of code
Refined some code for streamlined reading
Removed AI moving Supply
Removed AI moving Trains
Reduced size of Patrols and Patrols now stop if more than 6 players are joined.
Introduced CAP on AI flights and Groups. Once CAP of 6 Groups or 14 AI on each side is reached. No more AI missions can be called. Once below 14 then you can call a mission which may bring in 8 or 14 new bombers or AI. This forces each side to try and destroy as many of AI as possible.
Improved Points scheme & Supplies
Added a Supply call where if you have enough supply you can call a Blitzkrieg or Large Wellington bomber attack on the other team. If bombers survive then your team is rewarded. If 80% are shot down then you suffer.
Added new Bomber only missions (Early Warning Out-Posts)
Added Destroy and rebuild of Radars on English side. (German later)
Added more hidden objectives (Destroy a fuel depot or factory at a city and you may be rewarded (*Wink*).

I have one major thing to do over the coming couple of days and that is introduce Stages.
Right now I know the mission loads 3202 static objects (you can now check this with my in-game menu).
I want to introduce stages to the mission so start with maybe 1000 objects.

Stage2: As they are destroyed or Points/ scoring is reached then the next stage uploads another 500-1000 objects. This boosts the destroyed Flack and objectives. So there may only be 1500 or so objects instead of 3202.

Then stage 3 another 500-1000 to bring me up to original 3202 units used, But noted now as many have been destroyed and removed there may be far less on the map. Makes for faster loading times. So while the mission will use all 3202 units over the course of the mission, you no longer have to load all 3202 at once when you join the game.

Anyway, the coding is in for the above, I just have to break up the original 3202 in the mission file into several smaller packages.


Will someone get me a Damn COOKIE!

One last thing if you have read this far.

Bomber guys like Keller. If you have a mission or a design you want in as a special mission you can call (if you have enough supply). Send the .mis file to me and I will put it in.
If you have an AI or NON AI mission then send it.
Your limit is 1-2 AI fighter support if you put them in.

This deserves a full pack of figgy-duffs, a great dunker by the way, thanks and great respect Wolf for all this work.

Septic.

ATAG_Colander
Aug-08-2012, 11:07
Indeed :salute: Wolf.

I know how it feels to take the time to write 1000's lines of code only to see that effort not used :(

Thanks for all your efforts!

:salute::salute::salute::salute:

ChiefRedCloud
Aug-08-2012, 11:16
If you'll pardon my saying this ... God bless you and your talents and your contribution to our enjoyment and past time ... namely Flying CloD.:thumbsup:

Dutch
Aug-08-2012, 11:22
:)

Good luck Wolfie, can't wait to see if this one 'gels'. :thumbsup:

ATAG_Colander
Aug-08-2012, 11:25
HEHEHEHEHE I have to share this one!!!
http://farm3.static.flickr.com/2359/2534644455_4cb78c0d2c.jpg

Dutch
Aug-08-2012, 11:28
900

:)

ATAG_Bliss
Aug-08-2012, 22:49
Can't wait to try this one again :)

Well, can't wait till the game's fixed either :PP

It's a shame all the stuff you have to do in this game just to get around some serious issues.

Wolf
Aug-08-2012, 23:19
900

:)


Just looking at last nights game log. Not much happened as not many joined. I left my PC running overnight to see if anyone wanted to test new version.
But lets see how septic did with his mission....

Well while a guy called -Mik- was flying round downing Wellingtons "Bomber Group 5 of 6 destroyed!!!" he never quite got to 6 of 6 to get bonus scores and supply.
There was a bit of a win as points were awarded for downing 30% thn 80% of the group.

So that left the skies clear for ATAG_Septic. He checks his supplies in menu then calls up a bombing mission (No AI) Human only.
"Bomb Whitstable Railway station (AU25). 45 mins left.. " I searched the log.. but looks like Septic Failed :salute: for your effort Septic.

Raven joined a fresh game at 5ish in the morning. Checked his menu's then thought he could do better than Septic at defending against a bombing run... Since Raven was in a fighter, the Ground mission he called was Human only I guess those bombers never came....

Good to see that if server left to its own devices then the AI play an even war more or less. So the main influence comes from Human interaction.


[01:20:47] Server: ATAG_Septic joins the server.
[01:20:51] Server: ATAG_Septic will fly for the Blue forces.
[01:20:52] Server to [ATAG_Septic]: Welcome ATAG_Septic! Check your tasks by using menu (TAB-4)!
[01:27:20] Server: British Aircraft: WellingtonMkIc destroyed - Team scores now: RAF 390- LW 220
[01:29:21] Server to [ATAG_Septic]: 45 supply deducted from your teams supply. Current supply: 85
[01:32:46] Server: English Bombers!!! ETA 10 mins over Dover @15,000ft.
[01:32:46] Loading mission ...
[01:32:46] Server: OnMissionLoaded: 21
[01:32:47] Mission loaded. time = 0.464
[01:35:21] Server: Bomber Group 2 of 6 destroyed!!!
[01:35:21] Server: British Aircraft: WellingtonMkIc destroyed - Team scores now: RAF 844- LW 40
[01:40:16] Server to [ATAG_Septic]: Currently no mission ongoing
[01:40:36] Server to [ATAG_Septic]: New Ground mission is starting
[01:40:36] Server: New mission (Ground) loading
[01:40:36] Server: 15th July 1940 - New Orders available (Menu TAB-4-4-3)(GroundMission ID5)
[01:40:36] Loading mission ...
[01:40:46] Server to [ATAG_Septic]: Bomb Whitstable Railway station (AU25). Time left: 45mins.
[01:41:17] Server to [ATAG_Septic]: Bomb Whitstable Railway station (AU25). Time left: 45mins.
[01:41:29] Server: AI in a Wellington (), -MiK-s Bf 110 C-7 () killed the Observer of a Wellington () (AI).
[01:41:29] Server: Bomber Group 5 of 6 destroyed!!!
[01:41:29] Server: British Aircraft: WellingtonMkIc destroyed - Team scores now: RAF 874- LW 90
[01:41:29] Server: Wellington () (AI) was shot down by 4 cm FlaK 28, 8.8 cm FlaK 37, AI in a Wellington (), -MiK- in a Bf 110 C-7 ().
[01:41:58] Server: English Bombers!!! ETA 10 mins over Dover @15,000ft.
[01:41:58] Loading mission ...
[01:41:58] Server: OnMissionLoaded: 23
[01:41:59] Mission loaded. time = 0.471
[01:44:50] Server: British Aircraft: WellingtonMkIc destroyed - Team scores now: RAF 874- LW 120
[01:49:46] Server: Bomber Group 3 of 6 destroyed!!!
[01:52:21] Server: English Bombers!!! ETA 10 mins over Dover @15,000ft.
[01:55:24] Server: The crew of an AI Wellington () bailed out.
[01:55:49] Server: Bomber Group 1 of 6 destroyed!!!
[01:59:33] Server: British Aircraft: WellingtonMkIc destroyed - Team scores now: RAF 964- LW 190
[02:00:15] Server: Bomber Group 2 of 6 destroyed!!!


[05:53:46] Server to [I/JG11_Raven]: 1 of 10 German Bombers Groups Downed :: 0 of 10 English Bombers Groups Downed
[05:53:58] Server to [I/JG11_Raven]: Show current supply status
[05:53:58] Server to [I/JG11_Raven]: LW supply at 0
[05:54:08] Server to [I/JG11_Raven]: Score now is - RAF 650 :: LW 30
[05:54:25] Server to [I/JG11_Raven]: New Ground mission is starting
[05:54:25] Server: New mission (Ground) loading
[05:54:25] Server: 15th July 1940 - New Orders available (Menu TAB-4-4-3)(GroundMission ID6)
[05:54:25] Loading mission ...
[05:54:35] Server to [I/JG11_Raven]: CAP over Faversham Rail Yard (AT24). Time left: 45mins.!

Wolf
Aug-09-2012, 03:04
Good News Everybody!


Well done Septic below. I am off home now.

Mission will be up in about 2 hours time. 8pm Melbourne Time. i need an hour to check things :)

ATAG_Septic
Aug-09-2012, 03:09
It was a lot of fun actually :)

I wanted to try level bombing in an 88 but didn't take the time to create a route to target figuring I'd wing it.

I managed to navigate to target unscathed despite attracting the attention of several flak emplacements on the way. The server had a populated feel, I spotted large bomber formations and single aircraft. I was able to find the target but my first run was useless and I had to head towards London to turn and try again. On my second run I couldn't find the target, so decided to bomb an airfield. I managed to drop my bombs but Manston was completely safe, as I was aiming at it.

Great fun,

Septic.

Wolf
Aug-09-2012, 04:53
Good News Everybody! Channel Command is ready!!!!

Finished coding in the stages and adjusting all the 3202 ojbects to import in a spread over the 5 stages. Bit of a radical approach and hope u like it.

The Stages are built in so as each side progresses, if you are scoring more than the other team, than it triggers the other side to increase its Air defences. So the more you do bombing missions, shoot down fighters or meet objectives and earn points the harder it is going to get for your side.




Mission is up now on my PC For final checks. I need an to check things before final release and the balance of defenses at each of the 5 stages. So feel free to try it out over the next to days.

Feedback only makes it better.

9./JG52 Jamz Dackel
Aug-09-2012, 08:32
Nice work..looking forward to completely blowing my mates out, forgetting about going out and looking at girls with hardly anything on cuz its all about trying this out....

Be sure

Dutch
Aug-09-2012, 10:55
Just ran a quick Blenny mission over to Frogland - ahem - France, called up a ground attack mission which said 'go bomb the thingy in BD17'. So I set off and checked briefing and it said 'the jerries have just built a defence doo-dah at the Frog Point - ahem - French Point, so you can bomb that too if you wish. I tried to find the defence doo-dah but it was obscured by cloud, went down and saw some flak guns, then the screen went black. :ind:

Took off again and again headed for BD17, couldn't find the target from 6000ft, but that just my crap navigation, so bombed a deserted airfield very accurately. On the way home came across a flight of those Condor jobs and shot one down - with a Blenny! :)

Looking good Wolf, but then it always did. :thumbsup:

Wolf
Aug-09-2012, 16:03
Just ran a quick Blenny mission over to Frogland - ahem - France, called up a ground attack mission which said 'go bomb the thingy in BD17'. So I set off and checked briefing and it said 'the jerries have just built a defence doo-dah at the Frog Point - ahem - French Point, so you can bomb that too if you wish. I tried to find the defence doo-dah but it was obscured by cloud, went down and saw some flak guns, then the screen went black. :ind:

Took off again and again headed for BD17, couldn't find the target from 6000ft, but that just my crap navigation, so bombed a deserted airfield very accurately. On the way home came across a flight of those Condor jobs and shot one down - with a Blenny! :)

Looking good Wolf, but then it always did. :thumbsup:

"find the defence doo-dah but it was obscured by cloud" Aaaaah Yes that is a small outpost of made up of a low level observation Baloon and a couple of guns. Early warning post. You can take that out with a fighter or a bomber. That is a soft target for all players. You do know that most of Calais Port is targets .. If you carpet bomb there you are going to get lots of points ;) Same with Sittingbourne

Dutch
Aug-09-2012, 16:42
Oh yeah yeah, Calais is an easy target. I wanted to try something more difficult. And it was. :ind:

Functionality was great though mate. Everything seemed to work as it ought to. Lots of AI were busy taking eachother out while I was alone on the server. It's a shame we can't test how the AI reduces as players come onstream, but that's not gonna happen until it's up on server 1 I suppose.

All seemed fine to me today, though. :thumbsup:

ATAG_Septic
Aug-09-2012, 17:24
Good News Everybody! Channel Command is ready!!!!

Finished coding in the stages and adjusting all the 3202 ojbects to import in a spread over the 5 stages. Bit of a radical approach and hope u like it.

The Stages are built in so as each side progresses, if you are scoring more than the other team, than it triggers the other side to increase its Air defences. So the more you do bombing missions, shoot down fighters or meet objectives and earn points the harder it is going to get for your side.




Mission is up now on my PC For final checks. I need an to check things before final release and the balance of defenses at each of the 5 stages. So feel free to try it out over the next to days.

Feedback only makes it better.

Just had another sortie. Chose Hurricane intending to make a nuisance of myself and maybe ping some storage tanks in Calaise. I checked missions though and there was one incoming JU88 raid expected Angels 11, Folkstone heading Canturbury, so I went on defense. I saw three flights of bombers at long range, one was low 88s and very tempting but I left them and closed to what I thought the most likely contacts for the mission but they turned out to be 111s, nasty gunners. My aiming was dreadful but got some hits. Was suddenly joined by two or three spits. I suspect they were human as there were others on the server. I had to land due to some damage but it was great fun.

I kept my eye on GPU and Vram usage and both stayed low. Vram about 1100 to 1300, GPU chugging away at ~35% most of the time, all smooth.

The only very slight criticism I can offer is that there's still sometimes too many radio messages, might be historical though and some of them are very good.

Thanks again, looking good!

Septic.

Wolf
Aug-09-2012, 17:32
Thanks Septic. I had a lot of people on thru the night. I will take the logs to work and look thru it line by line to see if there are any issues. Thanks for testing and glad u had fun.

The reports from everyone so far is that fps has been high, CPU and vram low.

its looking good :)

Dutch
Aug-09-2012, 18:07
Ah yes, forgot about the techy side of stuff. I didn't notice anything at all bad re FPS, stuttering or anything. Seemed very smooth, but of course I was alone on the map at the time, human being-wise.

Wolf
Aug-12-2012, 07:49
Channel Command is uploaded and ready to start as a dedicated mission not in rotation on server 2.

Note: I have changed clouds down a notch for start to ensure that everyone has high Fps. Maybe in a week we can switch clouds up again to really kick in the atmosphere.

Anyway I think you are all in for a treat. :salute:



In latest test I was on ATAG 1 when 56 people were on and matched the frame rates to Channel command and my fps were higher due to some tricks and changes. So if we get 50 on channel command then we should see good fps. Example I was getting 65-70 fps.

Time will tell. So come on ATAG admin.... :PP

Dutch
Aug-12-2012, 07:56
Channel Command is uploaded and ready to start as a dedicated mission not in rotation on server 2.

Sorry for being thick Wolf, but do you mean it's on Server 2 constantly? Is server 2 now beta patched???

Only I've just had a look and server 2 isn't listed, but your server is.

9./JG52 Jamz Dackel
Aug-12-2012, 08:48
Sorry for being thick Wolf, but do you mean it's on Server 2 constantly? Is server 2 now beta patched???

Only I've just had a look and server 2 isn't listed, but your server is.

Dutch I think he means it uploaded ready but the server admins need to actualy start it...I highlight the word 'think' though :)

Wolf
Aug-12-2012, 10:10
Dutch I think he means it uploaded ready but the server admins need to actualy start it...I highlight the word 'think' though :)

Correct. I have patched the server 2. But it is running Mech Warrior and il2 1946 right now. So I will wait for watchman to say it is ok to stop other games before we fire up il2 COD on server 2 so you can see it in the list once more.

once up it will just have one game in rotation on its own.

Dutch
Aug-12-2012, 10:24
Ah, roger. Thanks for clearing that up chaps. :)

Wolf
Aug-12-2012, 22:18
_RAAF_Naz , Thanks for flying on the mission last night. Got a lot of good testing done.


Cheers!

Was awesome taking apart the Wellington group with the 110's

:salute:

ATAG_Naz
Aug-13-2012, 02:25
No worries mate, it was my pleasure. :thumbsup:

Feels kinda dirty shooting down Wellingtons though given I normally fly for King and Country . :getaway: :)

Wolf
Aug-13-2012, 20:01
14.08.2012 Channel Command Starts Tonight!!!

8pm Melbourne Australia Time

:salute:

Wolf
Aug-13-2012, 20:05
Good news Everybody,

ATAG_WatchMan has been kind enough to put il2_1946 and Mechwarrior on hold for the moment on Server 2. That frees it up to try the new Channel Command.

Tonight ATAG Server 2 will once again be on the server list and will be dedicated to Channel Command and other new Test missions coming through.

We are also looking at brining Bomber Night back and so Server 2 will be good for this also. Coding is complete and I am building 6 special coop missions. Will expand later and explain later.

Note: Much has changed with Channel Command in the back ground and in mission since first release. I have stored the original files in all their glory in the hope that one day the Online can take the volume of goings on.

Whats New and improved and Radical about new Mission?

Stages of Defence: As each side gain more points the opposition will increase its air defences. (Some may experience a slight stutter on Stage increase).

Over 200 Objectives:
Almost everything (soon to be everything) placed on the map (Non-standard) is treated as a minor objective. Even some towns in special Ground missions are objectives (Level the town of )

Factories, Flack, Bombers, Static craft.etc.. everything is now an objective. But you dont just destroy one and get the objective. So Ground objectives can be completed or in partial by fighters also on some soft targets like flack or random vehicles in towns or Forward Outposts (Generals meeting).
You must destroy a % of that group to get objective.


Barrage Balloons are not objectives so leave them alone. They look so nice  But their wires are deadly

Bombers: & Targets
With Bombers and factory areas there are multiple stages of destruction before you reach your objective. So Bombers go in groups if you can.
Sittingbourne and Port of Calais are main (Multi) Objectives but there are many others around the map (Over 200 hidden objectives). Not all have to be completed, but if you bomb something you may be lucky to add to the tally of completed objectives.

Scoring and Objective targets and counts are all in the Menu Tab-4-8-

Fighters: If bombers do damage your team will lose points or Supply points. You could run out of your precious 109-4-E ;) or spits.
But if you down 30% or 80% you may earn bonus points .

Penalties:
Abandon your plane in flight, Land in enemy territory or Crash your plane and you will lose that plane from your supply. Take care of it and return to friendly soil and you will be rewarded.

One last note: Dont approach bombers from behind slowly, that is noob and you wont last long. So dont complain the bombers are killing you. They are not 100% accurate but they are good.

Good luck Gentleman!
:salute:

Dutch
Aug-13-2012, 20:42
Wibble.:stunned:

Eh? :recon:

Yer jokin and pullin me pisser. :ind:

How come there isn't a fanfare emoticon? :PP

Ah well.............................'Tie me Kangaroo down Sport, tie me Kangaroo down!' :goofy

Ivank
Aug-13-2012, 23:34
Thankyou for all the effort Wolf and ATAG.

Will be on tonight Aus time.

ATAG_Naz
Aug-13-2012, 23:48
Beauty...See you tonight fellas :thumbsup:

Doc
Aug-13-2012, 23:59
Can't wait to see what it's like!

Wolf
Aug-14-2012, 00:02
Server 2 and Channel Command is up!!!!

It takes about 10 seconds for Menu to be active once you spawn. So Start your engine or something then press TAB.

Wolf
Aug-14-2012, 09:33
Server 2 and Channel Command is up!!!!

It takes about 10 seconds for Menu to be active once you spawn. So Start your engine or something then press TAB.

Ivank
Aug-14-2012, 20:46
Love the concept. It will take time to understand all the interactions and what is going on.

I am regularly rebuked :) for getting airborne without permission and costing my side a few points. I don't fully understand the reason behind this. If a mission is already running ... like CAP Manston railway yards then I would presume that getting airborne to get on CAP ASAP would be the right thing to do ?

Great idea with the resources management in that getting your aeroplane back is important to maintaining availability.

ATAG_Knuckles
Aug-14-2012, 21:15
I had a go today with the Blenheim. Love the different targets that rotate. No problems but I certainly hope we can get enough interest. I'm always afraid the majority are the ones that just want to dogfight and not have anything to do with teamwork or planning

ATAG_Snapper
Aug-14-2012, 21:51
I flew Channel Command on Server #2 earlier today for two hours. There were just a few of us on, so it wasn't much of a test but I'm still pleased to say there were no CTD's, lag, etc. Framerates remained fairly constant and steady, including when I engaged a large formation of AI Stukas with my Spit I. I still have to play with the menus a bit to get best use of 'em, but they all seemed to be functioning as I putzed around in them.

There were a few ghosts that disappeared as I drew closer, but the radar sightings seemed accurate enough. I was actually able to make a few successful interceptions (the Stukas, a couple of AI 109's) with a little help from the flak as "locators". Really like the barrage balloons -- have to pay attention when taking off and landing! :thumbsup:

Catseye
Aug-14-2012, 22:23
Channel Command is uploaded and ready to start as a dedicated mission not in rotation on server 2.


Time will tell. So come on ATAG admin.... :PP

S! Wolf,
Love the Channel Command mission sets.

Is it possible to have 401 squadron Hurricanes at Croyden?
It would do our squadron a big favour if you could. We could then fly with our set aircraft ID's.
No.401 flew Hurricanes and Spit. 1's out of Croyden and we model our virtual squadron after them.

Thank-you for the hard work setting up Channel Command. it's going to be great for our squad.

Regards,
No.401_Catseye

Wolf
Aug-14-2012, 23:50
S! Wolf,
Love the Channel Command mission sets.

Is it possible to have 401 squadron Hurricanes at Croyden?
It would do our squadron a big favour if you could. We could then fly with our set aircraft ID's.
No.401 flew Hurricanes and Spit. 1's out of Croyden and we model our virtual squadron after them.

Thank-you for the hard work setting up Channel Command. it's going to be great for our squad.

Regards,
No.401_Catseye

Sure! Why not. It actually becomes active in Stage 2 Defence. But I will make it active from the start.
Will put it in tonight. It will say this below. One or the other...

Will give you a couple of barage balloons and some ground Life also ;). I will steal it from another airfield which others do not use so overall objects don't change.


"Croyden - No. 401 Sqn (Hurricanes & Spit1's)" 1 144967 256297 0 1 1 1 gb RAF_Fighter_1939 BoB_RAF_F_401Sqn_Early

Or below

"Croydon - No. 401 Sqn RCAF (HurricaneRotol)" 1 144967 256297 0 1 1 1 gb RAF_Fighter_1939

Wolf
Aug-15-2012, 08:15
Cats eye

The 401 does not seem to be in the list.

However, you now have cordon available for your members. I will add in a mission soon that bombs the crap out of u or factories near by . Hope u can defend.

:salute:

Catseye
Aug-15-2012, 15:56
Super stuff Wolf!!
Looking forward to some factories in the area being set up as targets.
Intercept, land, go to the pub in London. Sounds good.

My thanks again,
I'll pass this info on to No.401

Regards,
No.401_Catseye

Wolf
Aug-15-2012, 18:50
Hi all, Update: 16.08.2012

The Mission has been up for 48 hours now on Server 2 and while there has been low numbers on the server, the good news so far is this.

Mission runs on its own with no issues over the 48 hours,
Fast loading times and high FPS.
No CTD reported since last minor adjustment to mission (I took out Patrols for now).
Intercepts trigger and work well.
All sub missions / Targets load fine.
All Menu and Objective work.
Stage Defence increases work fine.

All systems nominal! :salute:


Hopefully as the weekend comes more people will get on and have a go as word spreads of stable mission.

StiC
Aug-15-2012, 19:24
Cats eye

The 401 does not seem to be in the list.

:salute:

In game it is listed as No.1 Squadron RCAF (Canadian).
Historically it was not called 401 until sometime after the BoB.
Thanks for doing this for us.

StiC

Wolf
Aug-15-2012, 19:30
In game it is listed as No.1 Squadron RCAF (Canadian).
Historically it was not called 401 until sometime after the BoB.
Thanks for doing this for us.

StiC

Oh ok. So I will change it to No.1 Squadron?

Ivank
Aug-16-2012, 01:25
Spent some time in Channel command this afternoon (Au time). Ordered up a Low level defence mission from RAF perspective.
Mission was to Lo CAP shipping between Dover and Manston. No Shipping there. I did see some Ghost surface contacts though.
Patrolled for 30 mins or so however no Luftwaffe turned up. Eventually climbed up and found a Gaggle of DO17s at around 15,000ft which I dont
think anything to do wit the called mission.

When you call up a Mission are you meant to sit on the ground until you get Directed to Take Off ?

Wolf
Aug-16-2012, 01:41
When you call up a Mission are you meant to sit on the ground until you get Directed to Take Off ?

Nope. Clearence for take-off is not working at the moment. Just take-off. You may get yelled at over the radio (Just ignore it).

As for that mission, I am aware of that one. I did remove the ships, but There will be one back in there tonight as I let the English frigate loose from the back of manson to Patrol from Manston to St mary's bay and back. It is not on slow fire (So either destroy it or stay away from it).


As for that low cap of bombers. They do fly there, but they are not predictable and flu from French point to Target. I would patrol over Manston about 22-28 mins into mission and you will see them then. They are low, to try and avoid detection... I guess it is paying off.

:salute:

Warhound
Aug-16-2012, 01:59
I'm wondering about when you should request a mission as well.
Asked for a high level mission when still on the ground and was told to escort a Ju-88 flight at 6km height, which would be over Folkstone in 15minutes. So I took off and raced there.
But before I got anywhere near they were being shot down, then saw them near Dover with still 7 minutes remaining before they'd reach Folkstone and ended up escorting them to Sittingbourne.
They seemed to have spawned somewhere over the ocean to the east? So I guess you should only call for a mission when allready airborne and at height?

Menu, triggers etc all seemed to work fine, but the time to get to station after you call a mission seems a bit short..kinda expected they'd spawn over France and I could meet them at the French coast.

Def a mission that will mix things up and add a lot more depth to the server...can't wait to see it on server 1.
Maybe all us regulars could agree to join it en masse a few days ,tell people on server 1 to join server 2 ,same on ts...or even shut down server 1 during peak hours and "force" people onto server2?
The more testing we do now the less hiccups we'll discover later on, especially regarding bugs with high playernumbers.

Wolf
Aug-16-2012, 02:25
I'm wondering about when you should request a mission as well.
Asked for a high level mission when still on the ground and was told to escort a Ju-88 flight at 6km height, which would be over Folkstone in 15minutes. So I took off and raced there.
But before I got anywhere near they were being shot down, then saw them near Dover with still 7 minutes remaining before they'd reach Folkstone and ended up escorting them to Sittingbourne.
They seemed to have spawned somewhere over the ocean to the east?

Actually they all spawn from France over land. You are all used to having bombers spawn and fly direct to Target. The bombers all have different locations they start from, they navigate to different areas before headding across channel. Some even leave Bolougne, to english point, then up to Dover, then to Manston. 15 mins in a 109 is plenty of time to take off and get there. However, nothing stopping you from calling mission while u are in the air over England. Just be at the meeting place on time.


So I guess you should only call for a mission when allready airborne and at height?
see above. Call any time, just be at meeting place.


Menu, triggers etc all seemed to work fine, but the time to get to station after you call a mission seems a bit short..kinda expected they'd spawn over France and I could meet them at the French coast.
I have been able to make 2 bombing runs to complete mission with a 110 on a railway near sittingbourne. (I did cut it close with 3 mins).
For bombing missions, They are not designed to ensure you kill them every time. If you are in groups you will succedd but on your own, yes the time becomes a challenge but with good aim you can achieve 30% destruction or on smaller groups 80%.


Def a mission that will mix things up and add a lot more depth to the server...can't wait to see it on server 1.
Maybe all us regulars could agree to join it en masse a few days ,tell people on server 1 to join server 2 ,same on ts...or even shut down server 1 during peak hours and "force" people onto server2?
The more testing we do now the less hiccups we'll discover later on, especially regarding bugs with high playernumbers.

I agree :salute: I expect there will be a few more over this weekend or as word spreads. To get it on Server 1 All it takes is Admin to announce a time and they just copy the files and start the mission. It is a 60 sec. switch job to get it on Server 1.. Then if they want to stop it, they just remove it from the pool.

As it stays on Server 2 for no, it is good fo me to be able to make those small tweaks that prepare it for large players. So far it is going very well from a coding point. Volumes of players will be the test :)

Great feedback Warhoud. Thanks

Ivank
Aug-16-2012, 03:23
Went back and had another go. Same mission. Spent 40mins on CAP at Lo lvl between Dover and Manston. RTB after Mission timer went to zero. I didnt see any Lufties just 4 Blenheims.

Wolf
Aug-16-2012, 05:04
Went back and had another go. Same mission. Spent 40mins on CAP at Lo lvl between Dover and Manston. RTB after Mission timer went to zero. I didnt see any Lufties just 4 Blenheims.

I took a look at the log and the mission you called. The AI do take off and complete their objective.

Just so you know. It is a band of 3 JU88's they take off from Calais mark. Head over calais port and straight towards North of Dover cliffs. Just before dover cliffs they turn and head up folloowing the coast low to manston.

Ivank
Aug-16-2012, 05:10
Also from a game play point of view should the player be able to see Server messages like "Allied Intercept XX trigger released" ?

Wolf
Aug-16-2012, 05:20
Also from a game play point of view should the player be able to see Server messages like "Allied Intercept XX trigger released" ?

These are just on this week while I monitor triggers to ensure they all work. yes they will go very soon. (this weekend)

Ivank
Aug-16-2012, 06:38
I took a look at the log and the mission you called. The AI do take off and complete their objective.

Just so you know. It is a band of 3 JU88's they take off from Calais mark. Head over calais port and straight towards North of Dover cliffs. Just before dover cliffs they turn and head up folloowing the coast low to manston.


Good O ... I just need better eyeballs then :)

StiC
Aug-16-2012, 07:04
Oh ok. So I will change it to No.1 Squadron?

No, it's good as is, thanks.
Spent some more time on Channel Command last night. Excellent work.

Dutch
Aug-16-2012, 07:40
Spent a while on Channel Command yesterday. Was on my own on the server for most of the time. Called up some specific Blenny missions to Calais and a factory on an airfield to the south of Calais (forget the name).

Ended up destroying 2 of the 10 objectives in Calais, but not with bombs. The two fuel storage objectives were destroyed with my single forward firing Browning, which was spectacular in terms of explosions, but a little easy to achieve I thought. I also destroyed the factory on the airfield.

The disappointing part was that at the time there were 44 people on server 1, and just me on server 2. I really don't think this should be attributed to a lack of interest though. Just the fact that people go where there are the most players, and server 1 is what everyone is used to.

I had the frame rate counter going the whole while and averaged about 55 (v-sync on), with no problems when I bumped into a Staffel of Dorniers on their way home (shot one down!), but this was without any other human players. Load time was longer than for server 1, but acceptable.

The menu system may be a little complicated for some, which may put people off initially, but if I can work it out, anyone can. :D

Spread the word chaps. This mission needs attention. It's well worth it. I'd second the suggestion that we somehow arrange to get some numbers on server 2 for a thorough test.


Edit: Just been on server 2 with about 12 players on. Everything running fine, until I had a dreaded game crash. It was the game not responding in task manager, not the 'launcher'. Hmmmm..........Files sent to Mr Shevchenko.

ATAG_Knuckles
Aug-16-2012, 10:18
I agree with Dutch, but how are we gonna get people over to the new map ???? I still think there are way too many that just want a quick dogfight and are not interested in, strategy/teamwork :geek:

I am absolutely bored on the other map Bomber wise that is.

9./JG52 Hans Gruber
Aug-16-2012, 17:02
Tried to play channel command 3x on server #2 today and had launcher crashes. Everytime near the coast, twice over Calais shortly after take-off, once off Lympne after 45 minutes sweeping up/down the coast, while looking at barrage balloons. Also, airfield labels were still messed up.

9./JG52 Jamz Dackel
Aug-16-2012, 17:06
Tried to play channel command 3x on server #2 today and had launcher crashes. Everytime near the coast, twice over Calais shortly after take-off, once off Lympne after 45 minutes sweeping up/down the coast, while looking at barrage balloons. Also, airfield labels were still messed up.

Strange you say that as I had one today too after 5 min of flying and near those balloons...was OK the second flight once I rebooted my machine..why it still sees the dam game as running is beyond me..I cant even find it in task manager but cant run game again unless i reboot..

2nd flight I just didnt see a thing for 30mins

Wolf
Aug-16-2012, 17:20
There was an adjustment to all objects in that area last night which did not come into effect until mission ticked over and restarted.

Will see if it happens again. I have never experienced it myself.

As for the names of the airfields, I am not an historic buff or based in Europe. So if you can pm me with the airfield name and your issue with it I will be happy to adjust, but my placement of planes is specific for broad game play and wide use of different plane types.

Keep the comments coming as it helps to improve the game.

:salute:

ATAG_Naz
Aug-16-2012, 21:04
Hi Wolf

Just to let you know I had a crack last night from about midnight to 12.30 am Sydney time. All seemed to be working fine but three of us on TS all got game crashes within moments of each other. 2 of the guys (forgive me fellas for not remembering your names) both got launcher crashes over Calais - one in a Blenny, the other in a Spitfire. I then got a freeze/game lockup within aboutt 30 seconds whilst attacking a lone HE 111 in Kent. As I entered the games/TS I heard a couple of other guys on mentioning they had been getting crashes also.

I have not had any in flight game crashes for months previously.

Not sure if this helps or not,as i dont have any logs or more info for you unfortunately. but just FYI mate.

Cheers :salute:

Wolf
Aug-16-2012, 21:22
Hi Wolf

Just to let you know I had a crack last night from about midnight to 12.30 am Sydney time. All seemed to be working fine but three of us on TS all got game crashes within moments of each other. 2 of the guys (forgive me fellas for not remembering your names) both got launcher crashes over Calais - one in a Blenny, the other in a Spitfire. I then got a freeze/game lockup within aboutt 30 seconds whilst attacking a lone HE 111 in Kent. As I entered the games/TS I heard a couple of other guys on mentioning they had been getting crashes also.

I have not had any in flight game crashes for months previously.

Not sure if this helps or not,as i dont have any logs or more info for you unfortunately. but just FYI mate.

Cheers :salute:


Yeah I got a PM from Dutch and another guy, I think they were on with you. Dutch crashed 3 times over Calais Port but did not get the crash after game restarted and was in the same area.

Crash may have been down to me as I replaced 3 files that place objects in that area while the game was running earlier that night. Once the game mission restarted with the new files there were no more crashes.

But will monitor tonight and read the log from last night also and get on to play myself.

Maybe a Lesson there that i do not copy in the change with out restarting mission. ;) :doh:

Doc
Aug-16-2012, 22:17
Flew around on it just now on a Do-17 escort. Shot down 2 AI fighters deep inside England. They must have been trainees because they didn't move a muscle. Stayed nice and straight just like we like'em. :thumbsup:

9./JG52 Hans Gruber
Aug-16-2012, 23:03
As for the names of the airfields, I am not an historic buff or based in Europe. So if you can pm me with the airfield name and your issue with it I will be happy to adjust, but my placement of planes is specific for broad game play and wide use of different plane types.

It's all the blue airfields and has nothing to do with historical accuracy. The airfield descriptions do not match the aircraft available at the airfield. If I cursor over an airfield I'll see something like "Caffiers - III./JG26 (Bf109 E-1)" but then I click on the field and it will have Bf110's. Also, that same field will force III./JG26 markings on my plane which is a drag for movie making. Having poked around in the FMB some I think it's your spawn area names that need some cleaning up. For example, just name Bf109 spawn areas as Bf109 or Fighter and make all the 109 variants available E-1, E-3, E-4. While you're in there please remove the forced unit insignia for the airfields by changing that field to <any> as shown.

http://i153.photobucket.com/albums/s207/atp9697/spawnarea.jpg

Wolf
Aug-16-2012, 23:20
It's all the blue airfields and has nothing to do with historical accuracy. The airfield descriptions do not match the aircraft available at the airfield. If I cursor over an airfield I'll see something like "Caffiers - III./JG26 (Bf109 E-1)" but then I click on the field and it will have Bf110's. Also, that same field will force III./JG26 markings on my plane which is a drag for movie making. Having poked around in the FMB some I think it's your spawn area names that need some cleaning up. For example, just name Bf109 spawn areas as Bf109 or Fighter and make all the 109 variants available E-1, E-3, E-4. While you're in there please remove the forced unit insignia for the airfields by changing that field to <any> as shown.

http://i153.photobucket.com/albums/s207/atp9697/spawnarea.jpg

Oh that all. Okkie dokie! Will adjust tonight. Thanks for pointing it out. I thought people were complaining about matching historically. They never made it clear.

Thanks Notafinger!

Ivank
Aug-17-2012, 19:15
CTD after take off passing ballons at Calais lo level. Sat 18 Aug 0915 Aus Eastern time

Wolf
Aug-18-2012, 02:34
CTD after take off passing ballons at Calais lo level. Sat 18 Aug 0915 Aus Eastern time

Thanks,

kodoss and Dutch and wolverine and others who were getting a crash over or on approach to Calais.

I believe the issue is resolved.

The cause of the crash at some times and not others was due to a trigger in the area. Trigger was to spawn an intercept flight. But the trigger did not match the flight number and a few other things.

All triggers have been adjusted, checked, tested and working now. I was able to reproduce crash every time and now I get no crash. Update has been loaded to server 2 and live now.

Why did it happen some times and not others?
This was because of an overlay control that if a trigger was sprung already or that one in the past 10 mins then trigger would not activate and cause crash.

Balloons are back and not the cause of crash.

Happy flying on Channel Command!
Happy flying.

Warhound
Aug-18-2012, 14:28
Good work on finding and fixing the CTD Wolf.

Could a server admin put the mission in rotation on server 1 now it's been reasonably well tested?
Either in a permanent loop or in a rotation where it appears every other restart?
I'd love to fly it with people over the next 2 evenings, and it would also tell us if the mission is ready for primetime or not.

Pretty please with sugar on top (or 110oct fuel if Bliss is reading).

Tonka
Aug-18-2012, 16:20
Warhound, jump on server 2 mate, its been fairly busy lately, with a few of us preferring it server 1 now.

Still getting a CTD on approach to Calais Wolf. Can you confirm that the server has been restarted since the fix? 3 of us crashed in quick succession on approach to Calais Port from Manston.

Are the crash logs any use to you for diagnosis?

Huge thanks for the work so far by the way, its great fun flying your map, and has re-invigorated my will to fly in IL2! :salute:

Wolf
Aug-18-2012, 18:02
Warhound, jump on server 2 mate, its been fairly busy lately, with a few of us preferring it server 1 now.

Still getting a CTD on approach to Calais Wolf. Can you confirm that the server has been restarted since the fix? 3 of us crashed in quick succession on approach to Calais Port from Manston.

Are the crash logs any use to you for diagnosis?

Huge thanks for the work so far by the way, its great fun flying your map, and has re-invigorated my will to fly in IL2! :salute:

I will remove balloons from area as process of elimination it stopped crashing for me but some still get it. Poo!

Ivank
Aug-18-2012, 18:28
Just got CTD Calais as I hit the factory area at low level on the Eastern outskirts of Calais 0830 Hrs Sun 19th Aug Aus Eastern.
Not sure if its relevant but a 3 Ship (AI) BF109E3 were overhead Calais Southbound low level as well. I was outbound in a 110.

I have kept the crash logs if you need them.

The crash requires you to be right in close to Calais ... i.e. over the suburbs. Yesterday following a CTD I re flew but stayed clear of the Calais suburban area but still got airborne and landed back a Calais Marck by tip toeing back around the suburban area from the West through South to lands Calais Marck.

Warhound
Aug-18-2012, 21:09
Just ran into 2 bugs...

minor : taking off in a Ju-87 the server reports 45 supply points substracted ,but when landing it only reports 30 added back.
Think it might only be a text error as I took of with the supply at -145, and when I landed it was -145 again .

Major : After being shot down by 3 AI hurricanes near Dungeness and pressing Alt-F2 to look around in my parachute, the game wouldn't let me spawn into any plane.
Regardless of the plane type or airbase I picked the plane would vanish the instant I spawned, together with every building around me.
Couldn't switch sides either, it would ask if I wanted to leave my plane when clicking the red flag, clicked yes and then it would stay blue anyway. (Didn't seem to be due to lag as I waited 10 minutes and still nothing happened)
This bug persisted even after reconnecting and ATAG_Tonka confirmed he had the same problem earlier, plane instantly despawned and couldn't switch sides.
He couldn't recall if he had pressed Alt-F2 as well, but he did report seeing some "AI limit" messages when the bug happened.

Will be back on after the server restarts and test some more.


edit : Waited an hour and the bug is gone. Server didn't restart since according to Tonka, can pick any plane again and switch sides at will.

Tonka
Aug-18-2012, 22:30
Snip

I can confirm the de-spawning issue. When it happened for me i ended up flying offline for a while, before rejoining, but on the red side, so can't add anything to the apparent fixing of it an hour later.

I have seen server message's mentioning something about a Blue AI Limit Exceeded, so thought that might be related to being unable to spawn a new plane on the blue side?

Wolf
Aug-19-2012, 05:32
I can confirm the de-spawning issue. When it happened for me i ended up flying offline for a while, before rejoining, but on the red side, so can't add anything to the apparent fixing of it an hour later.

I have seen server message's mentioning something about a Blue AI Limit Exceeded, so thought that might be related to being unable to spawn a new plane on the blue side?

I fixed the Ai limit issue in menu and coding. It was in tick time and there was maybe a timing issue. Let me know if it happens again. But mission up and running now with fixes.

Tonka
Aug-19-2012, 18:11
:thumbsup:

Wolf
Aug-20-2012, 01:04
:thumbsup:

I made update last night on the back of Tonka not been able to get back in plane. it address two issues.

In past 12-18 hrs
Has anyone had a Crash to Desktop near Calais ?

or unable to get back into a plane once the AI limit is reached?

The Log for past 16 hours shows no issues or anyone saying they can not get in. :)

Warhound
Aug-20-2012, 01:46
Sorry but I didn't test last night, there were 50people on server 1 when I played and that was just too tempting not to join.
Will try n test a bit this evening.

Dutch
Aug-20-2012, 07:45
Took a Hurri over to Calais to test and flew around there for a while shooting things up, trying desperately to get the game to crash.

No problems whatsoever, until Kodoss snuck up behind and filled me full of lead. There were no balloons at the time (IIRC) if this helps.

JG52_Krupi
Aug-20-2012, 16:07
Joined server 2 and tried to take a video of a blenheim bombing run but was booted out and can't get back in... :grrr:

Restarting computer and trying again.

Wolf
Aug-20-2012, 18:35
Joined server 2 and tried to take a video of a blenheim bombing run but was booted out and can't get back in... :grrr:

Restarting computer and trying again.

I checked the server and there was a Heir:Mesh error. The 1c game could not find the mesh of an object. I am trying to capture this error for Narvy as ther what to fix it.

It is a looping error 6 times a second. It causes the log to be flooded with this and chews up resources so you can't join.

I located 1 object that was causing it, looks like there is one more in one of the small missions that loads. I think I know the one, so I will fix tonight.

Server is back up now anyway.

:)

Wolf
Aug-20-2012, 18:42
Big special thanks to SALMO last night for sitting up late with me to iron out a spawning and destroy bug that enables us to put CAPs on the max AI we want running in a mission.

SALMO was able to refine the code I had and at the last second before bed, I put in a time delay that makes it all work just perfect.

Now the mission has a CAP of 20 AI. If current limit is 15 and a mission spawns in 10 aircraft. the last 5 to spawn in will be destroyed as soon as they spawn and the CAP remains at 20. I updated the Mission menu to reflect this also. So if you are over the CAP when you try to load a mission it will tell you so.

BIG :salute: SALMO!

JG52_Krupi
Aug-20-2012, 19:46
Awesome, thanks Wolfy :D

Wolf
Aug-21-2012, 06:59
Update 21.08.2012. New to launch tomorrow

Bug fixes.

Some new features will be live in the mission tomorrow as I have a few spare hours after work. Would have been in tonight, but I sent home all but one file.


There will be 8 new missions or levels of defense for each side can that u call from the menu if you have enough supply.

4 new supply calls for fighters and bombers. These supplies actually deliver bombers to the bases. So if they are shot down before arrival then no supply.

Each supply mission above and the 4 below cost your team supplies.

4 new missions: example for Blue side.
1 blitzkrieg on London
2 Germans frigate patrol to Manson
3 German frigate patrol to forest on
4 German blockade of channel

Jugdriver
Aug-21-2012, 11:07
Time wise is Channel commander only being given a certain amount of time on server 2? I jumped in last night but the mission ended before I was able to get across the channel, I waited a few minutes for it to restart but did not see the server come back up.

JD
AKA_MattE

Wolf
Aug-21-2012, 17:28
Time wise is Channel commander only being given a certain amount of time on server 2? I jumped in last night but the mission ended before I was able to get across the channel, I waited a few minutes for it to restart but did not see the server come back up.

JD
AKA_MattE

No it is on there on its own for rest of this week while I get out all the little bugs that u can only test when there are 20 or so people on at once.

I have the log this morning and i checked it for you. But I did scan through the log this morning and I can confirm my fixes last night worked as the server went through 3 rotations over 15 hours with no errors.

i can see you in there and you entered as the 5 hours was up and mission ended in a tie.
the game restarted and it may have taken a few minutes to show on steam as Steam restarted at this time also. But i see others join a little later on.

so just bad timing on you joining sorry :)


[22:19:15] Mission loaded. time = 0.010
[22:19:35] Server to [AKA_MattE]: 30 supply deducted from your teams supply. Current supply:-30
[22:19:41] Server: No.401_StiC leaves the server.
[22:22:52] Server: Pilot of a Do 17 Z-2 () (AI) was killed.
[22:22:52] Server: Ventral Gunner of a Do 17 Z-2 () (AI) was killed.
[22:22:52] Server: Top Gunner of a Do 17 Z-2 () (AI) was killed.
[22:22:52] Server: Nose Gunner of a Do 17 Z-2 () (AI) was killed.
[22:22:52] Server: German Aircraft: Do-17Z-2 destroyed - Team scores now: RAF 530 LW 232
[22:22:52] Server: AI in a Do 17 Z-2 () was shot down by 3-inch 20 CWT QF Mk. I Stand-Alone C.
[22:24:02] Loading mission ...
[22:24:02] Server: OnMissionLoaded: 25
[22:24:02] Mission loaded. time = 0.204
[22:24:07] Server: British Bomber Attack!!!!!! Attack / Defend the Group (missionID tick2)
[22:24:12] Server: The match ends in a tie! No side scored 6000 points!!!
[22:24:12] S------------ BEGIN log session -------------
[22:26:11] 4>[22:26:14] battle stop
[22:26:14] 7>[22:26:14] ban ADD NAME Sniper IP 76.182.135.131
[22:26:14] 8>[22:26:14] mp_dotrange DOT 30
[22:26:14] 9>[22:26:14] timeout 45 f messages.cmd
[22:26:14] 10>[22:26:14]
[22:26:14] 10>[22:26:14] missLoad C:\Users\Administrator\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Dogfight\ATAG\Channel_Command \Channel_Command_NoPatrol.mis
[22:26:14] Loading mission ...

Wolf
Aug-22-2012, 07:03
Hello! Update 22.08.2012 :stunned:

Well looks like all bugs are out now. So just minor tweaks to do like speach. But nothing that craps the server.

Today I updated most missions and I am introducing some new aspects to the game. Menu 5 & 6

I have condenced the supply and added a value for each. Planes really do fly to the airports and if shot down then no supply.
Also below you will see the new missions or Strategic elements added. These require score points or supply.
Hope you enjoy!
:salute:

Server 2 is up so jump on and have a try.

Menu TAB-4-5-
"Show current supply status",
"Request Supply Bf109E3 & 3B in Calais-Marck (BA21) [Costs: 120 Supply]",
"Request Supply Bf109E4 & 4B in Calais-Marck (BA21) [Costs: 150 Supply]",
"Request Supply Bf110's & JU88s Tremecourt (BA21) [Costs: 160 Supply]",
"Request Blitzkrieg on London multi wave attack[Requires: Score > 300 ; Costs: 200 Supply]",
"Request ...German Friggate Attack on Dover... [Costs: 200 Supply]",
"Request ...German Friggate Attack on Folkeston... [Costs: 200 Supply]",
"Request ...German Friggate Attack on Manston... [Costs: 200 Supply]",
"Request ...Naval Blockade of Channel.... [Requires: Score > 1000 ; Costs: 500 Supply]",


Menu TAB-4-6-
"Show current supply status",
"Request Supply Blenheim's to Littlestone (AU21) [Costs: 60 Supply]",
"Request Blenheim & Hurricanes to Manstone (AW25) [Costs: 100 Supply]",
"Request Supply SpitfireI, Ia & Hurricane to Manston (AW25) [Costs: 80 Supply]",
"Request Supply SpitfireII, & 100Oct's to Manston (AW25) [Costs: 120 Supply]",
"Request RAF Bomber Wave attack on Calais & Boulogne [Requires: Score > 300 ; Costs: 200 Supply]",
"Request ...English Friggate Attack on Calais... [Costs: 200 Supply]",
"Request ...English Friggate Attack on Boulogne... [Costs: 200 Supply]",
"Request ...Naval Blockade of Channel.... [Requires: Score > 1000 ; Costs: 500 Supply]",

Wolf
Aug-22-2012, 19:20
Hey! if anyone is interested, I added a new feature to give stats duing the mission and periodic times. most of all it assists when reviewing the log to see what went on.

You can see when stages increase, when AI limits are reached and how many players are on and what objectives are met etc..

Unfortunately I can not post up the entire log as the txt file is 165K which is bigger then the 19K allowed. So here is a cut version showing some of the mission.

Here is a log of last nights 6.1 hours of play if you are interested :)

936

[15:20:14] Server: Mission Update and Statistics ever 10 mins
[15:20:14] Server: Mission has been running for: 06:01:45. (hh:mm:ss)
[15:20:14] Server: Players in game RAF 3 LW 2
[15:20:14] Server: Max AI Limit RAF 20 LW 20
[15:20:14] Server: Supply levels RAF 740 LW 30
[15:20:14] Server: Score now is RAF 2675 LW 1711
[15:20:14] Server: Air kills RAF 43 LW 62
[15:20:14] Server: Ground kills RAF 43 LW 62
[15:20:14] Server: Ground Unit Count: RAF 2085 LW 2085
[15:20:14] Server: Air Defence Stage RAF 2 LW 3
[15:20:14] Server: Objectives Complete RAF of 30
[15:20:14] Server: Objectives Complete LW of 30
[15:20:14] Server: 8 of 30 RAF Objectives Completed :: 16 of 30 LW Objectives Completed
[15:20:14] Server: 8 of 30 RAF Objectives Completed :: 16 of 30 LW Objectives Completed
[15:20:14] Server: 1 of 10 German Bombers Groups Downed :: 0 of 10 English Bombers Groups Downed
[15:20:14] Server: 1 of 10 German Bombers Groups Downed :: 0 of 10 English Bombers Groups Downed
[15:20:14] Server: 0 of 1 English Ships destroyed :: 0 of 1 German Ships destroyed
[15:20:14] Server: 0 of 7 Sittingbourne Factorys Destroyed. Targets Destroyed.
[15:20:14] Server: 0 of 10 Calais Port Factorys Destroyed. Targets Destroyed.
[15:20:14] Server: Special Thanks to SNAFU, Kodiak, SALMO & ATAG Group. Salute! ATAG_WOLF.

Doc
Aug-23-2012, 09:33
Hi Wolf. Was on server 2 testing and love what you've done to the mission. Really impressive!!! :thumbsup:

Jugdriver
Aug-23-2012, 13:07
Thanks for looking into that Wolf, now to get my squadmates in there!

JD
AKA_MattE

Jugdriver
Aug-23-2012, 13:55
Hey! if anyone is interested, I added a new feature to give stats duing the mission and periodic times. most of all it assists when reviewing the log to see what went on.
.

Hmmm, now this is really interesting, how detailed is the log? If the log is as detailed as the old IL2 log then there are some serious implications for campaigning where you can parse the log and use it for a linear campaign.

JD
AKA_MattE

Wolf
Aug-24-2012, 10:03
Well this is some of the info the log catches and reports every 10 mins



[22:32:04] Server: Mission Update and Statistics ever 10 mins
[22:32:04] Server: Mission has been running for: 00:00:01. (hh:mm:ss)
[22:32:04] Server: Players in game....................RAF 0.......... LW 0
[22:32:04] Server: AI planes in game.................RAF 0.......... LW 0 Limit set is 20 each side
[22:32:04] Server: Supply levels........................RAF 1499.......... LW 1499
[22:32:04] Server: Score now is.........................RAF 1499.......... LW 1499
[22:32:04] Server: Air kills................................RAF 0.......... LW 0
[22:32:04] Server: Ground kills..........................RAF 0.......... LW 0
[22:32:04] Server: Ground Unit Count:................RAF 1385.......... LW 1385
[22:32:04] Server: Air Defence Stage...................RAF 2.......... LW 2
[22:32:04] Server: Objectives Complete...............RAF of 30
[22:32:04] Server: Objectives Complete..............LW of 30
[22:32:04] Server: 0 of 30 RAF Objectives Completed.::............0 of 30 LW Objectives Completed
[22:32:04] Server: 0 of 30 RAF Objectives Completed................0 of 30 LW Objectives Completed
[22:32:04] Server: 0 of 10 German Bombers Groups Downed......0 of 10 English Bombers Groups Downed
[22:32:04] Server: 0 of 10 German Bombers Groups Downed......0 of 10 English Bombers Groups Downed
[22:32:04] Server: 0 of 1 English Ships destroyed......................0 of 1 German Ships destroyed
[22:32:04] Server: 0 of 7 Sittingbourne Factorys Destroyed. Targets Destroyed.
[22:32:04] Server: 0 of 10 Calais Port Factorys Destroyed. Targets Destroyed.
[22:32:04] Server: Special Thanks to SNAFU, Kodiak, SALMO & ATAG Group. Salute! ATAG_WOLF.

Jugdriver
Aug-24-2012, 11:24
I put in a sortie last night in an E3 and wanted to mention that the AI was very passive. I bounced a group of three Hurricanes and shot one down on the first pass and the other 2 kept flying in formation. On my second pass they broke before I got there but they had no team work and I shot them down with very little effort. Seems the online AI fighters are not as difficult as the offline AI fighters.

I do have a question for you Wolf, is it possible to ensure you have a ground attack mission assigned when choosing a random “Ground Missions Attack/Defend”. The reason I ask is that last night I spawned in with an E3-B wanting to do a Jabo sortie, and loaded a Random ground mission, but instead of sending me to attack I was told to defend a bridge. I like the idea of random targets, but I would like to choose whether I am attacking or defending. Is the only way to ensure you are attacking to just go for one of the main mission objectives?


JD
AKA_MattE

Wolf
Aug-25-2012, 17:35
I put in a sortie last night in an E3 and wanted to mention that the AI was very passive. I bounced a group of three Hurricanes and shot one down on the first pass and the other 2 kept flying in formation. On my second pass they broke before I got there but they had no team work and I shot them down with very little effort. Seems the online AI fighters are not as difficult as the offline AI fighters.

I do have a question for you Wolf, is it possible to ensure you have a ground attack mission assigned when choosing a random “Ground Missions Attack/Defend”. The reason I ask is that last night I spawned in with an E3-B wanting to do a Jabo sortie, and loaded a Random ground mission, but instead of sending me to attack I was told to defend a bridge. I like the idea of random targets, but I would like to choose whether I am attacking or defending. Is the only way to ensure you are attacking to just go for one of the main mission objectives?


JD
AKA_MattE

I have included both options in the Brief when you have selected a mission. So if you are in a fighter bomber (109-E3B , 4B, 110-c7) press escape and slect Breifing. in there It tells you the target the bombers are going for and other information, like what target the british are going for. This is done so if someone has started a bombing mission then any human fighters get told to CAP over the area the other team are attacking. but I willl look at this and see what I can change there area a couple of options.

I have been flying the 110 lately and this shits me also. So I think for Ground target mission I will adjust the screen display to show the target and alert fighters to provide CAP or attack target also.

Thanks MattE :thumbsup: Changes are now made

Catseye
Aug-26-2012, 23:05
A great big THANKS for turning off the engine temperature effects on the Spits and Hurri's. Finally, I got to fly them within their climb and speed reported specifications. Just Super!!! :salute:

Perhaps they could remain off for both sides until they are fixed - even on ATAG #1 server.

Cheers.
Cats . . .

Dutch
Aug-26-2012, 23:11
:)

Catseye nominated for third horseman of the apocalypse. :D (see sig)

Have you seen Keller's vid Cats??

Wolf
Aug-26-2012, 23:19
Here you go catseye. It explains it all in detail


http://youtu.be/sOi1Fd2rIpA

Jugdriver
Aug-27-2012, 00:01
LOL..


Thanks for making the changes Wolf, I would have tested it but I was having too much fun in the Spit and Hurri for just that reason.

JD
AKA_MattE

ATAG_Snapper
Aug-27-2012, 02:39
A great big THANKS for turning off the engine temperature effects on the Spits and Hurri's. Finally, I got to fly them within their climb and speed reported specifications. Just Super!!! :salute:

Perhaps they could remain off for both sides until they are fixed - even on ATAG #1 server.

Cheers.
Cats . . .

Hey Cats, tell us you're just messin' with us! :devilish:

:)

Catseye
Aug-27-2012, 12:17
Here you go catseye. It explains it all in detail


http://youtu.be/sOi1Fd2rIpA

Yup, saw this the other day. It's a hoot!
I remembered this when I got into a Spit 1 on ATAG 2 and saw that the rad lever didn't move and remembered reading a comment about the test in place on ATAG 2.

Now I'm spoiled! Just for the first time I realized how much constraint there is in flying the Red side with the current issues. I know that Blue also have theirs! Unfortunately, one of the key issues of removing the temp. constraints, is that I could fly forever well beyond what even a more realistic engine management fix would allow.
(Almost like flying the BF109 E4 at full throttle and adjusting the pitch only.) :PP

But there was great elation in getting to nominal cruise speeds and climb rates. Just "a vision of things to come".

Like Adolf said, "they just want realism", turning off the temp. constraints gets red closer to that "realism" in other areas of flying at the expense of tweaking a broken overheat model at the server level until patched/fixed.

I realize that having this initiated on ATAG #1 is a formula for Pandora's box to be opened. However, ATAG #2 might be worthy of continuing with test adjustments for both sides.

Remove the blue "rocket-ship" syndrome by locking all blue aircraft to fine pitch only. That should do it. :devilish:

Ah, the third horesman of the apocalypse - the end justifies the means?? I think we are all frustrated with elements of this sim and are trying to make the best of a bad but improving situation. Desperation initiates strange behaviour - even for me!:goofy

Cheers Guys,
Interesting topic and evaluation - all in the best interests of perfecting what we have and seeking common ground!
Well done!
S!
Cats . . .

ATAG_Snapper
Aug-27-2012, 14:52
942 Deactivate Engine Temperature Effects in Server #1??? 942

Don't even GO THERE!!! LOL (Hitler wasn't right on other things, too.....:D )

Thanks to some great help from a number of folks, we're unearthing a few things over at Server #2 that hopefully will lead to some positive changes for most, if not, ALL aircraft. It all depends ultimately if the MG devs are open to suggestion and willing to implement. I admit it's exhilarating to fly at top performance with no worries of overheating and significant radiator drag removed on all aircraft. We all know that this is an artificial and unrealistic condition that none of us want. But you're right, it does point the way to how things COULD be to a certain degree.....until we get careless and don't mind our temperatures and settings!). Our goal is to get all aircraft closer to how things were in terms of Flight Modelling, which can only improve the immersion and Cliffs of Dover experience for everyone.

Keep that input coming, Catseye, from you and your mates. Much appreciated. :thumbsup:


....thanks, Knucks, for the nifty smiley icon above -- and the idea to use it, Dutch!

Wolf
Aug-27-2012, 21:26
Hi,

Ok so Channel Command Coding is sweet and no errors there in the past 4-5 days of continuous play. AI do not dominate and if mission left on its own for 6 hours then little happens apart from minor scoring and damage. This is cause I turned off Patrol aircraft.

Mission is ready for Prime time (Server 1) and will discuss with Bliss when may be a good time to migrate.

Thanks to everyone for testing. I know a lot is stripped out. But that is all safe and if online code or in game graphics improve then elements can come back in to really bring the map alive.

For FPS sake, I will bring map in with no clouds or very little and see how it goes. When they fix the cloud / dust particle issue then clouds can be turned on.

We will advise a time and day it goes to Server 1 shortly.
:salute:

Dutch
Aug-27-2012, 21:42
I like it. I like it much.

Just a very small thing I noticed today Wolf - When checking the 'groups' in the menu, it said RAF-10, LW-4, limit set at 6.

Not sure if this matters much, but thought I'd let you know.

Wolf
Aug-27-2012, 22:02
I like it. I like it much.

Just a very small thing I noticed today Wolf - When checking the 'groups' in the menu, it said RAF-10, LW-4, limit set at 6.

Not sure if this matters much, but thought I'd let you know.

Nope, does not matter. I was going to limit their asses. but I put the limit on the overall AI in game instead. So when the AI get over 20, any spawning in over the 20 limit get removed from game within .34 of a second. Does not effect scores or anything either.

Wolf
Aug-31-2012, 06:17
Hi all,

Last bug removed. Channel Command is now live on Server 1

:thumbsup:

ATAG_Snapper
Aug-31-2012, 07:17
Fantastic work, Wolf. Thank you!!!!

ATAG_Septic
Aug-31-2012, 07:50
Hi all,

Last bug removed. Channel Command is now live on Server 1

:thumbsup:

Many, many thanks Wolf.

Chocks away!

Septic.

ATAG_Colander
Aug-31-2012, 09:22
Last bug removed.

That's what 1C said :PP

Wolf
Aug-31-2012, 09:32
That's what 1C said :PP

Hahahahahahaha. Nice one. I am off to bed.

Mastiff
Aug-31-2012, 23:15
sorry posted this in the wrong thread.

one of the missions from Channel Command, I called up a high level bombing mission. The Wellies showed up at 11,000 feet. I escorted them, when they turned for home they dived all the way to the deck about 100 feet ASL, route was directly towards Calais, back to Dover.

Wolf
Sep-01-2012, 07:15
sorry posted this in the wrong thread.

one of the missions from Channel Command, I called up a high level bombing mission. The Wellies showed up at 11,000 feet. I escorted them, when they turned for home they dived all the way to the deck about 100 feet ASL, route was directly towards Calais, back to Dover.

Yep that's correct. A tactic used by the British in mission. :stunned:

9./JG52 Hans Gruber
Sep-03-2012, 07:34
Hey Wolf,

Would it be possible to add a base for 5./JG27 somewhere with Bf-109 E-1, E-3, & E-4? Location is not important, but we have been using Zutkerque (BB19 on your map) quite a bit in other ATAG missions.

http://i153.photobucket.com/albums/s207/atp9697/5JG27SPAWN.jpg


I'm really liking the visual effect of the AAA on this mission. My only criticism would be the use of FW-200s in a bombing role. FW-200s were used as long range Atlantic recon aircraft operating alone, like USN did with PBY's in the Pacific. If you keep the German AI bombers to He-111, JU-88, DO-17, & JU-87 it would keep us history nerds happy. :hypnotized:

Wolf
Sep-03-2012, 08:44
Hey Wolf,

Would it be possible to add a base for 5./JG27 somewhere with Bf-109 E-1, E-3, & E-4? Location is not important, but we have been using Zutkerque (BB19 on your map) quite a bit in other ATAG missions.

http://i153.photobucket.com/albums/s207/atp9697/5JG27SPAWN.jpg


I'm really liking the visual effect of the AAA on this mission. My only criticism would be the use of FW-200s in a bombing role. FW-200s were used as long range Atlantic recon aircraft operating alone, like USN did with PBY's in the Pacific. If you keep the German AI bombers to He-111, JU-88, DO-17, & JU-87 it would keep us history nerds happy. :hypnotized:

I will rename a base for you tomorrow with desired planes.

As for fw200. I will slowly change them to heinkles and do's. But I do like the condors

ATAG_Colander
Sep-03-2012, 10:09
Wolf,

Yesterday I noticed how annoying are the big messages in the middle of the screen. TI wouldn't be a problem if it was one every 10 minutes, but when you get (like I did yesterday) 1 every minute in the middle of a dogfight, one starts to curse them.

As there's a lot going on in the mission, Can you minimize the use of this messages? Maybe move some to chat messages?

Colander.

Wolf
Sep-03-2012, 10:14
Wolf,

Yesterday I noticed how annoying are the big messages in the middle of the screen. TI wouldn't be a problem if it was one every 10 minutes, but when you get (like I did yesterday) 1 every minute in the middle of a dogfight, one starts to curse them.

As there's a lot going on in the mission, Can you minimize the use of this messages? Maybe move some to chat messages?

Colander.

Yes can do. The HUD display was up till people got familiar with the mission

Ivank
Sep-04-2012, 01:07
Still getting the rebukes for taking off without permission. In the last case I was the only one in the server. Generated a Mission that required CAP between Manston and Dover. Got Airborne from Rochford to Transit to the CAP position. Lost 30 points from my side ? Seems silly to loose team points when actually flying the mission.

Wolf
Sep-04-2012, 03:05
Still getting the rebukes for taking off without permission. In the last case I was the only one in the server. Generated a Mission that required CAP between Manston and Dover. Got Airborne from Rochford to Transit to the CAP position. Lost 30 points from my side ? Seems silly to loose team points when actually flying the mission.

Taking off without permission just ignore fo now.

AS for losing points. It is there to encourage people to return the plane. If you crash or leave plane during flight or land in enemy area you lose the points and plane. if you return the plane in ok condition you get 2 thirds of points back and plane back in circulation. you lose a 3rd of points for repair and maint.

ATAG_Colander
Sep-04-2012, 14:33
Wolf,

FYI. I'm seeing "can't find chunk '<edge>'" on server 2

Wolf
Sep-04-2012, 16:58
Wolf,

FYI. I'm seeing "can't find chunk '<edge>'" on server 2

"can't find chunk '<edge>'" I am not sure what object is causing this. Anyway we can trace it?


Hi just looked on server 2. saw this new error. Maybe from new re-arm script or do you put in another trace code for debugging?

[14:37:47] Server: Special Thanks to SNAFU, Kodiak, SALMO & ATAG Group. Salute! ATAG_WOLF.
[14:38:09] Server: Intercept 8 Loaded
[14:38:09] Loading mission ...
[14:38:09] Server: OnMissionLoaded: 14
[14:38:09] Mission loaded. time = 0.018
[14:41:22] Server: Nose Gunner of a He 115 () (AI) was killed.
[14:41:22] Server: Pilot of a He 115 () (AI) was killed by He 115 () (AI), AI in a Hurricane (Rotol) ().
[14:41:22] Server: Top Gunner of a He 115 () (AI) was killed.
[14:41:22] Server: German Aircraft: He-115B-2 destroyed - Team scores now: RAF 30 LW 60
[14:41:22] Server: He 115 () (AI) needs a new plane because of AI in a Hurricane (Rotol) ().
[14:43:06] [71808] ERROR [AIR] Group don't set maneuver
[14:43:31] Server to [ATAG_Keller]: 20 supply returned to your teams supply. Current Status: -40
[14:43:31] Server: ATAG_Keller is back home for a nap.
[14:43:43] Airport type is: WGbucvJTBt0JhuC2Ydn.vI80v4J8nikIVrgBlRj
[14:43:43] Airport type is: WGbucvJTBt0JhuC2Ydn.vI80v4J8nikIVrgBlRj
[14:43:43] Airport type is: WGbucvJTBt0JhuC2Ydn.vI80v4J8nikIVrgBlRj
[14:43:43] Airport type is: WGbucvJTBt0JhuC2Ydn.vI80v4J8nikIVrgBlRj
[14:43:43] Airport type is: WGbucvJTBt0JhuC2Ydn.vI80v4J8nikIVrgBlRj
[14:43:43] Airport type is: WGbucvJTBt0JhuC2Ydn.vI80v4J8nikIVrgBlRj
[14:43:43] Airport type is: WGbucvJTBt0JhuC2Ydn.vI80v4J8nikIVrgBlRj
[14:43:43] Airport type is: WGbucvJTBt0JhuC2Ydn.vI80v4J8nikIVrgBlRj
[14:43:43] Airport type is: WGbucvJTBt0JhuC2Ydn.vI80v4J8nikIVrgBlRj
[14:43:43] Airport type is: WGbucvJTBt0JhuC2Ydn.vI80v4J8nikIVrgBlRj
[14:43:43] Airport type is: WGbucvJTBt0JhuC2Ydn.vI80v4J8nikIVrgBlRj
[14:43:43] Airport type is: WGbucvJTBt0JhuC2Ydn.vI80v4J8nikIVrgBlRj

[14:43:43] Airport type is: WGbucvJTBt0JhuC2Ydn.vI80v4J8nikIVrgBlRj
[14:43:43] Airport type is: WGbucvJTBt0JhuC2Ydn.vI80v4J8nikIVrgBlRj
[14:43:43] HatchDoor: 1
[14:43:43] Gun Operation: 1
[14:43:43] Server to [ATAG_Keller]: ..............
[14:43:43] Chat: ATAG_Keller:
[14:43:43] Loading mission ...
[14:43:43] Mission: ActorSpawn for '' not found
[14:43:43] Server: OnMissionLoaded: 15
[14:43:43] Mission loaded. time = 0.101
[14:46:13] Aircraft Type: Fighter
[14:46:13] Gun Operation: 1
[14:46:13] ERROR 1, No Colon
[14:46:13] ERROR 1, No Colon
[14:46:13] ERROR 1, No Colon
[14:46:13] ERROR 1, No Colon
[14:46:13] ERROR 1, No Colon
[14:46:13] ERROR 1, No Colon
[14:46:13] ERROR 1, No Colon
[14:46:13] ERROR 1, No Colon
[14:46:13] ERROR 1, No Colon
[14:46:13] ERROR 1, No Colon

ATAG_Colander
Sep-04-2012, 17:01
"Airport type is: WGbucvJTBt0JhuC2Ydn.vI80v4J8nikIVrgBlRj" is a message I forgot to remove.
"ERROR 1, No Colon" I haven't seen before so I'm not sure.
"Mission: ActorSpawn for '' not found" has to do with my submission.

III./ZG76_Keller
Sep-04-2012, 17:25
I was on Server 2 testing the mission when I became disconnected, did you guys re-boot the server at about 5:15-5:20 EST or was it a crash?