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1lokos
Dec-27-2017, 13:33
Author: von Pilsen

http://forum.1cpublishing.eu/showthread.php?t=31193

The link in the topic for download files is now dead, but I find a version in my "junk" files, attached.

This tweaks is what is possible do in FMB, reducing the Rookie AI fire all their ammo in a long "spray and pray" and ACE do that i/F-16/UFO maneuvers.

This is not cure for that basic flaws of AI, e.g. a fighter group tasked to "Attack bombers" will ignore other fighters attacking then.

Or fighters with next waypoint as "NORMAL_FLY" will ignore other fighters attacking then - example the QM "Dogfight - Allies Advantage" wheres Hurricanes
jump a row of G.50 than continue their path ignoring the fighters firing at their six, they only react when reach the next waypoint tasked as " AATTACK_FIGHTERS",
and as all in CloD is 'Murphy Law' at their best, that QM has only 2/3 waypoints: NORMAL_FLY > AATTACK_FIGHTERS> NORMAL_FLY.

This issues require fix in game code.

von Pilsen tweaked QM files (don't affect much gunners): 33292

I modify AI gunner skill in the QM - Bomber Intercept Channel - Low level (Hurricanes x Do-17), individually per plane and per gunner lowering then a bit to see in the mission became more survivable due the new "Laser aim computer" installed for AI. :D But 1 bomber of the 9 has skilled gunners. :devilish:

I want feedback about this mission, if worth do with others.

QM # 11 33289

Place this files in Documents\1C SoftClub\il-2 sturmovik cliffs of dover\mission\quick\

YoYo
Dec-27-2017, 14:07
I'll check it, TY.

bf109
Dec-27-2017, 18:08
Author: von Pilsen

http://forum.1cpublishing.eu/showthread.php?t=31193

The link in the topic for download files is now dead, but I find a version in my "junk" files, attached.

This tweaks is what is possible do in FMB, reducing the Rookie AI fire all their ammo in a long "spray and pray" and ACE do that i/F-16/UFO maneuvers.

This is not cure for that basic flaws of AI, e.g. a fighter group tasked to "Attack bombers" will ignore other fighters attacking then.

Or fighters with next waypoint as "NORMAL_FLY" will ignore other fighters attacking then - example the QM "Dogfight - Allies Advantage" wheres Hurricanes
jump a row of G.50 than continue their path ignoring the fighters firing at their six, they only react when reach the next waypoint tasked as " AATTACK_FIGHTERS",
and as all in CloD is 'Murphy Law' at their best, that QM has only 2/3 waypoints: NORMAL_FLY > AATTACK_FIGHTERS> NORMAL_FLY.

This issues require fix in game code.

von Pilsen tweaked QM files (don't affect much gunners): 33287

I modify AI gunner skill in the QM - Bomber Intercept Channel - Low level (Hurricanes x Do-17), individually per plane and per gunner lowering then a bit to see in the mission became more survivable due the new "Laser aim computer" installed for AI. :D But 1 bomber of the 9 has skilled gunners. :devilish:

I want feedback about this mission, if worth do with others.

QM # 11 33289

Place this files in Documents\1C SoftClub\il-2 sturmovik cliffs of dover\mission\quick\



1Lokos

Você poderia reupar o AI Tweaker? O link está inválido.

Could you upload the AI Tweaker again? The link is invalid.


Edu

1lokos
Dec-27-2017, 18:16
Try this: 33291

Bonditaria
Dec-28-2017, 12:46
Please note that if you install these tweaked Quick Missions, then later "Verify Integrity of Game Files..." in Steam, the tweaked missions will be overwritten as Steam will re-download these 19 Quick Missions as originally published.

Also note the false advertising: "40 Quick Missions - Modified AI v0.6.zip" contains precisely 19 missions, not forty.

1lokos
Dec-28-2017, 15:28
Please note that if you install these tweaked Quick Missions, then later "Verify Integrity of Game Files..." in Steam, the tweaked missions will be overwritten as Steam will re-download these 19 Quick Missions as originally published.


Ease avoid this.

Copy QM files from:

... \steamapps\common\IL-2 Sturmovik Cliffs of Dover Blitz\parts\bob\mission\Quick

to:

Documents\1C SoftClub\il-2 sturmovik cliffs of dover\mission\quick

Game engine priorize files there, example, read key mappings from ConfUser.INI stored in 1C folder and not the one in SteamApps folder.

Like with DCSW custom files in USER folder STEAM update don't touch in 1C folder, so custom files are safety and original QM remain as "backup" in SteamApps folder (case someone care with the originals).

I have custom, modified QM's in 1C folder that survive some patches. :thumbsup:



Also note the false advertising: "40 Quick Missions - Modified AI v0.6.zip" contains precisely 19 missions, not forty.

No clue about that number on file tittle.

CloD "vanilla" QM's count 29, TF add one with number 33 (no idea what happens with # 30, 31, 32).

But some QM - that fool pointless "Free Flights" have just one aircraft, AI tweak is not needed. :D

The important is: von Pilsen tweaks really change AI behavior or that skill sliders in FMB are just placebos?

1lokos
Jan-06-2018, 23:41
An feedback about this tweak gunners skill, they change gunner "sniper" but not so much. :devilish:

https://theairtacticalassaultgroup.com/forum/showthread.php?t=27364&p=299890&viewfull=1#post299890

The gunners in von.Pilsen tweaked mission, only one gunner (Person_10.1) remain with Artillery in ACE (1), but some are VETERAN (0.74) and 4 is ROOKIE (0).




Flight0 B N R
Flight1 Q L S
Flight2 U A O
Class Aircraft.Do-17Z-2
Weapons 1 1 1 1 1 1 2

Person0_0 0 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7
Person0_1 1 0.74 0.74 0.74 0.32 0.74 0.74 0.74 0.74
Person0_2 2 0.74 0.74 0.74 0.26 0.74 0.74 0.74 0.74
Person0_3 3 0.74 0.74 0.74 0.37 0.74 0.74 0.74 0.74
Person1_0 0 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
Person1_1 1 0.32 0.32 0.32 0.11 0.32 0.32 0.32 0.32
Person1_2 2 0.32 0.32 0.32 0.16 0.32 0.32 0.32 0.32
Person1_3 3 0.32 0.32 0.32 0.16 0.32 0.32 0.32 0.32
Person2_0 0 0 0 0.053 0.053 0.053 0.053 0 0
[B]Person2_1 1 0 0 0 0 0 0 0 0
Person2_2 2 0 0 0 0 0 0 0 0
Person2_3 3 0 0 0 0.053 0.053 0.053 0 0
Person10_0 0 1 1 1 1 1 1 1 1
Person10_1 1 1 1 1 0.42 0.95 0.95 0.95 0.95
Person10_2 2 1 1 1 0.58 0.68 0.79 0.79 0.89
Person10_3 3 1 1 0.89 0.74 0.63 0.95 0.95 0.63
Person11_0 0 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7
Person11_1 1 0.74 0.74 0.74 0.42 0.74 0.74 0.74 0.74
Person11_2 2 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7
Person11_3 3 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7
Person12_0 0 0 0 0 0.16 0.11 0.79 0 0
Person12_1 1 0 0 0 0 0 0 0 0
Person12_2 2 0 0 0 0.11 0.053 0.21 0 0
Person12_3 3 0 0 0 0 0.053 0.053 0.84 0.053
Person20_0 0 0.74 0.74 0.74 0.42 0.68 0.74 0.79 0.74
Person20_1 1 0.74 0.74 0.74 0.42 0.74 0.74 0.74 0.74
Person20_2 2 0.74 0.74 0.74 0.26 0.47 0.74 1 0.74
Person20_3 3 0.74 0.74 0.74 0.37 0.74 0.68 0.26 0.95
Person21_0 0 0.32 0.32 0.32 0.16 0.32 0.32 0.32 0.53
Person21_1 1 0.32 0.32 0.32 0.16 0.32 0.32 0.37 0.32
Person21_2 2 0.32 0.32 0.32 0.053 0.32 0.32 0.32 0.79
Person21_3 3 0.32 0.32 0.32 0.47 0.32 0.32 0.63 0.32
Person22_0 0 0 0 0 0.16 0.053 0 0.89 0
Person22_1 1 0 0 0 0.11 0 0 0.21 0.79
Person22_2 2 0 0 0 0.053 0 0 0.68 0
Person22_3 3 0 0 0 0.16 0.11 0.053 0.42 0


From the same mission (in 4.312 - I have no more the files of 4.50, overwrite with the above, but believe that is the same) - skill is set per plane and not per person (crew).



[BoB_LW_KG2_III.17]
Flight0 B N R
Flight1 Q L S
Flight2 U A O
Class Aircraft.Do-17Z-2
Formation VIC3
CallSign 20
Fuel 73
Weapons 1 1 1 1 1 1 5 2
Skill0 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 < VETERAN
Skill1 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 < AVERAGE
Skill2 0 0 0 0 0 0 0 0 < ROOKIE
Skill10 1 1 1 1 1 1 1 1 < ACE
Skill11 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 < VETERAN
Skill12 0 0 0 0 0 0 0 0 < ROOKIE
Skill20 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 < VETERAN
Skill21 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 < AVERAGE
Skill22 0 0 0 0 0 0 0 0 < ROOKIE


The quotes show why mission makers don't bother much with this, is very boring to set. :D

The default set in FMB is AVERAGE for bombers and fighters (per group).



[BoB_LW_KuFlGr_706.07]
Flight0 1 2 3
Flight1 11 12 13
Flight2 21 22 23
Class Aircraft.Do-17Z-1
Formation VIC3
CallSign 26
Fuel 100
Weapons 1
Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 <<<< AVERAGE.

1lokos
Jan-09-2018, 11:17
Same QM - 011 - Bomber Intercept Channel - Low Level with all gunner's "artillery" in 0.1 - other parameters (e.g. bravery I supposed for continue fire under fire) in Average or Veteran.

33651

Drop in ...Documents\1C SoftClub\il-2 sturmovik cliffs of dover\mission\quick

Please report if is too "easy".

SD_MBen
Jan-28-2018, 08:07
Same QM - 011 - Bomber Intercept Channel - Low Level with all gunner's "artillery" in 0.1 - other parameters (e.g. bravery I supposed for continue fire under fire) in Average or Veteran.

33651

Drop in ...Documents\1C SoftClub\il-2 sturmovik cliffs of dover\mission\quick

Please report if is too "easy".
I have played this mission in 4.312 and it seems realistic to me!
(I now play it quite often!)
Ben

1lokos
Jan-28-2018, 08:46
I have played this mission in 4.312 and it seems realistic to me!
(I now play it quite often!)
Ben

I suggest you play this tweaked QM in 4.50 and after (if have installed) play the "default" in 4.312.

You find that in 4.312 gunners are ... "Mr. Magoo". :D