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Mysticpuma
Oct-15-2017, 06:09
ATAG_Lewis took the Beaufighter out for a flight during beta v4.49 as Team Fusion Simulations work through correcting the final bugs before releasing v4.5 on Steam.
This video shows nearly 50-minutes of footage as he takes the beast into the air of IL2 Cliffs of Dover.

Couple of points to note. This is beta testing and features are being added and removed (bugs that is) so this video while representative of beta testing is not guaranteed to show everything that will be available on final release.

Please also note, the views in the cockpit are the posters preferences... Lewis likes ultra wide view... and the consequent distortion or 'fisheye' perspective is not reflective of what the cockpit might look like in the game's standard field of view. ;)

Next, beta testing of the enamy Ai gunners. TFS are currently running varios server missions to test and change the effectiveness of the enemy Ai at different difficulty settings from Rookie to Ace. The Do-17's shown in this footage are before those tweaks were made and are too accurate....although sitting on the six o'clock of five bombers is likely to always be a world of hurt!

Lewis computer setup:

CPU: Intel Core i7 2700K 3.50GHz Sandybridge overclocked to 4.80GHz
Motherboard: Asus Maximus IV Extreme -Z Intel Z68 (Socket 1155)
RAM: 8GB (2x4GB) DDR3 Dual Channel Kit
Graphics Card: Nvidia GeForce GTX 970 4096MB GDDR5, OS:Windows 10
Joystick: Microsoft Sidewinder II Force Feedback Joystick
Throttle: CH Products Pro Throttle

Video:


https://www.youtube.com/watch?v=KzG4QcSDUDE

DerDa
Oct-15-2017, 06:44
Wow!

just WOW!

ATAG_Deacon
Oct-15-2017, 06:57
Looks fantastic! :thumbsup:

Thank you TFS for making sure you're taking the time to get things
right :)

ATAG_Pattle
Oct-15-2017, 08:00
Great work Lew :thumbsup:

Vlerkies
Oct-15-2017, 08:26
Looking good :thumbsup:
:salute:

Wolfskid
Oct-15-2017, 08:31
THX for your time for US @Lewis....great flight:)

Wolfskid

ATAG_Vampire
Oct-15-2017, 08:38
SUPERB!

I am really looking forward to getting my hands on a Beaufighter.

Thanks for posting MP and thanks for a great video Lew.

One thing I noticed was that the Two Speed supercharger was not mentioned/used. As far as I can see the controls are modeled.

Is the supercharger modeled/usable on this Beaufighter 1F? :thumbsup:

o7 :salute:

ATAG_Marlow
Oct-15-2017, 08:42
ATAG_Lewis took the Beaufighter out for a test flight during beta v4.49 as Team Fusion Simulations work through correcting the final bugs before releasing v4.5 on Steam.
This video shows nearly 50-minutes of footage as he takes the beast into the air of IL2 Cliffs of Dover.

Couple of points to note. This is beta testing and features are being added and removed (bugs that is) so this video while representative of beta testing is not guaranteed to show everything that will be available on final release.

Next, beta testing of the enamy Ai gunners. TFS are currently running varios server missions to test and change the effectiveness of the enemy Ai at different difficulty settings from Rookie to Ace. The Do-17's shown in this footage are before those tweaks were made and are too accurate....although sitting on the six o'clock of five bombers is likely to always be a world of hurt!

Lewis computer setup:

CPU: Intel Core i7 2700K 3.50GHz Sandybridge overclocked to 4.80GHz
Motherboard: Asus Maximus IV Extreme -Z Intel Z68 (Socket 1155)
RAM: 8GB (2x4GB) DDR3 Dual Channel Kit
Graphics Card: Nvidia GeForce GTX 970 4096MB GDDR5, OS:Windows 10
Joystick: Microsoft Sidewinder II Force Feedback Joystick
Throttle: CH Products Pro Throttle

Video:


https://www.youtube.com/watch?v=KzG4QcSDUDE

'White knuckles!' That flak was fierce!

Lew's the first Test Pilot to be sacrificed to 4.9 with that black screen! Well done! Really interesting....!

Thanks TFS! Salute

Cassius
Oct-15-2017, 08:56
ATAG_Lewis took the Beaufighter...

Couple of points to note. This is beta testing and features are being added and removed (bugs that is) so this video while representative of beta testing is not guaranteed to show everything that will be available on final release.

...
Thanks for update, thanks ATAG_Lewis for video.
I hope the great visualization of DM still leave in a final patch :)
Just look at 31:38...part of the Do tail falls down...a lot of fallen pieces...nice looking view :thumbsup:

GERMANWOLF
Oct-15-2017, 09:11
ATAG_Lewis took the Beaufighter out for a test flight during beta v4.49 as Team Fusion Simulations work through correcting the final bugs before releasing v4.5 on Steam.
This video shows nearly 50-minutes of footage as he takes the beast into the air of IL2 Cliffs of Dover.

Couple of points to note. This is beta testing and features are being added and removed (bugs that is) so this video while representative of beta testing is not guaranteed to show everything that will be available on final release.

Next, beta testing of the enamy Ai gunners. TFS are currently running varios server missions to test and change the effectiveness of the enemy Ai at different difficulty settings from Rookie to Ace. The Do-17's shown in this footage are before those tweaks were made and are too accurate....although sitting on the six o'clock of five bombers is likely to always be a world of hurt!

Lewis computer setup:

CPU: Intel Core i7 2700K 3.50GHz Sandybridge overclocked to 4.80GHz
Motherboard: Asus Maximus IV Extreme -Z Intel Z68 (Socket 1155)
RAM: 8GB (2x4GB) DDR3 Dual Channel Kit
Graphics Card: Nvidia GeForce GTX 970 4096MB GDDR5, OS:Windows 10
Joystick: Microsoft Sidewinder II Force Feedback Joystick
Throttle: CH Products Pro Throttle

Video:


https://www.youtube.com/watch?v=KzG4QcSDUDE

wow good emojis here !!:thumbsup::):):):):thumbsup::thumbsup::thumbsup: :thumbsup::thumbsup::):)

69th_Zeb
Oct-15-2017, 10:07
So good! Wonderful job on the cockpit. You guys are putting the same effort (or more) as it would take to restore the original. I'm glad you guys are taking your time.

:salute:

farley
Oct-15-2017, 10:34
Beautiful.

Thanks TF, :thumbsup::salute: and thank you Lewis for taking her up, although I doubt it was too much of a chore :)

Thrilling stuff!

TF, if you were a lady, I would wine and dine you:iloveu:...... You'd need a lot of wine to put up with me whaa

ATAG_Laser
Oct-15-2017, 11:13
Wow!!!! That's an awesome aircraft. Can't wait to take to the skies in the Beau myself.

Thanks TFS, and thanks Lew for this demonstration :salute:

ATAG_Highseas
Oct-15-2017, 12:02
SUPERB!

I am really looking forward to getting my hands on a Beaufighter.

Thanks for posting MP and thanks for a great video Lew.

One thing I noticed was that the Two Speed supercharger was not mentioned/used. As far as I can see the controls are modeled.

Is the supercharger modeled/usable on this Beaufighter 1F? :thumbsup:

o7 :salute:
Yep

RAF74_Buzzsaw
Oct-15-2017, 12:08
SUPERB!

I am really looking forward to getting my hands on a Beaufighter.

Thanks for posting MP and thanks for a great video Lew.

One thing I noticed was that the Two Speed supercharger was not mentioned/used. As far as I can see the controls are modeled.

Is the supercharger modeled/usable on this Beaufighter 1F? :thumbsup:

o7 :salute:

The Beau has a two speed supercharger, which is a manual operation, pilot switches at approx. 7000 ft.

Top speed of the Beau is 305 mph at sea level... you will see more accurate speeds when you look at no-cockpit.

It is a 21,000 lb aircraft fully loaded, so it will bleed speed when you throw it about.

ATAG_Vampire
Oct-15-2017, 12:20
The Beau has a two speed supercharger, which is a manual operation, pilot switches at approx. 7000 ft.

Top speed of the Beau is 305 mph at sea level... you will see more accurate speeds when you look at no-cockpit.

It is a 21,000 lb aircraft fully loaded, so it will bleed speed when you throw it about.

Thank you Buzz. :thumbsup:

o7 :salute:

ATAG_Knight
Oct-15-2017, 12:21
Very nice work TFS and a great demo by our Lewis , well done mate.

ATAG_Flare
Oct-15-2017, 13:18
Man, she's a beauty, and those cannons are spectacular!

One thing though, have the .303 gun sounds changed? Listen at 32:18, there's a short burst of only .303s, they sound quite different, and honestly I don't like that sound nearly as much as the current sound which I think does sound very close to the "tearing fabric" sound that BoB pilots have reported.

ATAG_Scones
Oct-15-2017, 16:05
Thank you for the post, Mysticpuma; and Lewis for the assessment.

Those cannons are awesome!

:salute:

DrFatalChunk
Oct-15-2017, 17:28
.

BOO
Oct-15-2017, 17:44
32;30 Class Response Lew!! :-)

Archer99
Oct-15-2017, 19:05
Wow, that's an impressive piece of work. Thanks for posting.

IIJG27Rich
Oct-15-2017, 20:31
Are Beufighters coming out with 4.5 or 5?

♣_Spiritus_♣
Oct-15-2017, 22:08
Lol... liked your post because I like you....

Beaufighters are 4.5

IIJG27Rich
Oct-15-2017, 22:33
LOL Me too you...Thanks :) :salute:

HurricaneHarvest
Oct-16-2017, 03:55
Shot down by a dornier !! .... although flying slow and close, right infront of a gunner, WILL get you killed ! this is correct ! Once a gunner gets a bead all it takes is one gun to kill you. Hope they don't nurf the AI gunners.

.

MightyBouff
Oct-16-2017, 09:15
Looking pretty good, be nice if we could have a picture or video of the cockpit in a 'normal' FOV as that one does odd things to my brain!!

Blitzen
Oct-16-2017, 15:04
My hand is still hovering over the contribution button & will hit it with a substantial sum just as soon as the newe patch appears.I figure if I have to pay 777 in BoX for nearly everything , its the least I can do to help out here , a ]site that has given me many hours of enjoyment thanks to their extraordinary efforts...
31753

EAF331 Starfire
Oct-17-2017, 03:20
Looking pretty good, be nice if we could have a picture or video of the cockpit in a 'normal' FOV as that one does odd things to my brain!!

I concur! :thumbsup:

EAF331 Starfire
Oct-17-2017, 03:28
Have anyone wondered how usefull the IF will be in the current settings?

- Most of us only fly only ATAG!
- The game does not support "Ground Assisted Intercepts" (realtime radar)!
- The Airborne radar is currently not developed!
- We don't have any night missions on ATAG!
- Bomber streems are usually flying HIGH on ATAG!
- Bomber streems often have figher escorts on ATAG!
- The 1F is unable to drop bombs!

ATAG_kiwiflieger
Oct-17-2017, 03:35
The Beau IF will also, once 4.5 is released, have the most potent forward facing armament in the game. That will be reason enough for quite a few people I should think.

I imagine a few people will fly it at high-alt (despite reduced engine performance up high) and there will be many 109 pilots who, seeing Tab-7-1 radar is clear, go WTF? when their screen goes black...

Will have to give the Beau a go methinks... :D

RAF74_Buzzsaw
Oct-17-2017, 04:11
Have anyone wondered how usefull the IF will be in the current settings?

- Most of us only fly only ATAG!
- The game does not support "Ground Assisted Intercepts" (realtime radar)!
- The Airborne radar is currently not developed!
- We don't have any night missions on ATAG!
- Bomber streems are usually flying HIGH on ATAG!
- Bomber streems often have figher escorts on ATAG!
- The 1F is unable to drop bombs!

The IF will destroy generally any vehicle in the game on the Blue side when strafed from the rear.

It will make a mess out of any airfield... including AAA. I would pity any Germans attempting to take off from a field which has a Beau hovering over it.

No, it will not dogfight with a 109... that would be quick death. Even a knifefight with a 110 will spell doom for a Beau.

But it does have very good speed and very good guns... which can reach out and hit at quite long distances.

Any bomber caught alone by a Beau will be in trouble... if supporting fighters can strip off the escort, then the Beau can take down quite a number of bombers single handed.

BOO
Oct-17-2017, 05:06
Have anyone wondered how usefull the IF will be in the current settings?

- Most of us only fly only ATAG!
- The game does not support "Ground Assisted Intercepts" (realtime radar)!
- The Airborne radar is currently not developed!
- We don't have any night missions on ATAG!
- Bomber streems are usually flying HIGH on ATAG!
- Bomber streems often have figher escorts on ATAG!
- The 1F is unable to drop bombs!

Id imagine "most of us" actually fly off line
The game can give radar plots on raids of two or more aircraft at least if the mission builders put it in (SOW - TAB 4-1 on atag)
The airborne radar isn't developed true - Tab 7-1 and tab 4-1 will give you plots of fighters though not single bombers
Night missions can be created in Single player but I think some work is needed still (I dunno)
The Beau can reach and catch any bomber stream currently operating in ATAG
Fighter escort need to be dealt with by fighters - youre in a squad - even if you are not, you can wing up - fly as a team. Beaus and Spits will make a good hunting pack.
No bombs but it has sufficient firepower to take anything but hangers and buildings.

Regards

BOO

BOO
Oct-17-2017, 09:03
31821

This is the personification of the Beau

=FI=Murph
Oct-17-2017, 12:54
I am so very grateful to TFS for creating this new patch for us all, and super excited to be getting the beaufighter. Therefore I am a little reluctant to ask this: In watching the video, the cockpit itself looks fantastic, but the view just outside, not so much. I notice that the textures of the engine cowlings appear pretty low res, sort of like original Il2, and that the cowlings themselves are not really round but instead look more like a series of flat surfaces placed in a cylindrical shape. It's also mentioned that there is no animation yet for the cowl flaps, though this is probably a separate issue.
Now I do understand that poly counts for modeling have to be kept conservative to save resources for other things, but I'm just wondering if what appears in the video is the finished product, visually? Or if perhaps I'm seeing things that really aren't there?
In either case, I will certainly enjoy flying the beau, and again wish to express my deepest appreciation for all the work TFS has done, thus far for free, to fix and improve this great sim. Kudos to you all.

major_setback
Oct-17-2017, 14:23
I am so very grateful to TFS for creating this new patch for us all, and super excited to be getting the beaufighter. Therefore I am a little reluctant to ask this: In watching the video, the cockpit itself looks fantastic, but the view just outside, not so much. I notice that the textures of the engine cowlings appear pretty low res, sort of like original Il2, and that the cowlings themselves are not really round but instead look more like a series of flat surfaces placed in a cylindrical shape. It's also mentioned that there is no animation yet for the cowl flaps, though this is probably a separate issue.
Now I do understand that poly counts for modeling have to be kept conservative to save resources for other things, but I'm just wondering if what appears in the video is the finished product, visually? Or if perhaps I'm seeing things that really aren't there?
In either case, I will certainly enjoy flying the beau, and again wish to express my deepest appreciation for all the work TFS has done, thus far for free, to fix and improve this great sim. Kudos to you all.

I'm not a 3D modeller, but I expect that the answer to your questions is that this aircraft is a modified AI aircraft, and the model was never (initially) intended to be seen from the cockpit.
I presume the external model could also be re-done, but the main thing is that a cockpit has been built from scratch, which is no easy task, and completion of this that has been the modeller's goal.
It would require work from another modeller to re-do the external model. It is a different job. It could be argued that resources might be put to better use creating additional aircraft rather than improving old ones, but as always it is a question of priorities, and what is preferred or decided upon.
Remember you also have the bonus of the navigator/crew position.

ATAG_Lewis
Oct-17-2017, 14:46
My widescreen view doesn't do the engines and outside cockpit view justice...Both peripheral areas left and right in the view you see in the video are distorted due to the widescreen view I usually use...Its not a standard view...So from the cockpit I'm not aware of anything visual that wasn't on par with something like the Blennie...apart from the radiator animation...

Whoever chooses to fly this bird in combat sim will love it...I can say that with confidence...It really is a gem!

major_setback
Oct-17-2017, 17:14
... In watching the video, the cockpit itself looks fantastic, but the view just outside, not so much. I notice that the textures of the engine cowlings appear pretty low res...



See my earlier post.

It looks a bit better with weathering turned down a bit:

31829

major_setback
Oct-17-2017, 17:26
... ctd.
Beaufighter cowls, from cockpit view.


IN-GAME SCREENSHOT Without any weathering at all:

31830 31831

I think it looks a lot better in these screenshots. Youtube reduces image quality, and Lewis' settings may have been lowered for the sake of performance.

Compare to a screenshot from the video (HD quality set) below, in which the exterior looks worse:

31832

7./JG26_SMOKEJUMPER
Oct-17-2017, 17:35
The game can give radar plots on raids of two or more aircraft at least if the mission builders put it in (SOW - TAB 4-1 on atag)
The airborne radar isn't developed true - Tab 7-1 and tab 4-1 will give you plots of fighters though not single bombers


BOO

We have a full working radar on our ACG public server. Donkey made it and it's really something else. I'd love it if TF contacted him about it.

=FI=Murph
Oct-17-2017, 19:00
Thank you for the clarification. Yes, I can see that view outside the pit is much better in game than in the video. And I understand now why it looks as it does, and why upgrading it may not be such a high priority. Too bad about the cowl flaps though.

RAF74_Buzzsaw
Oct-17-2017, 20:30
As far as I know there is no difference between the Beaufighter exterior quality and the quality of the original game's flyables.

RAF74_Buzzsaw
Oct-17-2017, 20:34
Thank you for the clarification. Yes, I can see that view outside the pit is much better in game than in the video. And I understand now why it looks as it does, and why upgrading it may not be such a high priority. Too bad about the cowl flaps though.

The cowl flaps are visually inoperational due to the original game's limitations.

Only 255 working objects can be animated per aircraft. The Beau happens to have quite a number of elements.

We did not know this when starting the work on the Beau... we didn't have the source code at that time.

To increase the number of potential working objects per aircraft model will require a code re-write... a lot of work which would delay the 4.5 release.

We made a decision to go ahead with the release without 3D modeling for the cowls. Functionally they work normally... you just don't see the flaps open.

It will be fixed for TF 5.0.

69th_Zeb
Oct-17-2017, 21:16
Thanks for the update Buzz. Thought it was a little odd that the poly count was so low outside, but the explanation makes good sense. The cockpit looks amazing and ready to go. The little stuff like cowl flaps won't bother us a bit.

I find it exciting too that you guys will be pushing it through another dev cycle (511 possible working objects?.....kidding). :D

=FI=Murph
Oct-17-2017, 23:33
Thanks Buzz. I will happily fly the beau with or without the flap animation.

7./JG26_SMOKEJUMPER
Oct-18-2017, 00:00
My widescreen view doesn't do the engines and outside cockpit view justice...Both peripheral areas left and right in the view you see in the video are distorted due to the widescreen view I usually use...Its not a standard view...So from the cockpit I'm not aware of anything visual that wasn't on par with something like the Blennie...apart from the radiator animation...

Whoever chooses to fly this bird in combat sim will love it...I can say that with confidence...It really is a gem!

Do you still have AA super low for contact spotting? I have mine at 1 pretty much all the time. I like seeing the enemy. I wouldn't be surprised if it was you who taught me that. I can hear your voice in my head as I type.

Sort of on topic, will the a/c spotting be changed at longer range for new high rez stuff? When it drops down to a single pixel on my ultra wide it's unrealistically small at a distance I would still see shape. I understand game limitations but could that single pixel draw distance be increased or make it another pixel larger? Sorry this is outside my technological understanding so I'm sure the question is a mess. Spotting at range should be difficult but where it sits as a single pixel on my high rez monitor I would see shape still with the naked eye. I hope I'm getting across what I mean.

Hmmm so I guess I'm asking will spotting be enhanced for modern resolutions at some point? I'm not griping as I don't have VR and can still zoom in without heaving up lunch. :P

Anyway, I play Cliffs as a die hard in a major way due to its superiour contact spotting. I like the dogfight and you have to see the enemy to win. I would like to crank up the AA to make the game look better and not lose contacts in the future. It's a common trick having low or no AA on. I suspect Lew has his down as well by the jaggies.

BOO
Oct-18-2017, 03:13
Do you still have AA super low for contact spotting? I have mine at 1 pretty much all the time. I like seeing the enemy. I wouldn't be surprised if it was you who taught me that. I can hear your voice in my head as I type.



AA in game is on or off - the actually setting level makes no difference.

If you want to experiment with Reshade's FXAA there is a threshold setting at which the blacks will have AA applied to them. Playing about with this has helped me to keep the dots in view and have a smoother image

BOO
Oct-18-2017, 03:31
Hi Murph - theres a big difference to how it looks when you are actually flying it. Watching a video allows you to focus on stuff in a detached manner.

It looks well in the game when you're in the seat :-)

You'll love it!

Tibsun
Oct-18-2017, 09:16
AA in game is on or off - the actually setting level makes no difference.

If you want to experiment with Reshade's FXAA there is a threshold setting at which the blacks will have AA applied to them. Playing about with this has helped me to keep the dots in view and have a smoother image

Yes true. Only on or off.
Also the ingame AA is MSAA not FXAA.
MSAA > FXAA
If you turn on reshade AA, then it messes with the text wich the MSAA does not.
MSAA works for your plane your wings and nose propeller and scenery and contacts, you can clearly see it.
Turning it off brought no clear visibilty advantage for contacts my opinion

rel4y
Oct-18-2017, 09:57
Reshades SMAA does mess with the text, but not so FXAA. Correctly set up it also doesnt interfere with spotting at all.

Bussard
Oct-18-2017, 10:03
As far as I know there is no difference between the Beaufighter exterior quality and the quality of the original game's flyables.


Yes, I agree here. All flyables with cockpit view have low resolution for fuselage and wings. If you look for example to the Bf109, which has "Nicht betreten" written on the wing, this looks like texture from the original IL-2. Would be nice to have an upgrade on this.

https://i.imgur.com/BV7EAOl.jpg

https://i.imgur.com/79vEHOs.jpg

Tibsun
Oct-18-2017, 10:15
Reshades SMAA does mess with the text, but not so FXAA. Correctly set up it also doesnt interfere with spotting at all.


FXAA is AA after the whole picture was created. Just look at the text.
MSAA > SMAA > FXAA

Tibsun
Oct-18-2017, 10:19
Yes, I agree here. All flyables with cockpit view have low resolution for fuselage and wings. If you look for example to the Bf109, which has "Nicht betreten" written on the wing, this looks like texture from the original IL-2. Would be nice to have an upgrade on this.


It was about polygon quality not texture quality. These things are not affecting eachother.

EDIT: Though I agree with you about the texture upgrade

major_setback
Oct-18-2017, 10:53
Yes, I agree here. All flyables with cockpit view have low resolution for fuselage and wings. If you look for example to the Bf109, which has "Nicht betreten" written on the wing, this looks like texture from the original IL-2. Would be nice to have an upgrade on this.

https://i.imgur.com/BV7EAOl.jpg

I think it might be a bit tricky updating those warning texts.
Unfortunately I think they are very likely on the same layer as the panel lines, and may be difficult to isolate so that they can be edited without it affecting other things like light-weathering, rivets, etc. I will look into it today though (*i.e. I will ask someone smarter than myself), and will definitely improve it for for future releases of CoD if it isn't too difficult a task.
You aren't the first person to notice the roughness of the texts, and they irritate me quite a bit too. I do like nice clean writing.

Cheers, major_setback

rel4y
Oct-18-2017, 11:51
FXAA is AA after the whole picture was created. Just look at the text.
MSAA > SMAA > FXAA

I know how different AA types work and in principal you are right. Imho the current CloD implementation however is an SMAA pass before the text layer, thats why you cant adjust the factors and it messes up spotting. Reshades SMAA does pretty much the same, just it messes up text as well. Since one cant inject MSAA you have the choice of either SMAA of FXAA and FXAA does not inherently mess up your spotting. That is why FXAA is currently the better choice imho. Things might change however with TF 4.5.


I think it might be a bit tricky updating those warning texts.
Unfortunately I think they are very likely on the same layer as the panel lines, and may be difficult to isolate so that they can be edited without it affecting other things like light-weathering, rivets, etc. I will look into it today though (*i.e. I will ask someone smarter than myself), and will definitely improve it for for future releases of CoD if it isn't too difficult a task.
You aren't the first person to notice the roughness of the texts, and they irritate me quite a bit too. I do like nice clean writing.

Cheers, major_setback

I think they are on the aircraft texture layer and can only be improved by upping the texture skin resolution to 4K. That would also be highly beneficial to bomber skins, as they can look pretty pixely atm.

major_setback
Oct-18-2017, 13:38
Yes, I agree here. All flyables with cockpit view have low resolution for fuselage and wings. If you look for example to the Bf109, which has "Nicht betreten" written on the wing, this looks like texture from the original IL-2. Would be nice to have an upgrade on this.

https://i.imgur.com/BV7EAOl.jpg

https://i.imgur.com/79vEHOs.jpg


I think it might be a bit tricky updating those warning texts.
Unfortunately I think they are very likely on the same layer as the panel lines, and may be difficult to isolate so that they can be edited without it affecting other things like light-weathering, rivets, etc. I will look into it today though (*i.e. I will ask someone smarter than myself), and will definitely improve it for for future releases of CoD if it isn't too difficult a task.
You aren't the first person to notice the roughness of the texts, and they irritate me quite a bit too. I do like nice clean writing.

Cheers, major_setback

A quick answer:
Sorry, it looks like it is not possible to do any easy improvements to the Bf 109 textures.

major_setback
Oct-18-2017, 14:09
I know how different AA types work and in principal you are right. Imho the current CloD implementation however is an SMAA pass before the text layer, thats why you cant adjust the factors and it messes up spotting. Reshades SMAA does pretty much the same, just it messes up text as well. Since one cant inject MSAA you have the choice of either SMAA of FXAA and FXAA does not inherently mess up your spotting. That is why FXAA is currently the better choice imho. Things might change however with TF 4.5.



I think they are on the aircraft texture layer and can only be improved by upping the texture skin resolution to 4K. That would also be highly beneficial to bomber skins, as they can look pretty pixely atm.

At the moment the 4K skins would need to be reduced to the present size in order to work in the game. So I can't see how this could improve the skins.
The game requires the present size. 4K skins would require a reduction in size of the skins, so what would be the benefit?

Admittedly adjustments to the game that would allow for 4K skins to be used would be an improvement, but that would mean upgrading (increasing the size of) all of the other hidden skin layers, and possibly adjustments to the 3D model (there is no point in adding a perfect skin to a game using angular/simplified 3D models). As well as all the coding that is required to allow for this, as well as an assumption that this will not in any way affect playability/framerate.

So, in essence, you are asking for:
- Increased default skin size
- Coding to allow for this, and the following ...
- Increased size of normal maps (bump maps)
- Increased size of rivets and panel lines
- Increased size of weathered layers.
- Increased size of specular (reflective) layer.
- Increased size of damage model.
- No impact on playability.
- Probably increased size of 3D model.
- New skins for every aircraft in this new resolution.

And you are asking for everything to be re-done from scratch.

It is a lot to ask for.

Gromit
Oct-18-2017, 14:20
I'm sure rel4y would be more than happy to do the work himself!

Tibsun
Oct-18-2017, 14:29
I'd only ask for a clear fidelity skin, you can clearly see some "noise" at his image. Some kind of blue, green, red blurry noise..

7./JG26_SMOKEJUMPER
Oct-18-2017, 15:15
AA in game is on or off - the actually setting level makes no difference.

If you want to experiment with Reshade's FXAA there is a threshold setting at which the blacks will have AA applied to them. Playing about with this has helped me to keep the dots in view and have a smoother image



Yes please. Do you use it? Anything to help see and keep the game beautiful.

I have no idea how to use it though.

MightyBouff
Oct-18-2017, 15:29
It is a lot to ask for.

That's not a no!!! Hehe!

rel4y
Oct-18-2017, 15:29
I am pretty sure I asked for nothing, but instead said that the text is part of the texture layer. Also afaik bump and spec maps can be different resolution then texture. I don't know how it is handled in CloD though, so it might not be feasable. In other flight sims 4k is supported, but not a must and the community contributes. That is what I had in mind.

BOO
Oct-18-2017, 15:40
Yes please. Do you use it? Anything to help see and keep the game beautiful.

I have no idea how to use it though.

I'm only experimenting myself at the moment- I never really got on with any of the user presets so id kinda wrote it off. I don't think I would like to be without it now though.

Once ive had a proper chance to play with it in 4.5 ill upload a profile and a bit of a "Why I did this and what I adjusted" so people can experiment for themselves.

Downloading is easy and so is the install for Reshade 3 in TF4.312. It does all the work for you. All you need to do is choose the exe for game, pick the right dll for the DX the game uses (dxgi for 4.312) and chose the shaders you want (don't choose em all!) - I'm not a Larry so I tend to use it only for reducing the jaggles and a bit of lift to the colours in general. Then in game you can open up GUI using Shift F2 (choose another key of external view in Clod!!) and adjust things on the fly.

At the moment all I'm using is FXAA and Vibrance. Others might choose the SMAA or whatever the MSAA is called (it sure aint called MSAA) and some of the sharpening injects but I'm just looking at one thing at a time.

Cheers

BOO

9./JG52 Kettarian_Fox
Oct-18-2017, 16:18
Offtopic:
Here is the manual I used to setup my ReShade in CLoD, and it works very well for me re: spotting

https://m.youtube.com/watch?v=AmziSAz2B4M

Thanks, Karaya!


On topic:
The Beau is a beau.
Can't wait for one of your raids using this bird, BOO!

MightyBouff
Oct-18-2017, 17:01
On topic:
The Beau is a beau.
Can't wait for one of your raids using this bird, BOO!

A mixed raid of blemheims and beaus is going to be so much fun!!

9./JG52 Kettarian_Fox
Oct-18-2017, 17:27
Or a two-sided event, say Ju-88 with escorts vs Beaus with escorts.
Might be harder to organise but our community will manage, I've no doubt!

BOO
Oct-18-2017, 17:30
Offtopic:
Here is the manual I used to setup my ReShade in CLoD, and it works very well for me re: spotting

https://m.youtube.com/watch?v=AmziSAz2B4M

Thanks, Karaya!


On topic:
The Beau is a beau.
Can't wait for one of your raids using this bird, BOO!

KARAYAS VID NEEDS A STICKY! - A BIG ONE - HUGE BIG STICKY!!

Thanks KF and Thanks Karaya!!

BOO
Oct-18-2017, 18:06
There are a lot of interesting things a mission builder could do with the new plane set in terms of providing environments for them to operate in regular "ATAG" mode and in events either like those crash the map ones Drock and myself do in the main server now or as specials.

Hopefully this might inspire a few more of us to build missions for a MP server instead of leaving it up to ....oooooooo.......3 people...

In know ive started to kick the FMB tentatively.

Freya and myself have also talked very, very briefly about how the AI raids may (or may not) potentially develop so that they are not just a means to and end to either boost stats or draw in players for a scrap.

MightyBouff
Oct-19-2017, 03:33
Or a two-sided event, say Ju-88 with escorts vs Beaus with escorts.
Might be harder to organise but our community will manage, I've no doubt!

I've love to see that. JU88 & 110 vs Blen & Beau. Both trying to bomb a hotly contested front line. I'm sure there could be some other fighters buzzing around.

MightyBouff
Oct-19-2017, 03:34
There are a lot of interesting things a mission builder could do with the new plane set in terms of providing environments for them to operate in regular "ATAG" mode and in events either like those crash the map ones Drock and myself do in the main server now or as specials.

Hopefully this might inspire a few more of us to build missions for a MP server instead of leaving it up to ....oooooooo.......3 people...

In know ive started to kick the FMB tentatively.

Freya and myself have also talked very, very briefly about how the AI raids may (or may not) potentially develop so that they are not just a means to and end to either boost stats or draw in players for a scrap.

I'd love to develop some missions, but haven't got the first clue where to start. Work has been all over me (which I why I haven't been on in October), hopefully next month will be a bit better.

=FI=Murph
Oct-19-2017, 10:00
I'm not sure whether the 4.5 patch will include new ships and naval assets, but if it does, this opens mission building possibilities for anti-shipping missions. Also, if the problems with vehicles not using the roads has been fixed, ground attack missions become a real option. I'd love to see either or both.

69th_Bazzered
Oct-19-2017, 17:59
Have anyone wondered how usefull the IF will be in the current settings?

- Most of us only fly only ATAG!
- The game does not support "Ground Assisted Intercepts" (realtime radar)!
- The Airborne radar is currently not developed!
- We don't have any night missions on ATAG!
- Bomber streems are usually flying HIGH on ATAG!
- Bomber streems often have figher escorts on ATAG!
- The 1F is unable to drop bombs!

My primary interest flying on ATAG is winning maps. I mean, other than the fantastic camaraderie, and sheer beauty of the game of course. For me, it's a no brainer this beautiful, pugnacious bird will help the good side tremendously in turning maps. Even more so after Larry's screenshots strafing that minenshootn'boot - if it will take down ships, it will probably be red side's most powerful offensive asset.

gonk
Oct-20-2017, 07:22
Thanks for your time and the footage....

DOWNEAST
Dec-17-2017, 21:59
Beaufighters are 4.5

Beaufighter Engine Cowl flaps in TS 4.5 don't seem to be working foir me . Love the beaufighter especially the 20mm, it is the "distroyer". I have keyed the cowl flaps to radiator toggle but is not working. What if annything should I be setting up in controls to make them functional?
:doh:

♣_Spiritus_♣
Dec-17-2017, 22:10
Beaufighter Engine Cowl flaps in TS 4.5 don't seem to be working foir me . Love the beaufighter especially the 20mm, it is the "distroyer". I have keyed the cowl flaps to radiator toggle but is not working. What if annything should I be setting up in controls to make them functional?
:doh:

They are functional, the animation just doesn't work because it is at its limit. We are hoping to increase this in the future.