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View Full Version : Implementing Force Feedback



Nightdare
Jan-15-2017, 04:39
Hey guys

A while back I bought a Gioteck Gaming Seat, which had a bass driver installed, working on audio input to 'rumble' to at least get something of that 'feel' back.
that I handed in when upgrading from a Logitech G940 FF stick to an X-55 Rhino

The problem, it being audio based, already made me have to install a plugin to remove low end in teamspeak (either that or ask you all to only to speak in high pitched voices not to trigger the driver roflmao )
and say for instance, I want to slightly feel the humming of the engine is impossible since its filter is on one channel and doesn't work exponentially with gain
making the effect either On or Off (and also negates any other effects this way, making you feel ONLY the engine)
And that's beside the issue to try and get it to work on guns and stalls but not on creaking of the fuselage

So I'm wondering,... is it possible to use force feedback protocol to control the bass driver?
With something like for instance this:
https://granitedevices.com/simucube-simulator-force-feedback-controller or https://www.pjrc.com/teensy/
Or perhaps get something working with an old broken FF joystick (No intention of taking apart the G940)