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Meier
Jan-07-2013, 05:22
Any fix for the Dot visibility range planned?

92 Sqn. Philstyle (QJ-P)
Jan-07-2013, 05:34
Any fix for the Dot visibility range planned?

Hi mate, you might not be aware, but ATAG have politely asked us not to ask "will this be fixed?" type questions.

There are already various suggestions for improving the dot visibility outside of any proposed patch. These relate to the config/ini files. Look for lines that something like "visibilitydistance" in them, and increase the numeric values.
I think you can also edit the line "showLOD" - or something like that.

Continu0
Jan-07-2013, 08:35
Hi mate, you might not be aware, but ATAG have politely asked us not to ask "will this be fixed?" type questions.

There are already various suggestions for improving the dot visibility outside of any proposed patch. These relate to the config/ini files. Look for lines that something like "visibilitydistance" in them, and increase the numeric values.
I think you can also edit the line "showLOD" - or something like that.

ShowMeshLoad=1 should do it.

But then you might notice the problem that dots are loaded when far far away but are not loaded at a middle distance...

Meier
Jan-07-2013, 09:14
ShowMeshLoad=1 should do it.

But then you might notice the problem that dots are loaded when far far away but are not loaded at a middle distance...

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=4
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=4
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=1
SpawnHumans=1
TexFlags.FastTransparency=1
TexFlags.SSAO=1
TexFlags.VSync=1

this my settings all ok?

Catseye
Jan-07-2013, 12:21
[core]

VisibilityDistance=3

TexFlags.SSAO=1

this my settings all ok?

Mine is:

VisibilityDistance=5
TexFlags.SSAO=0

Meier
Jan-07-2013, 12:51
Mine is:

VisibilityDistance=5
TexFlags.SSAO=0

thank you for your reply, I think it's better now :thumbsup:
but not so fine like in the good old IL2 Sturmovik