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Little_D
Sep-30-2012, 09:18
Hi gents,

most of you know me and know how i like to fly. FULL REAL and this not only on settings if possible on tactics too.
What i have read from read pilots about the FM from Hurri/Spit in all the forums, let me think even when ATAG is a Full Real Server
lets put off the CEM, so the Hurri/Spit pilots can fly them like it should be on rpm and power settings.

I mean the "real" pilots will fly even with no CEM on, with there settings for climb, cuse, fight and emergancy. But for the fun and that we get back more red pilots and lots of friends we miss. Its more fun with 25 reds and 25 blues than 5 reds and 25 blue. Its more interesting when the planes come closer together. Then the pilot and the tactic makes the different.

There is still more to do and we all know the FM/DM thinks that are wrong, but i dont think we will get them realy correctet, maby even not in the "BoM"-thing, maby in 3 jears or .... .

So ATAG and you other pilots think about to take the CEM of and make it semie FULL REAL, because of the patch. Maby this brings back the cool not easy fights and victory with an enemy that have a plane that match my plane, so pilotskill is the key.

Only some things to think about.

I know in the moment the server is full, but what happens again when the first hartbeats are over?

regards

JG52_Krupi
Sep-30-2012, 09:44
With the latest patch the spit is a good match for any of the 109....? so why turn CEM off!

ATAG_Snapper
Sep-30-2012, 10:15
Hi Little_D,

Thank you for your thoughts on this. Actually, I advocated to have Engine Temperature Effects turned off in the last beta 1.08, because the Red fighters were overheating so quickly when trying to use authentic settings. Although Dutch and a few others developed some work-around settings to keep the the temps under control, it was extremely frustrating because we still couldn't achieve combat performance against tough 109 opponents. We had a fierce private debate amongst us ATAG'ers and opted to keep Full Realism settings on, including ETE. One thing us ATAG guys COULD agree on is that we all share a high passion of the game, even if we see things differently at times! :D

Now we come to "Release Candidate" beta 1.09. Egads. We all hope Ilya does NOT release this one!
As you know, we have Hurricanes that won't even start up, and some Spitfires that have trouble getting even to 20000 feet! On the positive side, the Spitfire 1a_100 octane and the 2a now perform quite well under 15000 feet (or so -- the 1a_100 octane actually does me OK to 18000 feet). As I'm sure you've found, these two Spits are worthy opponents at these lower altitudes with full CEM on. Personally, I've found in several dogfights a co-energy 109 still has an edge in the climb (as it should), but overall I now feel confident that I can go 1 vs 1 against a 109 with a reasonable chance of winning. If I lose it's not because of the plane, but I either made a mistake or my 109 winning opponent had superhuman dogfighting skills. <ahem...Snapper looks around to see if anyone is laughing at that....>.

I'm delighted to see that we seem to be keeping a pretty high number of players on the server around the clock -- for now at least. I frequently check to see that the sides are fairly even and so far, so good. We plan to keep things as they are for now and more fully evaluate beta 1.09 to report any and all bugs. Colander is investigating if there's any way we can spawn Hurricanes & Spits already warmed up and good to roll. (That would solve a couple of issues).

To be honest, I had stopped flying the last beta 1.08 online because it was so frustrating. When it stops being fun....what's the point? At least this beta 1.09 I can fly the Spitfire 1a_100 octane with realistic settings to 18000 feet. I would prefer greater height (say, 23K or so) to intercept some of the higher enemy bomber formations at 18K in order to better deal with the usual 109 escort. But most of my patrols are between 15 - 18 K anyway, so the Spits are OK there. This beta 1.09 has so many faults, but I'm having more fun with it than the last one!

turkish
Oct-01-2012, 02:04
I mean the "real" pilots will fly even with no CEM on, with there settings for climb, cuse, fight and emergancy. But for the fun and that we get back more red pilots and lots of friends we miss. Its more fun with 25 reds and 25 blues than 5 reds and 25 blue. Its more interesting when the planes come closer together. Then the pilot and the tactic makes the different.

Since this new patch its been more like 25 reds, 5 blues.

Doc
Oct-01-2012, 02:27
Spit MKI 100 octane is very.good.
I am a certified rook in the RAF planes. I shot up and downed a lot of 109s over the weekend and destroyed 0 engines. These poor RAF fighters are so good they outnumbered the blues.

They will mini patch the issue with the planes that don't start.

You can fly others that srart such as I have done with unbelievable results.

There isn't any reason to change any settings.

Dutch
Oct-01-2012, 10:26
There isn't any reason to change any settings.

I agree completely. None of the overheating issues of the previous patch are present, unless you completely mis-manage your engine. The Spit Ia100oct and the IIa are bloody lethal below 12,000ft. The 87oct Spit Ia is a fine ride too, with no mixture problems at height.

At the moment, if you want to go high (>20k ft), take a 87oct a/c. If you want to dogfight low down, i.e. below 12k ft, take the IIa. For up to 18,000ft, take the Ia100oct.

I'm crossing my fingers that the devs sort this altitude/mixture issue out for the retail patch, and I'm getting used to microscopically adjusting throttle and pitch to get the engines to start.

No reason to go back a patch, or alter server settings. None at all.

Little_D
Oct-02-2012, 13:22
Hi gents,

was only an idea, when you find the patch now its good for you to play the game and fight the damn blue enemy :geek:, than its ok.
Maby i was reading the wrong forums :)

ATAG_Snapper
Oct-02-2012, 13:39
Hi gents,

was only an idea, when you find the patch now its good for you to play the game and fight the damn blue enemy :geek:, than its ok.
Maby i was reading the wrong forums :)

As Doc and Dutch have noted above, the recent 1.09 patch fixed the overheating issues with the 100-octane RAF fighters. Hopefully a patch will be quickly issued to fix the non-starting RAF fighters and resolve the mixture issues preventing the 100 octane planes from attaining >18K feet (1a 100 octane) and > 12K (2a) Has anyone tested the Hurricane MK 1 100 octane yet?

Dutch
Oct-02-2012, 13:47
Has anyone tested the Hurricane MK 1 100 octane yet?

I had a quick dabble, and once you finally get it started, it goes up like a lift with BCO. However i didn't get chance to test altitude because some bloke called 'Keller' came along and shot me down. In a turnfight. The Hurri still turns worse than the Spit, and stalls very easily with little or no warning.

I'll see if I can muster the patience for another go......

Catseye
Oct-02-2012, 14:16
This beta 1.09 has so many faults, but I'm having more fun with it than the last one!

Interesting comment!
That's exactly how I feel about it.
It is so on the edge of being a keeper to tide us over until the sequel.

ATAG_Deacon
Oct-02-2012, 14:18
It is so on the edge of being a keeper to tide us over until the sequel.

won't keep me if they don't fix the SLI issue...I'm on the sidelines until then. :ind::(

Catseye
Oct-02-2012, 14:27
Has anyone tested the Hurricane MK 1 100 octane yet?


Snapper,
I've had a chance to do some preliminary evaluations. In short, I like it!! It will be a great asset to the 401st as our front line ride.

Climbs steadily at full throttle (not through the gate), full fine pitch to at least 10,000 ft. where I reduce pitch to 2650 rpm. Climb speed I hold at 140 - 160 mph. Temps hold nominal with rad half closed water is between 100 - 104 C. Individuals may vary. Climb rate is about 2k f/min. reducing as alt. nears 13,000 and up.

I flew full throttle at 2650 for well over 30 minutes with about 15 of that at 15,000. All guages were nominal when oil covered my windscreen. Looks like I cooked a seal. I'm still testing with variations - full throttle at 15k + with rpm between 2400 - 2500 rpm. no issues so far. And . . . . throttle reduced to boost 4 - 5 with pitch 2650 and no issues so far.

It is a very stable aircraft and if flown at high speed low (250 - 260 mph) many a 109 if not in boom and zoom mode wll be very surprised if they try to engage co-speed or co-alt.

Still working on it.

ATAG_Colander
Oct-02-2012, 16:00
Hehehehehe so, how long until the blue side starts complaining? :)

JG52_Krupi
Oct-02-2012, 16:48
Hehehehehe so, how long until the blue side starts complaining? :)

Start? :stunned:

http://forum.1cpublishing.eu/showpost.php?p=466228&postcount=170

They already have :doh:

ATAG_Colander
Oct-02-2012, 17:12
Well, on his defense, he's not complaining about the spits but about how the flight manual and the game are not in accordance.
He's not asking to make the plane faster but make it go top speed when flying by the book.

The complaints I'm talking about are of the type "the 109 is useless against the red planes", and "They fixed the red FMs but not the 109's" :)