PDA

View Full Version : Event this Saturday 11/03/2012 starting at about 17.00+ UTC



Oersted
Oct-31-2012, 12:02
http://forum.1cpublishing.eu/showthread.php?t=35521

Seems there will be a blue onslaught on the British isles! More than thirty players have already signed up for the blue side.

I look forward to playing, should be fun. Can the red side put up a good defence? :salute:

Muffin
Oct-31-2012, 12:35
Where do we sign up Soren??

Oersted
Nov-01-2012, 17:36
no clue! - I think I'll just wander into the server at that time...

ATAG_Bliss
Nov-01-2012, 18:52
no clue! - I think I'll just wander into the server at that time...

Yes - I believe that's the ticket :geek:

ATAG_Snapper
Nov-03-2012, 16:28
I had just gone wheels up out of Manston when I glanced east and spotted 20+ 110's escorted by 10+ 109's bearing down fast on the airfield I had just departed. They were layered from wavetop to about 2000 feet and looked like an impenetrable Wall of Death fast approaching. Both TS and chat came alive for all Red pilots to head immediately for Manston at full boost. An epic dogfight was developing within seconds. Kicking hard left rudder and pulling a hard bank, I pushed my throttle through the gate, adjusted pitch and rad for top speed. I elected for a headon attack, with a closing speed of roughly 500 mph! I failed to line up a target and zoomed through this mighty Death Formation completely unnoticed. I felt like the Pink Panther's Inspector Clouseau when he assaulted the castle's huge control room -- swinging by all the evil doers also completely unnoticed! LOL

I did a desperate Immelman to get back into the fight, watching hangars blowing up to the south and to the west. The rest is just a blur. I kept full throttle at zero feet, never daring to go straight for longer than 5 seconds. How to find a 109? Look behind you! No sooner would I gradually out turn one that would break off, when another would take his place. Other Spits showed up which took a lot of that pressure off, allowing me to focus on the 110's which were everywhere. I could only give a one second burst, then abruptly break, otherwise a 109 would pick me off. Chasing two 110's retreating out to sea, I smoked one but spent too long hammering his mate. Suddenly tracer was whipping by and my windscreen filled with black oil. I split-arsed in panic and dove for the sea. Levelling off on the wavetops my engine was gradually losing power. Opening the canopy I moved my head into the windblast and steered for Marsgate. Fortunately my unseen attacker didn't follow, obviously staying with his streaming charges. My engine quit just as I went feet dry. I glided silently low over the town, looking for a convenient pub. As I reached the outskirts I dropped flaps which lifted me just over the last chimney pots. (Thank gawd the flaps in CoD are modelled incorrectly -- the nose in real Spits would drop when flaps are lowered, not rise as modelled in CoD! :D ). Just managed to get wheels down in time for a run out through a heavily treed area (gotta love them Speedtrees) near the edge of Ramsgate airfield.

By the time I respawned the action was over. The airfield was ablaze, with literally dozens of smoking craters and burning aircraft of both sides scattered over a huge area of "The Knob".

My Net Stats score was 3.89 kills (all shared), and Colander's damage sheet of major and minor damage I'd wrought with 15 seconds of afternoon delight was a long one, but made for a good read!

On a good note: with easily 30 - 40 human-flown aircraft in a readily small area, the frame rates remained playable the entire time. I don't recall anything less than 10 fps at worst, and in the 20 - 30 range even with explosions, tracers, and all those aircraft filling my screen. There was a bit of warping which was mildly annoying when lining up a target sometimes, but didn't really affect the outcome IMHO. This is a HUGE improvement over a few short months ago when Bliss and five others piloted Ju88's over St. Mary's Bay and we all got 1 fps slideshows anytime we drew near to engage.

Kudos to our Russian friends for putting on this huge show, and props to our ATAG admin for helping them stage it on ATAG! :thumbsup:

ATAG_Colander
Nov-03-2012, 16:37
:) nice read for those of us that where not there.
I can only imagine how all those planes coming at you looked!

ATAG_Snapper
Nov-03-2012, 17:18
Thanks, I had to remind myself that this was just a video game -- but it still was an awe-inspiring sight. I can't imagine how it would've looked in real life to someone on the ground in the target area! :stunned:

Maler
Nov-03-2012, 17:42
Video of this operation


http://www.youtube.com/watch?v=WCooCzWlaPI&feature=g-all-lik

ATAG_Snapper
Nov-03-2012, 18:48
Thanks for posting this, Maler. It's fascinating to see the battle through your opponent's eyes! :thumbsup:

ATAG_Colander
Nov-03-2012, 20:14
Thanks Maler :salute:

RAF74_Buzzsaw
Nov-03-2012, 20:50
I had just gone wheels up out of Manston when I glanced east and spotted 20+ 110's escorted by 10+ 109's bearing down fast on the airfield I had just departed. They were layered from wavetop to about 2000 feet and looked like an impenetrable Wall of Death fast approaching. Both TS and chat came alive for all Red pilots to head immediately for Manston at full boost. An epic dogfight was developing within seconds. Kicking hard left rudder and pulling a hard bank, I pushed my throttle through the gate, adjusted pitch and rad for top speed. I elected for a headon attack, with a closing speed of roughly 500 mph! I failed to line up a target and zoomed through this mighty Death Formation completely unnoticed. I felt like the Pink Panther's Inspector Clouseau when he assaulted the castle's huge control room -- swinging by all the evil doers also completely unnoticed! LOL

I did a desperate Immelman to get back into the fight, watching hangars blowing up to the south and to the west. The rest is just a blur. I kept full throttle at zero feet, never daring to go straight for longer than 5 seconds. How to find a 109? Look behind you! No sooner would I gradually out turn one that would break off, when another would take his place. Other Spits showed up which took a lot of that pressure off, allowing me to focus on the 110's which were everywhere. I could only give a one second burst, then abruptly break, otherwise a 109 would pick me off. Chasing two 110's retreating out to sea, I smoked one but spent too long hammering his mate. Suddenly tracer was whipping by and my windscreen filled with black oil. I split-arsed in panic and dove for the sea. Levelling off on the wavetops my engine was gradually losing power. Opening the canopy I moved my head into the windblast and steered for Marsgate. Fortunately my unseen attacker didn't follow, obviously staying with his streaming charges. My engine quit just as I went feet dry. I glided silently low over the town, looking for a convenient pub. As I reached the outskirts I dropped flaps which lifted me just over the last chimney pots. (Thank gawd the flaps in CoD are modelled incorrectly -- the nose in real Spits would drop when flaps are lowered, not rise as modelled in CoD! :D ). Just managed to get wheels down in time for a run out through a heavily treed area (gotta love them Speedtrees) near the edge of Ramsgate airfield.

By the time I respawned the action was over. The airfield was ablaze, with literally dozens of smoking craters and burning aircraft of both sides scattered over a huge area of "The Knob".

My Net Stats score was 3.89 kills (all shared), and Colander's damage sheet of major and minor damage I'd wrought with 15 seconds of afternoon delight was a long one, but made for a good read!

On a good note: with easily 30 - 40 human-flown aircraft in a readily small area, the frame rates remained playable the entire time. I don't recall anything less than 10 fps at worst, and in the 20 - 30 range even with explosions, tracers, and all those aircraft filling my screen. There was a bit of warping which was mildly annoying when lining up a target sometimes, but didn't really affect the outcome IMHO. This is a HUGE improvement over a few short months ago when Bliss and five others piloted Ju88's over St. Mary's Bay and we all got 1 fps slideshows anytime we drew near to engage.

Kudos to our Russian friends for putting on this huge show, and props to our ATAG admin for helping them stage it on ATAG! :thumbsup:

Salute Snapper

Interesting account, nothing like huge battles to get the real feel of how WWII in the air was, ie. a monster clusterf*ck with luck and skill playing equal parts.

I tried to get into the server, but there were 90 pilots already, had to wait a couple hours.

Can you tell me what the specs of your own system are?

And the specs of the ATAG server?

And wondering if you guys had the custom skins enabled at the time?

Thanks in advance

ATAG_Colander
Nov-03-2012, 21:12
Salute Snapper

Interesting account, nothing like huge battles to get the real feel of how WWII in the air was, ie. a monster clusterf*ck with luck and skill playing equal parts.

I tried to get into the server, but there were 90 pilots already, had to wait a couple hours.

Can you tell me what the specs of your own system are?

And the specs of the ATAG server?

And wondering if you guys had the custom skins enabled at the time?

Thanks in advance


Hi Buzzsaw,

The server can handle a lot more users but we have found that around 90 seems to be the sweet spot for the game net code to handle it. More than that and people starts getting disconnected.

ATAG_Bliss
Nov-03-2012, 21:31
Salute Snapper

Interesting account, nothing like huge battles to get the real feel of how WWII in the air was, ie. a monster clusterf*ck with luck and skill playing equal parts.

I tried to get into the server, but there were 90 pilots already, had to wait a couple hours.

Can you tell me what the specs of your own system are?

And the specs of the ATAG server?

And wondering if you guys had the custom skins enabled at the time?

Thanks in advance

Our specs are pretty much the best in gaming.

-Two Intel Xeon X5690 processors (twelve physical 3.46ghz cores on QPI + hyperthreading + turbo->3.73ghz)
-48 GB registered DDR3 ECC memory
-10gbps upload/download all fiber network

As far as the custom skins, the reason they are on is an ongoing test. We have limited the allowed skins to only one's that actually came with the game. So there aren't really any custom skins being used. It's a test to see what can be done about skin stuttering etc. So this isn't really like having a server with custom skins turned on. On the contrary, the server ini still has them set to off.

ATAG_Bliss
Nov-03-2012, 21:32
Video of this operation


http://www.youtube.com/watch?v=WCooCzWlaPI&feature=g-all-lik

Really nice job :)

ATAG_Snapper
Nov-03-2012, 22:13
Salute Snapper

Interesting account, nothing like huge battles to get the real feel of how WWII in the air was, ie. a monster clusterf*ck with luck and skill playing equal parts.

I tried to get into the server, but there were 90 pilots already, had to wait a couple hours.

Can you tell me what the specs of your own system are?

And the specs of the ATAG server?

And wondering if you guys had the custom skins enabled at the time?

Thanks in advance

Hi Buzz,

My system specs are nuthin' special:

i7 920 @ 2.67 GHZ
12 Gigs RAM
Nvidia GTX 680 2 Gigs VRAM
Realtek motherboard soundcard
Asus 27" LCD 120 Hz
Warthog HOTAS
CH Quadrant
Saitek Combat Pedals
TrackIR 5
Win 7 64 bit

Over the past two years I moved from a GTX 285 1 Gig vid card to 2 x 560 Ti 1.2 Gig SLI to my current 680, which made a huge difference in playability re framerates/resolution/details turned up.

Yeah, it was a huge clusterf**k! I stayed low on the deck, stayed fast, and turned and weaved constantly. I never stayed with a target -- just a quick burst (or two), then a violent pull off. I never climbed after the higher targets, I waited for them to come down low. Many of the 109's no longer had yellow noses. Basically I watched their actions to determine if they were 109's or friendlies, plus the white flak chasing them was a giveaway. Again, I never stayed with one target for more than a few seconds before breaking away, even if I couldn't quite get a firing solution. I simply assumed if I spent more than 5 seconds on a given track that I was getting lined up by another 109 behind me. My head (TrackIR) was constantly on a swivel -- at times I actually got slightly dizzy from looking behind me so much. LOL

"Just because I'm paranoid doesn't mean there isn't a 109 lining me up!" :D

Doc
Nov-04-2012, 01:25
Maler :) :thumbsup::thumbsup::thumbsup:

=vit_unit=
Nov-04-2012, 03:57
I had just gone wheels up out of Manston when I glanced east and spotted 20+ 110's escorted by 10+ 109's bearing down fast on the airfield I had just departed. They were layered from wavetop to about 2000 feet and looked like an impenetrable Wall of Death fast approaching. Both TS and chat came alive for all Red pilots to head immediately for Manston at full boost. An epic dogfight was developing within seconds. Kicking hard left rudder and pulling a hard bank, I pushed my throttle through the gate, adjusted pitch and rad for top speed. I elected for a headon attack, with a closing speed of roughly 500 mph! I failed to line up a target and zoomed through this mighty Death Formation completely unnoticed. I felt like the Pink Panther's Inspector Clouseau when he assaulted the castle's huge control room -- swinging by all the evil doers also completely unnoticed! LOL

I did a desperate Immelman to get back into the fight, watching hangars blowing up to the south and to the west. The rest is just a blur. I kept full throttle at zero feet, never daring to go straight for longer than 5 seconds. How to find a 109? Look behind you! No sooner would I gradually out turn one that would break off, when another would take his place. Other Spits showed up which took a lot of that pressure off, allowing me to focus on the 110's which were everywhere. I could only give a one second burst, then abruptly break, otherwise a 109 would pick me off. Chasing two 110's retreating out to sea, I smoked one but spent too long hammering his mate. Suddenly tracer was whipping by and my windscreen filled with black oil. I split-arsed in panic and dove for the sea. Levelling off on the wavetops my engine was gradually losing power. Opening the canopy I moved my head into the windblast and steered for Marsgate. Fortunately my unseen attacker didn't follow, obviously staying with his streaming charges. My engine quit just as I went feet dry. I glided silently low over the town, looking for a convenient pub. As I reached the outskirts I dropped flaps which lifted me just over the last chimney pots. (Thank gawd the flaps in CoD are modelled incorrectly -- the nose in real Spits would drop when flaps are lowered, not rise as modelled in CoD! :D ). Just managed to get wheels down in time for a run out through a heavily treed area (gotta love them Speedtrees) near the edge of Ramsgate airfield.

By the time I respawned the action was over. The airfield was ablaze, with literally dozens of smoking craters and burning aircraft of both sides scattered over a huge area of "The Knob".

My Net Stats score was 3.89 kills (all shared), and Colander's damage sheet of major and minor damage I'd wrought with 15 seconds of afternoon delight was a long one, but made for a good read!

On a good note: with easily 30 - 40 human-flown aircraft in a readily small area, the frame rates remained playable the entire time. I don't recall anything less than 10 fps at worst, and in the 20 - 30 range even with explosions, tracers, and all those aircraft filling my screen. There was a bit of warping which was mildly annoying when lining up a target sometimes, but didn't really affect the outcome IMHO. This is a HUGE improvement over a few short months ago when Bliss and five others piloted Ju88's over St. Mary's Bay and we all got 1 fps slideshows anytime we drew near to engage.

Kudos to our Russian friends for putting on this huge show, and props to our ATAG admin for helping them stage it on ATAG! :thumbsup:

I'm not sure, but I think it was me attacking you when you tried to gain retreating 110's :)
Anyway i was lucky to stay alive during this battle and made home with no damages.
After diving i dropped one bomb into the group of flak, second bomb - on the hangar. It was epic battle but badly organised. After my first bomb drop explosion of my bomb destroyed two friendly 110's flying very low over the target. Then I saw spit hanging on the 109's tail and give him accurate shot. After that higher commander of the operation gave us an order to retreat. And rest of the 110's followed the order. But suddenly I got enemy on my tail and I did up-and-down maneuver. One of the 109's did his job well and made him turn away. After the crossing the bank near Manston's Bay I saw spit chasing some friendly planes, so I chased and shot at him. He turn away hard left high. I followed the course back home.
Operation was considered successful. But I don't think so. It costs too much. 80-90 % of bombers were shot down.
But It was fun!
Thanks again to admins for help:salute:

Oersted
Nov-04-2012, 03:59
Snapper, great after-action report, thx so much for writing it out. As we talked about on TS this is indeed a preview of the future of gaming (i.e. big online crowds in a highly realistic setting)...
Also thanks (or spasiba?) Maler for the video!

risske
Nov-04-2012, 10:08
after-action report

Hello, Soren! There is a bunch of pretty cool videos hosted on your site. I see you took part in a battle and just wondering if you managed to record that "Yellow snow" mission video? Because we still have no video from the "other side".

Oersted
Nov-04-2012, 11:58
I couldn't get into the server in time due to the 90 players' limit and when got in the raid was over... One thing about a huge raid like that is that the defenders really need some radar warnings. The raid develops in a relatively small area and if you don't happen to be there you just end up looking at empty sky, as opposed to the situation with many smaller 1 or 2 ship attacks spread out over the central Channel area. Would have loved to get some footage of that raid!

RAF74_Buzzsaw
Nov-04-2012, 17:23
Our specs are pretty much the best in gaming.

-Two Intel Xeon X5690 processors (twelve physical 3.46ghz cores on QPI + hyperthreading + turbo->3.73ghz)
-48 GB registered DDR3 ECC memory
-10gbps upload/download all fiber network

As far as the custom skins, the reason they are on is an ongoing test. We have limited the allowed skins to only one's that actually came with the game. So there aren't really any custom skins being used. It's a test to see what can be done about skin stuttering etc. So this isn't really like having a server with custom skins turned on. On the contrary, the server ini still has them set to off.

Thanks for the info.

RAF74 has a dedicated server, not set up for CoD yet, not a bad machine for its specs, but nowhere near the Upload/Download connection of yours. We don't put it up for regular events, only special war situations, but it looks like from your experience, we'd have to restrict the numbers to quite a bit lower than 90, unless the action can be split up more. Big groups of planes in combat can really put a load on a machine.

ATAG_Bliss
Nov-04-2012, 18:20
Thanks for the info.

RAF74 has a dedicated server, not set up for CoD yet, not a bad machine for its specs, but nowhere near the Upload/Download connection of yours. We don't put it up for regular events, only special war situations, but it looks like from your experience, we'd have to restrict the numbers to quite a bit lower than 90, unless the action can be split up more. Big groups of planes in combat can really put a load on a machine.

I wouldn't say that. The only reason we have it set to 90 is because it seems that's where the net code goes to crap. With 90 players, combined streaming bandwidth is actually only around 25mbps (upload being the majority of it). The server when full only uses around 10% of the CPUs power, if that. All the problems seen online are simply game limitations/problems. Nothing we can do about that until we release some mods :D

Maler
Nov-05-2012, 05:54
Photoreport from developer Naryv who was gunner on bf-110
http://www.sukhoi.ru/forum/showthread.php?t=77623&page=13&p=1920165&viewfull=1#post1920165

ATAG_Colander
Nov-05-2012, 11:30
HEHEHEHEHEHE This spit is not going anywhere :)

http://s11.postimage.org/mosqtyctu/image.jpg

Thanks Maler!

ATAG_Snapper
Nov-05-2012, 12:06
Good stuff, Maler! :thumbsup:

I've vowed to run FRAPS from now on. I'm sorry to have missed filming the amazing dogfight over Ramsgate/Manston on Saturday. :(