PDA

View Full Version : TFS Developer Update - Patch 4.55 - February 2019



Bonkin
Feb-22-2019, 08:35
Hello everybody,

We'll start this monthly update with a video:


https://www.youtube.com/watch?v=m5t_KBYKEd4

As you can see, the team remains busy working towards the v5.0 release and today, we have the exciting news that we are able to release a further patch which addresses more bugs and adds some enhancements. The list of changes is as follows:

• Fix for 1080Ti cards not loading correct texture mipmaps
• Revised 4.5 quick missions
• 109s have now the historically correct two radiator circuits
• Fiat BR-20 engine control levers numbering texture has the "7" and "6" reversed
Bugtracker #759
• Spitfire Mk I, Mk Ia, and Mk IIa: Wheel brake lever now animated
Bugtracker #556
• Extra (wrong) contrails removed
• Hit to the right water radiator damages the left water radiator
Bugtracker #527
• Beaufighter cockpit glass glass more transparent for pilot and observer
• Gladiator enhancements to its external model
• Hurricane control column chain animation corrected
Bugtracker #1045
• Enhanced English field textures
• Disabled 'Anthropomorphic Control' so it is now always off
• Aircraft of air groups marked as scramble (Full Mission Builder) now start with pre-warmed and running engines. To prevent planes (especially Spitfires and Hurricanes) from already rolling on spawn-in, chocks are initially set and a message is shown in the info window. Black smoke initially emitting from engine disappears immediately on removal of chocks (graphics fix for a later patch)
• Fixes to enable track record compatibility between game versions
• Oxygen tank damage now in effect
• Removed vehicles from plane select listing
• Smoother grass rendering
• Weapons/smoke effects revised
• CR-42 aileron wire animation bug fixed
• Ju-88 Bottom gunner: annoying moving dot removed from the cockpit
• Most of the bombs now have skip bomb effects on water (the two types that have not yet are SC 50 and GP 40lbs).
Bugtracker #1110
• Trim Wheel Animations in the Spitfires fixed
Bugtracker #1112
• Spitfire MkIIa now with correct, enlarged oil cooler

NOTE:
1. As usual, please be sure to delete your cache folder (in your 'Documents/1C SoftClub/il-2 sturmovik cliffs of dover' folder) before running the game again.
2. Unfortunately Avast and AVG Antivirus (and only those, belonging to the same company) have repeatedly and falsely considered Cliffs of Dover's Launcher64.exe as a possible virus. There's nothing we currently can do about this. If you are using one of the two and are having trouble starting Cliffs, please set the Launcher64.exe on their whitelist. Sorry for the inconveniences.
3. Make sure to rebind your Prop. pitch Automation key to the new 'Toggle Propeller Pitch Mode' in Control settings if your auto pitch is not working in aircraft with auto pitch... as in Bf109E-4 and Bf-110C models.

Anyway, we hope you enjoy it.

For and on behalf of Team Fusion Simulations,

Bonkin.

ATAG_Kulea
Feb-22-2019, 08:59
Thanks, TF!

SamJoDo
Feb-22-2019, 09:16
Nice job TF, keep up the good work!

9./JG52_Meyer
Feb-22-2019, 10:17
Smashing thanks

Hals und beinbruch

RedToo
Feb-22-2019, 10:18
:thumbsup:

DD_FT
Feb-22-2019, 10:48
Thank you very much !!

ATAG_Highseas
Feb-22-2019, 10:56
Classy !

DerDa
Feb-22-2019, 10:56
Big Thanks!


I'm off to my desk translating :)

Bonditaria
Feb-22-2019, 11:03
Thanks TFS :thumbsup:

Dostal
Feb-22-2019, 12:02
Thanks TFS :thumbsup:

Great new stuff! Thanks!

FG28_Dostal WS-P w
:thumbsup:

Topgum
Feb-22-2019, 12:31
Hi Bonkin & TF-nerds!
Thank you a lot for 4.55, very appreciated. I love the video, especially the M.202 and D520!
salute,
TG

Swoop
Feb-22-2019, 14:02
Well done Gents. I know some Italians will be happy!

farley
Feb-22-2019, 14:30
Lovely.

Thanks for all of your hard work!:thumbsup:

:salute:

72AG_Storm
Feb-22-2019, 14:56
Молодцы. Ждём версию 5,0. Скажите сглаживание в игре работает?

RAF74_Buzzsaw
Feb-22-2019, 15:00
Молодцы. Ждём версию 5,0. Скажите сглаживание в игре работает?

Пожалуйста, задавайте свои вопросы в разделе форума на русском языке.

Число рейнольдса Anti Aliasing ... мы надеемся, что это будет реализовано в TF 5.0

Craterman
Feb-22-2019, 17:53
Awesome!! Thanks so much! The new textures are absolutely beautiful! And I'm not sure if it is just collateral (cleaning things up), but the AI are actually fighting!! Both sides! This is great!!! Cannot wait for paid add ons!

Topgum
Feb-22-2019, 17:54
These new smoke trails are so terrific! Well done!
:stunned::bravo::kiss::ilike::hypnotized::hbd::):-)
Hitting is much harder now, though. I am missing target all the time.
Well, I have to go back to 4.50:ind:

9./JG52 gr00ve
Feb-22-2019, 18:02
• Extra (wrong) contrails removed


there are still 3 contrails with artifacts up high.

ATAG_Scones
Feb-22-2019, 18:27
Thanks TFS. :thumbsup:

RAF74_Buzzsaw
Feb-22-2019, 18:53
there are still 3 contrails with artifacts up high.

Yes, we know, hotfix out on Monday... fix has already been tested, but it seems our Steam guy is off for the weekend.

Blade_Meister
Feb-22-2019, 19:12
Good job all with TFS, keep up the hard work.:thumbsup:

S!Blade<><

Edit: The new textures are looking good down low TFS!

https://i.imgur.com/TmnjCeZ.png

ATAG_Snapper
Feb-22-2019, 19:34
there are still 3 contrails with artifacts up high.

Dang! I didn't even spot one of 'em before you bounced me earlier today! :doh:

:)

ATAG_Ribbs
Feb-22-2019, 19:37
Love the work guys! So much good stuff! That Dewo520 looks fun! That 202 looks like it's going to be a blast as well! Man I can't wait! All the 3d modeling and textures look amazing! Thanks TFS!

whurst1
Feb-22-2019, 19:56
Wonderful update TF!:salute:

Thank you

ATAG_Soldat
Feb-22-2019, 22:57
Well Done Awsome:thumbsup:

Cheers Soldat

9./JG52 gr00ve
Feb-23-2019, 06:27
Yes, we know, hotfix out on Monday... fix has already been tested, but it seems our Steam guy is off for the weekend.

also, me and my wingman flew side by side yesterday and when you look at contrail from side it looks cartoonish. it have sharp edges and it looks like same pattern coming out of plane in loop. When you move below contrail it looks as it should (spiral)



Dang! I didn't even spot one of 'em before you bounced me earlier today! :doh:

:)

i've been told that its hard to spot contrails while setting up your compass :D

ATAG_Jerry
Feb-23-2019, 08:23
Thanks guys, awesome work :thumbsup:

Jerry.

ATAG_Laser
Feb-23-2019, 13:33
Thanks for the update Bonkin.

Great stuff, loving the Video and patch 4.55 :thumbsup:

Blitzen
Feb-23-2019, 17:25
Great News & have downloaded he newest patch & i am once again ready to contribute $$$ to this great cause as soon as 5.0 appears!:thumbsup:

Mastiff
Feb-23-2019, 20:17
:thumbsup: :goofy VR please...

Artist
Feb-25-2019, 06:56
there are still 3 contrails with artifacts up high.
There's a small update available on Steam which fixes this.

Mastiff
Feb-25-2019, 10:35
not sure but, my update on steam showed 0kbs?

Artist
Feb-25-2019, 10:41
I said it's small.
:-)

In earnest: just a very few megabytes. And kbs is kilobit per second - that's a transmission rate, not a size. I think Steam shows 0kbs when it's done with downloading.

Maru
Feb-25-2019, 13:26
I said it's small.
:-)

In earnest: just a very few megabytes. And kbs is kilobit per second - that's a transmission rate, not a size. I think Steam shows 0kbs when it's done with downloading.

Yup, thats correct.


Just head over to Downloads and you will see your update scheduled or already downloaded.

https://i.imgur.com/tnKlohn.png

Mysticpuma
Feb-26-2019, 07:17
I may have missed this in 4.54 or v4.55 update but I like the fact the rudder effect now works with Ai aircraft rather than being jammed hard left or right :)

Mysticpuma
Feb-26-2019, 07:19
BTW, is there any way to have the engine effects show in replays? Currently if realism is set on with complex engine and overheat effects, when playing 'live' there is engine flame. When replaying it the effects are missing :(
(Just in-case it's a simple switch that is set to "off" in the replay code) :-)

Cheers, MP

Tibsun
Feb-26-2019, 08:36
BTW, is there any way to have the engine effects show in replays? Currently if realism is set on with complex engine and overheat effects, when playing 'live' there is engine flame. When replaying it the effects are missing :(
(Just in-case it's a simple switch that is set to "off" in the replay code) :-)

Cheers, MP

It doesn't show from other players while playing online aswell.
Would be neat to see it online.

charlie19
Feb-26-2019, 11:13
Is the update automatic or do I need to update through Steam?

ATAG_Ribbs
Feb-26-2019, 11:58
Hi Charlie19.. if you have the game checked " Keep up to date " in steam , it should automatically update when steam is started.

Avimimus
Feb-26-2019, 19:52
Does this mean that Anthropomorphic Control is being permanently abandoned?

Because I actually liked that feature!

RAF74_Buzzsaw
Feb-26-2019, 20:12
Does this mean that Anthropomorphic Control is being permanently abandoned?

Because I actually liked that feature!

As it was implemented in the game it was seriously flawed.

It caused more confusion and dislike from users than positive comments.

For those reasons, and until we can implement it in a way which is functional and accurate, we will disable it.

ATAG_Highseas
Feb-27-2019, 03:33
You only need one mildly spiking pot in one peripheral and it's the sim equivalent of having your arms and legs fall off.

Disabling that particular feature makes perfect sence to me.

Besides... the intended effect (not being able to opperate multiple inputs with the same limb concurrently) can pretty easily be replicated by the pilot :D

\Hawk/
Feb-27-2019, 10:50
Thanks TFS!

Amazed at the new work coming out!
Real or imagined, game and menus feel crispy/fresh.
Also the sound of the engines sound somehow cooler.

Like the extra wisp on the clouds...some cloud hue (bluish) looks like its cool not altogether sure though.

Was "blown" away when I hit a 109 fuel tank and the glorious flames and smoke trails looked way cool and intense.

Thanks so much TFS!:)

carbolicus
Mar-02-2019, 14:46
I may have missed this in 4.54 or v4.55 update but I like the fact the rudder effect now works with Ai aircraft rather than being jammed hard left or right :)

Sadly I think the rudder jammed hard over for AI aircraft still happens - at least, I saw it yesterday on one aircraft in a formation (although the others flying the same manoevre did not). I hope this can be fixed.

I never understood why this was never fixed in the old IL2 Sturmovik 1946 sim - Oleg Maddoz was an experienced aeronautical engineer so why he didn't jump on this fifteen years ago is a mystery.

IIJG27Rich
Mar-09-2019, 15:43
Any new pictures of the new map going to be featured soon?

big_country
Mar-10-2019, 22:12
Any new pictures of the new map going to be featured soon?

Same thing I am wondering about. No pics of the new map at all. As a matter of fact, they have stayed silent on this.

ATAG_Ribbs
Mar-10-2019, 22:58
Im excited as well..they are working hard on it..just remember, they have been squashing bugs for the patch releases. I'm sure details will be flowing down the pipeline. Sounds like a lot of exciting stuff coming!

Mysticpuma
Mar-15-2019, 11:36
Just did a clean install. Ran game. Clouds seem a little odd in colour? (cleared cache twice). Clouds are whitish nearby but a blue/grey further away?

38672

38673

38674

Biggs
Mar-15-2019, 11:46
This was an added feature to replicate what clouds look like that are farther away from the viewer.

There is also a reflective effect when you are close to a cloud, light reflects off the plane and bounces off of the surrounding water vapor, I believe its called the "Seeliger Effect".

Mysticpuma
Mar-15-2019, 12:41
This was an added feature to replicate what clouds look like that are farther away from the viewer.

There is also a reflective effect when you are close to a cloud, light reflects off the plane and bounces off of the surrounding water vapor, I believe its called the "Seeliger Effect".

No problem with that, nice effect....but I think the lighting reflection is a tad overdone :recon:whaa:hypnotized:


https://youtu.be/dHmuF6pIMw0

Here's a link to the mission. I cleared my cache 5 times now, created this mission, made sure the aircraft loaded correctly, but this is the lighting effect I now see. I am uploading the mission in-case it's just me? I also show my video settings as they are mostly on high.

https://www.mediafire.com/file/5g3i5o6hgo05hg3/odd_lighting.mis/file

Biggs
Mar-15-2019, 12:51
no need to keep cleaning your cache. The effect is working as intended.

Mysticpuma
Mar-15-2019, 13:08
no need to keep cleaning your cache. The effect is working as intended.

No problem then. Just seems odd that the light on the cloud is like another sun shining from it?

Is it trying to mimic the effect at 3m 43s in this clip?


https://www.youtube.com/watch?v=JY4-D8qMtSc

Tibsun
Mar-15-2019, 14:33
I'm not sure, but I think the game already has got a distance shade effect, which works on the terrain? - Makes them more blue- greyish?
I think this is what makes the targets with the "distant dot" pop up as black dots and very visible against the ground, because the dot isn't effected by this effect?
Isn't it possible to make the ingame view distance shades of the terrain also work on the cloud instead of giving them a 2nd color after a fixed distance?

Biggs
Mar-15-2019, 14:51
please keep in mind, as its already been stated by Buzzsaw, the cloud system is getting a overhaul. What we have currently does not represent what the final product will look like.

carbolicus
Mar-17-2019, 13:50
Just did a clean install. Ran game. Clouds seem a little odd in colour? (cleared cache twice). Clouds are whitish nearby but a blue/grey further away?

38672

38673

38674

For me these clouds are perfect - the bluer/greyer effect due to distance is exactly right (ex-CPL with plenty of time to stare at clouds!)

Startrek66
Mar-24-2019, 03:54
Hi guys, I would like to tell you that I verified a frame rate drop from 30 fps to 20 fps during the three explosions that take place in the rapid mission called 'German attack on English vehicle column. Just fly over the area when the bf110 drop the bombs and observe the three explosions, very beautiful, but that cause a very evident stutter. I work with GPU limitation at 30 fps and resolution 1920x1080 60 hz, medium details. Could future effects be slightly reduced for future versions?

Rostic
Mar-24-2019, 05:52
I work with GPU limitation at 30 fps and resolution 1920x1080 60 hz, medium details. Could future effects be slightly reduced for future versions?

Did you set 30fps limitation in your GPU driver? If so, try to switch off that limitation and check again. May be game not working properly with that limitation...
Also I recommend you switch off Extended clouds and set Forest and Buildings count to VeryLow.

Startrek66
Mar-24-2019, 13:13
Did you set 30fps limitation in your GPU driver? If so, try to switch off that limitation and check again. May be game not working properly with that limitation...
Also I recommend you switch off Extended clouds and set Forest and Buildings count to VeryLow.

I tried to do as you told me. I set the GPU to a target of 60 fps, but the result was the same, the frame rate dropped to 20 fps? Could the CPU be the cause?