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View Full Version : Team Fusion Update - October 9th 2015 - Coming along nicely :)



Mysticpuma
Oct-09-2015, 10:07
Good day everyone and hopefully this wont be too small of an update to keep the faith :)

So, as the chap dealing with posting information about work in progress I have to look around try and find nuggets to share. Sadly (for me) most of the work involves the new map which I am not allowed to mention until it's ready to showcase (but it's moving along nicely) so I have to find images of WiP which may give hope to the legion of individuals (and teams) who are keen to see progress being made.

Now, I have only just returned from a trip to the US where for the last 3-months I have been preparing a version of Checkertails Part 3 to show at the final ever reunion of the 325th Fighter Group veterans and so have had barely any time since getting back to the UK.....so here is what I have managed to get together in the last few minutes :)

Well, just as a note beforehand, Buzzsaw posted the last update about the 110 explaining the progress and attention to detail regarding engine modelling and FM. This attention to detail will be for all aircraft we release. I just thought I'd add that as the amount of original documents TF has access to is vast and so all details are and will be looked at including the following.

First.

The Martlet is now in the UV unwrapping stage. This is one of the most difficult but rewarding parts of most model making as this is used to create the skin template. During this stage all areas that can be painted by the skinners are created and so working out which parts will be visible to paint is time intensive, intricate but ultimately worth every second as it allows those historically accurate skins to be possible. Th following images show the model with a false texture (sorry...no, it wont be available in-game to fly!) as the areas for skinning are worked out.

19030 19031 19032

Now it's not only aircraft that are being created as can be seen from the following models that are near completion :)

19033 19034 19035

But let's be honest.....it's a flight sim and we all love Flight Sims :) , so here is the latest work on the Beaufighter Cockpit :)

19036 19037 19038

and, for the first time....the lovely Spitfire MKV (obviously work in progress) ;)

19039 19040 19041 19042

So that's about the long and short of this update. Hopefully it will show that we are still plugging away to create the huge v5.0 update and we will of-course add news when and as we can :salute:

Cheers, MP/TF

II/JG77_Jack
Oct-09-2015, 10:11
Very cool, good work! :)

ATAG_Ribbs
Oct-09-2015, 10:27
Awesome job guys!.. Keep plugging away! Thanks for the update MP!

Gamecock78W
Oct-09-2015, 10:46
Awesome, looking forward to the update. S!

SlowerBanterSir
Oct-09-2015, 10:53
The Spit has an Aboukir filter* and still you guys won't confirm the new map? :D

Truly awesome work! Can't wait to get in that Martlet.

*(or Vokes filter. Never can keep them straight.)

IIJG27Rich
Oct-09-2015, 10:56
Very nice ...very very nice :)

ATAG_Septic
Oct-09-2015, 12:14
Thanks for the update MP, great pics!

Septic.

MoNtEzUmA
Oct-09-2015, 12:18
Excellent work on the Beaufighter cockpit. It must be very hard to have textures on the standards of the cockpits in CloD, and to me this looks EXTREMELY promising.
Thank you Team Fusion for making this game the ultimate Combat Flight Sim it was supposed to be.

LARRY69
Oct-09-2015, 12:21
http://i1364.photobucket.com/albums/r739/larry691/spit%20vc_zpsr72rf96p.png~original

It`ll be the far east theater! I knew it all the time!:glaughter:

euanemblin
Oct-09-2015, 13:24
I see that your WIP model comes with the standard Vokes air filter. Will there be an option to enhance performance with the locally produced one in Egypt?

ATAG_Dave
Oct-09-2015, 15:10
Thanks as ever for another fine update :thumbsup:

ATAG_Lewis
Oct-09-2015, 15:31
WOW!!.......Always a great start to the weekend....I read the update on the Friday evening and then go back to it now and then over the weekend....I Love it...Thanks TF...~S~

Biggs
Oct-09-2015, 15:43
:thumbsup:

EAF331_Stuntman
Oct-09-2015, 16:24
Wonderful Beaufighter cockpit! I can't wait to fly her again. Missing the days of IL-2 1946 SEOW with that lady!

Flying_Goat
Oct-09-2015, 17:10
Looks amazing! Out of curiosity, which versions of the Spit V are we getting, will they all be tropical?

No.54 Roll_e (KL-A)
Oct-09-2015, 17:25
http://i1364.photobucket.com/albums/r739/larry691/spit%20vc_zpsr72rf96p.png~original

It`ll be the far east theater! I knew it all the time!:glaughter:

The mk5 in your pic flew in Darwin Australia, rather than the desert (by C.R.Caldwell, hence CR-C)

SD_MTaff
Oct-09-2015, 17:45
A little birdie told me that TF 5.0 will have a Mediterranean theatre, but will there be any enhancement to the Channel map?
I mean addition's to how the game look's in the Campaign and Mission's.
Taff

xvii-Hardegen
Oct-09-2015, 18:16
Astonishing!Great job guys! :bravo:

IIJG27Rich
Oct-09-2015, 20:11
I saw sand under that MG 34.



http://i1200.photobucket.com/albums/bb322/IIJG27Rich/Spitfire%20Mk.%20V%20Desert_zps8ctyn0fd.jpg

7./JG26_SMOKEJUMPER
Oct-09-2015, 20:21
I'm especially excited about the Martlet. Going to be a riot.

RAF74_Buzzsaw
Oct-10-2015, 00:01
Looks amazing! Out of curiosity, which versions of the Spit V are we getting, will they all be tropical?

At this point we are aiming for:

- Spit Va (Merlin 45, eight .303 MG's, fabric ailerons, no tropical filter)

- Spit Vb (Merlin 45, two Hispano II 20mm Cannon with 60 round drum, four .303's, metal ailerons)

- Spit Vb-Trop (Merlin 45, two Hispano II 20mm Cannon with 60 round drum, four .303's, metal ailerons, Vokes tropical air intake filter)

Also:

- Spit IIB. (Merlin XII, two Hispano II 20mm cannon with 60 round drum, four .303's, fabric ailerons)

There could possibly be more variant types, but it depends on the progress of the work. Remember TF 5.0 is basically a 1941 module.

And of course, as has been previously mentioned, there will be 109's to match the above.

I know the 109 jockeys are getting antsy waiting, but rest assured their aircraft are in good hands. ;)

IIJG27Rich
Oct-10-2015, 00:21
Thanks for mentioning us 109 guys Buzzsaw :thumbsup: :salute:

Topgum
Oct-10-2015, 09:28
The Spit has an Aboukir filter* and still you guys won't confirm the new map? :D

*(or Vokes filter. Never can keep them straight.),

Just my thoughts....Go on TF, we love you, Thanks a lot for the "big" News, MP

:thumbsup: TG

Catseye
Oct-10-2015, 10:23
Yes! Check out the Brit machine gun figure in desert kit.

IIJG27Rich
Oct-10-2015, 11:42
Yes! Check out the Brit machine gun figure in desert kit.

MG 34 MG is short for Maschinengewehr = Machine gun

Should be German

http://www.warrelics.eu/forum/attachments/world-firearms/73755d1262374481-mg34-p1000925a.jpg

major_setback
Oct-10-2015, 12:55
So many guesses...


I see that your WIP model comes with the standard Vokes air filter. Will there be an option to enhance performance with the locally produced one in Egypt?

http://i4.photobucket.com/albums/y129/major-setback/cartoon2.gif~original




Yes! Check out the Brit machine gun figure in desert kit.

http://i4.photobucket.com/albums/y129/major-setback/singapore.jpg~original


:-)

5./JG11_Rain
Oct-10-2015, 13:02
Beautiful!!!

Looking forward to flying them, happy times...!

robbie
Oct-10-2015, 13:14
Great work! :-)

Continu0
Oct-10-2015, 14:12
the pics of the beau-cockpit literally made my jaw drop... someone is putting in a LOT of work lately...

Also, nice to see the infantery coming along and the Martlet being close to completion.... but we didn't talk about the cockpit yet, right?

About the Spit V... not liking that one so much as a blue pilot ;-)

Oersted
Oct-10-2015, 15:30
Ahhh, the ugliest Spit ever... - no worries, though, I'll fly it! Great update, thanks a lot Mysticpuma.

Falco
Oct-10-2015, 16:50
Looking good Team Fusion:salute:

Swoop
Oct-10-2015, 17:38
Keeping the faith here TF, thanks all Gents and for lifting the curtain slightly. Mystic mentioned the Marlet won't be flyable but wondered if the carriers will be able to launch a Spit from them?

Clever with the different versions of Spits and means they can fly over the existing map in a slightly later time, nice. Back in il2 days, one of the best dogfights were with the SpitvB v f4. I wonder if the awesome Focke Wulf is around to spoil the Spitfire party.

Cheers lads for all the hard work :thumbsup:

ChiefRedCloud
Oct-10-2015, 18:01
MP when will your 3rd part to the 335th Checkered Tails be available for viewing? I joined the 325th Facebook page last week. Great people. Nice update on TF's hard work. Thanks ....

Chief

ATAG_Flare
Oct-10-2015, 18:01
Keeping the faith here TF, thanks all Gents and for lifting the curtain slightly. Mystic mentioned the Marlet won't be flyable but wondered if the carriers will be able to launch a Spit from them?

Clever with the different versions of Spits and means they can fly over the existing map in a slightly later time, nice. Back in il2 days, one of the best dogfights were with the SpitvB v f4. I wonder if the awesome Focke Wulf is around to spoil the Spitfire party.

Cheers lads for all the hard work :thumbsup:

The Martlet will be flyable I think, however not with that test texture :)

RAF74_Buzzsaw
Oct-10-2015, 18:53
Keeping the faith here TF, thanks all Gents and for lifting the curtain slightly. Mystic mentioned the Marlet won't be flyable but wondered if the carriers will be able to launch a Spit from them?

Clever with the different versions of Spits and means they can fly over the existing map in a slightly later time, nice. Back in il2 days, one of the best dogfights were with the SpitvB v f4. I wonder if the awesome Focke Wulf is around to spoil the Spitfire party.

Cheers lads for all the hard work :thumbsup:

There will be no 190A for TF 5.0.

Too much work, too many versions required for us to realistically to be able to create it.

If we do produce it for later releases, will need at least 4 versions to start:

190A1, A2, A3, and A4. There are many differences and changes between those types.

71st_AH_Eagle
Oct-10-2015, 22:19
Well there be any additional hurricane models available for 5.0? I personally would love a hurricane IID with the 40 mm cannons to pop tanks or a hurricane IIC to shred german aircraft. :devilish:

Cheers,

Eagle

RAF74_Buzzsaw
Oct-10-2015, 23:05
3D artists are working on Hurricane IIs.

Too early to say what models.

3./JG51_Heiden
Oct-11-2015, 02:52
I sincerely hope a 109F will accompany that Spit V or this will quickly a very unbalanced simulation.

RAF74_Buzzsaw
Oct-11-2015, 02:58
I sincerely hope a 109F will accompany that Spit V or this will quickly a very unbalanced simulation.

It has already been stated several times there will be 109F's in TF 5.0.

I'd recommend you read through the update threads before ringing alarm bells.

Ekko
Oct-11-2015, 07:26
Thank you Team Fusion
Thank you Puma
Never in the progress of fixing a sim, was so mush owed by so many to so few

FS~Fenice_1965
Oct-11-2015, 08:13
Hmmm,
and Macchis ?

Swoop
Oct-11-2015, 15:27
I bet they will be about...if we have Malta on the map.

Just getting confused here about the Marlet, Mystic posted
The following images show the model with a false texture (sorry...no, it wont be available in-game to fly!) . Are not getting a flyable Marlet, or is he talking about the skin?

Mysticpuma
Oct-11-2015, 15:38
I bet they will be about...if we have Malta on the map.

Just getting confused here about the Marlet, Mystic posted . Are not getting a flyable Marlet, or is he talking about the skin?

Skin :)

Swoop
Oct-11-2015, 17:02
:doh: So Cool! Thx

Blade_Meister
Oct-11-2015, 21:33
Wow, everything is looking good TF, but really, you must FEED that Spitfire MKV more, her ribs are showing badly Gents! :)
Keep up the good work!!!:thumbsup::thumbsup::thumbsup::thumbsup::th umbsup:

S!Blade<><

IIJG27Rich
Oct-11-2015, 22:48
It has already been stated several times there will be 109F's in TF 5.0.

I'd recommend you read through the update threads before ringing alarm bells.


Wellington IA
P-40E
F4f-3/Martlet
Bf-108 Taifun
Tiger Moth with guns and bombs
Blenheim IV with wing bombs added, plus twin Browning rear turret
Bf-109E-7 and E-7NZ
Bf-109F... no details on exact model(s) have yet been released
Spitfire(s) comparable era as 109E-7 and F no details on exact models released yet
Hurricane(s) comparable era as 109E-7 and F no details on exact models released yet

That's from earlier :)

Salmo
Oct-12-2015, 00:38
Spitfire(s) comparable era as 109E-7 and F no details on exact models released yet ...

* Spitfire IIB. (Merlin XII, two Hispano II 20mm cannon with 60 round drum, four .303's, fabric ailerons)
* Spitfire Va (Merlin 45, eight .303 MG's, fabric ailerons, no tropical filter)
* Spitfire Vb (Merlin 45, two Hispano II 20mm Cannon with 60 round drum, four .303's, metal ailerons)
* Spitfire Vb-Trop (Merlin 45, two Hispano II 20mm Cannon with 60 round drum, four .303's, metal ailerons, Vokes tropical air intake filter)

Topgum
Oct-12-2015, 10:21
I just reviewed the F4f/3-Martlet pics and recognized the arrestor hook ! I am looking forward to land it on a carrier:P Ark Royal maybe?

cheers TG

Continu0
Oct-12-2015, 10:48
Wellington IA
P-40E
F4f-3/Martlet
Bf-108 Taifun
Tiger Moth with guns and bombs
Blenheim IV with wing bombs added, plus twin Browning rear turret
Bf-109E-7 and E-7NZ
Bf-109F... no details on exact model(s) have yet been released
Spitfire(s) comparable era as 109E-7 and F no details on exact models released yet
Hurricane(s) comparable era as 109E-7 and F no details on exact models released yet

That's from earlier :)

+
maybe Beaufighter
maybe Dewoitine 520

ATAG_Invictus
Oct-12-2015, 11:59
Outstanding work from a great group of very talented indivduals. Thank you so much for what you have done and continue to do for the community. :salute:

IIJG27Rich
Oct-12-2015, 13:44
I made this about 7 months ago



https://www.youtube.com/watch?v=2ZkK34-Es8o

ATAG_Invictus
Oct-12-2015, 15:07
I sincerely hope a 109F will accompany that Spit V or this will quickly a very unbalanced simulation.

Did you read the entire update before posting?

IIJG27Rich
Oct-12-2015, 15:59
Also this video is pretty accurate isn't it????



https://www.youtube.com/watch?t=1&v=2ZkK34-Es8o


================================================== ===========================
The following is Buzzsaw from the March 27 2015 Team Fusion Updates in the ATAG Forum
================================================== ===========================

Everything we do is subject to the demands of real life and everyone needs to remember the key phrase: "Sh*t Happens"..........


There are NO deadlines and NO Guarantees.

What we have announced to this point which SHOULD be flyable for TF 5.0 is as follows:

Wellington IA
P-40E
F4f-3/Martlet
Bf-108 Taifun
Tiger Moth with guns and bombs
Blenheim IV with wing bombs added, plus twin Browning rear turret
Bf-109E-7 and E-7NZ
Bf-109F... no details on exact model(s) have yet been released
Spitfire(s) comparable era as 109E-7 and F no details on exact models released yet
Hurricane(s) comparable era as 109E-7 and F no details on exact models released yet

What we have announced we are working on as well... whether they are ready or not for TF 5.0... difficult to say.

Beaufighter IF/IC
Fiat CR-42
Gloster Gladiator

plus several other aircraft which we haven't mentioned.

There are also quite a number of ships and vehicles, some of which are complete, some in progress, some have been seen in updates some not.

And of course, the map(s)... Which we are not saying anything about.

Wait for MP's updates for details.


---------------------------------------------------------------------------------------------------

================================================== ===========================
From Mysticpuman on Team Fusion's Facebook March 31 2015
================================================== ==========================


Just a little bit of news about the aircraft we hope to bring out in v5.00 smile emoticon

What we have announced to this point which SHOULD be flyable for TF 5.0 is as follows:

Wellington IA
P-40E
F4f-3/Martlet
Bf-108 Taifun
Tiger Moth with guns and bombs
Blenheim IV with wing bombs added, plus twin Browning rear turret
Bf-109E-7 and E-7NZ
Bf-109F... no details on exact model(s) have yet been released
Spitfire(s) comparable era as 109E-7 and F no details on exact models released yet
Hurricane(s) comparable era as 109E-7 and F no details on exact models released yet

What we have announced we are working on as well... whether they are ready or not for TF 5.0... difficult to say.

Beaufighter IF/IC
Fiat CR-42
Gloster Gladiator

plus several other aircraft which we haven't mentioned.

There are also quite a number of ships and vehicles, some of which are complete, some in progress, some have been seen in updates some not.

And of course, the map(s)... Which we are not saying anything about just yet smile emoticon

Cheers, MP

RAF74_Buzzsaw
Oct-12-2015, 19:16
While I appreciate Rich's enthusiasm and interest, ( :thumbsup: ) there are a number of inaccuracies in the video which need to be corrected.

The P-40 shown in the video is a later model, with the lengthened fuselage, this type will not be included. The version we will include is the P-40E with the shorter fuselage.

The Hurricane IV will not be included. This aircraft was a later production model seen in 1943-44. We will be creating models of the Hurricane II seen in 1941. (details later)

There will be no Blenheim V included... What we are including is an updated later version Blenheim IV and Blenheim IVF with provision for the dual rear gun turret and the wing bombs.

And in the interests of quelling unrest among the mob also I might as well be exact in the details of the 109's we are aiming to produce.

The 109F models we plan to include are as follows:

- 109F1 with DB601N engine, one MG/FFM 20mm cannon firing through the prop hub and two nose mounted 7.92mm MG's
- 109F2 with DB601N engine, one MG151/15 15mm cannon firing through the prop hub and two nose mounted 7.92mm MG's
- 109F2 with DB601N engine, one MG151/20 20mm cannon firing through the prop hub and two nose mounted 7.92mm MG's
- 109F2 Trop with DB601N engine, one MG151/15 15mm cannon firing through the prop hub and two nose mounted 7.92mm MG's, plus Tropical air intake filter
- 109F2 Trop with DB601N engine, one MG151/20 20mm cannon firing through the prop hub and two nose mounted 7.92mm MG's, plus Tropical air intake filter
- 109F4 with DB601E engine, one MG151/20 20mm cannon firing through the prop hub and two nose mounted 7.92mm MG's
- 109F4 Trop with DB601E engine, one MG151/20 20mm cannon firing through the prop hub and two nose mounted 7.92mm MG's, plus Tropical air intake filter

Edit: Forgot to mention there will be "De-rated" and "Rated" versions of the 109F4 to reflect the initial restrictions on the DB601E power output.

Of course, everything TF plans for is subject to Murphy's Law and the law of "Real Life"... so there are no guarantees.

ATAG_Colander
Oct-12-2015, 19:46
and the law of "Real Life"... so there are no guarantees.

This is the worse law :(

IIJG27Rich
Oct-12-2015, 19:51
While I appreciate Rich's enthusiasm and interest, ( :thumbsup: ) there are a number of inaccuracies in the video which need to be corrected.

The P-40 shown in the video is a later model, with the lengthened fuselage, this type will not be included. The version we will include is the P-40E with the shorter fuselage.

The Hurricane IV will not be included. This aircraft was a later production model seen in 1943-44. We will be creating models of the Hurricane II seen in 1941. (details later)

There will be no Blenheim V included... What we are including is an updated later version Blenheim IV and Blenheim IVF with provision for the dual rear gun turret and the wing bombs.

And in the interests of quelling unrest among the mob also I might as well be exact in the details of the 109's we are aiming to produce.

The 109F models we plan to include are as follows:

- 109F1 with DB601N engine, one MG/FFM 20mm cannon firing through the prop hub and two nose mounted 7.92mm MG's
- 109F2 with DB601N engine, one MG151/15 15mm cannon firing through the prop hub and two nose mounted 7.92mm MG's
- 109F2 with DB601N engine, one MG151/20 20mm cannon firing through the prop hub and two nose mounted 7.92mm MG's
- 109F2 Trop with DB601N engine, one MG151/15 15mm cannon firing through the prop hub and two nose mounted 7.92mm MG's, plus Tropical air intake filter
- 109F2 Trop with DB601N engine, one MG151/20 20mm cannon firing through the prop hub and two nose mounted 7.92mm MG's, plus Tropical air intake filter
- 109F4 with DB601E engine, one MG151/20 20mm cannon firing through the prop hub and two nose mounted 7.92mm MG's
- 109F4 Trop with DB601E engine, one MG151/20 20mm cannon firing through the prop hub and two nose mounted 7.92mm MG's, plus Tropical air intake filter

Edit: Forgot to mention there will be "De-rated" and "Rated" versions of the 109F4 to reflect the initial restrictions on the DB601E power output.

Of course, everything TF plans for is subject to Murphy's Law and the law of "Real Life"... so there are no guarantees.

Thanks very much for this Buzzsaw...That P-40 just looked so nice in that flyby though. Next time I'll be more careful with the year lol :)

Faustnik
Oct-13-2015, 01:30
The Africa map would be great! Thank you for all the work. :thumbsup:

Ojisan_Mjoelner
Oct-13-2015, 06:53
A big thank you TF!

Plt Off JRB Meaker
Oct-14-2015, 04:54
Excellent work as always friendly folk of Team Fusion,being an avid bomber nut,how is our flyable Wellington coming along,any graphical updates in the pipeline?..........would love to see any of the turret wip if at all possible,thanks :thumbsup:

fly4ever
Oct-14-2015, 14:01
Great work TF,as always!!! :thumbsup: :bravo:

Just a question though:Is there a plan the 109F4 will be available with the additional two 20 mm MG 151/20 cannons in underwing gondolas (F4/R1 version)?There were some very negative criticism from famous Luftwaffe pilots back then for the F4 being quite inadequate concerning its armament.

Nick:salute:

RAF74_Buzzsaw
Oct-14-2015, 14:26
Great work TF,as always!!! :thumbsup: :bravo:

Just a question though:Is there a plan the 109F4 will be available with the additional two 20 mm MG 151/20 cannons in underwing gondolas (F4/R1 version)?There were some very negative criticism from famous Luftwaffe pilots back then for the F4 being quite inadequate concerning its armament.

Nick:salute:

These underwing gondolas were relatively rare, and were installed later in the use of the F4... not AFAIK in 1941. There were approximately 200 F4's manufactured in the first quarter of 1942 with these gondolas, and they began to see some combat in mid 1942. For these reasons it is unlikely gondola equipped F4's will be included in TF 5.0 unless we get a flood of new talented members joining TF. It is already a tremendous amount of work to do the 109F's external and cockpit as it is.

The gondolas severely degraded the performance of the aircraft, pilots of the Jagdwaffe did not like these installations, even when they later became more common on the higher powered G and K models, the gondolas were a big disadvantage and basically doomed any aircraft equipped with them which encountered an Allied fighter.

These gondola equipped F4's were created to deal with Allied Heavy Bombers and IL-2 Sturmoviks, and since neither of these types will be included in TF 5.0, this is another reason we likely won't see them. If Team Fusion ends up continuing our work and going on to produce a TF 6.0, it is highly likely we will build a USAAF heavy bomber for that release, and in that case, certainly there would be a gondola version of the F4. (as well as G models, etc.)

By the way, most of the criticism of the F models armament occurred initially when the F2 was equipped with the 15mm MG151/15 auto cannon in the nose. Once this was replaced with the MG151/20, there were not many complaints. The standard F4 armament was more than enough to shoot down an Allied fighter. Although the number of weapons was not great, the fact they were centralized in the nose meant more rounds hit and accuracy was greatly improved over the E model.

IIJG27Rich
Oct-14-2015, 15:47
By adding wing canons to any F model you are totally defeating the purpose of the aeroplane in my opinion. It's like adding mustard to a peanut butter and jam sandwich. I wouldn't want anything hanging off of that beauty :)

http://i1200.photobucket.com/albums/bb322/IIJG27Rich/0-Bf-109F-JG27.3-Y14-Marseille10137-Africa-June-21-1942-_zpsotejpibf.jpg

fly4ever
Oct-15-2015, 07:50
These underwing gondolas were relatively rare, and were installed later in the use of the F4... not AFAIK in 1941. There were approximately 200 F4's manufactured in the first quarter of 1942 with these gondolas, and they began to see some combat in mid 1942. For these reasons it is unlikely gondola equipped F4's will be included in TF 5.0 unless we get a flood of new talented members joining TF. It is already a tremendous amount of work to do the 109F's external and cockpit as it is.

The gondolas severely degraded the performance of the aircraft, pilots of the Jagdwaffe did not like these installations, even when they later became more common on the higher powered G and K models, the gondolas were a big disadvantage and basically doomed any aircraft equipped with them which encountered an Allied fighter.

These gondola equipped F4's were created to deal with Allied Heavy Bombers and IL-2 Sturmoviks, and since neither of these types will be included in TF 5.0, this is another reason we likely won't see them. If Team Fusion ends up continuing our work and going on to produce a TF 6.0, it is highly likely we will build a USAAF heavy bomber for that release, and in that case, certainly there would be a gondola version of the F4. (as well as G models, etc.)

By the way, most of the criticism of the F models armament occurred initially when the F2 was equipped with the 15mm MG151/15 auto cannon in the nose. Once this was replaced with the MG151/20, there were not many complaints. The standard F4 armament was more than enough to shoot down an Allied fighter. Although the number of weapons was not great, the fact they were centralized in the nose meant more rounds hit and accuracy was greatly improved over the E model.

Buzzsaw thanks for the information,I didn't know so much details as you about these historical data and facts!In this case the F4 will be a highly desirable bird to fly and fight with and I'm pretty sure the Bf jockeys will certainly be more than pleased with the "F" version of this magnificent plane!

And Rich you're right,she's certainly a DDG (Drop Dead Gorgeous) beauty indeed!!!

Nick.

AKA_Recon
Oct-15-2015, 07:57
Another fantastic update - very exciting!!!

Our squadron was talking last night about the P40E and this new map... I'm a firm believer that this aircraft/map alone will attract more North American pilots to CloD... I long for the day when the servers in our timezone match the numbers of the European timezones!

On top of that, as someone who loves bombing and flies the Blennie all the time - that I am soooo excited for the opportunity to fly the Wellington.

Big thanks as always to the work being done to continue the life of what I consider the best sim on the market - the others have some bling, but nothing matches what TF has done for CloD!

Chivas
Oct-15-2015, 13:53
Has the Team Fusion mod team membership stayed steady, increased, or has it dwindled over the last year or so? Is there usually a resurgence of interest from modders after a significant update? With the understanding that many of the modders might need a significant break. I'm expecting Team Fusions new theater to have a major impact on the number of players using the sim, which should expose the potential of the sim to even more potential modders.

IIJG27Rich
Oct-15-2015, 14:19
Has the Team Fusion mod team membership stayed steady, increased, or has it dwindled over the last year or so? Is there usually a resurgence of interest from modders after a significant update? With the understanding that many of the modders might need a significant break. I'm expecting Team Fusions new theater to have a major impact on the number of players using the sim, which should expose the potential of the sim to even more potential modders.

I'm sitting here ringing my hands because I know a young man who is perfect for TF and I've been telling him about it for a couple of years now. Sent him the links etc. He was actually going to school for exactly this reason to make games and was doing well I hear but you know how young people are LOLOL :doh:

69th_Spiritus_Mortem
Oct-15-2015, 16:42
Has the Team Fusion mod team membership stayed steady, increased, or has it dwindled over the last year or so? Is there usually a resurgence of interest from modders after a significant update? With the understanding that many of the modders might need a significant break. I'm expecting Team Fusions new theater to have a major impact on the number of players using the sim, which should expose the potential of the sim to even more potential modders.

Always could use more, especially 3d artists. With that said though I'd say it has stayed steady, perhaps increased although occasionally we get someone who joins and is never heard from again which is a bummer. Hopefully you are right about the new theater increasing the interest of potential modders.

@Rich, if I did 3d work in school and was wishing to do it as a job what better way to start your portfolio? Most artists have to land a killer job before having a model of theirs showcased in a well known game, someone with talent who is wishing to get a job in the field couldn't ask for a better opportunity.

My 2¢.

IIJG27Rich
Oct-15-2015, 17:56
Always could use more, especially 3d artists. With that said though I'd say it has stayed steady, perhaps increased although occasionally we get someone who joins and is never heard from again which is a bummer. Hopefully you are right about the new theater increasing the interest of potential modders.

@Rich, if I did 3d work in school and was wishing to do it as a job what better way to start your portfolio? Most artists have to land a killer job before having a model of theirs showcased in a well known game, someone with talent who is wishing to get a job in the field couldn't ask for a better opportunity.

My 2¢.

I agree with you 100% Spiritus_Mortem. This young guy is my bosses girl friends son and to call my boss my boss is kind of a joke because we've known each other since grade school so he and I kind of want the same thing for this kid. My friend and I are both mad about WWII history..especially me and would be over the moon if he got into this.

RAF74_Buzzsaw
Oct-15-2015, 23:56
We always need more 3D artists... the amount of work required to create the models is just monstrous.

But right now we actually need code crunchers as well, and in particular guys who can work confidently in both 3D graphics and code, because it is in the overlap where the 3D models are linked into the game where another monster workload for the TF team is located. All those 3D parts and drawings don't magically work on their own, they are nothing more than pictures... someone has to write detailed programs for those graphics to then actually be linked into the game's physics engine and finally become virtual aircraft which operate flawlessly within the game.

For example, this is the code for the Ju-88 pilot cockpit. (only the cockpit)


[_ROOT_]
VisibilitySphere 4.06940
CollisionObject sphere 4.06940 0.0 0.0 0.0
//[Z_Z_RETICLE]
//Mesh Z_Z_RETICLE
//Parent _ROOT_
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//Kodoss Reticle Fix
//[Z_Z_RETICLE]
//Mesh Z_Z_RETICLE
//Parent _ROOT_
//Attaching -8.74216e-008 -1.6532 3.81454e-010 0.00872682 -3.81455e-010 1.653137 -0.999962 8.74219e-008 0.00872651 13.674 0.225 0.89
//Kodoss Reticle Fix 2
[Z_Z_RETICLE]
Mesh Z_Z_RETICLE
Parent _ROOT_
Attaching -8.74216e-008 -1.6532 3.81454e-010 0.00872682 -3.81455e-010 1.653137 -0.999962 8.74219e-008 0.00872651 13.674 0.18065 0.87898
[Z_Z_SCREEN]
Mesh Z_Z_SCREEN
Parent _ROOT_
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[Z_Z_SCREEN_D]
Mesh Z_Z_SCREEN_D
Parent _ROOT_
Hidden
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[Gunsight]
Mesh Gunsight
Parent _ROOT_
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CollisionObject cste_lights_dec
CollisionObject cste_lights_inc
CollisionObject site_dimmer
[Gunsight_D]
Mesh Gunsight_D
Parent Gunsight
Hidden
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CollisionObject cste_lights_dec
CollisionObject cste_lights_inc
CollisionObject site_dimmer
[Gunsight_glass]
Mesh Gunsight_glass
Parent Gunsight
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[Gunsight_gl_D]
Mesh Gunsight_gl_D
Parent Gunsight_glass
Hidden
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[Dark_glass_bas]
Mesh Dark_glass_bas
Parent Gunsight
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[Dark_gl_bas_D]
Mesh Dark_gl_bas_D
Parent Dark_glass_bas
Hidden
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[Filter_lever]
Mesh Filter_lever
Parent Gunsight
Attaching -9.93004e-014 -3.1392e-007 1 1 -3.16324e-007 0 3.16324e-007 1 3.1392e-007 -0.0117 -0.0308 -0.01362
[Filter_lever_D]
Mesh Filter_lever_D
Parent Filter_lever
Hidden
Attaching -0.556842 0.821691 -0.121454 0.862118 0.506565 -0.0119789 0.0517778 -0.111592 -0.992404 0.00291003 -0.00259995 -0.00653
[Z_OilYel1]
Mesh Z_OilYel1
Parent _ROOT_
Hidden
Attaching 0.997257 -0.0739588 0.00295075 -0.00204213 0.00534945 0.999984 -0.0659702 -0.997747 0.0121872 2.7363 0.59794 0.22353
[Z_OilYel2]
Mesh Z_OilYel2
Parent _ROOT_
Hidden
Attaching 0.997257 -0.0739575 0.00295079 -0.00204213 0.00534941 0.999984 -0.0659674 -0.997747 0.0121872 2.8593 0.58884 0.22672
[Z_FuelYel1]
Mesh Z_FuelYel1
Parent _ROOT_
Hidden
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[Z_FuelRed1]
Mesh Z_FuelRed1
Parent _ROOT_
Hidden
Attaching 0.997257 -0.0739583 0.00295087 -0.0020421 0.0053496 0.999984 -0.0659702 -0.997747 0.0121872 2.773 0.59509 0.22621
[Z_FuelYel2]
Mesh Z_FuelYel2
Parent _ROOT_
Hidden
Attaching 0.997257 -0.0739583 0.00295079 -0.00204218 0.00534923 0.999984 -0.0659702 -0.997747 0.0121872 2.8406 0.59025 0.22056
[Z_FuelRed2]
Mesh Z_FuelRed2
Parent _ROOT_
Hidden
Attaching 0.997257 -0.07396 0.00295098 -0.00204206 0.00534909 0.999984 -0.0659702 -0.997747 0.0121877 2.8139 0.59205 0.22587
[Z_Pitotyel1]
Mesh Z_Pitotyel1
Parent _ROOT_
Hidden
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[Z_PWDyel1]
Mesh Z_PWDyel1
Parent _ROOT_
Hidden
Attaching -1.50987e-007 -1 0 -4.37128e-008 6.60037e-015 1 -1 1.50997e-007 -4.37113e-008 3.0895 -0.11161 0.79407
[Z_AFNYel]
Mesh Z_AFNYel
Parent _ROOT_
Hidden
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[XnoX]
Mesh XnoX
Parent _ROOT_
Hidden
Attaching -1.50987e-007 -1 0 -4.37128e-008 6.60037e-015 1 -1 1.50997e-007 -4.37113e-008 3.0895 0.38334 0.63657
CollisionObject 6XnoX
[XleX]
Mesh XleX
Parent _ROOT_
Hidden
Attaching -1.50987e-007 -1 0 -4.37128e-008 6.60037e-015 1 -1 1.50997e-007 -4.37113e-008 3.0895 0.38334 0.63657
CollisionObject 6XleX
[XocX]
Mesh XocX
Parent _ROOT_
Hidden
Attaching -1.50987e-007 -1 0 -4.37128e-008 6.60037e-015 1 -1 1.50997e-007 -4.37113e-008 3.0895 0.38334 0.63657
CollisionObject 6XocX
[Blister1]
Mesh Blister1
Parent _ROOT_
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[Blister2]
Mesh Blister2
Parent _ROOT_
Attaching 0.0219844 -0.240945 -0.97029 0.0881666 -0.966277 0.241943 -0.995863 -0.0908647 8.51046e-008 2.8377 -0.51725 0.61483
[Blister3]
Mesh Blister3
Parent _ROOT_
Attaching 0.15511 1.5359e-005 -0.987897 0.987897 0.00010243 0.15511 0.00010357 -1 7.1434e-007 1.4525 -0.062403 -0.84757
[Blister3_D]
Mesh Blister3_D
Parent Blister3
Hidden
Attaching 1 -2.19651e-009 3.06112e-013 5.3429e-009 1 2.1091e-012 7.83781e-013 4.93015e-012 1 -5.14122e-008 1.57154e-008 1.86309e-009
[Blister4]
Mesh Blister4
Parent _ROOT_
Attaching 0 1 0 -1 0 -1.74849e-007 -1.74849e-007 0 1 1.9151 0.13845 1.3062
[Blister4_D]
Mesh Blister4_D
Parent Blister4
Hidden
Attaching 1 0 0 0 1 0 0 0 1 0 1.00302e-008 2.27737e-008
[Blister5]
Mesh Blister5
Parent _ROOT_
Attaching 0 0.17365 -0.984808 -1 0 0 0 0.984808 0.17365 1.5084 0.54763 0.72524
[Blister5_D]
Mesh Blister5_D
Parent Blister5
Hidden
Attaching 0.17365 0 0.984807 0 1 0 -0.984807 0 0.17365 -7.28963e-009 -1.19209e-007 -3.47848e-008
[Blister6]
Mesh Blister6
Parent _ROOT_
Attaching 0 0.17365 0.984808 -1 0 0 0 -0.984808 0.17365 1.5084 -0.54763 0.72562
[Body]
Mesh Body
Parent _ROOT_
Attaching 0 1 0 -1 0 0 0 0 1 3.0577 1.1903e-006 1.0134
CollisionObject site_side_left
CollisionObject site_side_right
CollisionObject site_alt_minus_
CollisionObject site_alt_plus_
CollisionObject abwurf_delay_pl
CollisionObject abwurf_delay_mi
CollisionObject abwurf_series_m
CollisionObject abwurf_series_l
[Front]
Mesh Front
Parent Body
Attaching 1 0 0 0 1 0 0 0 1 0 -0.7055 -0.78249
CollisionObject I_EngineFuelP_0
CollisionObject I_EngineFuelP_1
CollisionObject I_EngineOilP_0
CollisionObject I_EngineOilP_1
CollisionObject mags_e0_prev
CollisionObject mags_e0_next
CollisionObject mags_e1_prev
CollisionObject mags_e1_next
CollisionObject I_Magnetic
CollisionObject site_spd_plus
CollisionObject site_spd_minus
CollisionObject kursst_m_prev
CollisionObject kursst_m_next
[Front_D]
Mesh Front_D
Parent Front
Hidden
Attaching 1 0 0 0 1 0 0 0 1 0 0 0
CollisionObject mags_e0_prev
CollisionObject mags_e0_next
CollisionObject mags_e1_prev
CollisionObject mags_e1_next
CollisionObject I_Magnetic
CollisionObject site_spd_plus
CollisionObject site_spd_minus
CollisionObject kursst_m_prev
CollisionObject kursst_m_next
[Left]
Mesh Left
Parent Body
Attaching -1.62918e-007 -1 0 -4.37113e-008 7.1215e-015 1 -1 1.62918e-007 -4.37113e-008 0.470399 0.3639 -0.51023
CollisionObject A_Under
CollisionObject A_LandingFlap
CollisionObject A_Airbrake
CollisionObject rad_e0_minus
CollisionObject rad_e0_plus
CollisionObject rad_e1_minus
CollisionObject rad_e1_plus
CollisionObject elevatort_nup
CollisionObject elevatort_ndown
CollisionObject ruddert_right
CollisionObject ruddert_left
CollisionObject aileront_left
CollisionObject aileront_right
[Right]
Mesh Right
Parent Body
Attaching 1 0 0 0 1 0 0 0 1 -0.470401 0.3639 -0.51023
CollisionObject kraftstoff_m
CollisionObject kraftstoff_p
CollisionObject I_LiquidReser_0
CollisionObject I_LiquidReser_1
CollisionObject I_AmbientTemp
CollisionObject cpri_lights_dec
CollisionObject cpri_lights_inc
CollisionObject csec_lights_dec
CollisionObject csec_lights_inc
CollisionObject bombbaydoors_c
CollisionObject bombbaydoors_o
[Enggaugel]
Mesh Enggaugel
Parent Body
Attaching -1.62923e-007 -1 0 0.499999 -8.1461e-008 0.866026 -0.866026 1.41096e-007 0.499999 2.079 0.8709 -0.84652
CollisionObject I_Pitch_0
CollisionObject S_HydroPressure
CollisionObject I_EngineOilT_0
[Enggauger]
Mesh Enggauger
Parent Body
Attaching 1.19255e-008 1 -5.96067e-008 -0.499999 5.75816e-008 0.866026 0.866026 1.94746e-008 0.499999 -2.0761 0.8735 -0.84932
CollisionObject S_HydroPressur
CollisionObject I_EngineOilT_1
CollisionObject I_Pitch_1
[Bottom]
Mesh Bottom
Parent Body
Attaching 1 0 0 0 1 0 0 0 1 -5.2457e-007 0.2782 -1.20786
[Seat]
Mesh Seat
Parent Body
Attaching 1 -4.76833e-007 4.76833e-007 4.76833e-007 1 0 -4.76833e-007 2.27373e-013 1 0.212069 0.6164 -0.62606
[Back]
Mesh Back
Parent Body
Attaching 2.21973e-007 2.21973e-007 1 -1 0 2.21973e-007 0 -1 2.21973e-007 -5.6557e-007 -0.9354 -0.77605
[Gauge1]
Mesh Gauge1
Parent Body
Attaching -1 1.50985e-007 -7.72543e-009 -3.38286e-008 -0.173644 0.984809 1.47362e-007 0.984808 0.173645 0.402239 -0.0266001 -0.44033
CollisionObject I_AFN
CollisionObject I_Altitude
CollisionObject I_Altitud
CollisionObject altimeterknob_m
CollisionObject altimeterknob_p
CollisionObject site_alt_plus
CollisionObject site_alt_minus
CollisionObject C_AltimeterP
CollisionObject I_VelocityIAS
CollisionObject I_Variometer
CollisionObject I_Turn
CollisionObject I_Kursst_1
CollisionObject I_AH
[Gauge1_D]
Mesh Gauge1_D
Parent Gauge1
Hidden
Attaching 1 1.45125e-015 2.10411e-015 -1.96289e-015 1 -4.996e-015 1.18771e-014 -4.996e-015 1 6.68646e-009 -5.97084e-009 1.01786e-007
CollisionObject I_AFN
CollisionObject altimeterknob_m
CollisionObject altimeterknob_p
CollisionObject site_alt_plus
CollisionObject site_alt_minus
CollisionObject C_AltimeterP
CollisionObject I_Turn
CollisionObject I_Kursst_1
CollisionObject I_AH
[Gauge2]
Mesh Gauge2
Parent Body
Attaching -1 1.50994e-007 0 6.60013e-015 4.37117e-008 1 1.50994e-007 1 -4.37117e-008 -0.0152402 -0.0396001 -0.28133
CollisionObject I_Direction
CollisionObject I_Kurssteueru_2
CollisionObject I_Slip
CollisionObject directionindi_p
CollisionObject directionindi_m
CollisionObject I_Repeater
CollisionObject peilzeiger_m
CollisionObject peilzeiger_p
CollisionObject I_EngineRPM_0
CollisionObject I_EngineRPM_1
CollisionObject I_EngineManPr_0
CollisionObject I_EngineManPr_1
CollisionObject I_EngineWatT_0
CollisionObject I_EngineWatT_1
[Gauge2_D]
Mesh Gauge2_D
Parent Gauge2
Hidden
Attaching 1 -1.20085e-022 -1.42185e-015 6.21534e-023 1 7.1084e-016 1.42185e-015 -7.10838e-016 1 -1.96284e-010 1.14858e-008 7.33092e-008
CollisionObject I_Direction
CollisionObject I_Kurssteueru_2
CollisionObject I_Slip
CollisionObject directionindi_p
CollisionObject directionindi_m
CollisionObject I_Repeater
CollisionObject peilzeiger_m
CollisionObject peilzeiger_p
CollisionObject I_EngineWatT_0
CollisionObject I_EngineWatT_1
[BlackBox]
Mesh BlackBox
Parent _ROOT_
Hidden
Attaching 0 1 0 -1 0 0 0 0 1 2.9755 -0.21365 -0.65546
[zReticle]
Mesh zReticle
Parent BlackBox
Hidden
Attaching -1 -1.50995e-007 0 1.50995e-007 -1 0 0 0 1 0 0 -0.99984
[zAngleMark]
Mesh zAngleMark
Parent BlackBox
Hidden
Attaching -0.819156 -0.573571 0 0.573571 -0.819156 0 0 0 1 0 0 -0.99984
[Turret1a]
Mesh Turret1a
Parent _ROOT_
Attaching 1 1.19335e-008 -1.54735e-007 -2.78515e-007 -5.2055e-007 -1 -1.1919e-008 1 -5.2055e-007 3.0324 -0.14991 0.96294
[Turret1b]
Mesh Turret1b
Parent Turret1a
Attaching 1 -1.24932e-007 -1.74855e-007 -1.7484e-007 6.07973e-007 -1 2.48712e-007 1 6.07973e-007 -3.15614e-008 2.60492e-008 -1.00448e-009
[Turret1k]
Mesh Turret1k
Parent Turret1b
Attaching -1.39079e-008 8.74224e-008 1 -9.37916e-013 -1 8.74224e-008 1 -9.34095e-013 1.39079e-008 0.0113001 6.99918e-005 6.99912e-005
[Turret1c]
Mesh Turret1c
Parent Turret1b
Attaching 5.18567e-007 8.74225e-008 1 -4.1723e-007 -1 8.74227e-008 1 -4.1723e-007 -5.18567e-007 -0.35 0.0233201 7e-005
[Turret1d]
Mesh Turret1d
Parent Turret1b
Attaching 1.9217e-007 -3.09395e-007 -1 -1.39074e-008 -1 3.09395e-007 -1 1.39074e-008 -1.9217e-007 -0.3816 7.00597e-005 0.04404
[Turret1i]
Mesh Turret1i
Parent Turret1b
Attaching 1 -2.97007e-012 -2.98031e-008 -2.97007e-012 -1 8.74224e-008 -2.98031e-008 -8.74224e-008 -1 -0.1125 7.0012e-005 6.99949e-005
[Turret1e]
Mesh Turret1e
Parent Turret1i
Attaching 2.00666e-007 -0.500003 0.866024 -1 -1.9486e-007 1.19211e-007 1.09149e-007 -0.866024 -0.500003 -0.0362 -0.06652 -0.03869
[Turret1f]
Mesh Turret1f
Parent Turret1i
Attaching -6.18478e-008 -0.819153 -0.573575 -1 2.12253e-007 -1.95296e-007 2.81729e-007 0.573575 -0.819153 -0.0362 -0.0417 0.0134
[Turret1g]
Mesh Turret1g
Parent Turret1i
Attaching -4.22196e-008 0.965927 0.258814 -1 -5.16926e-008 2.98027e-008 4.21654e-008 -0.258814 0.965927 -0.0362 -0.13682 -0.02007
[Turret1h]
Mesh Turret1h
Parent Turret1i
Attaching 7.12142e-015 -4.37108e-008 -1 -1 -1.77819e-007 6.51402e-016 -1.77819e-007 1 -4.37108e-008 -0.0362 -0.02592 0.04993
[Turret2]
Mesh Turret2
Parent Blister4
Attaching 1 1.50997e-007 -1.50997e-007 2.12732e-007 -0.766047 0.642785 -1.86117e-008 -0.642785 -0.766047 -0.138449 0.7612 -0.1545
[Turret2l]
Mesh Turret2l
Parent Turret2
Attaching -1 8.74235e-008 -5.97485e-013 5.61936e-008 0.642785 -0.766046 -6.69678e-008 -0.766046 -0.642785 -7.8914e-005 -0.132886 -0.027697
[Turret2a]
Mesh Turret2a
Parent Turret2l
Attaching 7.55014e-008 -1.90822e-012 1 -3.25842e-007 -1 -1.95854e-012 1 -3.25842e-007 -7.55013e-008 -7.88559e-005 4.6316e-008 -0.000300013
[Turret2b]
Mesh Turret2b
Parent Turret2a
Attaching -1 1.50992e-007 2.43059e-014 1.72674e-015 4.37176e-008 1 1.50992e-007 1 -4.37176e-008 3.64911e-008 -4.63138e-008 -1.956e-008
[Turret2k]
Mesh Turret2k
Parent Turret2b
Attaching -7.83995e-008 1.62368e-007 1 -6.07388e-007 1 -1.62368e-007 -1 -6.07388e-007 -7.83994e-008 3.7724e-008 1.609e-008 3.58888e-008
[Turret2c]
Mesh Turret2c
Parent Turret2b
Attaching -7.54984e-008 -1.31139e-007 -1 1.94712e-007 -1 1.31139e-007 -1 -1.94712e-007 7.54985e-008 0.3613 -0.02325 5.21968e-008
[Turret2d]
Mesh Turret2d
Parent Turret2b
Attaching -7.54984e-008 -1.31139e-007 -1 -4.37176e-008 1 -1.31139e-007 1 4.37175e-008 -7.54984e-008 0.3929 -2.15883e-008 0.0439001
[Turret2i]
Mesh Turret2i
Parent Turret2b
Attaching -1 3.01484e-014 1.50992e-007 -2.59955e-015 1 -8.74278e-008 -1.50992e-007 -8.74279e-008 -1 0.1238 2.16414e-008 4.01832e-008
[Turret2e]
Mesh Turret2e
Parent Turret2i
Attaching 2.00675e-007 -0.500003 0.866024 -1 -1.9486e-007 1.19211e-007 1.09148e-007 -0.866024 -0.500003 -0.0361999 -0.0665111 -0.0386
[Turret2f]
Mesh Turret2f
Parent Turret2i
Attaching -6.18504e-008 -0.819153 -0.573575 -1 2.12254e-007 -1.95297e-007 2.81722e-007 0.573575 -0.819153 -0.0361999 -0.0416931 0.0134001
[Turret2g]
Mesh Turret2g
Parent Turret2i
Attaching -4.22062e-008 0.965927 0.258814 -1 -5.16926e-008 2.98027e-008 4.21625e-008 -0.258814 0.965927 -0.0361999 -0.136809 -0.02
[Turret2h]
Mesh Turret2h
Parent Turret2i
Attaching 6.07813e-013 -4.37055e-008 -1 -1 -1.77819e-007 -6.89651e-015 -1.77804e-007 1 -4.37055e-008 -0.0361999 -0.0259131 0.0500001
[Turret3]
Mesh Turret3
Parent Blister3
Attaching 1.53113e-005 0.000102592 -1 -0.9362 -0.351467 -5.03928e-005 -0.351467 0.9362 9.06671e-005 -0.253072 -0.437237 0.184028
[Turret3l]
Mesh Turret3l
Parent Turret3
Attaching 1 -1.70354e-012 1.32509e-012 -4.55881e-013 -0.996194 -0.0871582 5.99925e-013 0.0871582 -0.996194 8.00012e-005 -0.122941 -0.0240813
[Turret3a]
Mesh Turret3a
Parent Turret3l
Attaching 2.18162e-010 0.00131587 0.999999 -3.01997e-007 0.999999 -0.00131587 -1 -3.01986e-007 6.12553e-010 1.17721e-008 2.67971e-008 -4.14005e-008
[Turret3b]
Mesh Turret3b
Parent Turret3a
Attaching -1 1.38389e-006 -5.24705e-012 -4.16559e-012 4.3705e-008 1 1.38389e-006 1 -4.3719e-008 3.90091e-009 -4.05016e-009 2.11709e-009
[Turret3k]
Mesh Turret3k
Parent Turret3b
Attaching -0.0100412 -1.88658e-007 0.99995 -1.27876e-007 1 1.87387e-007 -0.99995 -1.25984e-007 -0.0100412 -9.65713e-010 -7.74173e-009 -6.79382e-008
[Turret3c]
Mesh Turret3c
Parent Turret3b
Attaching -4.62739e-009 9.75403e-015 -1 1.50995e-007 -1 -4.5762e-012 -1 -1.50994e-007 4.62727e-009 0.339224 -0.0219701 1.09265e-005
[Turret3d]
Mesh Turret3d
Parent Turret3b
Attaching -4.62739e-009 9.75403e-015 -1 8.43762e-015 1 2.25319e-015 1 6.78892e-015 -4.62731e-009 0.363001 -8.05799e-008 0.0415527
[Turret3i]
Mesh Turret3i
Parent Turret3b
Attaching -1 -6.78892e-015 4.62731e-009 3.8892e-013 1 -9.21201e-008 -4.62741e-009 -9.21259e-008 -1 0.108748 -2.63696e-008 7.7209e-006
[Turret3e]
Mesh Turret3e
Parent Turret3i
Attaching 2.37054e-007 -0.499998 0.866026 -1 2.62699e-007 4.6272e-009 -2.00375e-007 -0.866023 -0.500004 -0.0341915 -0.06286 -0.0365619
[Turret3f]
Mesh Turret3f
Parent Turret3i
Attaching -1.72158e-006 -0.819152 -0.573576 -1 1.37117e-008 4.62728e-009 -7.00806e-006 0.573576 -0.819152 -0.0341679 -0.0394 0.0126784
[Turret3g]
Mesh Turret3g
Parent Turret3i
Attaching 1.63608e-006 0.965922 0.258833 -1 2.44702e-007 4.6272e-009 -8.74295e-007 -0.258823 0.965925 -0.034207 -0.1293 -0.0189752
[Turret3h]
Mesh Turret3h
Parent Turret3i
Attaching -3.97352e-006 -9.21268e-008 -1 -1 1.33118e-007 4.62724e-009 1.33123e-007 1 -9.2126e-008 -0.0342222 -0.02449 0.0471812
[Z_Autopilot]
Mesh Z_Autopilot
Parent Body
Attaching 1 1.74849e-007 0 7.38934e-008 -0.422619 0.906308 1.58464e-007 -0.906308 -0.422619 0.470979 0.0321 -0.66269
[Z_gear1]
Mesh Z_gear1
Parent Body
Attaching 0.173645 -0.984808 0 0.984808 0.173645 0 0 0 1 0.503829 0.3714 -0.83572
[Z_gear2]
Mesh Z_gear2
Parent Body
Attaching -0.173647 -0.984808 -1.50993e-007 -0.984808 0.173645 0 2.62201e-008 1.48702e-007 -1 0.550679 0.3714 -0.83572
[Z_gear3]
Mesh Z_gear3
Parent Body
Attaching -6.88539e-008 -0.422619 0.906308 1.03946e-007 0.906308 0.422619 -1 1.23302e-007 -1.84735e-008 0.554409 0.2655 -0.90612
CollisionObject -1underc
[Z_flaps1]
Mesh Z_flaps1
Parent Body
Attaching 4.37112e-008 -1 1.50994e-007 -1 -4.37113e-008 0 6.60021e-015 -1.50997e-007 -1 0.552479 0.4037 -0.83572
CollisionObject -1flaps
[Z_flaps2]
Mesh Z_flaps2
Parent Body
Attaching -8.75365e-008 -0.537298 0.843392 -2.5515e-008 0.843392 0.537298 -1 2.55151e-008 -8.75369e-008 0.471209 0.2457 -0.925743
[Z_throttle1]
Mesh Z_throttle1
Parent Body
Attaching 1.80053e-007 -0.573575 -0.819153 -4.20065e-007 0.819153 -0.573575 1 4.47373e-007 -9.34476e-008 0.543269 0.5356 -0.914176
CollisionObject 1throttle0
[Z_throttle2]
Mesh Z_throttle2
Parent Body
Attaching 1.80053e-007 -0.573575 -0.819153 -4.20065e-007 0.819153 -0.573575 1 4.47373e-007 -9.34476e-008 0.501849 0.5356 -0.914176
CollisionObject 1throttle1
[Z_airbrake1]
Mesh Z_airbrake1
Parent Body
Attaching 1 0 0 0 1 0 0 0 1 0.502029 0.4037 -0.83572
[Z_airbrake2]
Mesh Z_airbrake2
Parent Body
Attaching -8.14602e-008 -0.500001 0.866025 2.16594e-007 0.866025 0.500001 -1 2.28307e-007 3.77487e-008 0.521719 0.4993 -0.85656
CollisionObject -1airbrake
[Z_magneto1]
Mesh Z_magneto1
Parent Body
Attaching -1.60452e-007 -0.984808 0.173649 -1.91218e-007 -0.173649 -0.984808 1 -1.9122e-007 -1.60454e-007 0.516129 0.0505998 -0.78689
[Z_magneto2]
Mesh Z_magneto2
Parent Body
Attaching -1.60452e-007 -0.984808 0.173649 -1.91218e-007 -0.173649 -0.984808 1 -1.9122e-007 -1.60454e-007 0.466039 0.0505998 -0.78689
[Z_prop1]
Mesh Z_prop1
Parent Body
Attaching 1.80053e-007 -0.573575 -0.819153 -4.20065e-007 0.819153 -0.573575 1 4.47373e-007 -9.34476e-008 0.566619 0.6889 -0.85511
CollisionObject 1pitch0
[Z_prop2]
Mesh Z_prop2
Parent Body
Attaching 1.80053e-007 -0.573575 -0.819153 -4.20065e-007 0.819153 -0.573575 1 4.47373e-007 -9.34476e-008 0.501769 0.6889 -0.85511
CollisionObject 1pitch1
[Z_prop3]
Mesh Z_prop3
Parent Enggaugel
Attaching 6.33807e-007 1 -5.69708e-006 1 -6.33792e-007 1.01034e-006 1.01035e-006 3.99122e-007 -1 -0.000500067 0.042063 0.00084471
[Z_prop4]
Mesh Z_prop4
Parent Enggaugel
Attaching 6.33807e-007 1 -5.69708e-006 1 -6.33792e-007 1.01034e-006 1.01035e-006 3.99122e-007 -1 -0.000500067 0.042063 0.00084471
[Z_prop5]
Mesh Z_prop5
Parent Enggauger
Attaching -7.01392e-007 -1 -4.32489e-006 -1 7.01383e-007 -1.54955e-006 1.54949e-006 -3.81854e-006 -1 -0.000400103 0.0404246 0.000822703
[Z_prop6]
Mesh Z_prop6
Parent Enggauger
Attaching -7.01392e-007 -1 -4.32489e-006 -1 7.01383e-007 -1.54955e-006 1.54949e-006 -3.81854e-006 -1 -0.000400103 0.0404246 0.000822703
[Z_radiat1]
Mesh Z_radiat1
Parent Body
Attaching -0.422619 -0.906308 -1.50998e-007 -0.906308 0.422619 0 6.38131e-008 1.36854e-007 -1 0.552429 0.7684 -0.8238
[Z_radiat2]
Mesh Z_radiat2
Parent Body
Attaching -0.422619 -0.906308 -1.50998e-007 -0.906308 0.422619 0 6.38131e-008 1.36854e-007 -1 0.477779 0.7684 -0.8238
[Z_Trim1]
Mesh Z_Trim1
Parent Body
Attaching -0.087156 -0.996195 0 -1.62303e-007 1.41994e-008 1 -0.996195 0.087156 -1.62919e-007 0.521809 0.5934 -0.55986
[Z_Trim1a]
Mesh Z_Trim1a
Parent Body
Attaching 0.996195 -0.0871554 0 -3.80966e-009 -4.35452e-008 1 -0.0871554 -0.996195 -4.37111e-008 0.541889 0.544 -0.56041
[Z_Trim1b]
Mesh Z_Trim1b
Parent Body
Attaching 1 8.74255e-008 -1.50998e-007 -1.50998e-007 4.37128e-008 -1 -8.74255e-008 1 4.37128e-008 0.590159 0.6447 -0.56036
[Z_Trim1c]
Mesh Z_Trim1c
Parent Body
Attaching 1.11663e-006 -2.18564e-007 1 0.996195 -0.0871545 -1.13142e-006 0.0871545 0.996195 1.20409e-007 0.590159 0.6447 -0.56036
[Z_Trim1d]
Mesh Z_Trim1d
Parent Body
Attaching 1.21137e-006 -1.39094e-007 1 1 -1.29263e-007 -1.21137e-006 1.29263e-007 1 1.39094e-007 0.612319 0.8981 -0.56036
[Z_Trim1e]
Mesh Z_Trim1e
Parent Body
Attaching 0.999657 -0.0261765 -1.74849e-007 -1.75929e-007 -3.91194e-008 -1 0.0261765 0.999657 -4.37113e-008 0.616979 0.9264 -0.56036
[Z_Trim2]
Mesh Z_Trim2
Parent Body
Attaching 0.996195 -0.087156 0 -3.8097e-009 -4.35452e-008 1 -0.087156 -0.996195 -4.37107e-008 0.549459 0.4338 -0.59002
[Z_Trim2a]
Mesh Z_Trim2a
Parent Body
Attaching 0.996195 -0.0871554 0 -3.80966e-009 -4.35452e-008 1 -0.0871554 -0.996195 -4.37111e-008 0.541769 0.5426 -0.59148
[Z_Trim2b]
Mesh Z_Trim2b
Parent Body
Attaching 1 8.74255e-008 -1.50998e-007 -1.50998e-007 4.37128e-008 -1 -8.74255e-008 1 4.37128e-008 0.596559 0.6447 -0.59219
[Z_Trim2c]
Mesh Z_Trim2c
Parent Body
Attaching 9.6559e-007 -2.91614e-013 1 0.996195 -0.0871555 -9.61912e-007 0.0871555 0.996195 -8.41561e-008 0.596559 0.6447 -0.59219
[Z_Trim2d]
Mesh Z_Trim2d
Parent Body
Attaching 1.25629e-006 -4.16347e-007 1 1 4.30872e-008 -1.25629e-006 -4.30872e-008 1 4.16347e-007 0.618729 0.8981 -0.59219
[Z_Trim2e]
Mesh Z_Trim2e
Parent Body
Attaching 0.999391 -0.0348994 -1.7485e-007 -1.7432e-007 1.80197e-008 -1 0.0348994 0.999391 1.19253e-008 0.634009 1.2267 -0.5924
[Z_Trim3]
Mesh Z_Trim3
Parent Body
Attaching 0.996195 -0.087156 0 -0.087156 -0.996195 -8.0266e-007 6.99582e-008 7.9963e-007 -1 0.556579 0.5152 -0.67435
[Z_Trim3a]
Mesh Z_Trim3a
Parent Body
Attaching 0.996195 -0.0871554 0 -3.80966e-009 -4.35452e-008 -1 0.0871554 0.996195 -4.37111e-008 0.543929 0.5673 -0.62037
[Z_Trim3b]
Mesh Z_Trim3b
Parent Body
Attaching 1 8.74255e-008 -1.50998e-007 -1.50998e-007 4.37128e-008 -1 -8.74255e-008 1 4.37128e-008 0.603159 0.6447 -0.6204
[Z_Trim3c]
Mesh Z_Trim3c
Parent Body
Attaching 0.00304246 0.0871015 0.996195 0.992558 -0.12154 0.00759531 0.121737 0.988758 -0.0868216 0.603159 0.6447 -0.6204
[Z_Trim3d]
Mesh Z_Trim3d
Parent Body
Attaching 5.26978e-007 -9.84096e-007 1 1 6.89407e-007 -5.21706e-007 -7.1813e-007 1 9.84289e-007 0.634119 0.8962 -0.64249
[Z_Trim3e]
Mesh Z_Trim3e
Parent Body
Attaching 0.999048 -0.0436201 -1.7485e-007 -1.76584e-007 -3.60436e-008 -1 0.0436201 0.999048 -4.37115e-008 0.636299 0.9538 -0.64199
[Z_LeftPedal1]
Mesh Z_LeftPedal1
Parent _ROOT_
Attaching -1 3.13915e-007 0 1.37217e-014 4.37113e-008 1 3.13915e-007 1 -4.37113e-008 3.19 0.36105 -0.14926
[Z_LeftPedal2]
Mesh Z_LeftPedal2
Parent _ROOT_
Attaching -1 3.13915e-007 0 1.37217e-014 4.37113e-008 1 3.13915e-007 1 -4.37113e-008 3.3342 0.36105 -0.14926
[Z_LeftPedal3]
Mesh Z_LeftPedal3
Parent Z_LeftPedal1
Attaching -1.37216e-014 1 -8.74226e-008 1 -1.37216e-014 -3.13915e-007 -3.13915e-007 -8.74226e-008 -1 -0.0262998 0.163784 0.03503
[Z_LeftPedal4]
Mesh Z_LeftPedal4
Parent Z_LeftPedal3
Attaching -1 0 8.74226e-008 -1.52857e-014 1 -1.74849e-007 -8.74226e-008 -1.74849e-007 -1 0.062894 0.0121 -3.38404e-009
[Z_LeftPedal5]
Mesh Z_LeftPedal5
Parent Z_LeftPedal4
Attaching 7.12124e-015 -1 1.19315e-008 -1 -8.1643e-015 -8.74226e-008 8.74226e-008 -1.19315e-008 -1 -0.063292 0.0313001 -0.00475
[Z_LeftPedal6]
Mesh Z_LeftPedal6
Parent Z_LeftPedal3
Attaching -1 0 8.74226e-008 0 1 0 -8.74226e-008 0 -1 0.126366 -0.1926 -0.00708002
[Z_LeftPedal7]
Mesh Z_LeftPedal7
Parent Z_LeftPedal1
Attaching -0.573577 -0.819152 1.22412e-007 -0.819152 0.573577 5.49034e-008 -1.15192e-007 -6.87828e-008 -1 0.0529002 0.084209 0.02691
[Z_RightPedal1]
Mesh Z_RightPedal1
Parent _ROOT_
Attaching 1 -1.62918e-007 0 -7.1215e-015 -4.37113e-008 1 -1.62918e-007 -1 -4.37113e-008 3.19 -0.012376 -0.14926
[Z_RightPedal2]
Mesh Z_RightPedal2
Parent _ROOT_
Attaching 1 -1.62918e-007 0 -7.1215e-015 -4.37113e-008 1 -1.62918e-007 -1 -4.37113e-008 3.3342 -0.012376 -0.14926
[Z_RightPedal3]
Mesh Z_RightPedal3
Parent Z_RightPedal1
Attaching -1.37674e-007 -1 -9.39626e-008 -1 1.37674e-007 1.62918e-007 -1.62918e-007 9.39626e-008 -1 0.0262999 0.163784 -0.035035
[Z_RightPedal4]
Mesh Z_RightPedal4
Parent Z_RightPedal3
Attaching -1 1.37674e-007 4.51589e-007 1.37674e-007 1 -8.64278e-007 -4.51589e-007 -8.64278e-007 -1 -0.062894 0.0121 8.79586e-009
[Z_RightPedal5]
Mesh Z_RightPedal5
Parent Z_RightPedal4
Attaching -4.76833e-007 -1 1.0272e-006 -1 4.76832e-007 -6.2783e-007 6.2783e-007 -1.0272e-006 -1 0.063292 0.0313001 0.00475199
[Z_RightPedal6]
Mesh Z_RightPedal6
Parent Z_RightPedal3
Attaching -1 1.37674e-007 4.51589e-007 1.37674e-007 1 -7.54974e-008 -4.51589e-007 -7.54973e-008 -1 -0.126366 -0.1926 0.00708102
[Z_RightPedal7]
Mesh Z_RightPedal7
Parent Z_RightPedal1
Attaching 0.573577 -0.819152 -2.37696e-007 -0.819152 -0.573577 -3.75078e-007 1.70908e-007 4.09836e-007 -1 -0.0529001 0.084209 -0.026918
[Z_Gearfix1]
Mesh Z_Gearfix1
Parent Body
Attaching -4.37113e-008 0 -1 0 1 0 1 0 -4.37113e-008 -0.0119262 0.2991 -1.15405
CollisionObject tailskid_lock
[Z_Columnbase]
Mesh Z_Columnbase
Parent Body
Attaching -9.4175e-007 -1 -2.98022e-008 0.0871554 -1.11767e-007 0.996195 -0.996195 9.35541e-007 0.0871554 0.216689 0.2217 -1.18379
[Z_Column]
Mesh Z_Column
Parent Z_Columnbase
Attaching 9.65633e-007 0.0871564 -0.996195 0.0871548 0.992404 0.0868248 0.996195 -0.0868233 -0.00759514 -0.0506 0.595167 0.0520702
CollisionObject I_Timer_0
CollisionObject I_Timer
CollisionObject timer0
CollisionObject kursst_dir_l
CollisionObject kursst_dir_r
[Z_Kurs2]
Mesh Z_Kurs2
Parent Z_Column
Attaching 0.771623 -0.63608 -1.48757e-006 -1.87493e-006 -1.70785e-006 -1 0.636075 0.771627 -9.77711e-007 -0.0913497 0.269906 -0.000927038
[Z_Bomb1]
Mesh Z_Bomb1
Parent Z_Column
Attaching 1.89536e-006 5.39595e-007 1 -0.499999 0.866026 1.19211e-006 -0.866024 -0.500002 1.84257e-006 -0.0708997 0.241909 0.00503566
CollisionObject trigger3_
[Z_Bomb2]
Mesh Z_Bomb2
Parent Right
Attaching 1 0 0 0 -1 -1.51e-007 0 1.51e-007 -1 0.10866 -0.2566 -0.498664
CollisionObject trigger3
[Z_Hour1]
Mesh Z_Hour1
Parent Z_Column
Attaching -1.47746e-006 -0.642777 -0.766053 1 -4.21873e-008 -1.89333e-006 1.18464e-006 -0.766053 0.642777 -5.99137e-005 0.0375785 0.0294368
[Z_Hour2]
Mesh Z_Hour2
Parent Z_Column
Attaching -1.89867e-006 -0.642777 -0.766053 1 -3.1294e-007 -2.216e-006 1.18464e-006 -0.766053 0.642777 7.79539e-008 0.0324295 0.0241654
[Z_Minute1]
Mesh Z_Minute1
Parent Z_Column
Attaching -1.47746e-006 -0.642777 -0.766053 1 -4.21873e-008 -1.89333e-006 1.18464e-006 -0.766053 0.642777 -5.99138e-005 0.0378799 0.0292097
[Z_Second1]
Mesh Z_Second1
Parent Z_Column
Attaching -1.47746e-006 -0.642777 -0.766053 1 -4.21873e-008 -1.89333e-006 1.18464e-006 -0.766053 0.642777 -5.9914e-005 0.0382423 0.0288769


[Photo_frame]
Mesh Photo_frame
Parent Body
Attaching -1 1.50985e-007 -7.72543e-009 -3.38286e-008 -0.173644 0.984809 1.47362e-007 0.984808 0.173645 0.082239 -0.0266001 -0.19533



//x z y
//Attaching -1 1.50985e-007 -7.72543e-009 -3.38286e-008 -0.173644 0.984809 1.47362e-007 0.984808 0.173645 0.302239 -0.0266001 -0.14033



[Z_Compas1]
Mesh Z_Compas1
Parent Body
Attaching 0.965927 -0.258815 0 -1.13136e-008 -4.22222e-008 -1 0.258815 0.965927 -4.37112e-008 -0.151101 -0.0709 -0.45201
[Z_Compas3]
Mesh Z_Compas3
Parent Z_Compas1
Attaching -1 2.46108e-009 2.559e-006 1.79772e-009 -1 2.31473e-008 8.62582e-021 -1.87808e-008 1 3.8853e-006 1.42649e-008 0.00755852
[Z_Compas2]
Mesh Z_Compas2
Parent Z_Compas3
Attaching -1 -2.46113e-009 2.559e-006 -1.79772e-009 -1 2.31473e-008 -7.85956e-017 -1.87808e-008 1 -9.98493e-009 -1.8155e-008 -6.5342e-008
[Z_Compas8]
Mesh Z_Compas8
Parent Z_Compas3
Attaching 1 -1.24402e-008 -2.559e-006 1.66991e-008 1 -2.31474e-008 -7.85956e-017 -1.87808e-008 1 -9.98493e-009 -1.8155e-008 -6.5342e-008
[Z_Compas5]
Mesh Z_Compas5
Parent Body
Attaching 1 0 0 0 -1.62918e-007 -1 0 1 -1.62918e-007 -0.137161 -0.0342002 -0.28864
[Z_Compas4]
Mesh Z_Compas4
Parent Z_Compas5
Attaching 1 0 0 0 1 0 0 0 1 0.000320002 -0.000169966 0.000599981
[Z_Compas6]
Mesh Z_Compas6
Parent Body
Attaching 1 0 0 0 1 0 0 0 1 -0.0152402 -0.0870001 -0.27053
[Z_Compas7]
Mesh Z_Compas7
Parent Body
Attaching 1 0 0 0 1 0 0 0 1 -0.0152402 -0.0870001 -0.27053
[Z_Sightalt]
Mesh Z_Sightalt
Parent Body
Attaching -1.01352e-013 -1.94706e-007 -1 5.32487e-007 1 -1.94708e-007 1 -5.32487e-007 2.3219e-015 -0.395121 0.0172 -1.0945
[Z_Sightalt1]
Mesh Z_Sightalt1
Parent Body
Attaching -4.3711e-008 0 -1 0 1 0 1 0 -4.3711e-008 -0.438311 0.1991 -1.08669
[Z_Sightspeed]
Mesh Z_Sightspeed
Parent Body
Attaching 0.819154 0.573573 0 -0.573573 0.819154 0 0 0 1 -0.213641 0.0943999 -1.01011
[Z_Sightspeed1]
Mesh Z_Sightspeed1
Parent Body
Attaching -4.37115e-008 1 -1.1921e-007 4.37115e-008 1.1921e-007 1 1 4.3711e-008 -4.3711e-008 -0.0816992 0.00259995 -1.16424
[Z_Fuel1]
Mesh Z_Fuel1
Parent Body
Attaching -0.965927 0 0.258815 0 1 0 -0.258815 0 -0.965927 -0.464531 0.2615 -0.51561
[Z_Fuel2]
Mesh Z_Fuel2
Parent Body
Attaching -0.675101 -0.710988 0.196809 -0.691212 0.702832 0.168087 -0.257839 -0.0225569 -0.965925 -0.479151 0.4139 -0.51526
[Z_Temp1]
Mesh Z_Temp1
Parent Body
Attaching -0.963631 0 0.267237 0 1 0 -0.267237 0 -0.963631 -0.494461 0.4894 -0.51311
[Z_Temp2]
Mesh Z_Temp2
Parent Body
Attaching 0.984808 -0.173645 0 -7.59045e-009 -4.30478e-008 1 -0.173645 -0.984808 -4.37113e-008 -0.379231 0.00109982 -0.52581
[Z_Temp3]
Mesh Z_Temp3
Parent Body
Attaching 0.984808 -0.173645 0 -7.59045e-009 -4.30478e-008 1 -0.173645 -0.984808 -4.37113e-008 -0.442931 0.0125999 -0.52581
[Z_Temp4]
Mesh Z_Temp4
Parent Enggaugel
Attaching 0.499994 -0.866029 7.11797e-006 -0.866021 -0.500008 2.09249e-006 4.49484e-007 3.99122e-007 -1 -0.0442 -0.0694623 0.000772314
[Z_Temp5]
Mesh Z_Temp5
Parent Enggauger
Attaching -0.499997 0.866027 5.01938e-006 0.866027 0.499997 6.28981e-006 9.97025e-007 -3.81854e-006 -1 -0.0423999 -0.0668031 0.00080663
[Z_Oxypress1]
Mesh Z_Oxypress1
Parent Body
Attaching 0.629736 -0.762131 -0.150297 -0.732773 -0.64703 0.210705 -0.257839 -0.0225569 -0.965925 -0.471151 0.1075 -0.51024
[Z_Oxypress2]
Mesh Z_Oxypress2
Parent Body
Attaching 0.629736 -0.762131 -0.150297 -0.732773 -0.64703 0.210705 -0.257839 -0.0225569 -0.965925 -0.478481 0.1839 -0.51007
[Z_Oxypress3]
Mesh Z_Oxypress3
Parent Body
Attaching -0.560914 0.814117 0.150295 -0.78638 -0.580697 0.210707 0.258819 5.64235e-008 0.965926 -0.558831 1.3835 -0.48268
[Z_Oxypress4]
Mesh Z_Oxypress4
Parent Body
Attaching -0.560914 0.814117 0.150295 -0.78638 -0.580697 0.210707 0.258819 5.64235e-008 0.965926 -0.558831 1.4591 -0.48268
[Z_Oilpress1]
Mesh Z_Oilpress1
Parent Body
Attaching 0.984808 -0.173645 -1.50997e-007 1.56293e-007 1.68276e-008 1 -0.173645 -0.984808 4.37113e-008 -0.406371 0.00629997 -0.41675
[Z_Oilpress2]
Mesh Z_Oilpress2
Parent Body
Attaching 0.984808 -0.173645 -7.45057e-009 -3.56282e-008 -1.59148e-007 -1 0.173645 0.984808 -1.62918e-007 -0.416941 0.00819993 -0.41675
[Z_Oilpress3]
Mesh Z_Oilpress3
Parent Enggaugel
Attaching -1 8.05534e-007 -5.49478e-007 6.2616e-007 1 2.29149e-006 7.44688e-007 3.99122e-007 -1 0.0410999 -0.0328074 0.00080415
[Z_Oilpress4]
Mesh Z_Oilpress4
Parent Enggauger
Attaching 1 -6.01446e-007 7.22487e-007 -4.02608e-007 -1 2.72441e-006 5.30107e-007 -3.81854e-006 -1 0.0395 -0.0315633 0.0008295
[Z_Fuelpress1]
Mesh Z_Fuelpress1
Parent Body
Attaching 0.984808 -0.173645 -1.7485e-007 1.43894e-007 -1.9081e-007 1 -0.173645 -0.984808 -1.62918e-007 -0.406371 0.00629997 -0.42751
[Z_Fuelpress2]
Mesh Z_Fuelpress2
Parent Body
Attaching 0.984808 -0.173645 -7.45057e-009 -3.56282e-008 -1.59148e-007 -1 0.173645 0.984808 -1.62918e-007 -0.416941 0.00819993 -0.42751
[Z_Bombdoor1]
Mesh Z_Bombdoor1
Parent Body
Attaching 0.0871554 -0.996195 -6.60018e-015 4.35452e-008 3.80966e-009 1 -0.996195 -0.0871554 4.37111e-008 -0.495311 0.7234 -0.5486
CollisionObject A_BombBayDoor
[Z_Bombdoor2]
Mesh Z_Bombdoor2
Parent Body
Attaching 4.73551e-008 -3.97352e-008 1 -0.0871554 0.996195 4.37111e-008 -0.996195 -0.0871554 4.37111e-008 -0.495311 0.7234 -0.5486
[Z_Bombdoor3]
Mesh Z_Bombdoor3
Parent Z_Bombdoor2
Attaching -4.37111e-008 1 0 1 4.37112e-008 2.9889e-013 -1.37017e-016 -1.91067e-015 -1 1.47618e-008 -0.116956 0.00101723
[Z_Bombdoor4]
Mesh Z_Bombdoor4
Parent Body
Attaching 0.00757511 -0.0429565 -0.999048 -0.984807 -0.173655 -5.26708e-007 -0.173488 0.983869 -0.0436187 -0.612321 0.8981 -0.55387
[Z_Bombdoor5]
Mesh Z_Bombdoor5
Parent Body
Attaching -3.37767e-007 -5.90571e-014 -1 -1 -1.62918e-007 3.37767e-007 -1.62918e-007 1 -4.02783e-015 -0.612321 0.8981 -0.55387
[Z_Speed1]
Mesh Z_Speed1
Parent _ROOT_
Attaching 0 1 -1.74849e-007 0.173645 1.72191e-007 0.984808 0.984808 -3.03614e-008 -0.173645 3.0821 0.40302 0.5762
[Z_Alt1]
Mesh Z_Alt1
Parent _ROOT_
Attaching -7.1054e-015 1 -1.74849e-007 0.173645 1.72191e-007 0.984808 0.984808 -3.03614e-008 -0.173645 3.0845 0.31486 0.57578
[Z_Alt2]
Mesh Z_Alt2
Parent _ROOT_
Attaching -1.74849e-007 1 -7.1054e-015 0.182234 3.18631e-008 0.983255 0.983255 1.71922e-007 -0.182234 3.0873 0.31474 0.57675
[Z_Alt3]
Mesh Z_Alt3
Parent _ROOT_
Attaching -7.1054e-015 1 -1.74849e-007 0.173645 1.72191e-007 0.984808 0.984808 -3.03614e-008 -0.173645 3.0677 0.37443 0.48547
[Z_Alt4]
Mesh Z_Alt4
Parent _ROOT_
Attaching -8.61846e-008 1 -1.82596e-007 0.165051 1.45511e-007 0.986285 0.986285 6.77657e-008 -0.165049 3.0868 0.31486 0.57537
[Z_Alt5]
Mesh Z_Alt5
Parent _ROOT_
Attaching -8.65252e-008 1 -1.5947e-007 0.173647 1.52684e-007 0.984808 0.984808 6.20048e-008 -0.17365 3.0715 0.37443 0.4848
[Z_Alt6]
Mesh Z_Alt6
Parent _ROOT_
Attaching 8.74226e-008 1 -3.89418e-007 0.173645 3.68318e-007 0.984808 0.984808 -1.53718e-007 -0.173645 3.0686 0.37443 0.4853
[Z_AFN1]
Mesh Z_AFN1
Parent _ROOT_
Attaching -7.1054e-015 1 -1.74849e-007 0.173645 1.72191e-007 0.984808 0.984808 -3.03614e-008 -0.173645 3.0659 0.4621 0.47304
[Z_AFN2]
Mesh Z_AFN2
Parent _ROOT_
Attaching -0.0868239 0.866027 -0.492401 0.150385 0.500001 0.852868 0.984808 -3.44289e-007 -0.173645 3.0635 0.44419 0.45214
[Z_AFN3]
Mesh Z_AFN3
Parent _ROOT_
Attaching 3.47503e-007 1 -1.09494e-007 -3.07747e-008 1.8441e-007 1 1 -4.37697e-007 5.86109e-008 0.87012 0.24556 0.9143
[Z_AFN4]
Mesh Z_AFN4
Parent _ROOT_
Attaching -5.9642e-008 -2.30509e-008 1 -7.15364e-007 -1 2.01689e-008 1 -7.49327e-007 -4.30392e-008 0.8714 0.22764 0.9353
[Z_Climb1]
Mesh Z_Climb1
Parent _ROOT_
Attaching 8.74226e-008 1 -1.50997e-007 -4.37113e-008 1.50997e-007 1 1 -8.74226e-008 4.37113e-008 3.093 0.31486 0.67985
[Z_TurnBank1]
Mesh Z_TurnBank1
Parent _ROOT_
Attaching 0 1 0 4.37113e-008 0 1 1 0 -4.37113e-008 3.0936 0.22193 0.64719
[Z_TurnBank2]
Mesh Z_TurnBank2
Parent _ROOT_
Attaching 0 1 0 4.37113e-008 0 1 1 0 -4.37113e-008 3.0939 0.2219 0.86155
[Z_TurnBank3]
Mesh Z_TurnBank3
Parent _ROOT_
Attaching 0 1 0 4.37113e-008 0 1 1 0 -4.37113e-008 3.0863 -0.014986 0.87412
[Z_TurnBank4]
Mesh Z_TurnBank4
Parent _ROOT_
Attaching 0 1 0 -1 0 0 0 0 1 3.1734 0.22345 0.75278
[Z_TurnBank5]
Mesh Z_TurnBank5
Parent _ROOT_
Attaching 0 -4.3711e-008 -1 -1 0 0 0 1 -4.3711e-008 3.031 -0.37744 -0.13123
[ATA1]
Mesh ATA1
Parent _ROOT_
Attaching 0.173645 0.984808 -1.7485e-007 1.9081e-007 1.43894e-007 1 0.984808 -0.173645 -1.62918e-007 3.0827 -0.2441 0.73109
[ATA2]
Mesh ATA2
Parent _ROOT_
Attaching 0.173645 0.984808 -1.7485e-007 1.9081e-007 1.43894e-007 1 0.984808 -0.173645 -1.62918e-007 3.0681 -0.32487 0.67858
[RPM1]
Mesh RPM1
Parent _ROOT_
Attaching 0.173645 0.984808 -1.50997e-007 -1.68276e-008 1.56293e-007 1 0.984808 -0.173645 4.37113e-008 3.0828 -0.24306 0.6377
[RPM2]
Mesh RPM2
Parent _ROOT_
Attaching 0.173645 0.984808 -1.50997e-007 -1.68276e-008 1.56293e-007 1 0.984808 -0.173645 4.37113e-008 3.0684 -0.32459 0.59088
[Z_Horizon1]
Mesh Z_Horizon1
Parent _ROOT_
Attaching 0 1 -2.9802e-008 4.3711e-008 2.9802e-008 1 1 -1.3027e-015 -4.3711e-008 3.2129 0.10633 0.72432
[Z_Horizon2]
Mesh Z_Horizon2
Parent Z_Horizon1
Attaching 2.24506e-007 -1 4.3711e-008 -1.74849e-007 -4.3711e-008 -1 1 2.24506e-007 -1.74849e-007 -0.031079 2.34724e-008 -3.16608e-008
[Z_Fuel3]
Mesh Z_Fuel3
Parent _ROOT_
Attaching -0.995422 -0.0955495 0.00225878 -0.0928764 0.961454 -0.258806 0.0225576 -0.257829 -0.965927 2.7224 -0.49152 0.50741
[Z_Dimmer0]
Mesh Z_Dimmer0
Parent Body
Attaching -0.0937516 0.995396 0.0199274 -0.258582 -0.0050162 -0.965976 -0.961427 -0.0957148 0.257869 -0.472531 0.2967 -0.71817
[Z_Dimmer1]
Mesh Z_Dimmer1
Parent Body
Attaching -0.0937516 0.995396 0.0199274 -0.258582 -0.0050162 -0.965976 -0.961427 -0.0957148 0.257869 -0.481321 0.3856 -0.71793
[Z_BANOOn]
Mesh Z_BANOOn
Parent Body
Attaching 0.167731 0.984808 0.0449447 -0.258816 -3.62404e-008 0.965927 0.951254 -0.173642 0.254882 0.568419 0.1167 -0.65384
CollisionObject bano_on
[Z_BANOOff]
Mesh Z_BANOOff
Parent Body
Attaching 0.167731 0.984808 0.0449447 -0.258816 -3.62404e-008 0.965927 0.951254 -0.173642 0.254882 0.568419 0.1167 -0.65384
CollisionObject bano_off
[Z_FaraOn]
Mesh Z_FaraOn
Parent Body
Attaching 0.167731 0.984808 0.0449447 -0.258816 -3.62404e-008 0.965927 0.951254 -0.173642 0.254882 0.576069 0.1167 -0.68238
CollisionObject fara_on
[Z_FaraOff]
Mesh Z_FaraOff
Parent Body
Attaching 0.167731 0.984808 0.0449447 -0.258816 -3.62404e-008 0.965927 0.951254 -0.173642 0.254882 0.576069 0.1167 -0.68238
CollisionObject fara_off
[Z_PitoOn]
Mesh Z_PitoOn
Parent Body
Attaching 0.167731 0.984808 0.0449447 -0.258816 -3.62404e-008 0.965927 0.951254 -0.173642 0.254882 0.553129 0.1167 -0.59676
[Z_PitoOff]
Mesh Z_PitoOff
Parent Body
Attaching 0.167731 0.984808 0.0449447 -0.258816 -3.62404e-008 0.965927 0.951254 -0.173642 0.254882 0.553129 0.1167 -0.59676
[Z_Fuelselect1]
Mesh Z_Fuelselect1
Parent Body
Attaching 1.80053e-007 -0.573575 -0.819153 -4.20065e-007 0.819153 -0.573575 1 4.47373e-007 -9.34476e-008 0.576459 0.9798 -0.88605
CollisionObject tankselector0
[Z_Fuelselect2]
Mesh Z_Fuelselect2
Parent Body
Attaching 1.80053e-007 -0.573575 -0.819153 -4.20065e-007 0.819153 -0.573575 1 4.47373e-007 -9.34476e-008 0.480359 0.9798 -0.88605
CollisionObject tankselector1
[Z_Fuelselect3]
Mesh Z_Fuelselect3
Parent Body
Attaching -0.966032 0.127187 -0.224956 0.223036 -0.0293629 -0.974368 -0.130525 -0.991445 7.26656e-008 0.535599 0.302 -0.60754
CollisionObject tankselector2
[Z_Fuelselect4]
Mesh Z_Fuelselect4
Parent Body
Attaching -0.966032 0.127187 -0.224956 0.223036 -0.0293629 -0.974368 -0.130525 -0.991445 7.26656e-008 0.533429 0.2855 -0.60754
CollisionObject tankselector3
[Z_Fuelselect5]
Mesh Z_Fuelselect5
Parent Body
Attaching -0.966032 0.127187 -0.224956 0.223036 -0.0293629 -0.974368 -0.130525 -0.991445 7.26656e-008 0.531309 0.2694 -0.60754
CollisionObject tankselector4
[Z_Fuelselect6]
Mesh Z_Fuelselect6
Parent Body
Attaching -0.966032 0.127187 -0.224956 0.223036 -0.0293629 -0.974368 -0.130525 -0.991445 7.26656e-008 0.529299 0.2541 -0.60754
CollisionObject tankselector5
[Z_Fuelselect7]
Mesh Z_Fuelselect7
Parent Body
Attaching -0.966032 0.127187 -0.224956 0.223036 -0.0293629 -0.974368 -0.130525 -0.991445 7.26656e-008 0.527139 0.2378 -0.60754
CollisionObject tankselector6
[Z_Fuelselect8]
Mesh Z_Fuelselect8
Parent Body
Attaching -0.966032 0.127187 -0.224956 0.223036 -0.0293629 -0.974368 -0.130525 -0.991445 7.26656e-008 0.524939 0.2211 -0.60754
CollisionObject tankselector7
[Z_Charger0]
Mesh Z_Charger0
Parent Body
Attaching -9.34481e-008 -0.573575 0.819153 8.97461e-008 0.819153 0.573575 -1 1.27113e-007 -2.50717e-008 0.544589 0.9798 -0.88605
CollisionObject 1compressor0
[Z_Charger1]
Mesh Z_Charger1
Parent Body
Attaching -9.34481e-008 -0.573575 0.819153 8.97461e-008 0.819153 0.573575 -1 1.27113e-007 -2.50717e-008 0.512649 0.9798 -0.88605
CollisionObject 1compressor1
[Z_Bombserie]
Mesh Z_Bombserie
Parent Body
Attaching -0.00586569 -0.544549 -0.838709 0.309069 -0.798648 0.516369 -0.951021 -0.25619 0.17299 -0.432891 -0.253 -0.68223
[Z_Bombspeed0]
Mesh Z_Bombspeed0
Parent Body
Attaching -0.24981 0.966552 0.058078 -0.182086 0.0120174 -0.983209 -0.951021 -0.256191 0.172988 -0.447911 -0.2747 -0.86319
[Z_Bombspeed0a]
Mesh Z_Bombspeed0a
Parent Body
Attaching -0.263822 0.380987 -0.886142 -0.161115 0.888386 0.429898 0.951022 0.256191 -0.172983 -0.445841 -0.3054 -0.81167
[Z_Bombinterval1]
Mesh Z_Bombinterval1
Parent Body
Attaching -0.24981 0.966552 0.058078 -0.182086 0.0120174 -0.983209 -0.951021 -0.256191 0.172988 -0.432241 -0.3334 -0.8639
[Z_Bombinterval0]
Mesh Z_Bombinterval0
Parent Z_Bombspeed0a
Attaching -0.422604 -0.906307 7.15617e-006 -0.906315 0.42262 -5.70197e-006 -6.4677e-006 3.11182e-006 -1 -0.00040191 0.000662826 0.000642152
[Z_Ammo01]
Mesh Z_Ammo01
Parent _ROOT_
Attaching -3.61215e-008 -1 -4.30478e-008 0.173645 3.61215e-008 -0.984808 0.984808 -4.30478e-008 0.173645 2.0898 0.22022 0.62248
[Z_Ammo02]
Mesh Z_Ammo02
Parent _ROOT_
Attaching -6.64071e-010 -1 7.59045e-009 0.984808 6.64071e-010 0.173645 -0.173645 7.59045e-009 0.984808 2.0645 0.22022 0.46427
[Z_Ammo03]
Mesh Z_Ammo03
Parent _ROOT_
Attaching -6.64071e-010 -1 7.59045e-009 0.984808 6.64071e-010 0.173645 -0.173645 7.59045e-009 0.984808 2.1165 0.22022 0.35925
[Z_Ammo04]
Mesh Z_Ammo04
Parent _ROOT_
Attaching -6.64071e-010 -1 7.59045e-009 0.984808 6.64071e-010 0.173645 -0.173645 7.59045e-009 0.984808 2.1695 0.22022 0.25763
[Z_Ammo05]
Mesh Z_Ammo05
Parent _ROOT_
Attaching 0 1 0 -1 0 0 0 0 1 2.0718 -0.058596 -0.083226
[Z_Ammo06]
Mesh Z_Ammo06
Parent _ROOT_
Attaching 0 1 0 -1 0 0 0 0 1 1.7735 -0.058596 -0.083226
[Z_Ammo07]
Mesh Z_Ammo07
Parent _ROOT_
Attaching 0 1 0 -1 0 0 0 0 1 2.1146 0.53305 0.49672
[Z_Ammo11]
Mesh Z_Ammo11
Parent _ROOT_
Attaching 0 1 0 -1 0 0 0 0 1 0.8673 0.60254 0.29158
[Z_Ammo12]
Mesh Z_Ammo12
Parent _ROOT_
Attaching 1 0 0 0 1 0 0 0 1 1.1794 0.51702 0.49271
[Z_Ammo13]
Mesh Z_Ammo13
Parent _ROOT_
Attaching 1 0 0 0 1 0 0 0 1 1.1794 0.56335 0.37564
[Z_Ammo14]
Mesh Z_Ammo14
Parent _ROOT_
Attaching 1 0 0 0 1 0 0 0 1 1.1794 0.592 0.26086
[Z_Ammo15]
Mesh Z_Ammo15
Parent _ROOT_
Attaching 0 1 0 -1 0 0 0 0 1 0.92774 -0.33175 0.15601
[Z_Ammo16]
Mesh Z_Ammo16
Parent _ROOT_
Attaching 0 1 0 -1 0 0 0 0 1 0.92774 -0.41807 0.30876
[Z_Ammo17]
Mesh Z_Ammo17
Parent _ROOT_
Attaching 0 1 0 -1 0 0 0 0 1 0.92774 -0.44228 0.45909
[Z_Ammo18]
Mesh Z_Ammo18
Parent _ROOT_
Attaching 0 1 0 -1 0 0 0 0 1 0.92774 -0.44221 0.60626
[Z_Ammo23]
Mesh Z_Ammo23
Parent _ROOT_
Attaching -1 -4.0134e-007 -2.20571e-007 4.0134e-007 -1 0 -2.20571e-007 -8.85244e-014 1 0.76397 -0.34011 -0.28602
[Z_Ammo24]
Mesh Z_Ammo24
Parent _ROOT_
Attaching -1 -4.0134e-007 -2.20571e-007 4.49223e-007 -0.766046 -0.642785 8.90086e-008 -0.642785 0.766046 0.76397 -0.48452 -0.13671
[Z_Ammo25]
Mesh Z_Ammo25
Parent _ROOT_
Attaching -1 -4.0134e-007 -2.20571e-007 1.6566e-007 -0.766046 0.642785 -4.26949e-007 0.642785 0.766046 0.76397 -0.20059 -0.13678
[Z_Ammo26]
Mesh Z_Ammo26
Parent _ROOT_
Attaching -1 -4.0134e-007 -2.20571e-007 4.49223e-007 -0.766046 -0.642785 8.90086e-008 -0.642785 0.766046 0.85952 -0.48452 -0.13671
[Z_Ammo27]
Mesh Z_Ammo27
Parent _ROOT_
Attaching -1 -4.0134e-007 -2.20571e-007 1.6566e-007 -0.766046 0.642785 -4.26949e-007 0.642785 0.766046 0.85952 -0.20059 -0.13678
[Z_Ammo28]
Mesh Z_Ammo28
Parent _ROOT_
Attaching -1 -4.0134e-007 -2.20571e-007 4.0134e-007 -1 0 -2.20571e-007 -8.85244e-014 1 0.85952 -0.34011 -0.28602

IIJG27Rich
Oct-16-2015, 04:20
From what I understand Justen was working on a big insect animation project etc This was years ago though so I would imagine he would be useful. The problem is getting him interested lol

Totalize
Oct-17-2015, 16:00
These underwing gondolas were relatively rare, and were installed later in the use of the F4... not AFAIK in 1941. There were approximately 200 F4's manufactured in the first quarter of 1942 with these gondolas, and they began to see some combat in mid 1942. For these reasons it is unlikely gondola equipped F4's will be included in TF 5.0 unless we get a flood of new talented members joining TF. It is already a tremendous amount of work to do the 109F's external and cockpit as it is.

The gondolas severely degraded the performance of the aircraft, pilots of the Jagdwaffe did not like these installations, even when they later became more common on the higher powered G and K models, the gondolas were a big disadvantage and basically doomed any aircraft equipped with them which encountered an Allied fighter.

These gondola equipped F4's were created to deal with Allied Heavy Bombers and IL-2 Sturmoviks, and since neither of these types will be included in TF 5.0, this is another reason we likely won't see them. If Team Fusion ends up continuing our work and going on to produce a TF 6.0, it is highly likely we will build a USAAF heavy bomber for that release, and in that case, certainly there would be a gondola version of the F4. (as well as G models, etc.)

By the way, most of the criticism of the F models armament occurred initially when the F2 was equipped with the 15mm MG151/15 auto cannon in the nose. Once this was replaced with the MG151/20, there were not many complaints. The standard F4 armament was more than enough to shoot down an Allied fighter. Although the number of weapons was not great, the fact they were centralized in the nose meant more rounds hit and accuracy was greatly improved over the E model.


I agree for the most part on the MG151/20 being deployed on the F4 but the biggest complaint from a number of Experten for the change over to the 20mm cannon on the F4 was that whilst it gave the aircraft a slightly better hitting power, the F4 carried less cannon ammunition than the F2 with it's 15mm cannon. For some this increase in hitting power was not sufficient enought to offset the reduction in cannon ammo. Some pilots on the eastern front elected to keep their F2's instead of switching over to the F4.

Totalize
Oct-17-2015, 16:15
The Africa map would be great! Thank you for all the work. :thumbsup:

I agree. I think this would be an attainable theater given the inclusion of the BF109F-2 F-4, and the the P-40E

Roland
Oct-18-2015, 09:19
, will need at least 4 versions to start:

190A1, A2, A3, and A4. There are many differences and changes between those types.


Why need all version? Why not just A4 for early 42 France and desert? More or less work for Martlet?

RAF74_Buzzsaw
Oct-18-2015, 13:48
Why need all version? Why not just A4 for early 42 France and desert? More or less work for Martlet?

Eliminating the A1/A2/A3 does not reduce the work significantly. Creating an A-4 is still 90% of the work. And more importantly we do not have the modelers for the work.

And the 190A4 was a 1942 type. We have already said TF 5.0 is primarily about 1941. There were a few early versions of the 190 active in the late summer and fall of 1941... (only about 30 aircraft active) those were the A1/A2 which were very different in performance from the A-4... We would want to include these so we do all the 190's in their complexity, which hasn't been done by any other Flight Sim... but no point in doing early versions without the A-3/A-4.

And in addition, we would also need the matching aircraft for the 190A3/4... ie. the Allied types which were specifically created to counter it. We will not create an unbalanced set.

So the early Spit IX would also need to be included in the set, as well as the low alt clipped wing Spit V with cropped supercharger, as well as other types.

Sorry, but the community is going to have to wait. (if we ever get to TF 6.0, which is not a sure thing either)

We know what our capabilities are, we know how much work we can handle, (we are already swamped with the aircraft currently being produced) and we will stick with our plan.

Edit:

If a person with the 3D modeling skills required to create the FW190 wants to join us, he would be welcome to... and welcome to start work on the 190. But it wouldn't be released with TF 5.0 as it would be unlikely to be completed by our deadline.

Roland
Oct-18-2015, 17:12
Undedrstood but in time you not need MkIX as that came after A4. Nice for LW for a little while...

IIJG27Rich
Oct-18-2015, 17:17
Undedrstood but in time you not need MkIX as that came after A4. Nice for LW for a little while...


This would be going up the boot of Italy but not in North Africa as I'm sure you know. From what I understand after patch 5 things will come along much easier / faster. In my opinion the red side will be wanting something right away after 5 because they will are going to have a pretty difficult fight in us for the first time. I can just imagine Karaya or Ape in one of those F4s Even I could get away :devilish:

Roland
Oct-18-2015, 18:34
This would be going up the boot of Italy but not in North Africa as I'm sure you know. From what I understand after patch 5 things will come along much easier / faster. In my opinion the red side will be wanting something right away after 5 because they will are going to have a pretty difficult fight in us for the first time. I can just imagine Karaya or Ape in one of those F4s Even I could get away :devilish:


Yes I think A4 was desert around November 1942 so much too late for TF5. didn't like pessimism about tf6 - of cours you will get there!

F4 love from me.

RAF74_Buzzsaw
Oct-18-2015, 21:53
This would be going up the boot of Italy but not in North Africa as I'm sure you know. From what I understand after patch 5 things will come along much easier / faster. In my opinion the red side will be wanting something right away after 5 because they will are going to have a pretty difficult fight in us for the first time. I can just imagine Karaya or Ape in one of those F4s Even I could get away :devilish:

First of all, TF has not said where the next theater will be.

That aside, for historical accuracy, the first Spit IXF Squadron (early model at +15 boost) was deployed in Tunisia on Jan 31st 1943 and a number of others arrived between then and the surrender in May. In NW Europe they were deployed starting in July of 1942 which is the same time the A-4 arrived.

190A's did arrive in N Africa just at about the time of El Alamein, but AFAIK they did not engage in combat over Libya or Egypt. Only 109E and F Jabos were in action there. The 190's arrived later and were caught up in the German response to the Allied TORCH invasion and were re-deployed to Tunisia, where they performed excellent service. These aircraft were assigned to II Gruppe of Schlachtgruppe 2 and were designated Fighter-bombers, although they did double duty as Fighter interceptors. The types were mostly 190A4/U1 or 190A4/U3 although there may have been some late arriving A-5/U3's. Kurt Bühligen was the most successful Mediterranean 190A ace with 44 kills over N Africa to add to his earlier totals.

Gromit
Oct-19-2015, 10:47
This would be going up the boot of Italy but not in North Africa as I'm sure you know. From what I understand after patch 5 things will come along much easier / faster. In my opinion the red side will be wanting something right away after 5 because they will are going to have a pretty difficult fight in us for the first time. I can just imagine Karaya or Ape in one of those F4s Even I could get away :devilish:

You do realise the 109F is balanced against the Spit Vb/c, the matchup is about what we have now with the Spit II and 109N, the F especially the F1/2 has no real performance advantage over a Mk V and just as the F4 improved performance so did later mkV's.

RAF74_Buzzsaw
Oct-19-2015, 14:30
The Spitfire V and the 109F were relatively well balanced although the later 109F4 running at full boost did have a significant speed advantage.

Contrary to the misleading impression given by IL- 1946, when the 109G- was introduced, it was not a better aircraft than the 109F4. At that time the DB605A engine was still having reliability problems and was not able to use full 1.42ata boost, so the horsepower totals were not higher than the late DB601E. Top speed of the F4 was similar to the G-2, plus the F was lighter and turned better.

Re. Luftwaffe aerial superiority: The real period of German advantage on the Western Front was approx. February of 1942 to July of 1942, when the 190A-3 was in operation with its upgraded BMW-801D engine, and the British did not yet have their Spitfire IXF. Prior to that, the early versions of the FW190 were equipped with the BMW-801C engine, which had 200 less horsepower than the D. Plus these early engines had many reliability problems.

It was during the 'Channel Dash', or OPERATION CEREBRUS, in February 1942 that the British got the real nasty shock of just how good the FW190's were.

rel4y
Oct-19-2015, 15:15
Very good update and nice to hear about the potential 109 F models. The progress of the Beau cockpit amazes me, real nice.

I always enjoy reading your posts Buzzsaw. You have profound knowledge of history and technical details. Keep it up and keep it historical! :salute:

IIJG27Rich
Oct-19-2015, 20:10
In IL-2 1946 the 109 F4 was must too slow in my opinion. If anyone still has it installed with the trim down you can barely hit 500kmh wide open on the deck. You guys will kill me no problem because I always think I'm in a zero can't see fly alone and get shot down 99.99999999999999999999999999999999999999999% of the time. Now I can run though.:ilike:

IIJG27Rich
Oct-19-2015, 20:23
The Spitfire V and the 109F were relatively well balanced although the later 109F4 running at full boost did have a significant speed advantage.

Contrary to the misleading impression given by IL- 1946, when the 109G- was introduced, it was not a better aircraft than the 109F4. At that time the DB605A engine was still having reliability problems and was not able to use full 1.42ata boost, so the horsepower totals were not higher than the late DB601E. Top speed of the F4 was similar to the G-2, plus the F was lighter and turned better.

Re. Luftwaffe aerial superiority: The real period of German advantage on the Western Front was approx. February of 1942 to July of 1942, when the 190A-3 was in operation with its upgraded BMW-801D engine, and the British did not yet have their Spitfire IXF. Prior to that, the early versions of the FW190 were equipped with the BMW-801C engine, which had 200 less horsepower than the D. Plus these early engines had many reliability problems.

It was during the 'Channel Dash', or OPERATION CEREBRUS, in February 1942 that the British got the real nasty shock of just how good the FW190's were.

I agree. The only thing the G2 did better than the F4 was BLOW UP it's engine better and fly higher. That G2 engine killed....... whats his name? He looks like a good looking chicken all skin and bones

IIJG27Rich
Oct-19-2015, 23:39
I'm sitting hear having a deep thought. It must be hell being a moderator on a sim forum. Keeping all of us under control.

RAF74_Buzzsaw
Oct-20-2015, 02:27
I agree. The only thing the G2 did better than the F4 was BLOW UP it's engine better and fly higher. That G2 engine killed....... whats his name? He looks like a good looking chicken all skin and bones

Hans Joachim Marseilles... considered the greatest fighter pilot ever, by many observers.

Not a conventional pilot... liked to sunbathe naked on the beach at Tobruk.

http://40.media.tumblr.com/b9b895385d6e29ce060a65a4b5dd49f5/tumblr_nhwpxa6GtK1sf90tho1_400.jpg

And to play Jazz music, which was officially not approved by the National Socialists... And to chase the girls... although he apparently was planning to settle down, just before he was killed.

http://www.warhistoryonline.com/wp-content/uploads/2015/03/119-Book-Marseille-Germany.jpg

When Hitler presented him with his medals, there was some concern he might say something offhand or pull a prank and he was severely warned to behave before hand.

He had the highest score versus the Western Allies of any Luftwaffe Ace, although to be sure, he was primarily up against inferior aircraft... and some of his kill stats are questionable.

But certainly an amazing pilot.

IIJG27Rich
Oct-20-2015, 05:47
http://i1200.photobucket.com/albums/bb322/IIJG27Rich/tumblr_n0xjk4ck8g1s0jhujo1_1280_zpstgj1r3vc.jpg

Gromit
Oct-20-2015, 09:23
I agree. The only thing the G2 did better than the F4 was BLOW UP it's engine better and fly higher. That G2 engine killed....... whats his name? He looks like a good looking chicken all skin and bones

It didn't kill it's pilots by folding it's wings up or losing it's tail like F's did, it took quite a while to sort out the Freidrichs structural problems, many pilots were killed including Wilhelm Balthazar by it's propensity to fail under G stresses!

Is that going to be modelled too? :P

Gromit
Oct-20-2015, 09:28
The Spitfire V and the 109F were relatively well balanced although the later 109F4 running at full boost did have a significant speed advantage.

Contrary to the misleading impression given by IL- 1946, when the 109G- was introduced, it was not a better aircraft than the 109F4. At that time the DB605A engine was still having reliability problems and was not able to use full 1.42ata boost, so the horsepower totals were not higher than the late DB601E. Top speed of the F4 was similar to the G-2, plus the F was lighter and turned better.

Re. Luftwaffe aerial superiority: The real period of German advantage on the Western Front was approx. February of 1942 to July of 1942, when the 190A-3 was in operation with its upgraded BMW-801D engine, and the British did not yet have their Spitfire IXF. Prior to that, the early versions of the FW190 were equipped with the BMW-801C engine, which had 200 less horsepower than the D. Plus these early engines had many reliability problems.

It was during the 'Channel Dash', or OPERATION CEREBRUS, in February 1942 that the British got the real nasty shock of just how good the FW190's were.

Definatly the best and most versatile S/E Luftwaffe plane of the war!

Totalize
Oct-20-2015, 11:01
Marseille was a real bad ass there is no doubt.

It's true many consider him to be the best among the Luftwaffe Experten because all of his victories were achieved against the western allies who had a strong initiative attribute in their fighting which generally made them more difficult to shoot down versus the Red Army pilots where initiative was frowned upon due to the heavy communist ideology at the time. This eventually changed as the war progressed but during Marseille's time it was not the case.

Another interesting factor as pointed out by Mike Spick was strike rate. This is the number of sorties divided by the number of kills achieved by the pilot. Marseille has been credited with 158 kills. Given his number of sorties ~383 he had a strike rate of 2.42. In other words it took Marseille on average over 2 sorties to before he scored a kill. This rate places him 9th among Luftwaffe pilots. Gunther Scheel is at the top of the list with a .99 strike rate or basically 1 kill for every sortie he engaged in, thus making him supremely efficient. However, he only scored 71 kills before becoming KIA. All his kills were scored on the Eastern Front. Interestingly, another North African Veteran/Med veteran was Werner Schroer. He flew with Marseille in JG27 and modeled his flying after that of Marseille. He flew much less than Marseille though (197 sorties) but managed to shoot down 24 allied 4 engine bombers and 12 Russian planes near the end of the war. He total kills numbered 114, his strike rate was 1.73 which was superior to that of Marseille's and places him second only to that of Scheel. Schroer survived the war unlike the other two.

19162

Barone
Oct-20-2015, 11:05
Intersting topic. What about Hartmann's strike rate?

Inviato dal mio GT-I9300 utilizzando Tapatalk

Totalize
Oct-20-2015, 11:13
Intersting topic. What about Hartmann's strike rate?

Inviato dal mio GT-I9300 utilizzando Tapatalk

Yes. I find this information interesting as well as it gives you a bit of a different view of how the kills were achieved. Of course all this assumes these to be officially credited kills. I won't get into the debate as to the accuracy of these official tallies.

Hartmann's strike rate was 4.05 placing him 70th on the list.

RAF74_Buzzsaw
Oct-20-2015, 15:11
It didn't kill it's pilots by folding it's wings up or losing it's tail like F's did, it took quite a while to sort out the Freidrichs structural problems, many pilots were killed including Wilhelm Balthazar by it's propensity to fail under G stresses!

Is that going to be modelled too? :P

The problems with the weakness of the 109's wings was not limited to the F, it was an issue with the G models as well.

Basically the F's new wing/aileron design (which carried over into the G and later) allowed for much better high speed lateral maneuver capability, but this also put more stress on the wings.

In game terms, unlike the E models, whose ailerons tend to become unresponsive at high speed, when players fly the F they will have the ability to maneuver, but they will also need to be careful not to use this maneuverability at very high speeds and too aggressively. The added lateral maneuverability will give them an advantage at high speed over Spitfires equipped with fabric ailerons, but will be erased once the Spits are re-equipped with metal types.

And yes, we hope to model thes factors in TF 5.0, in the same way we modeled the tendency of the Spit to shed wings under hard turns at high speed in TF 4.312.

RAF74_Buzzsaw
Oct-20-2015, 15:29
The major reason Luftwaffe pilots based on the Eastern Front had such high kill totals was the poor training standard of the VVS pilots. Inexperienced pilots were easy pickings for Aces like Hartmann and Rall.

The second most important reason was the Soviet emphasis on low level operations and the Soviet aircraft's poor high altitude performance. Basically until very late in the war, the VVS surrendered ownership of higher altitudes to the Luftwaffe, so even when the Luftwaffe was outnumbered heavily, they could still find security at higher alts, and they almost always had the advantage of the 'bounce'.

Soviet pilots like Alexander Pokryshkin tried to counter this by flying higher and using 'stepped' flights, but aircraft like the P-39, even the lightened and higher powered later versions just did not have the high alt performance of the 109's or even the 190A. The rest of the Soviet aircraft were primarily equipped with the VK105 engine, which was not a good performer up high. Neither was the AsH82 radial.

It wasn't till the arrival of the Yak 9U, with the Klimov VK107 engine that the Soviets really got a decent high alt fighter. There is also some indication the P-63 was also flown later in the war at higher altitudes by Pokryshkin and his regiment.

Gromit
Oct-20-2015, 16:00
The problems with the weakness of the 109's wings was not limited to the F, it was an issue with the G models as well.

Basically the F's new wing/aileron design (which carried over into the G and later) allowed for much better high speed lateral maneuver capability, but this also put more stress on the wings.

In game terms, unlike the E models, whose ailerons tend to become unresponsive at high speed, when players fly the F they will have the ability to maneuver, but they will also need to be careful not to use this maneuverability at very high speeds and too aggressively. The added lateral maneuverability will give them an advantage at high speed over Spitfires equipped with fabric ailerons, but will be erased once the Spits are re-equipped with metal types.

And yes, we hope to model thes factors in TF 5.0, in the same way we modeled the tendency of the Spit to shed wings under hard turns at high speed in TF 4.312.

Do you know when the Spits changed over to metal ailerons, as we all heard the stories of Baders wing getting them just after the BoB?

Also I can't find any definitive source that states whether Hurricanes retained fabric as well?

RAF74_Buzzsaw
Oct-20-2015, 16:19
Do you know when the Spits changed over to metal ailerons, as we all heard the stories of Baders wing getting them just after the BoB?

Also I can't find any definitive source that states whether Hurricanes retained fabric as well?

Yes, I have the information... you can see from the update re. the Spit V, where I talk about the models and which type will have fabric or metal.

I do not think we will do every updated version, for example, the Spit Va had fabric ailerons to start, and some were updated to metal, but we won't have the updated version, only those which came out of the factory with metal, ie. Vb and later.

Hurricane did not change its ailerons AFAIK.

IIJG27Rich
Oct-20-2015, 17:51
The major reason Luftwaffe pilots based on the Eastern Front had such high kill totals was the poor training standard of the VVS pilots. Inexperienced pilots were easy pickings for Aces like Hartmann and Rall.

The second most important reason was the Soviet emphasis on low level operations and the Soviet aircraft's poor high altitude performance. Basically until very late in the war, the VVS surrendered ownership of higher altitudes to the Luftwaffe, so even when the Luftwaffe was outnumbered heavily, they could still find security at higher alts, and they almost always had the advantage of the 'bounce'.

Soviet pilots like Alexander Pokryshkin tried to counter this by flying higher and using 'stepped' flights, but aircraft like the P-39, even the lightened and higher powered later versions just did not have the high alt performance of the 109's or even the 190A. The rest of the Soviet aircraft were primarily equipped with the VK105 engine, which was not a good performer up high. Neither was the AsH82 radial.

It wasn't till the arrival of the Yak 9U, with the Klimov VK107 engine that the Soviets really got a decent high alt fighter. There is also some indication the P-63 was also flown later in the war at higher altitudes by Pokryshkin and his regiment.

Yes but the highest scoring allied ace is a Russian isn't it.

RAF74_Buzzsaw
Oct-20-2015, 19:13
Yes but the highest scoring allied ace is a Russian isn't it.

If we are to believe the claims. Soviet kill claims when compared to actual German losses show some of the largest inaccuracies of any nationality.

ATAG_Flare
Oct-20-2015, 19:17
Yes but the highest scoring allied ace is a Russian isn't it.

Yes. Ivan Kozhedub, with 66 kills. But take it with a grain of salt.

The top non-soviet allied ace is a tie between American Richard "Dick" Bong and South African Pat Pattle who flew in the RAF, both with 40 victories. Some say that Pattle could have up to 50 but it's not confirmed. Following them is Johhnie Johnson at 38, probably my favourite ace. His book "Wing Leader" is an excellent read.

However, there are non-Germans who scored higher than Kozhedub, but they were Finnish and Japanese.

Wolf
Oct-20-2015, 19:53
Love this game

IIJG27Rich
Oct-20-2015, 22:47
We'll all have to start eating donkey meat and bully beef to get the full immersion effect

Wolf
Oct-20-2015, 23:03
We'll all have to start eating donkey meat and bully beef to get the full immersion effect

So true:

IIJG27Rich
Oct-21-2015, 01:39
So true:

Wolf I'm sorry about my selfish self centered ways LOL


does this video help you at all with the wake? I made a mission myself but couldn't get the blasted ship to come up on external views or the static cam


https://www.youtube.com/watch?v=C8FeUXDAjYs

Gromit
Oct-21-2015, 10:47
Yes, I have the information... you can see from the update re. the Spit V, where I talk about the models and which type will have fabric or metal.

I do not think we will do every updated version, for example, the Spit Va had fabric ailerons to start, and some were updated to metal, but we won't have the updated version, only those which came out of the factory with metal, ie. Vb and later.

Hurricane did not change its ailerons AFAIK.

That makes sense, the Va was a limited production run anyway, I believe it suffered from a too small radiator causing overheating in the climb?

I asked about the Hurricane as some sources recon the Mkii had metal ailerons but I cannot find any info to confirm that, so I am dubious?

RAF74_Buzzsaw
Oct-21-2015, 16:45
That makes sense, the Va was a limited production run anyway, I believe it suffered from a too small radiator causing overheating in the climb?

I asked about the Hurricane as some sources recon the Mkii had metal ailerons but I cannot find any info to confirm that, so I am dubious?

Too small oil cooler, because the Merlin 45 engines were originally installed in Mk I airframes... they needed to be upgraded to the Mk II's oil cooler... with another problem relating to icing up of the prop governor at high alts.

There were experimental installations of wings and ailerons on Hurricanes, but I cannot find anything to say the production model was changed.

Gromit
Oct-22-2015, 10:55
Too small oil cooler, because the Merlin 45 engines were originally installed in Mk I airframes... they needed to be upgraded to the Mk II's oil cooler... with another problem relating to icing up of the prop governor at high alts.

There were experimental installations of wings and ailerons on Hurricanes, but I cannot find anything to say the production model was changed.

No same here, I think the confusion comes from the aircraft flying today (BoB flight etc) use metal ailerons, I have had a look at many photographs and dug through technical publications but cannot find any evidence of Hurricanes being equipped during the war, MkIV could possibly have been changed but up to 43 it seems to be all fabric.

LARRY69
Oct-23-2015, 04:26
I`ve never heard of metal ailerons on any Hurricane. If there a picture of it lets have a look. Either the Hawker Typhoon, or even the Hawker Tempest (!) had fabric ailorons.

http://i1364.photobucket.com/albums/r739/larry691/hawker-tempest-fighter-02_zpske30erhh.png

Plt Off JRB Meaker
Oct-30-2015, 06:02
@Buzz and Team Fusion.............guys I am really interested in your flyable Vickers Wellington you are creating for CoD,is there any development news on this superb aircraft you can share with us please?we haven't heard anything regarding it's progress for quite a few months now,thanks.

Chair1
Oct-30-2015, 14:15
Very impressed with all the detail. talent and patience must on high demand for this type of skill. Thanks for all your hard work and the time this must take.:)



:grandpa

Plt Off JRB Meaker
Nov-03-2015, 14:37
Bump.......any development news on the 'Wimpy',please TF,....anyone ?

RAF74_Buzzsaw
Nov-03-2015, 16:24
Bump.......any development news on the 'Wimpy',please TF,....anyone ?

The pilot's cockpit and bombardiers station are generally completed.

Work continues on the turrets.

All the completed 3D material now has to be implemented into the game and code written to allow this.

Flight modeling is mostly completed.

Damage modeling is underway.

Plt Off JRB Meaker
Nov-03-2015, 16:28
The pilot's cockpit and bombardiers station are generally completed.

Work continues on the turrets.

All the completed 3D material now has to be implemented into the game and code written to allow this.

Flight modeling is mostly completed.

Damage modeling is underway.

Fantastic,Buzz,......really looking forward to seeing something of those turrets,I appreciate your reply mate :thumbsup:

ATAG_Ribbs
Nov-04-2015, 09:50
Yes thanks for the reply Buzz!

69th_Spiritus_Mortem
Nov-05-2015, 16:27
Bump.......any development news on the 'Wimpy',please TF,....anyone ?


https://www.facebook.com/teamfusionmod

Continu0
Nov-05-2015, 17:41
that cockpit....:stunned:

Salmo
Nov-05-2015, 20:21
OMG, I just saw the Wimpy pit :)

Plt Off JRB Meaker
Nov-06-2015, 05:14
Thanks very much SP that Wellington cockpit is beautiful,I love the way you chaps have captured the depth from the pilot's platform to the bottom of the starboard side,pure brilliance :thumbsup:

ATAG_Bliss
Nov-06-2015, 14:47
https://scontent-ord1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/12191122_937893542947491_2054875698401192128_o.jpg

Wow - That wimpy pit is amazing!! :)

RAF74_Buzzsaw
Nov-06-2015, 15:47
https://scontent-ord1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/12191122_937893542947491_2054875698401192128_o.jpg

Wow - That wimpy pit is amazing!! :)

Yes, our artist, Jano is a wizard. :D

IIJG27Rich
Nov-06-2015, 16:46
Real pretty :thumbsup:

vranac
Nov-06-2015, 19:35
Great, Meaker is already preparing a bomber sq for this baby :)

Jano is from Tom's sq I suppose, great job :salute:

LARRY69
Nov-07-2015, 02:06
...:hbd:

http://i1364.photobucket.com/albums/r739/larry691/1-all_zps6rupkza9.jpg~original

RAF74_Buzzsaw
Nov-07-2015, 02:08
...:hbd:

http://i1364.photobucket.com/albums/r739/larry691/1-all_zps6rupkza9.jpg~original

They all seem to be missing a couple details... :-P

LARRY69
Nov-07-2015, 02:12
They all seem to be missing a couple details... :-P

...:beaten: ..please tell us. It`s about the Skins? Lot of work of mine!whaa

RAF74_Buzzsaw
Nov-07-2015, 02:23
...:beaten: ..please tell us. It`s about the Skins? Lot of work of mine!whaa

Nothing wrong with your skins... we are hoping... but not guaranteeing, that we can have the two waist gunners positions modeled as well for the Wellington IC version. (not the IA)

But that wouldn't affect the skins too much.

LARRY69
Nov-07-2015, 03:24
:nw:....puhh! two versions.. great!:clap:

ATAG_Bliss
Nov-07-2015, 03:35
Larry - your work is always amazing. I don't know how you do it, but every screen shot you create is somehow always as impressive as the last. :)

PS - I think one of your planes is 2mm to far forward :P

Plt Off JRB Meaker
Nov-07-2015, 06:45
Yes,Larry you are the master,....your skins are very beautiful,the tones of colour are always correct,and boy you have done a wonderful job in getting our 149 Squadron Wellingtons ready for the release of TF's pending masterpiece,the flyable Wellington.

I would also like to take this opportunity to congratulate Jano,Sir your work is outstanding,we are a very lucky community in having your skills onboard in creating this flyable Wellington,thank you very much.I for one really appreciate your superb work,as I do all of Team Fusion work on keeping our great sim alive,well done guys,very well done indeed. :thumbsup:

JanoD
Nov-07-2015, 09:23
Yes,Larry you are the master,....your skins are very beautiful,the tones of colour are always correct,and boy you have done a wonderful job in getting our 149 Squadron Wellingtons ready for the release of TF's pending masterpiece,the flyable Wellington.

I would also like to take this opportunity to congratulate Jano,Sir your work is outstanding,we are a very lucky community in having your skills onboard in creating this flyable Wellington,thank you very much.I for one really appreciate your superb work,as I do all of Team Fusion work on keeping our great sim alive,well done guys,very well done indeed. :thumbsup:

Thank you for your very kind words :). I'am just grain of sand in TF,and there is lot effort and dedication going on in all TF departements to make this nice game even better. Although it's not that visible as 3d models. So I would like to say a big thank to community for all support and patience. I'am glad to be a part of this :)
cheers,
Jan

Kling
Nov-07-2015, 10:49
Jano you are MUCH MUCH more than that to TF! The community will agree when they see your latest WIP!

Continu0
Nov-07-2015, 13:09
I'am just grain of sand in TF,

And still the Cockpit is bloody awesome!

1lokos
Nov-07-2015, 19:44
Quote Originally Posted by Plt Off JRB Meaker View Post
Bump.......any development news on the 'Wimpy',please TF,....anyone ?


The pilot's cockpit and bombardiers station are generally completed.

Work continues on the turrets.




Sorry to be worried whit this small detail, but in this picture the nice Wimpy cockpit the P-8 Lubber Line (http://s1.postimg.org/svpi9hyq7/P8_Compass_Lubber_line.jpg) still missed (as in other British planes)- this detail is important to turn OFF the (dumb) "HUD":

https://www.facebook.com/teamfusionmod/photos/a.609743349095847.1073741827.609271202476395/937893542947491/?type=3

RAF74_Buzzsaw
Nov-07-2015, 20:35
Sorry to be worried whit this small detail, but in this picture the nice Wimpy cockpit the P-8 Lubber Line (http://s1.postimg.org/svpi9hyq7/P8_Compass_Lubber_line.jpg) still missed (as in other British planes)- this detail is important to turn OFF the (dumb) "HUD":

https://www.facebook.com/teamfusionmod/photos/a.609743349095847.1073741827.609271202476395/937893542947491/?type=3

Need more detail on how this works.

ATAG_Colander
Nov-07-2015, 21:24
I think it's nothing but a fixed line that corresponds to "forward".

JanoD
Nov-08-2015, 06:48
Hi Sokol,
I did not forget about it from previous discussions. It just wasn't there in the time of that preview. I'am just working on detailing in cockpit from
starboard side
19498
trough center panel
19499
to the port side, which I'am currently working on.

Plt Off JRB Meaker
Nov-08-2015, 14:58
Wow!!!............Jano..........just wow! :thumbsup:

Gromit
Nov-09-2015, 14:50
How the hell do you do that? :stunned:

It's all numbers and witchcraft if you ask me!

ATAG_Colander
Nov-09-2015, 15:05
It's all numbers and witchcraft if you ask me!

I wish it was witchcraft. Potions etc are normally done over night and this takes months :)

Mastiff
Nov-11-2015, 12:45
Larry - your work is always amazing. I don't know how you do it, but every screen shot you create is somehow always as impressive as the last. :)

PS - I think one of your planes is 2mm to far forward :P

Call letters V is the one to far foward. lol

LARRY69
Nov-11-2015, 13:28
Call letters V is the one to far foward. lol

No, "V" is corect!:faceslap:

http://i1364.photobucket.com/albums/r739/larry691/1-oj-v_zpsibel7qvg.jpg~original

ATAG_Colander
Nov-11-2015, 14:38
No, "V" is corect!:faceslap:

Yes but the serial number is wrong ;)

LARRY69
Nov-11-2015, 15:11
Yes but the serial number is wrong ;)

:)http://spurensuchesh.de/kiel-hochbruecke/

There is something wrong with OJ-V! It`s the A-/B-scheme of camouflage of the odd number X9879

Continu0
Nov-22-2015, 03:42
See Facebook:

https://www.facebook.com/teamfusionmod/

IIJG27Rich
Nov-22-2015, 19:14
Beautiful work Team Fusion.