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Punch
Jan-17-2013, 09:27
Hi all,
Does the air spawn on % of air group destroyed work in CLoD?
I've tried several times and not luck so far. All the other spawn options seem to work except this one

Regards,

Punch.

ATAG_Bliss
Jan-18-2013, 17:41
Hi all,
Does the air spawn on % of air group destroyed work in CLoD?
I've tried several times and not luck so far. All the other spawn options seem to work except this one

Regards,

Punch.

I don't think you can link the triggers together like that without scripting their actions.

If I get this straight, you want another group to spawn if a certain % of the group already in the air is destroyed?

Another thing to consider is triggers do not fire if the AI objects in question have passed through their last waypoint. The action/trigger you want to have happen must do so before they are at the last waypoint.

Punch
Jan-19-2013, 09:00
Thanx for the reply ,

So it seems aircraft that are script spawned, do not trigger passthrough or destroyed type triggers.

ATAG_Bliss
Jan-19-2013, 10:14
Thanx for the reply ,

So it seems aircraft that are script spawned, do not trigger passthrough or destroyed type triggers.

That's correct, but one way around it is to have the Aircraft loaded via a submission instead. Then the triggers will work (if scripted into the submission)