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View Full Version : Dunkirk Mission by notafinger is up! (Feed back here please!)



ATAG_Bliss
Oct-06-2012, 01:42
****Special thanks to 5./JG27 Hans Gruber aka notafinger for the making of this mission and allowing us to use it!*****


5./JG27 Hans Gruber writes: I'm really glad to hear people are excited for this, I hope it doesn't disappoint.

To wet the appetite some more here is a preview of red/blue briefings with some target photos for the bomber guys.


[Army Red]

June 1, 1940 - Dunkirk

Listen up gents! Our backs are against the wall. The German attack through the Ardennes has caught us by complete surprise. The French government is near collapse and our army is cut-off and being pushed into the sea. Anything that floats is being pressed into service in a desperate attempt to save what men & equipment we can. God knows we are going to need them to defend in England in the weeks & months ahead. Oddly enough the panzers have halted their attack so it's imperative we act now.

Fighter Command Orders

- Establish air superiority over the evacuation convoy (F12-H12) and beachhead (I11.8). A convoy is crossing the channel to get our boys off the beach near Dunkirk. You fighter jocks need to do everything in your power to protect the convoy and the beachhead.

- Intercept enemy air raids on the Dunkirk perimeter. We expect waves of Jerry bombers & dive bombers to keep the beachhead under constant attack. Ground controllers will vector you to any raids that appear.

- Finally, Bomber Command is going to be very active in the area so help out where you can. There are plenty of soft targets in the area that those 8 x Brownings will put a hurt on.

If you run into trouble try to ditch near the beach and catch a ride home.

Bomber Command Orders

- A strong Kreigsmarine force is moving up the coast of Boulogne (E6-E10) to intercept our evacuation fleet. All Royal Navy assets in the area are busy with the evacuation so we've been tasked with destroying this force.

- German armoured & motorized columns have stopped their advance towards the beachhead for unknown reasons. At any time they could push forward and storm the perimeter. There is an armoured column on the road North Of Marquise (F9.9), a motorized infantry column near Watten (J10.1), and a panzer formation near Wormhout (L10.4).
982 983 984

- If that's not enough to keep you busy aerial reconnaissance has discovered a Jerry artillery battery NE of Licques in a forest clearing (H9.5) that is causing heavy damage on the beach. Silence those guns.
989

[Army Blue]

June 1, 1940 - Dunkirk

Total victory is near & our humiliation from 1918 will soon be avenged. Our panzer forces have the English trapped in a pocket around Dunkirk and it is only a matter of time before they are thrown into the sea. In a last ditch effort the British are using a ragtag fleet of fishing vessels and motor boats to save their army from total annihilation. Our Fuhrer has halted the Wehrmacht so that we, the Luftwaffe, can have the honor of crushing the English on the beach. Let’s prove that we are up to the task and show the world what airpower can do. Hals und beinbruch!!

Bf 109 / Bf 110 Orders

- Establish air superiority over the beachhead. (I11.8)

- Provide air cover for Wehrmacht tank/infantry columns (F9.9, J10.1, L10.4) & Kreigsmarine units (E6-10)

- The British have been foolishly sending bomber waves over in daylight to bomb our supply areas around Boulogne & St Omer. Ground control will keep you informed when these raids are picked up.

- If aerial targets fail to present themselves use your machine guns & cannon to strafe British shipping involved in the evacuation (F12-H12). Your armament might not be effective against the larger vessels but the smaller civilian craft will be blown to bits.

- There are plenty of targets of opportunity inside the beachhead. Make high speed strafing runs and don’t loiter as every British gun in France is trapped on that beach.

Ju 87 / He 111 / Ju 88 Orders

- Destroy English shipping in the Channel. A convoy has been spotted North of Calais heading for Dunkirk (F12 – H12). It is a mixed fleet of military & civilian vessels that should not be taken lightly. The destroyer escorts are particularly deadly to low flying aircraft. Use Ju 87’s to deliver pin-point attacks on these ships or use He 111’s & Ju 88’s to area bomb from medium altitude. Low level attacks will result in heavy losses until the escorts are destroyed.
985

- Destroy the British HQ Command Post (I11.8). Reconnaissance has identified several buildings w/ radio mast near the beachhead that we believe are used for C&C in the British evacuation effort. Knock out their command and those trapped on the beach will panic.
986

- Destroy RAF Hurricanes grounded at Calais-Mark (H11.5). Radio intercepts indicate the British are withdrawing all of their air groups from France. We’ve spotted a Hurricane squadron on the ground awaiting orders. The British could try to evacuate this squadron at any moment so speed is critical. Destroy the aircraft on the ground & the pilot’s quarters.
987

- Destroy British armoured column (J11.8). The English are pulling their defenses from Dunkirk back to the beach. The column was last reported East of Loon-Plage. Find and destroy it.
988


Gents I've just finished the scripting piece and hopefully have made it ready for online use. It is now in the main server rotation.

Please use this thread to report bugs (spawn points / objectives / triggers etc. that aren't working)

Thanks again, Hans Gruber!

ATAG_Snapper
Oct-06-2012, 06:21
Great stuff, Hans Gruber and Bliss! Can't wait to fly this mission!!!

9./JG52 Jamz Dackel
Oct-06-2012, 07:06
Cool..nice work

ATAG_Bliss
Oct-06-2012, 07:09
Update: Flying on Blue - As all of us approached the North side of our front lines (into enemy territory) we all noticed heavy freezes. It happens in the same spot on the map. I believe this is caused by the balloons. They have now been removed. Also, I added clouds as there were 0 in the sky. Next time the mission pops up these changes will be in effect. I also extended the time of the map to 6 hours upon no side getting all the objectives. I played it for 3 hours and we were only able to take out 2 blue targets in that time. (4 bombers) I think 6 hours will be a sweet spot because of the massive amounts of targets and navigation required.

Overall impressions so far - I like it :D I think once everyone gets the navigation part down (new area on the map to work with) and the bomber guys all take their steeds, this is gonna get real interesting in one tiny spot :) There are a huge amount of targets that both sides need to complete in order to win.

@Gruber - I did have several requests from Russian players concerning the possible addition of the BR20 and G50. Totally up to you. I don't see the hurt in it myself (early planes - neither a good fighter or bomber, etc..)

Wolf
Oct-06-2012, 08:01
Nice bliss. As for balloons. Any more than 4 in a close area will cause issues. If u have them they need to be spread at least 300 meters apart in small groups of 4 or less. Also need to be a static height.

I learnt this from balloon build up at Calais.

ATAG_JTDawg
Oct-06-2012, 08:08
GREAT JOB!! What is the final plane sets an no.2 is this going to be on server 1 or 2 ? :thumbsup:

ATAG_Bliss
Oct-06-2012, 08:12
GREAT JOB!! What is the final plane sets an no.2 is this going to be on server 1 or 2 ? :thumbsup:

Planesets for fighters were your suggestions: Spit 1/1a Hurri rotal/520 - E1/E3

And it's up on server 1.

Thanks again for the help :)

ATAG_Bliss
Oct-06-2012, 08:13
Nice bliss. As for balloons. Any more than 4 in a close area will cause issues. If u have them they need to be spread at least 300 meters apart in small groups of 4 or less. Also need to be a static height.

I learnt this from balloon build up at Calais.

Thank ya Wolf :D - I just removed them all to remove all doubt. The freezing was horrible!

56RAF_rumba
Oct-06-2012, 08:50
Hi Guys,
I just flew a couple of missions on this new map... Front lines and plane set look historically accurate, there were not many people flying so the action was a bit sporadic.
Looking forward to 60+ flying on this one ;-) A welcome addition to the mission list, Thanks and Well Done to all Involved
~S~ Rumba

9./JG52 Hans Gruber
Oct-06-2012, 09:16
Just flew a Bf 109 & Ju 87 sortie and it was pretty good. Constant action over the beach area. I can't stress how important it is to destroy those minesweepers first. I have them at rookie settings & even slowed the reload time but they will still mess you up. I was getting small freezes as well when I approached the beachhead. Almost like something was being loaded that the engine was struggling with. It happened a few times then went away. I guess we will have to use process elimination to cure that, I'm thinking the balloons or possibly some non-static ground vehicles.

Mission was designed for 4 hours so if you stretch it out to 6 the AI flights stop showing up the last 2 hours. I can add more AI flights to fill in the gap if you send me the latest .mis file.

Plane set I would leave as is for now. I don't think anybody is not going to play just because the G50/BR20 aren't present. Historically, the Italians had no role in Dunkirk.

Reds should be aware that using Oye-Plage as a spawn will put you in immediate danger. By spawning there you are accepting the risk/reward that base offers. You'll be in the action quicker but a safe take-off is not guaranteed. The last thing I would want to do is add more AA because people can't accept the risk. Also, no way Dowding is risking any of his Spitfires at that base.

Dutch
Oct-06-2012, 09:25
Agree with notafinger on all points as above re historical stuff. No italians req'd, no Spits in France. Plane set is fine.

Am about to give the mission a quick once over, but we have the first sunny day for literally months over here, so it'll be a short one. :D

9./JG52 Hans Gruber
Oct-06-2012, 10:29
@Bliss,

It looks like the AI bombers are not spawning. I got messages at 10:25 (He 111's over St Pol) & 11:00 (Ju 87's over Arras) but they never showed. I checked the plane list on the side selection screen and they weren't spawned.

Also, I was still getting some small freezes over the beach area even after barrage balloons were removed. Probably need to reduce objects in the area starting with some static cargo on the beach.

EDIT: I was getting small freezes in single player also over the beach. I removed the damaged statics, cargo presets, & artillery Matildas near the objective. I was not getting freezes after that.

Dutch
Oct-06-2012, 11:00
Small freezes occured for me inbound from the sea as I approached and overflew the ships. About half a second freezes eachtime, but then by the time I was feet dry, they stopped.

As notafinger said, we got a screen message of bombers at 16,500ft, but they didn't show up at all.

Apart from these small issues, the mission looks as though it's going to be a blast, once we all get new habits to replace the old ones! :D

56RAF_rumba
Oct-06-2012, 11:06
I did get some freezes approaching the French coast but as the Pair I was flying with did not,
I thought it was maybe something happening in the background on my PC?
~S~ Rumba

ATAG_Snapper
Oct-06-2012, 15:21
Planesets for fighters were your suggestions: Spit 1/1a Hurri rotal/520 - E1/E3

And it's up on server 1.

Thanks again for the help :)

Fantastic mission! Lots going on. Other than the occasional stutter the overall frame rates on my PC are very smooth.

One point: the Spitfire 1a and Hurricane MK 1 with Constant Speed Props are correct, but these aircraft were fuelled with 100 octane petrol. Today I found myself significantly hampered burning 87 octane in the Spitfire 1a I was flying. For the sake of historical accuracy and playability, could we get these aircraft fuelled with the good stuff? :D


Quick grab from Wikipedia:

"With 100 octane fuel the supercharger of the Merlin III engine could be "boosted" to +12 lbs/sq.in., producing 1,310 hp (977 kW) at 3,000 rpm at 9,000 feet (2,743 m) with a time limit of five minutes.[35] This increased power substantially improved the rate of climb, especially at low to medium altitudes, and increased the top speed by 25-34 mph up to 10,000 feet.[22][N 2] During the Battle of France and over Dunkirk RAF Hurricanes and Spitfires were able to use the emergency boost.[36][37"

Dutch
Oct-06-2012, 16:00
Snapper is correct, folks. 100oct should be available for Squadrons of both Hurris and Spits. Sorry, was busy checking if CSPs were appropriate (they are), :D

On the 100oct stuff though,

'This combat occurred while 151 Squadron was operating from Vitry, France. Bushell's statement "I used full 12 lb boost (pulled the plug) and overtook EA rapidly" is significant in that it demonstrates conclusively that Hurricanes operating from France, during the Battle of France, were using 100 octane fuel. This grade of fuel allowed for the use of 12 lbs/sq.in boost in the Hurricanes Merlin engine. The Combat Power Rating for the Merlin II and III was 1310 horsepower/3000 RPM/9000' with a Rated Boost of 12 lbs/sq.in. 151 Squadron's Operations Record Book noted that the entire squadron had converted to 100 octane fuel enabling +12 boost as of 16 February 1940:'

http://www.wwiiaircraftperformance.org/hurricane/bushell.html

Blimey. I'm starting to resemble those blokes at 1C............... :(

ATAG_JTDawg
Oct-06-2012, 16:38
hhmmm my thinking was they gave up 109e4 , spit1a flys higher an out turns both 109e1 an e3 , becouse of hot fix many cant fly spit 1 or any hurri's . just my personal oppinion spit 100 oct was over kill against e1 e3, as they now have manual prop pitch ,an have to work it to be competitive, spit 1a is the multi purpose fighter high for bombers an low for fighters. now to the hurri as it is the ride of many squads . the plain rotol i would think would be a good match up with e1 or e3 , not sure if 100 oct rotol is in becouse haven't had a chance to fly today , my thinking was Notafinger wanted to go back to basics no super plane for either side an see how it plays out , something new an differant , I would be more interested in how the planes sets stack up at this level myself , just my oppinion as it is in a 4 hour rotation, with even soft targets for fighters, now we can make a differance :salute:

ATAG_Bliss
Oct-06-2012, 16:39
@Bliss,

It looks like the AI bombers are not spawning. I got messages at 10:25 (He 111's over St Pol) & 11:00 (Ju 87's over Arras) but they never showed. I checked the plane list on the side selection screen and they weren't spawned.

Also, I was still getting some small freezes over the beach area even after barrage balloons were removed. Probably need to reduce objects in the area starting with some static cargo on the beach.

EDIT: I was getting small freezes in single player also over the beach. I removed the damaged statics, cargo presets, & artillery Matildas near the objective. I was not getting freezes after that.

Just copied the mission from the server to check. Looks like all the action triggers for the AI flights have been unbound (a retarded FMB bug) therefore not spawning. Sad part is I spent 2 hours making sure they all spawned before hand lol. I have no idea why this happens, but it's one of the worst bugs in the game to me! :doh:

I'm going to remove those statics as well and hopefully that'll take care of the freezing issues.

Dutch
Oct-06-2012, 16:52
hhmmm my thinking was they gave up 109e4 , :salute:

I understand your thinking mate, but just once, repeat once, in over 18 months of this game, wouldn't it be nice for a few of us red blokes to have a go at being on a more level playing field? Particularly as it is historically correct?

(see above annotations to my post :D )

So how about limiting 100oct Spits to 12 a/c at Manston, but unlimited 100oct Hurris at Oye-Plage?

:salute:

ATAG_Snapper
Oct-06-2012, 17:15
hhmmm my thinking was they gave up 109e4 , spit1a flys higher an out turns both 109e1 an e3 , becouse of hot fix many cant fly spit 1 or any hurri's . just my personal oppinion spit 100 oct was over kill against e1 e3, as they now have manual prop pitch ,an have to work it to be competitive, spit 1a is the multi purpose fighter high for bombers an low for fighters. now to the hurri as it is the ride of many squads . the plain rotol i would think would be a good match up with e1 or e3 , not sure if 100 oct rotol is in becouse haven't had a chance to fly today , my thinking was Notafinger wanted to go back to basics no super plane for either side an see how it plays out , something new an differant , I would be more interested in how the planes sets stack up at this level myself , just my oppinion as it is in a 4 hour rotation, with even soft targets for fighters, now we can make a differance :salute:

Well, obviously I disagree strongly JT. I don't see the Spitfire 1a_100 as a "superplane" any more than I do the E4. It can out turn the 109 in a sustained turn (if the 109 pilot is that foolish). Its level speed matches the 109's, which none of the other RAF fighters can do. All 109's can outclimb and outdive all RAF fighters, including the 1a_100 octane. All 109's are better armed than all the RAF fighters, all 109's have fuel injection with engines that don't cut out with neg g, unlike all the RAF fighters.

In a nutshell, as currently modelled, the Spitfire 1a_100 octane fighter is the only RAF fighter that has a fair chance against a co-alt, co-e 109, its other afore mentioned disadvantages notwithstanding. If you remember how you felt when the Hurricane Rotol was nerfed, then you can imagine how I feel now. This past week I've been shot down a number of times while flying the Spitfire 1a_100 octane, but at least I knew it was my own fault, my own mistake, and not because my plane was no match against a superior aircraft. It was fun, JT.

ATAG_JTDawg
Oct-06-2012, 17:23
ok ok , i get your point 30 lashes should be enough i hope , remember i a red player too

ATAG_Bliss
Oct-06-2012, 17:30
Please please please don't turn this into an FM thread. If there were indeed 100oct variants of the spits an hurri's available during this time frame I'm sure they will be included! Lets just keep the discussion about mission problems please. The concerns on the planesets are noted and hopefully Gruber can comment.

ATAG_Snapper
Oct-06-2012, 17:36
ok ok , i get your point 30 lashes should be enough i hope , remember i a red player too

Holy smokes!!!! :stunned:

No worries, mate! It's really Notafinger's call anyway in terms of gameplay. The Spitfire 1a_100 octanes in this sim are dangerous adversaries to any pilot flying a 109. The other RAF fighters, including the Spitfire 2a, are a nuisance to be dealt with. It's his mission and it's been excellently crafted, no matter what. :thumbsup:

ATAG_Snapper
Oct-06-2012, 17:38
Please please please don't turn this into an FM thread. If there were indeed 100oct variants of the spits an hurri's available during this time frame I'm sure they will be included! Lets just keep the discussion about mission problems please. The concerns on the planesets are noted and hopefully Gruber can comment.

Sorry, Bliss -- my bad! :ind:

9./JG52 Hans Gruber
Oct-06-2012, 18:59
I dunno. I was under the impression Spits & Hurris were not fitted with CSP's until late June 1940.

http://spitfiresite.com/2010/06/battle-of-britain-1940-constant-speed-propellers.html

My main priority was a historic plane set. If there is solid evidence that 100 octane CSP Spits/Huris were operational over Dunkirk I would have no problem adding them.

ATAG_Snapper
Oct-06-2012, 19:12
Notafinger, it's your mission for you to do as you please -- and an excellent one at that! Thank you for sharing it with us.

Snapper :salute:

Dutch
Oct-06-2012, 19:23
I dunno. I was under the impression Spits & Hurris were not fitted with CSP's until late June 1940.

http://spitfiresite.com/2010/06/battle-of-britain-1940-constant-speed-propellers.html

My main priority was a historic plane set. If there is solid evidence that 100 octane CSP Spits/Huris were operational over Dunkirk I would have no problem adding them.

Evidence is freely available. See links in above posts. CSPs began to be fitted in November 1939. 100oct was used both in France and over Dunkirk. Consequently, as you say, you have no problem. :thumbsup:

http://www.spitfireperformance.com/spit1vrs109e.html

It's not an FM thread Bliss, but it is becoming yet another blue biased thread....

ATAG_JTDawg
Oct-07-2012, 00:01
Flew the map tonight , an it was great fun ,like reading a new book , lots of action, bombers, fighters ,escorting our heavys etc. I probably haven't seen 30% of what is there ,SO really good job m8!! couple of small freezes coming into Dunkirk , but other than that , I think 1 hell of a job . to those involved ! Even some really good dog fights ! :recon: Again great work notafinger, great concept . :thumbsup: :thumbsup::thumbsup:

71st_AH_Code_E
Oct-07-2012, 01:13
There is definitely no difficulties in finding something to do in this map. Bored? Head to Oye Plage, I dare you to try and get bored there!
Great map. I haven't seen any of the bombing targets, but the dogfights sure are abundant. I had great fun dragging some 109's around the place! :)

Doc
Oct-07-2012, 02:49
This is a great mission.

9./JG52 Hans Gruber
Oct-07-2012, 07:31
It's great to hear that most are enjoying it. That makes the many hours spent on it worth it. I might have to make another one.

I'm interested in how the Blenheim pilots are doing. Are they able to find the targets? Are the air defenses too much?

ATAG_JTDawg
Oct-07-2012, 08:14
Well i know they sunk all the ships 1 m8 was having a bit of a problem with a collum of tanks , last i heard he was going to try an hit them from the rear , as he said frontal attack was not gonna happen, as they zeroed in on him pretty quik. today if 109s leave me alone lol , i might go site seeing :thumbsup:

Dutch
Oct-07-2012, 11:38
Anyway you chaps, don't let my nit-picking re 100oct detract from the fact that the mission is awesome, and a very welcome change of pace and scenery.

I took a Blenny over on a few sorties yesterday, but couldn't find either the motorised infantry column or the armour targets. I have trees and buildings on high, so maybe they're a bit hard to spot at these settings. I was shot at by my old friends the flak gunners in both locations, but pretty mildly I thought. However even with the flak pointing me in the right direction, I still couldn't find the things.

Something I found quite amusing though, was that there were still loads of 109s coming over to England to Strafe airfields. Fair enough, but isn't Oye-Plage a shorter flight??!! :D

Having a great deal of fun in this mission, even if I am dying a lot more frequently. Spawning at Oye-Plage is a real lottery!

My thanks to Hans 'Notafinger' Gruber and Bliss for getting it up and running.

:dthumb:

ATAG_Slipstream
Oct-07-2012, 11:41
I'm interested in how the Blenheim pilots are doing. Are they able to find the targets? Are the air defenses too much?


Actually, as far as I'm concerned, as a Blenheim pilot, at the moment the balance is just about perfect. I'm not sure how it will go when people get more used to the map. There are certain individuals that enjoy hunting down Blenheims and usually they know exactly where we are, which leads us to have to create some odd tactics to evade them.

Because of the layout of this mission & the spacing between the targets, it has thrown a spanner in the works & gives the bomber guys from both sides a more even chance of reaching their objectives in one piece. It seems, from what I observed last night, that the red fighters fly out to the their ships to cap them from blue bombers & keep an eye for enemies capping the red base in France, and blue fighters do the same to cover the bombers and then a giant beehive ensues over the British ships, which allows the cunning blue bomber pilots to slip right under the beehive & strike the ships or avoid the area completely and strike targets in England. It also allows the Blenheims to fly around the area and reach their target.
I did come across a few pairs of 109's patrolling over France, but with red operations greatly increased in the area, they are spending more time checking their six, than scanning for Blennies slipping through. In fact the only 109 who shot me down in the whole duration of the map was a guy called Hans Gruber, with a pilot kill, damn him :thumbsup:

As for Navigation. I didn't see the recon photos, and decided to fly low level to see how easy to find the targets are.
Basically I plotted a course on the map, checked for any landmarks and at what point & approximate time after making landfall i should cross them, set the *DG and course setter and departed. Upon going "feet dry" my navigation became purely visual, apart from referencing the location of landmarks with the map. Once I intercepted my chosen landmark to lead me to the target it was plain simple, one pass to check the target, one pass to drop ordinance, and home for tea and scones! All of this was done at tree-top level, only once did I go over 500ft because I lost an engine due to flak and then a Ju-87 spotted me and picked me off. I found the targets easy to find & see.

Flak was moderate, nothing too excessive in fact I'd say it was about right. I took a hit between the eyes from a Panzer MG which are quite deadly if your flying in their line of fire, and I like the fact that there are a few Minensuchboot 1935's floating around with the fleet as they always make a good challenge. A couple of objectives I never flew over because the map rotated so I can't report on the flak on those.

To summarize, I found it well balanced and enjoyable. although I haven't seen a couple of the objectives because for half the map duration I was tipsy from drinking a few shots of brandy and to win you need to be on the ball and consistently bombing targets because there is quite a lot to do, especially if there are only a few people doing bombing runs. I like that fighters can strafe some of the objectives and take them out too.

I have to add that I loved flying down a tree lined road at 50 feet at 260 mph, looking for targets. gives me such a buzz lol.

Thanks to notafinger & Bliss for their work putting this together and giving us another map for rotation on the server

Good Work!

Catseye
Oct-07-2012, 16:53
Enjoying this map very much.

Bug: When in Spitfire 1A at Lympne, accessing the in-cockpit map and selecting briefing - it is in Russian text!

Cheers

ATAG_Bliss
Oct-07-2012, 17:30
Enjoying this map very much.

Bug: When in Spitfire 1A at Lympne, accessing the in-cockpit map and selecting briefing - it is in Russian text!

Cheers

Hi Catseye,

The game now has a bug where you can't use scroll on the in-game briefing. Only way around this is to alt click on the info box and make it bigger (grab the edges). That way you'll see the both the English and Russian versions. At least the scroll works on the map screen briefing :doh:

Catseye
Oct-07-2012, 17:59
Hi Catseye,

The game now has a bug where you can't use scroll on the in-game briefing. Only way around this is to alt click on the info box and make it bigger (grab the edges). That way you'll see the both the English and Russian versions. At least the scroll works on the map screen briefing :doh:

Thanks Bliss:
I'll make sure to check the briefing before I enter the cockpit instead.
Cheers.

Doc
Oct-07-2012, 19:41
Actually, as far as I'm concerned, as a Blenheim pilot, at the moment the balance is just about perfect. I'm not sure how it will go when people get more used to the map. There are certain individuals that enjoy hunting down Blenheims and usually they know exactly where we are, which leads us to have to create some odd tactics to evade them.

This was the whole idea. What kind of bomber commander are you? Coordinate with your other bombers and escorts and put yourself in the seat as the commander. Your orders are to get it done. Some of you will not come back. That's what happened. The goal is the successful prosecution of the war. :thumbsup:

Because of the layout of this mission & the spacing between the targets, it has thrown a spanner in the works & gives the bomber guys from both sides a more even chance of reaching their objectives in one piece. It seems, from what I observed last night, that the red fighters fly out to the their ships to cap them from blue bombers & keep an eye for enemies capping the red base in France, and blue fighters do the same to cover the bombers and then a giant beehive ensues over the British ships, which allows the cunning blue bomber pilots to slip right under the beehive & strike the ships or avoid the area completely and strike targets in England. It also allows the Blenheims to fly around the area and reach their target.
I did come across a few pairs of 109's patrolling over France, but with red operations greatly increased in the area, they are spending more time checking their six, than scanning for Blennies slipping through. In fact the only 109 who shot me down in the whole duration of the map was a guy called Hans Gruber, with a pilot kill, damn him :thumbsup:

For the Stuka guys like myself I visited targets in the objective area 5 times and was attacked 4 times. And this is exactly what I expected. But once we get our legs under us and can begin coordination with other fighter groups I hope this will change. But I love it.

As for Navigation. I didn't see the recon photos, and decided to fly low level to see how easy to find the targets are.
Basically I plotted a course on the map, checked for any landmarks and at what point & approximate time after making landfall i should cross them, set the *DG and course setter and departed. Upon going "feet dry" my navigation became purely visual, apart from referencing the location of landmarks with the map. Once I intercepted my chosen landmark to lead me to the target it was plain simple, one pass to check the target, one pass to drop ordinance, and home for tea and scones! All of this was done at tree-top level, only once did I go over 500ft because I lost an engine due to flak and then a Ju-87 spotted me and picked me off. I found the targets easy to find & see.

Flak was moderate, nothing too excessive in fact I'd say it was about right. I took a hit between the eyes from a Panzer MG which are quite deadly if your flying in their line of fire, and I like the fact that there are a few Minensuchboot 1935's floating around with the fleet as they always make a good challenge. A couple of objectives I never flew over because the map rotated so I can't report on the flak on those.

To summarize, I found it well balanced and enjoyable. although I haven't seen a couple of the objectives because for half the map duration I was tipsy from drinking a few shots of brandy and to win you need to be on the ball and consistently bombing targets because there is quite a lot to do, especially if there are only a few people doing bombing runs. I like that fighters can strafe some of the objectives and take them out too.

I have to add that I loved flying down a tree lined road at 50 feet at 260 mph, looking for targets. gives me such a buzz lol.

Thanks to notafinger & Bliss for their work putting this together and giving us another map for rotation on the server

Good Work!

I love the mission! Will get better over the new few weeks especially after we can communicate with other blue squads to coordinate our plans. Then we'll see. Perhaps make a date in the future for a big real life stat tracking pow wow?? Lets do this! We all plan our operations and attacks and what objectives go 1st and 2nd and get a massive attack on paper then we set a date and do this.

Doc
Oct-07-2012, 19:44
Is there any interest here from other squads that want to participate in this undertaking? Both RAF and Luftwaffe.

Who is reading this that is willing to step up and win this.

56RAF_rumba
Oct-08-2012, 12:00
Is there any interest here from other squads that want to participate in this undertaking? Both RAF and Luftwaffe.

Who is reading this that is willing to step up and win this.

Wow! count me in on this one!
Superb map, Love the feeling of tension as you approach the French coast
~S~ Rumba

Doc
Oct-08-2012, 12:21
Wow! count me in on this one!
Superb map, Love the feeling of tension as you approach the French coast
~S~ Rumba

This is what is needed.

Need to get some good fighter groups for red and blue. I am sure we can score enough ATAG bombers. Just need a pile of escorts and hunter squads to escort and others to hunt and prevent the others bombers from doing their jobs.

Need much more.

56RAF_rumba
Oct-08-2012, 12:35
I can recommend a good book that covers this subject,
`Air Battle For Dunkirk` by Norman Franks
It gives a day by day account of the battle from the British Squadrons perspective
~S~ Rumba

56RAF_phoenix
Oct-08-2012, 12:36
Is there any interest here from other squads that want to participate in this undertaking? Both RAF and Luftwaffe.

Who is reading this that is willing to step up and win this.

I look forward to being the Blenheim element of a 56RAF strike package soon.

56RAF_phoenix

ATAG_JTDawg
Oct-08-2012, 14:08
Will talk to 71st let you all know , but how long or how many weeks etc. as we are commetted to storm of wars at end of month Salute dawg

ATAG_Bliss
Oct-08-2012, 14:27
Will talk to 71st let you all know , but how long or how many weeks etc. as we are commetted to storm of wars at end of month Salute dawg

I'm thinking this would be just a 1 time thing, maybe over the weekend. Just to see how it would go with some good coordination/organization. Just wish the net code was better. Then we'd really get serious.

Doc
Oct-08-2012, 16:15
Obviously wouldn't want it to conflict with SoW but I am not sure when these are happening. If you could elaborate as to when this happens I'd like for as many who want to participate to do so. :thumbsup:

ATAG_JTDawg
Oct-08-2012, 16:24
http://forum.1cpublishing.eu/showthread.php?t=34746 as the voting is still going on not sure, it will be end of month either on sat. or sunday , an time is also being voted on , links for SOW an thier forum in page link SALUTE

ATAG_JTDawg
Oct-08-2012, 16:28
I'm thinking this would be just a 1 time thing, maybe over the weekend. Just to see how it would go with some good coordination/organization. Just wish the net code was better. Then we'd really get serious.

RGR m8 let us know as there are plenty 71st that i'm sure would be happy for any events like this , pick a day pick a time SALUTE

9./JG52 Hans Gruber
Oct-08-2012, 19:42
I'm working on some changes that I hope to have passed on to Bliss within a few days.

Dunkirk v1.1
- reduced and optimized objects & AI around beachhead to prevent freezes w/o serious impact on atmosphere (~30% reduction in static objects & ~80% reduction of AI vehicles)
- changes to blue warship AI pathing & makeup (faster, zig-zag course up the coast)
- changes to red convoy AI path (final waypoints further from beachhead to prevent confusion about which ships are objectives)
- additional AI bomber flights for increased mission time
- changes to AI skill levels and pathing to maintain formation discipline and clear AI from combat zone quickly
- possible change to red plane set*

*Could a red pilot PM me the following info for each Spitfire (I, Ia, Ia 100 Oct) & Huricane (DH, Rotol, 100 Oct) as it applies to the RC + Hotfix? Can the player ground start the a/c, current top speed @ SL, & current effective max ceiling? Ex. Spit Ia Yes 250 18k

ATAG_Bliss
Oct-08-2012, 19:44
Hey dude,

I'll email you the current version. Lots of the naming conventions have changed to make the scripts work, therefore your version with the timers/actions/triggers are all different. :(

Dutch
Oct-08-2012, 19:53
Could a red pilot PM me the following info for each Spitfire (I, Ia, Ia 100 Oct) & Huricane (DH, Rotol, 100 Oct) as it applies to the RC + Hotfix? Can the player ground start the a/c, current top speed @ SL, & current effective max ceiling? Ex. Spit Ia Yes 250 18k

Thanks for this mate. But that's a hell of a lot of work for one bloke to PM you with!

Would you want the results in imperial, metric or both? :)

timber29
Oct-12-2012, 00:52
This is a really fun mission to fly. I think the ships at the port in Dunkerque should also be on the target list. They are just as vital as the ones out to sea evacuating the Brits. I would also expect to see more AI Brit aircraft alonf with the normal users, since the Brits flew almost 5,000 sorties during this event. I think the axis should feel almost overwhelmed due to the amount of support from the allied force.

9./JG52 Hans Gruber
Oct-12-2012, 08:17
v1.1 has been submitted to Bliss. I think I have eliminated the freezes around the beachhead. Hopefully it will be in the rotation soonish.

ATAG_Bliss
Oct-12-2012, 20:58
v1.1 has been submitted to Bliss. I think I have eliminated the freezes around the beachhead. Hopefully it will be in the rotation soonish.

Just finished the scripting and did find I had some errors in the Bomber message timeouts. Latest version is on the server :thumbsup:

9./JG52 Hans Gruber
Oct-13-2012, 08:32
Just finished the scripting and did find I had some errors in the Bomber message timeouts. Latest version is on the server :thumbsup:

I think the AI bomber triggers broke from the actions again as the messages were popping but no a/c were spawning.

Catseye
Oct-13-2012, 12:49
I think the AI bomber triggers broke from the actions again as the messages were popping but no a/c were spawning.

I also witnessed that no bombers were spawning after the message poppup.

ATAG_Bliss
Oct-13-2012, 12:56
Thanks for the heads up fellas. It's an easy fix, just time consuming. I'll get it sorted today. :thumbsup:

ATAG_Bliss
Oct-13-2012, 14:59
Ok - bomber spawns should be fixed. Let me know if you find anything else.

56RAF_phoenix
Oct-15-2012, 13:11
Hi chaps, 56RAF made up a strike package last night on this map.
My comment so far is the L10 target armour is going to take a lot of small Blenheim bombs to destroy.

Otherwise enjoying it.

56RAF_phoenix

9./JG52 Hans Gruber
Oct-15-2012, 15:25
Another weekend of testing leads to more gameplay tweaks.

v1.2 changelog:

- Moved several objectives to bring them closer to the Calais/Dunkirk area to further centralize the fighting.
- Updated ship paths for simplicity. Red fleet now sits off Dunkirk beachhead & blue warships off Wissant.
- Moved blue Bf 110 / Ju 87 / He 111 bases closer to the coast. Flight times to targets are now closer to that of red bombers.
- Updated briefings with new target grids.

ATAG_JTDawg
Oct-15-2012, 19:09
Hi chaps, 56RAF made up a strike package last night on this map.
My comment so far is the L10 target armour is going to take a lot of small Blenheim bombs to destroy.

Otherwise enjoying it.

56RAF_phoenix

71st got the column further south killing everything in site , then we thought what the hey we looked we found we died lol heavys a must on that 1 salute

Dutch
Oct-15-2012, 19:22
Another weekend of testing leads to more gameplay tweaks.

v1.2 changelog:

- Moved several objectives to bring them closer to the Calais/Dunkirk area to further centralize the fighting.
- Updated ship paths for simplicity. Red fleet now sits off Dunkirk beachhead & blue warships off Wissant.
- Moved blue Bf 110 / Ju 87 / He 111 bases closer to the coast. Flight times to targets are now closer to that of red bombers.
- Updated briefings with new target grids.

Seriously mate, after tonight's gameplay, the last thing we need is to 'centralise gameplay' even further. It already seems to be focussing on a furball over the Dunkirk Harbour, so any further attempts to centralise, will make a total 'fun for all' dogfight server of us all.

If anything, I'd say play needs to be spread out, rather than centralised. My opinion, of course. :D

RAF74_Buzzsaw
Oct-19-2012, 15:58
Salute

Thanks for mission, it provides an interesting change from the standard, cross channel action.

Some comments on the historical aspects of the mission:

Aircraft:

The British were using 100 octane fuel at this time, but most of their aircraft were still using 2 pitch propellors, although there were a few Rotol Hurricanes coming out of the factory and using 100 octane. Since we don't have 100 octane versions of the two pitch planes, (1C listening?) not much can be done. The situation isn't really a problem, since two pitch Hurricane D5-20 also climbs far too well right now anyway, it might as well be using 100 octane, should be re-labelled, Hurricane D5-20_100Octane... ;) Perhaps you could add a few 100 octane Rotol Hurricanes, but don't know if you can limit numbers. You might also limit the Spitfires to I's, no IA's?

The Germans were using E-3's and E-1's. for their fighters. Their bombers and fighters were actually coming down from the north, from bases in Belgium, maybe you don't have the fields to show that.

As it stands in the scenario, it is reasonably accurate, you are correct in only basing Hurricanes in France, although in fact, I don't think any were actually based in the Dunkirk area, most were flying out of England, or in France, further south below the German penetration to the Channel. See this map, for line of the Aisne.

http://upload.wikimedia.org/wikipedia/commons/e/eb/21May-6June_Battle_of_Belgium.PNG

As it stands now, the Germans have to fly a very long way to get to Dunkirk, I think that imbalances the setup a bit, since the British can just takeoff from the Dunkirk field and fly CAP, in reality they had to either fly across the channel or fly up from south of the Seine, so they couldn't constantly maintain CAP.

I would say, put some British airfields south of the Aisne on the coast, with Hurricanes and Blenheims, (this would give two directions for the Germans to guard against Blenheims) keep the German airfields to the NorthEast, north and east of Arras. There should not be friendly British fields where crippled planes can land in the Dunkirk perimeter, this was not the case, planes had to be ditched, maybe block the existing fields inside the British perimeter with debris or objects? The French historically did this to prevent Glider and parachute landings.

Ships

As far as ships are concerned, the British were using almost exclusively Destroyers to do their evacuation. There were few large size merchant ships. Now I realize the destroyers/minesweepers put up large amounts of flak, but that was the case over the beachhead, it wasn't a friendly spot, it should be tough for the Germans to dive bomb, with high alt being a safer option. I would suggest you reduce the number of Minesweeper ships at Dunkirk at any one time to reduce overall flak, and use lots of the smaller fishing boats. Also, string out the ships across the channel, it was not a compact group as it is done now, the ships were going back and forth in small groups or as individual ships.

The German Navy was pretty much non-existent in this area, having German Minesweepers is not accurate, the French Navy also still existed at this time, it was a big Navy, and combined with the huge Royal Navy, no German warship in the Channel area would have survived for any time, the Germans did not commit any to the battle. So shouldn't be any.

AA

There were a lot of land based AA guns around Dunkirk, the British were concentrated in large numbers there, particularly MG's, not so many heavy flak, a decent amount of Bofors. So it was mostly low level flak, and it was based right on the beaches.

Land

The British were jammed up in the perimeter with long lines of trucks and vehicles being strafed and bombed. If the Germans have these as targets, as well as the ships, this would provide some variety and force the RAF to cover several points.

Give the Blenheims airfield targets and also artillery and truck targets to hit, not so many tanks. Hitler actually pulled his Panzer divisions away from Dunkirk, said he 'Didn't want them getting bogged down in Flanders mud..." and they were sent south to protect against British and French counterattacks from south of the Aisne. So there weren't a lot of tanks attacking Dunkirk, mostly Infantry divisions attacking.

LG1.Farber
Oct-19-2012, 17:05
Its not possible with the current map to make a "Historical" Operation Dynamo mission. As you pointed out the Germans would not be flying from the South at all but from Holland and allot further away than England. MG AA is not in the game... Panzers were including so that bombers are needed to complete some objectives... I think its a good compramise between History and gameplay overall... If you think this is out of whack, dont even investigate the ATAG missions, they are more like all 4 phases rolled into one. - Dont want your blood preassure exploding! :stunned:

9./JG52 Hans Gruber
Oct-19-2012, 18:01
RAF74_Buzzsaw,

You make some very valid points but as the mission designer my intention was not to create a 100% accurate recreation of Dunkirk. My goal was to create historically believable mission for public play. To do that some sacrifices had to be made. For starters it's not possible with the included map to use the correct areas of Dunkirk. Simply put the map is not large enough and even if it was large enough I do not believe the average public player wants to fly that far to get into the action.

Aircraft:
Yes, red should have 100 octane 2 pitch Spits/Huris but that is not an option. My original intent was to limit red to just the 2 pitch aircraft as at the time I was making the mission they were quite in demand as the best performing fighters. I quite liked the idea of fighters on both sides having to manage their pitch with blue using the E-1/3. But then RC1 was released and it was anybody's guess which red aircraft would actually start on the ground so the 87 octane CSP versions were included so that red would be at least able to get off the ground. I don't know what the red reaction would be if those fighters would be pulled now but I'm assuming it would not be good. I'm not a fan of limiting aircraft types because the only way to do it is quite clumsy and there is no way to scale it properly.

Airfields:
In the latest version of the mission (1.3) the blue airfields for bombers and 110's have been moved a little closer but the 109 & Spitfire distances to my "fake" Dunkirk are equal. Again the available bases in France is limited by the map size. The Hurricanes at Oye-Plage are not realistic but it gets people to fly the Hurricane which is a good thing. For many months it was rare to see any Hurricane pilots on ATAG. Unfortunately, that spawn is being abused somewhat by people using Hurricanes to go strafe the blue objectives right at the beginning of the mission before blue can even get to the area. This has also been addressed in 1.3 by adding a few small caliber flak guns and requiring more targets to be destroyed for the objective to complete. In 1.3 I'm trying something similar with the 110's to see if we can get more people to use that a/c.

Ships:
The variety of ships included with the game is quite sad. The only military vessel is the Minensuchboot and even with rookie gunners and it's fire slowed to the max value it is insanely deadly. There is but a single one off the beachhead and it is set to sleep so it won't fire at anybody. There are fishing vessels down there but they are hard to see and even harder to bomb so they are not appropriate objectives. The tankers fit the role of being visible and easy enough for the average player to hit. The German Navy might not have played any role as you say but people flying Blenheims like to sink ships so there they are.

AA:
There are a dozen Bofors and 3-inch guns scattered around the beachhead. All of the AA you see over the beaches is from these guns. As a player there is nothing more frustrating then flying a bomber for 30 minutes to target and then getting insta-headshot by the AI gunners. My intention was to create an area that looked scary, lots of black puffs, but really is not so bad unless you loiter. The only places I really loaded up the AA was around the airbases to discourage vulching. I haven't seen any complaints about there being too much flak so I think it works ok.

Land Targets:
Blue targets were easy enough to figure out, but I admit it was hard to think up stuff for those pesky Blenheim boys to do. Panzers, trucks, artillery seemed like believable objectives. I wanted to include some bridges for them to destroy but there are no bridges in the mission building tools. BTW, there is an objective for blue of UK tanks & trucks tightly packed on the road.

So there you have some insight into the mind of a mission designer. I know it's not 100% accurate as it was never intended to be. Limitations of map, objects, and tools make it impossible to do. Hopefully, what I did create was something that everyone can enjoy. I am forever thankful to ATAG for hosting it.

RAF74_Buzzsaw
Oct-19-2012, 20:06
Its not possible with the current map to make a "Historical" Operation Dynamo mission. As you pointed out the Germans would not be flying from the South at all but from Holland and allot further away than England. MG AA is not in the game... Panzers were including so that bombers are needed to complete some objectives... I think its a good compramise between History and gameplay overall... If you think this is out of whack, dont even investigate the ATAG missions, they are more like all 4 phases rolled into one. - Dont want your blood preassure exploding! :stunned:

Salute

No chance of my blood pressure exploding, just making some observations... :)

I get a sense from the responses, that people are upset at what I posted. If I did tick off people, then I apologize, that was not my intention.

But... with all due respect, you guys did ask for comments on the missions...


Feedback here please!

...and I posted some.

I built a lot of missions in IL-2 1946, and created a lot of campaigns for my Squad. I actually know all about the compromises required in 1c games with the maps/units/aircraft provided, and I salute those who put the effort into building missions for the community.

Thankyou Notafinger!

I still believe my comments might improve the mission, especially in reference to restricting the British to bases in England and south of the Aisne,thereby preventing what I saw a lot in this mission, which was Germans arriving over the bridgehead and being swarmed by Hurricanes on CAP. You can encourage players to fly the Hurricane by putting only Hurricanes at Manston, and having the Spitfires further back at Eastchurch. And putting more of the objectives as the British land forces, in the form of truck convoys might make it easier for the German bombers, and split the British defences up a bit more. It would also give the 109's a few more targets to strafe, instead of them being limited to suicide runs against the airfield.

And I do realize long suffering bomber pilots do not like flying huge distances to get nailed instantly, that is one reason I suggested more MG's as AA instead of Bofors. And also with having less RAF fighters on station might make survivability a little better... ;)

But heck, I didn't put all the time into building the mission, Notafinger did, he should get the credit, and obviously its his call on any changes.

ATAG_Snapper
Oct-19-2012, 20:24
Buzzsaw, your observations and suggestions are always welcome here! :thumbsup:

We're a lively bunch, which includes yourself and me, so we're always going to encounter spirited and sometimes passionate discussion, with disagreeing opinions everywhere! This is the ATAG Forum, and we wouldn't have it any other way. At least you know your posts here won't be deleted if the moderator disagrees with your view! :D

Please keep your ideas coming. They are appreciated.

Doc
Oct-19-2012, 20:49
Ship hovering at about 5K.

http://i.imgur.com/94oWD.jpg

9./JG52 Hans Gruber
Oct-19-2012, 20:54
Not upset at all and I welcome the feedback. I just wanted to clarify the differences between mission building for squads and public players. Many of the things you suggested I considered myself but a balance had to be struck between history & gameplay. For example, I doubt very few red pilots on ATAG would want to fly a Spit from Eastchurch all the way to France as you suggest. Anyway, there are alot of improvements in v1.3 so hopefully it will find its way onto the server sooner or later. I don't plan on anymore major revisions to Dunkirk and have already started work on a new mission focusing on the July 1940 channel fighting around the Isle of Wight and have sketched out another mission beyond that.

LG1.Farber
Oct-19-2012, 20:58
Salute

No chance of my blood pressure exploding, just making some observations... :)

I get a sense from the responses, that people are upset at what I posted. If I did tick off people, then I apologize, that was not my intention.

But... with all due respect, you guys did ask for comments on the missions...



...and I posted some.


No "attack" from me. I get where your comming from. This was the first mission I tried to make to make for clod but as you and I state, it just doesnt work as a historically accurate piece... I gave up cos it was so "off".

Text can never convoy the emotion in our voices and far to many people take things simply said to heart... I for one am not offended and I am sure 5./JG27Gruber (notafinger) isnt either!

Your right comments were asked for and only when they are honest and answered honestly can there be progress!

S!

5./JG27

ATAG_Bliss
Oct-20-2012, 12:37
Many of our missions were made within the state of the game, max players on the server etc. We weren't trying to be historical to a specific time and date because we know that wasn't possible. We've been lucky to have a huge following which has allowed us to know what works and what doesn't as far as missions go. Since this final patch, I think we can finally expand operations with the successful improvements to the netcode. Good things are coming in the future :)

Version 3 of the Dunkirk mission is now uploaded to the server.

Doc
Oct-21-2012, 00:38
So what's up with my man here? Party too much last night?

http://i.imgur.com/L7yyM.jpg

Ivank
Oct-21-2012, 00:41
A great mission.

Can we move the parked aeroplanes off the runway threshold at Ore Page ? Place them either side would be just fine.

ATAG_JTDawg
Oct-21-2012, 09:04
got a couple truck drivers to !

104th_MoGas
Oct-23-2012, 08:12
- Provide air cover for Wehrmacht tank/infantry columns (F9.9, J10.1, L10.4) & Kreigsmarine units (E6-10)

The right word would be "Kriegsmarine" :idea:

:ilike:

Torric270
Oct-23-2012, 16:37
Ships out at sea still seem to be bugged. Last night I hit several tankers without any counting to the total with the mission ending at 0 out 15. Also 2 minesweepers were upside down.

Today I came to test and started hitting minsweepers and tankers right off the bat. (Start of the mission) I hit 2 minesweepers and 3 tankers all that count (5 out 15). When I came back 2 ships were floating in mid-air and the minesweeper and tanker that I sank did not count. (still 5 out of 15)

Thanks

9./JG52 Hans Gruber
Oct-23-2012, 18:13
Damn, I think Bliss will have to look at the script then to see what is causing those ships not to register. I was online and saw them destroyed but the count did not increase.

Re: floating ships - Does it seem that only the minensuchboots are floating? I have not seen any tankers floating since the last patch. Worst case we have to use tankers for everything.

Today was the first time I was able to try v1.3 on the server and I did not experience any freezes. Keep the feedback coming.

ATAG_Snapper
Oct-23-2012, 18:28
Many of us Reds last night experienced three or four brief 1-second freezes as we approached Dunkirk from about five miles out. Not a show stopper by any means because gameplay after that was very smooth, even during heavy dogfighting action from Dunkirk through to Calais.

Lots to do for both sides in this mission. :thumbsup:

MadTommy
Oct-25-2012, 04:05
Just wanted to say thanks lads, with the missus and kids away for a couple of days i got some good hours online yesterday..

Loved this mission, 1st time i've seen it, really nice to have the action concentrated in a compact area. Really fun. also great to have plane restrictions to force us (me) to use other planes, in my case the Hurricane. Its hard to use anything other than the best fighter at your disposal when everyone else is doing so too.

Would love to see more like this were the action is concentrated, unfortunately were don't (yet) have a big enough online playerbase to utilise large areas of the channel map in my opinion.


Many of us Reds last night experienced three or four brief 1-second freezes as we approached Dunkirk from about five miles out. Not a show stopper by any means because gameplay after that was very smooth, even during heavy dogfighting action from Dunkirk through to Calais.

Lots to do for both sides in this mission. :thumbsup:

Arrr I thought it my end. I only had this happen once on several channel crossings, the stutters were far less than a second for me, more of a nano second, but about 4 or 5 of them in about a 15 second period. i thought it was my TrackIr being funny.

Anyway thanks lads... had a blast, and with the family away till tomorrow I'm sure to be back on for a few more hours today! :)

ATAG_Bliss
Oct-27-2012, 20:20
Damn, I think Bliss will have to look at the script then to see what is causing those ships not to register. I was online and saw them destroyed but the count did not increase.

Re: floating ships - Does it seem that only the minensuchboots are floating? I have not seen any tankers floating since the last patch. Worst case we have to use tankers for everything.

Today was the first time I was able to try v1.3 on the server and I did not experience any freezes. Keep the feedback coming.

I've finally gotten around to looking at this problem. I'm thinking that some of the ground AI ships do not fire triggers, but before I come to that conclusion I have to assign them all again. I really hate this bug! Anyhow, hopefully I can get it all sorted out by today/tomorrow. Once the reasign, I'm going to spawn some submissions at different way point times and see if that matters as well (submissions to sink ships). Anyhow, it shouldn't be that bad - just time consuming.

9./JG52 Hans Gruber
Oct-27-2012, 21:22
I've finally gotten around to looking at this problem. I'm thinking that some of the ground AI ships do not fire triggers, but before I come to that conclusion I have to assign them all again. I really hate this bug! Anyhow, hopefully I can get it all sorted out by today/tomorrow. Once the reasign, I'm going to spawn some submissions at different way point times and see if that matters as well (submissions to sink ships). Anyhow, it shouldn't be that bad - just time consuming.

Not sure what you mean by ground AI ships. All of the ships are AI, none are static. As a habit now anytime I mess with anything in triggers/actions I reassign them all again.

For testing purposes it might be helpful to drop an ace blue minensuchboot or two in the middle of the red ships. They will go to town on those ships. Let me know if I can help in any way. Anything you discover I can apply to the Kanalkampf mission.

9./JG52 Hans Gruber
Oct-31-2012, 18:19
@Bliss,

I think you are right about the ships. Even though they have a waypoint with a 6 hour hold they seem to be moving past it to their final waypoint and aren't popping as objectives anymore. I'm going to go back and put a series of hold waypoints in to see if that fixes the problem.

ATAG_Colander
Oct-31-2012, 20:21
How about zigzag?

9./JG52 Hans Gruber
Oct-31-2012, 20:41
How about zigzag?

Tried that before, it was a disaster. Even when set to same speed and course some ships will fall behind or turn late and there would always be a collision. I'm thinking I will start the red ships at Folkestone and then hold off the coast. The blue ships I'm thinking will be replaced altogether. Minensuchboots make for crap targets, no matter what skill level or slow fire values are used they are eagle eyed sharshooters.

Torric270
Nov-07-2012, 02:42
Ships are still bugged in Dunkirk, no way to win the mission, ships are always 0-15. My suggestion is to not count the ships and add a few targets on land. Ships could still be there for atmosphere and targets, they just wouldn't count towards the mission.

Mission rotated to mission with target in 5.6, an oldie but a goodie, but it start at 0230 and was pitch black. I couple of the more stubborn types managed to get airborne and fly around and enjoy the scenery and watch the morning come in.

Thanks for all the hard work on these missions as I can do none of it.:salute:

ATAG_Bliss
Nov-07-2012, 10:41
Ships are still bugged in Dunkirk, no way to win the mission, ships are always 0-15. My suggestion is to not count the ships and add a few targets on land. Ships could still be there for atmosphere and targets, they just wouldn't count towards the mission.

Mission rotated to mission with target in 5.6, an oldie but a goodie, but it start at 0230 and was pitch black. I couple of the more stubborn types managed to get airborne and fly around and enjoy the scenery and watch the morning come in.

Thanks for all the hard work on these missions as I can do none of it.:salute:

Thanks for the feedback. I'll try to take a look at it soon. My last race of the year is on Saturday and have been spending most of my free time trying to get it all ready. After that ill have much more time to look at missions.

ATAG_Snapper
Nov-07-2012, 11:17
Good luck on Saturday! :thumbsup:

ATAG_Colander
Nov-07-2012, 11:33
Yeah, good luck and please install a camera onboard :)

92 Sqn. Philstyle (QJ-P)
Nov-07-2012, 11:49
Yeah, good luck and please install a camera onboard :)

yes! strap your phone to your helmet if you have too!

Doc
Nov-07-2012, 15:26
Have you not seen a GoPro before? GO PRO!!!!!!

9./JG52 Hans Gruber
Nov-08-2012, 08:12
I made some changes to the mission based on feedback in this thread and will pass it on to Bliss later today or tomorrow.

- The Kriegsmarine has left the battle. In it's place are two new targets for red: 1) Ju 87 Stuka base at Caffiers 2)88mm Battery at St-Omer.
11411142

- Red convoy will now sail from just above Margate to the evacuation area. Since the ships will be moving now for almost the entire mission length it should fix the problem with the objectives not completing. No more minensuchboots either.

92 Sqn. Philstyle (QJ-P)
Nov-08-2012, 08:56
I made some changes to the mission based on feedback in this thread and will pass it on to Bliss later today or tomorrow.

- The Kriegsmarine has left the battle. In it's place are two new targets for red: 1) Ju 87 Stuka base at Caffiers 2)88mm Battery at St-Omer.
11411142

- Red convoy will now sail from just above Margate to the evacuation area. Since the ships will be moving now for almost the entire mission length it should fix the problem with the objectives not completing. No more minensuchboots either.

wow, sounds great notafinger.

Looking forward to playing the updated mission!

Any news when ATAG will have it on the rotation?

92 Sqn. Philstyle (QJ-P)
Nov-14-2012, 06:43
Any news on the updated mission?

It seems the objectives still cannot be completed on the server version. The map ends up running all night....

=A=Kariy
Nov-15-2012, 05:09
Sorry for my bad English

Dunkirk is on the map
Ju-88?
if not then please paste.

9./JG52 Hans Gruber
Dec-05-2012, 11:51
Pulled from rotation? Haven't seen it in a few weeks.

Doc
Dec-05-2012, 13:25
Haven't seen it either. That's a great mission.

ATAG_Bliss
Dec-06-2012, 01:42
Pulled from rotation? Haven't seen it in a few weeks.


I'm working on making the objectives work. The map is currently unwinnable. It will be back up.

9./JG52 Hans Gruber
Dec-06-2012, 06:41
I'm working on making the objectives work. The map is currently unwinnable. It will be back up.

Can you PM me the specific problem?