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HenryLuebberstedt
Mar-13-2017, 06:23
First: Sorry for the exaggerate headline but I need some attention :D

As a few of you might know I'm flying most of the time the Ju 88. I do this for two reasons: First of all I'm a lousy dogfighter. Second I like the idea to win a campaign for my team. One have to have a pretty high frustrations level to find bomber flying on ATAG entertaining: after 30 more or less boring minutes to the target you drop your bombs, often you see the target destroyed but get no appropriate message and if you don't make it back behind to your lines you don't even get a debriefing at all! In the statistics bomber pilots are invisible except your gunner made a few hits on attacking planes or you hit non-AI planes on the ground.

To make a long story short: Dear ATAG-Mission-Experts, is there any chance of decent statistics for us bomber boys? I've seen it in SoW the data is there - sunk ships, dropped tons of bombs on airfields, hit trucks, tanks, buildings. For me such a little statistic would keep up my long term motivation. And in view of TF 5 it could be a important feature anyway, esp. for new players. TF 5 is in competition with BoX and maybe it is not enough to offer a new map and planes but also a satisfying game experience.

cheers
henry
(JG4_Henry)

ATAG_Lolsav
Mar-13-2017, 06:26
I agree with you Henry. I just dont know how to do those sort of things, its out of my league. But a refresh on stats, specially for bombers, would be really nice! :D

Barone
Mar-13-2017, 07:01
It's not only for the bomber but also for the fighters. Having some more real bomber players that go for the objectives could bring an new way to play the game. Because bomber would go to the objectives to win the map and fighters could do escort, intercept and CAP missions. Would be a total new (not so new in the sim world but new for atag) way to play.
Since you mention it... This is a thing that you see always on boX. Every team try always to win the map, and I miss that in clod.
Hope to see that.

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♣_Spiritus_♣
Mar-13-2017, 10:12
Stats as far as I know aren't mission oriented, but rather server related. I fly bombers 85% of the time and see your point about keeping track of your hits.

All missions on ATAG as far as I know do tell you when you've destroyed your target. If you don't see a message then you must have missed something, some targets are hard nuts to crack but you should see a message in yellow/red on the top part of your screen telling you "Fuel depot destroyed" or "RAF Manston destroyed" or whatever.

Not sure about when you play, but if you are on during peak hours for North America, the 69th often rolls maps all night long and have 6-7 Blenny's running consistently.

1lokos
Mar-13-2017, 11:15
... often you see the target destroyed but get no appropriate message

Seems like the IRL, to get that "message" is need do a Recon flight after bombers attacks. :D

ATAG_Freya
Mar-13-2017, 19:24
Not sure about stats, but Atag missions can be as good as the community wants them, if the community makes them. Anyone can make missions with some time and effort and research and help, it's just that its hard to make them without knowing how to script. This sim is wonderful in that scripting makes it seem almost limitless in possibilities, the trouble is that who can do it? Not many. Personally I've done all that my very limited abilities can do and it's far from enough in my opinion. No time to learn C#, no time to build, hardly any time to fly. All the people who know how to script are elsewhere it seems. My hat is off to those who have thus far stepped up and contributed some great fun to the server mission rotation, but will Atag missions be the same ones over and over for the next year or two? Any volunteers?

Cassius
Mar-14-2017, 05:35
Seems like the IRL, to get that "message" is need do a Recon flight after bombers attacks. :D
That is what was on the SoW server. And that was cool.
But this is only suitable for projects like War, for short dogfight missions, this is unacceptable. I think so, cause even within 3-4 hours of mission there is no need to do recon target was attacked, as its destruction does not affect the result of the next mission.
And no one want to spend his fly time on it.
But more detailed statistics would be a plus for any resource.

StG77_Ripgrunwald
Mar-14-2017, 08:05
System of points would be nice. It was working for AEO and WOP 1946 servers. At least bombers was able to compare with the fighters and fighters was also more eager to strafe ground targets. Stats was also sorted by the points no by frags so the bombing value was important and fighters needed to produce a lot to catch the good bomber only by shooting down planes.

Barone
Mar-14-2017, 08:17
Would be nice also a good system to have a classification of the best bomber and fighter squadron. Even now fighter stats are quite casual since there is no emphasis in who fight with strategy and try not to die every sortie.
All it matter now is how much kills you do, no matter how.
Sure would be nice to have a stats update with the coming of TF5. :)

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DRock
Mar-14-2017, 12:26
The maps in rotation on ATAG's server are top notch, IMHO.

How people come together to help win a map is what makes these maps even better. Teamwork.

I have to disagree with the title of this thread, (I know it's exaggerated), I'm having a great time bombing on these maps. If people are willing to work together on TeamSpeak, this sim goes to a whole new level.

As far as stats go, I don't care. Stats are interesting, but they don't change the way I have fun. Your teammates know what your doing to win the maps, especially if they escort you.


Kudos to all the bombers on ATAG who add an amazing dynamic to this sim. It can be very frustrating sometimes. Flak, enemies, friendly fire, collisions,....and just seconds from bombs out. Aaaaaahhh! Ok I'm good now.

Keep up the great work, Bomber pilots. :thumbsup:

Tibsun
Mar-14-2017, 12:40
Permanent destruction lasting longer than a mission, doesn't need to affect the next mission but maybe the one after, would be quite interesting to me.
But sending ai bomber for these important targets would destroy then the gameplay for me. Not being able to send bombers to "important" targets would be a solution.

Barone
Mar-14-2017, 13:55
How people come together to help win a map is what makes these maps even better. Teamwork.

This is a great truth.
But... TBH I only saw very few times the maps ending because of the completed objectives. Quite often maps are ending after the time limit.
Let's clarify: maps are quite good in ATAG, it's the way that they are played that can be improved.
If all the player try to win the maps instead of flying directly to the enemy territory fight, die, spawn and repeat would bring the game to a different new level.
And that's because what you need to win the map is what IMHO give online combat the blast: TEAMWORK.
If bombers and fighters cooperate together to complete the objectives, if teamwork is done (and you can do it on TS as well as with the chat I can assure you) everyone enjoy the experience.
Stats also improved the competitions, if they are good, pilots will fly to get good stats. If you stats have rankings pilots and squadron will compete to be the best.

♣_Spiritus_♣
Mar-14-2017, 15:49
Teamwork for sure. Both sides could roll most maps with one to two sorties of 10-15 well organized bombers.

Red hawk and I rolled a map the other week with just the two of us in blennys, granted we went on 4 sorties each and went 32/32 on bomb drops which is rare.

Nephilim
Mar-14-2017, 18:41
I could help with stats if You want.
All code written for SoW stats was done by me, and I have plenty of code written just for stats.
Its just a matter of applying it.

If You want to apply that to ATAG code for missions needs to be modified slightly but not much.

StG77_Ripgrunwald
Mar-14-2017, 19:19
SOW stats is the best one from what i saw on CoD. Really complete and have even accuracy percentage and sortie event details.

ATAG_Lolsav
Mar-14-2017, 19:57
I could help with stats if You want.
All code written for SoW stats was done by me, and I have plenty of code written just for stats.
Its just a matter of applying it.

If You want to apply that to ATAG code for missions needs to be modified slightly but not much.

Personnaly i appreciate the offer :D

Im going to call out the attention of the ones who can apply stuff in the server.

Nephilim
Mar-14-2017, 20:07
Any time. I am up for any changes that will make gameplay more fun for You guys. There is very simple way of adding stuff it will be just the matter how You want to present it.

Barone
Mar-15-2017, 03:39
SOW stats is the best one from what i saw on CoD. Really complete and have even accuracy percentage and sortie event details.
+1

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SoW Reddog
Mar-15-2017, 04:14
Well they do say imitation is the greatest form of flattery.:salute:

For the record Vogler did not write the stats for SoW while it was run by Phil, Dietrich and myself.

Brennus54
Mar-15-2017, 05:43
Be sure many of us know you do a VERY good job with your bomber Henry ;)

However, i agree with you, the rare bomber pilots we have need stats as reward, i hope Nephilim and others will successfully modify this !
This can also motivate some guys to fly bombers.

Omg i love this community.

See you between the bombs Henry.

Nephilim
Mar-15-2017, 08:52
Well they do say imitation is the greatest form of flattery.:salute:

For the record Vogler did not write the stats for SoW while it was run by Phil, Dietrich and myself.

What You mean Reddog. I have written all this stuff from beginning of SoW, long before You started to work on SoW. You have taken over code that was wtitten allready and just adjusted it.

I dont want to bring that stupid conversation in here while I am trying to help someone. So pleas Reddog, dont interupt and stay on topic

Kendy for the State
Mar-15-2017, 09:48
How about this... If one side rolls the map the players on the other side loose all their kills for that mission in the stats. That would encourage people to work on the mission, rather than just trying to rack up kills.

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ATAG_Lewis
Mar-15-2017, 09:55
I could help with stats if You want.
All code written for SoW stats was done by me, and I have plenty of code written just for stats.
Its just a matter of applying it.

If You want to apply that to ATAG code for missions needs to be modified slightly but not much.

Hi Nephilim...

This is a really great thing to offer...The powers that be will be notified and respond to you with a PM I am sure...

Thanks for your help Neph...~S~

...Lew...

ATAG_Snapper
Mar-15-2017, 10:40
Hi everyone,

For the time being this topic is being moved to within ATAG for nuts 'n bolts discussion.

@Nephilim -- PM coming to you in a few minutes.

Thanks to all for contributing. This discussion will resume with all forum members once a few tech details are worked out.

Cheers,

Snapper :salute: