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ATAG_Bliss
Aug-10-2012, 18:49
Hi all,

Keller started a project to help with adjusting the LOTFE 7 bombsite (He-111) on the fly. And then Colander turned around and made it an interactive bomb sight calculator with the channel map built into it lol. Some of these folks never cease to amaze me :D

Basically with the click of a mouse button you move to a position on the map to set both your take off altitude and your target altitude. These altitude settings are both measured and input for you by clicking on take off and target locations. Add in your speed and viola you have a direct setting for your bombsite that will assure you of a good target hit.

Basically get your arses up there and start level bombing!!

I think this utility would be perfect for a second monitor or some sort of tablet as well.

Here's a link: http://theairtacticalassaultgroup.com/utils/lotfe7.html

And here's some screen shots of the utility and of the interactive map portion.

http://img208.imageshack.us/img208/2896/ataglevelbombmain.png (http://imageshack.us/photo/my-images/208/ataglevelbombmain.png/)

http://img707.imageshack.us/img707/2387/ataglevelbombmap.png (http://imageshack.us/photo/my-images/707/ataglevelbombmap.png/)

As always, feedback is welcomed!

Doc
Aug-10-2012, 19:41
Amazing.

Dutch
Aug-10-2012, 19:53
That's fantastic. And it automatically inputs both base airfield and target elevations from clicking on the points on the map? Or have I got that wrong?

Do you have to pinpoint the target itself, or just the overall grid ref square?

ATAG_Bliss
Aug-10-2012, 19:56
Yep you are right. So it could be used for setting correct altitude in any plane. Don't know how they do it. But this stuff is soo cool :)

III./ZG76_Keller
Aug-10-2012, 19:57
That's fantastic. And it automatically inputs both base airfield and target elevations from clicking on the points on the map? Or have I got that wrong?

Do you have to pinpoint the target itself, or just the overall grid ref square?

It will give you the in game elevation at that exact point on the map; Colander's genius at work yet again!

Dutch
Aug-10-2012, 20:01
That's bloody marvelous. I haven't been following the thread that closely (all Jerry stuff you understand).

So what are the chances of one in imperial units for us Blenny Pukes? There's a chocolate hobnob in it for you chaps. :D

ATAG_Bliss
Aug-10-2012, 20:14
That's bloody marvelous. I haven't been following the thread that closely (all Jerry stuff you understand).

So what are the chances of one in imperial units for us Blenny Pukes? There's a chocolate hobnob in it for you chaps. :D

Thats a great idea. That way all the RAF could also use this to set their take off height correctly as well. Don't want to speak for Colander, but I think you could add another block that automatically adjusts to feet as well. Should be a simple conversion.

And chocolate hob nobs LOL. :)

III./ZG76_Keller
Aug-10-2012, 20:16
I don't know the slightest thing about how the bombsight in the Blenny works, if you share some info with me I'm sure I could come up with something.

Dutch
Aug-10-2012, 20:41
I haven't tried any high level stuff with the new patch as yet, but it was never very effective over 6000ft before.

It's a simple matter of inputting height above target and true airspeed, as there's no wind at the moment as far as I know, but the info we were lacking was target height, and we were finding that inputting IAS was more accurate than TAS at these lower altitudes as a result.

There's also a parameter on the sight for sideslip, but again that's I presume for use in a crosswind. I'd have no idea what to do with that yet if wind was present, but just the existing parameters you currently have, but in imperial units would be great. :)

As I understand the theorists, there's an unusually low barometric pressure modelled in the game, plus no indication of temperature as far as I know, which screws up IAS/TAS calcs to a degree I'm told, so I've always gone off the table in the game manual, which I'm assuming you chaps have too, and adjusted altimeter downwards before take-off by five clicks of the adjuster (very technical). This shows 995mb for pressure and the correct 72ft altitude at Littlestone.

ATAG_Knuckles
Aug-10-2012, 20:49
Again I think we will run into that issue where you cant see over the instrument panel to get properly lined up. You loose sight of the target several miles away, by the time is shows up again , youre right over it :grrr:

Dutch
Aug-10-2012, 20:57
Again I think we will run into that issue where you cant see over the instrument panel to get properly lined up. You loose sight of the target several miles away, by the time is shows up again , youre right over it :grrr:

Yep, But I'm thinking more along the lines of carpet bombing bigger targets in the future, such as the industrial complex at Calais in Wolf's map. With small targets like the tanks at Desvres, we'd still use the old low and fast approach, but for big factory complexes, or railway yards, the view problem wouldn't be so great I think.

Obviously Calais is on the coast so target elevation isn't a prob, but there'll be bigger targets inland too, which again may not be such a problem view wise.

There's a railway yard in Ramsgate, so I'll take a Blen up to 10,000 and check out the view issue. It'll be tomorrow tho, it's 2.00am here :)

ATAG_Colander
Aug-11-2012, 01:39
I have no idea of how the red or blue sights work but, as with the Lotfe sight, if some one provides the formulas, I can put up a page for it.

ATAG_Septic
Aug-11-2012, 03:41
I have no idea of how the red or blue sights work but, as with the Lotfe sight, if some one provides the formulas, I can put up a page for it.

I'd have thought there's a job for you anywhere with those skills Colander, wish I had them but I don't even know where to start with giving you the necessary parameters (good word? Sounds math-ish).

Thanks,

Septic.

Marmus
Aug-11-2012, 08:31
Based on that automatic map elevation technology, I have a sneaky suspision that Mr. Colander has the skills to possible make a custom map, lol. But that is pure conjecture on my part.

Thanks!

ATAG_Colander
Aug-11-2012, 11:11
Even if I could make a custom map, it would need to be installed on every client, just like the beta's. The problem with that is that every time we get an update, it would be gone.

ATAG_Knuckles
Aug-11-2012, 11:44
Yep, But I'm thinking more along the lines of carpet bombing bigger targets in the future, such as the industrial complex at Calais in Wolf's map. With small targets like the tanks at Desvres, we'd still use the old low and fast approach, but for big factory complexes, or railway yards, the view problem wouldn't be so great I think.

Obviously Calais is on the coast so target elevation isn't a prob, but there'll be bigger targets inland too, which again may not be such a problem view wise.

There's a railway yard in Ramsgate, so I'll take a Blen up to 10,000 and check out the view issue. It'll be tomorrow tho, it's 2.00am here :)

I agree, with 4 or more carpet bombing would be the ticket :thumbsup:

MajorBorris
Aug-11-2012, 18:46
Nice job on the utility guys! :thumbsup:

III./ZG76_Keller
Aug-11-2012, 19:35
When the heck are you gonna get in here and use it???

ATAG_Colander
Aug-11-2012, 19:52
New "functionality" added (mainly because I was bored :D )

III./ZG76_Keller
Aug-11-2012, 19:53
Here was today's mission using the utility.

He-111 Pilots

ATAG_Chasing_Fear
Hunger
ATAG_Keller

109 Fighter Escort

ATAG_Colander
ATAG_JHAT
(There was a third, somebody remind me)

Preparing for takeoff (ATAG_Doc was with us but had to leave)
http://img201.imageshack.us/img201/3179/2012081100009.jpg

Formation flying
http://img826.imageshack.us/img826/2047/2012081100012.jpg

Direct hit!
http://img109.imageshack.us/img109/1896/2012081100010.jpg

ATAG_NakedSquirrel
Aug-11-2012, 20:19
Incredible

III./ZG76_Chasing Fear
Aug-11-2012, 20:53
New "functionality" added (mainly because I was bored :D )



Bored ??!!??

The 3D bombsight is a cool addition. I'd hate to see what would happen if you really set your mind to something!

-Fear

Doc
Aug-11-2012, 20:58
Bored ??!!??

The 3D bombsight is a cool addition. I'd hate to see what would happen if you really set your mind to something!

-Fear

http://upload.wikimedia.org/wikipedia/commons/thumb/7/79/Operation_Upshot-Knothole_-_Badger_001.jpg/250px-Operation_Upshot-Knothole_-_Badger_001.jpg

Dutch
Aug-12-2012, 07:40
Love those screenshots Keller. It's good to know you chaps can fly formations now. It's got to be the most satisfying part of flying bombers IMO.

Just wish we had Wellingtons..........:(

Any chance one of you blokes could make a formation vid clip?

III./ZG76_Keller
Aug-12-2012, 13:11
Next time we take a flight of 111's I'll try to get the guy in the rear to Fraps it.

Doc
Aug-13-2012, 00:21
If we can get 4 or more I will fraps or from all the different planes. I got my video sorted out and it looks good now.

1lokos
Dec-01-2013, 16:57
Just in case someone dont know, this utility can be accessed in game - in overlay like a map - using STEAM Browser (Shift+Tab).

http://i42.tinypic.com/2yoeuqw.jpg

Set this url as default: http://clodtools.weebly.com (have another "goodies").

http://i39.tinypic.com/dn29s9.jpg

Sokol1